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Warfare & Tactics

 
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Warfare Tactic / Fleet Setup Questions for Defending in High-Sec War-Dec Situations

Author
Vanessa Vernandez
Aliastra
Gallente Federation
#1 - 2012-04-02 15:39:00 UTC  |  Edited by: Vanessa Vernandez
Hi there,

I am looking for an advise for a fleet setup to defend our corp in high-sec war-dec situations.

Right now we see most of the time war-decs from corps of the size of 5-15 chars - which prolly are not more than 5-10 players flying T3 ships, Tier3 BCs and BCs.

We are an industrie corp with more than 80 players (yeah this is a forum alt char) now and we could easily outnumber those guys who war-dec us, but most of us are industrialists and have no pvp skills at all.

Right now I could get together:

- a hand full of drake pilots
- a hand full of harbinger pilots
- 1-2 shield logis
- maybe one command ship with shiel warfare links

What I would now like to work on is a proper fleet setup and concept, so that I could tell my peeps what they should train for to support our defense capabilities.

What would you recommend all those miners to train for, to support the fleet?
What kind of generall fleet setup would you choose, to have a kind of "allround" pvp fleet which can handle different situations, without having tons of skills for different ship fittings/fleet setups?
What would be a common tactic with this kind of fleet setup?

At the moment I thinking of something like this:

- primarily shield tanked BCs
- optimal range at around 60km
- short range ammo as option in cargohold
- EHP setup with logi support
- a bunch of tackle/scouts
- prolly a few ECM ships

and then simply outnumbering the opponents 1:2 or more.

what do you guys think?

o7
Degnar Oskold
Moira.
#2 - 2012-04-02 16:08:33 UTC
If you will always outnumber them, then ECM Blackbirds will take just days to train into and can easily tip the battle in your favour.

If the enemy corp brings 10 ships, and you bring 15 ( 5 BCs and 10 ECM boats) , you should easily be able to keep jams on nearly 100% of the time and easily pick off the enemy one by one.

With a plethora of low-skilled (for PVP) characters, jammers are your best friend.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#3 - 2012-04-02 16:19:41 UTC
Just be uber dicks, Bring ECM and if they bring T3s then bring lots of webs and nuets.

Also ask your indy pilots to do alittle pvp training. Make sure the max out their tanking skills first so you can at lease have them get shot long enough for the rest of you to kill stuff. People soon get annoyed of losing ships while unable to even shoot and losing T3s will **** off alot of people.

On the training side, a pilot with no PVP skills at all, can be in a BB with so so jamming skills in about 7days. Its not cool pvp, but my guess is you're not looking for pvp.

BTW Armor tanking can be done with 2 skills Hull Upgrades 5 and Armor Rig 1 just incase you wanna switch it up.

Don't ask about Italics, just tilt your head.

Andrea Griffin
#4 - 2012-04-02 21:56:58 UTC
Also, you could get 40 guys together with cheap destroyers. Arty Thrashers, for example. If you take out a single T3 ship you've won the isk war right there. Do that a couple of times and the war will stop quickly.

But as mentioned above, if you can get some people into Blackbirds (or even Griffins) you can get the upper hand especially if you have more numbers. Have everyone else use ECM drones. It'll be really annoying for them.

They have may started the war, but you don't have to fight it on their terms. : >
Katja Faith
Doomheim
#5 - 2012-04-02 23:07:05 UTC
Try some hit-and-run tactics... use a neutral CovOps to track one or more of your opponents, have a thrasher team standing by, and attack when he/she is alone. Kinda silly to hope for a toe-to-toe large fleet assault. Find where they fly, get intel, go after 'em with small teams.
Kira Vanachura
Green Visstick High
#6 - 2012-04-03 00:11:59 UTC
<< another alt

My main is in an alround corp with mostly mission runners. The corp is slightly larger and we probably have a bit more skills, but here's my experience:

