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CCP Plans for the future of High Sec

Author
El 1974
Green Visstick High
#21 - 2012-04-02 08:38:14 UTC
The economic problems are a result of CCP messing with the economy and now they mess with our bounties. First they want to remove drone alloys and Pax Amarria and now they claim they want to fix the economy. Don't break what you want to fix.

The incurions thing sounds like a major nerf. No way I will be able to compete a site when they get more rare than they are now. Incursions will be only for the top few fleets, while they should have tried to make them more new-player friendly.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#22 - 2012-04-02 08:58:37 UTC
Regardless the changes in incursions and missions, i would love to see CCP change the payment for regular missions, so if fx. your lvl 4 missions have the same payment regardless if you run it solo or have 5 people in fleet.

In the past and if i was in desperate need of ISK i burned lvl 4 missions. I found it hard to accept corporation members to join the fleet as my personal income would be reduced with 50%.

If they reduce the bounties on high sec NPCs then at least put in so you within friends can run incursion like missions with mabe up to 5 people without having to share 100% of the payment. This is ofcause natural but the way incursions work, inspire people to work together, and the teamwork / fun is at a high level. Transfer that for regular missions.

War decs, i look forward for the new setup.

Fights on stations.. I have to disagree and if true, this is a supprise for me as it was not announced in fanfest. Deny of service it often a part of a war tactic. So if this with the 2500m - 5000m fights on a station change will mean 2 things. Industrials can dock and warp as they like. Im not talking about poor PVP'ers who only know how to fight on a station, but wars over all. Deny you enemy access to recources is a very hugh part of a war.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Kmelx
The Scope
Gallente Federation
#23 - 2012-04-02 10:16:06 UTC
Ynot Eyob wrote:
Fights on stations.. I have to disagree and if true, this is a supprise for me as it was not announced in fanfest. Deny of service it often a part of a war tactic. So if this with the 2500m - 5000m fights on a station change will mean 2 things. Industrials can dock and warp as they like. Im not talking about poor PVP'ers who only know how to fight on a station, but wars over all. Deny you enemy access to recources is a very hugh part of a war.


Agree that this is a bad thing, some outlaws use highsec trade hubs at the moment, if you spot an outlaw you can sit on the undock wait for them to undock and try to kill them as they try to warp off, denying them access to high sec markets or killing them in the new stuff they have just bought.

If the station has a massive undock and most trade hubs do, outlaws will then be able to use high