We also have similar size corporations wardec us. With 20 members, they will not bring a fleet of more than 5 men most of the time. Often it will just be one or a few of them flying together, going after miners and industrial ships they found with their neutral alts. These guys do not want a real fight or they would have picked a target that is much more likely to give it to them.
Using ECM is smart imo. If you can pull the #'s you can use logistics if the enemy has managed to bring a decent fleet, but in my experience this is rare. Most of the time the main problem is catching them, so you want to make sure you have ships that can lock fast. Once you've got them with the numbers (heavily) in your favor, the rest is easy. I wouldn't go for long or medium range damage. You want them in web/scram range.
Make sure you have some people with neutral alts as well, so you know exactly where they are and what ships they are flying in.
Livie Revetoile
Aliastra
Gallente Federation
#7 - 2012-04-03 08:41:21 UTC
A very simple fleet is drake fleet imo; missiles are pretty noob friendly IMO. A bunch of shielded drakes, two basilisks/scimitar, and if the numbers are with you, they will have a very hard fight; just call the targets one by one, and press F1. Add some blackbirds, and you will **** them off. Command ship is a valuable asset, but if you are confident and don't worry to lose it, it may be a nice addition to the fleet; I wouldn't risk too much though if you lack experience. The difficulty will then become to catch them.
Following this strategy, you will soon become empire blobbers; congrats. :-)
Though they probably are not looking for a difficult fight and may harass you then; but it's another story.
Vanessa Vernandez
Aliastra
Gallente Federation
#8 - 2012-04-03 09:32:34 UTC
Thanks a lot for your replies! That was really a help for me!
I like the idea of industrialist just need to spend a couple of days to train for Blackbirds to really boost our pvp capabilities.
Dutarro
Ghezer Aramih
#9 - 2012-04-03 11:03:38 UTC
You might also try setting a trap. One person appears to be missioning or mining, but their ship is set up as a tank with a point or two of warp scrambling. If mining, us a battleship, not a barge. You have a smallish fleet waiting one system over, which then jumps in and attacks if any enemies take the bait. Having your response fleet logged off in that system, even on the same grid as the bait ship, is also an option, though less honorable.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#10 - 2012-04-03 11:17:51 UTC
Problem is if the enemy use Tier 3s snipers.

8 of them can instant pop a scorpion before it even lock. Warp in, kill, warp out.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Dracvlad
Taishi Combine
Astral Alliance
#11 - 2012-04-03 12:37:18 UTC  |  Edited by: Dracvlad
Tactics, assume that they will have at least 1 to 1 neutral repping alts which is why ECM is so damn important to you. The issue with RR is that at stations and gates they do not have aggression timers that prevent them from docking or jumping, so they can dock up as soon as they take damage and then rejoin the fight, at gates they jump through and then jump back. This means that where you fight them is really important, the changes coming in Inferno will make using RR alts a much greater risk and in my opinion make HS combat worthwhile.

So in the here and now, you will have more disadvantages fighting them at the station or gate. if you really must fight them there pull the combat so that the enemy has to move their logistics away from the gate/station, have fast tackle and ECM ready to warp in and jam those logistics. Remember that logistics have about a 70 km range, position and manoevre the fight accordingly...

Oh and what Andrea Griffin said, ECM drones a lot of them...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kairos Eunoia
Merchants of the Golden Goose
#12 - 2012-04-03 13:24:43 UTC
Catching them is going to be the problem. Probably it can only be done with a log-in/off trap.
But honestly will probably never happen. (sad fact of Hi war.)

Make some overly tanked osprey's or a single drake what ever. Rest stay logged of but in a station in nearby system.

When they enganged use a few inties, warp in, lose the inties but have the drakes and BB's kill and jam.

Ships needed:
Inties
Lots and lots of BB's (use meta 3 eq)
Drakes

A trap ship of some sort.

( I like the destroyer idea... sounds pretty solid if you can jam & hold in position).
Tobiaz
Spacerats
#13 - 2012-04-04 14:15:48 UTC  |  Edited by: Tobiaz
Degnar Oskold wrote:
If you will always outnumber them, then ECM Blackbirds will take just days to train into and can easily tip the battle in your favour.

If the enemy corp brings 10 ships, and you bring 15 ( 5 BCs and 10 ECM boats) , you should easily be able to keep jams on nearly 100% of the time and easily pick off the enemy one by one.

With a plethora of low-skilled (for PVP) characters, jammers are your best friend.


Coordinating 10 jammers effectively is hard. Better swap some for throwaway T1 logis.

sYnc Vir wrote:
Just be uber dicks, Bring ECM and if they bring T3s then bring lots of webs and nuets.

Also ask your indy pilots to do alittle pvp training. Make sure the max out their tanking skills first so you can at lease have them get shot long enough for the rest of you to kill stuff. People soon get annoyed of losing ships while unable to even shoot and losing T3s will **** off alot of people.

On the training side, a pilot with no PVP skills at all, can be in a BB with so so jamming skills in about 7days. Its not cool pvp, but my guess is you're not looking for pvp.

BTW Armor tanking can be done with 2 skills Hull Upgrades 5 and Armor Rig 1 just incase you wanna switch it up.


Jamming people like this is even more fun then ganking miners. The 'cool' PvP tears are the best tears. Lol

Anyway, as in Industrialist corporation intent on fighting in this war you should just contact a smaller Merc corporation. Have all your members either help with fighting or pay up some of their profits to pay for the mercs. They will then provide you with the SP-heavy core with the 'good stuff', around which your low-PvP skilled players can form up disposable support. You don't need to hire a expensive a 50-player merc corp to deal with a threat like this.

Have fun!

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#14 - 2012-04-06 11:05:18 UTC  |  Edited by: Pinky Feldman
1) If you plan on using Drakes, use HAM Drakes, not HML Drakes. Hisec decs are brawls and you'll need the extra DPS. Also, pay attention to the T3s they're using and use the correct ammo. For example, if they're in Proteus, for the love of pete DONT use freakin kinetic. At least a few people should have scrams mixed in with points since hisec fits generally always have MWDs

2) Make sure your logi kites the enemy fleet. Don't have that 0 on the gate or station, they need to be throwing reps at range

3) Regarding ECM, if you bring twice as many blackbirds as they do fleet members, they probably won't fight you. With that being said, if you do bring ECM/ECM drones, use it on their logi. I can't count how many times i've seen people bring ECM to a fight only to jam out the DPS, sure they survive a bit longer than they would have, but they don't actually kill anything and eventually get picked off one by one as their jam cycles miss. USE THE ECM ESPECIALLY EWAR DRONES ON THEIR LOGI!!

4) Optimal range needs to be like 20km and below. Hisec wars generally turn into brawls. You could use a kiting HML Drake setup, pull them off the station or the gate and then have your fast tackle hold point and rain missile spam from 60km, but I doubt you guys have the FC or understanding of the tactic to properly pull that off

5) If you fight them on a gate be patient and make sure they jump into you so you can web/scram them before they get back to the gate. Hisec t3's generally have tons of buffer and they'll just deagress and jump through before you can kill them

6) Logi redocking and undocking to rejoin the fight isn't that big a deal becuase when they undock they're right in everyone's gun range rather than being at the top of the station. With that being said, this is why its best to just use ECM to jam them out. If you're fighting in your home system, don't have your blackbird pilots docked in the main station with the main fleet. Keep them in another station so if you fight them on an undock they can warp to you at range. Also bear in mind that if you jam out a DPS ship, you're automatically deagressing them for 20 seconds for each successful jam cycle so they can just redock and you probably won't kill them. If you keep them permajammed, they'll just dock up or jump through after 3 cycles and their logi will keep them alive until they can jump through. Tracking disruptors for their DPS ships and sensor damps on their logi can be effective. If you fight on a gate, the second their logi goes red light it up and force it through the gate. Since they'll probably be using armor logi and T3's a few target painters will also be useful. Neuts for the logi if you're fighting on a gate will be useful as well

7) Remember, once a logistics ship starts repping a war target and turns red you can shoot at it. DONT shoot at it beforehand. Pay close attention to this one and make sure everyone in your gang understands how this mechanic works. I can't count how many fights i've been in where at least one person goes GCC on a logistic ship by shooting it before it starts repping

8) Logoffski the crap out of them, bait the crap out of them. To the person who mentioned dishonour, there is no honour is losing an entire fleet and then having your corp disband because everyone is so demoralized by the loss. Since they'll probably be using neutral RR anyways, why not cheese them back. If someone backs you down in a dark alley with a knife trying to steal your wallet you kick them in the freakin nads and then pummel the crap out of them. You don't politely ask them to leave you alone, you don't wait for them to throw the first punch. Theres a time for honorable fighting and theres a time for doing whatever it takes (within the EULA) to win

9) Everything I just said may look good on paper, but you need someone to call targets who understands aggression mechanics and ship resistance profiles as well as fighting against logi. The problem i've experienced when going up against non-PVP groups is their terrible target calling and failure to switch primaries after our neutral RR goes red to them. 9 times out of 10 they just go after the shiniest ship on the field. If you have ECM/ECM drones shoot at your primary, once they bring in reps then put your ECM drones and jammers on their reps. The reason neutral RR is so hard to counter has a lot more to do with people's inexperience fighting against logi and inability to adapt to changing battlefield circumstances. They think if they shoot at it it will just dock up and then reundock, so theres no point in shooting at it, but they forget about ECM/neuts completely

10) Their main advantage if their ability to scout you using neuts. You'll need neutral eyes of some sort to keep tabs on them. If theres only 10-15 have everyone in your corp add them to their watchlist so they know how many they have logged on at all times. Try to figure out who their neutral alts are. If you see them two jumps out and theres a Guardian on a gate 1j out, its probably a scout. If you do fight them with their logi have someone print screen on the overview so you know who they are and set them red/watch list them so you can see them coming and know when they're planning something.
Schalac
Apocalypse Reign
#15 - 2012-04-06 11:19:55 UTC
80 Rifters. Swarm them and win. Just stay out of SB range.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#16 - 2012-04-06 11:26:12 UTC
Schalac wrote:
80 Rifters. Swarm them and win. Just stay out of SB range.


Because the SB might shoot at them with torps? Its hisec bro.
Vanessa Vernandez
Aliastra
Gallente Federation
#17 - 2012-04-06 11:38:10 UTC
Thanks again a lot for all your replies! Very helpfull insights and advises for us! Really appreciate it!
Schalac
Apocalypse Reign
#18 - 2012-04-06 14:57:42 UTC
Pinky Feldman wrote:
Schalac wrote:
80 Rifters. Swarm them and win. Just stay out of SB range.


Because the SB might shoot at them with torps? Its hisec bro.

Smart Bombs...

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#19 - 2012-04-06 16:40:50 UTC
Schalac wrote:
Pinky Feldman wrote:
Schalac wrote:
80 Rifters. Swarm them and win. Just stay out of SB range.


Because the SB might shoot at them with torps? Its hisec bro.

Smart Bombs...


Because smartbombs are commonly fit on non-suigank ships during war decs. Its hisec bro.
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#20 - 2012-04-07 20:18:54 UTC
first

add the entire corp to contact list. watch them signing off and on

run locates, find out where they hang out what they like to do. are you their only war?


watch them with neutral scouts.


then decide if you are going to actively hunt them (while they are disorganized) or allow them to get organized and bait them in some form.


you need to determine if THEY are using neutral scouts. this will determine how you will go about baiting them.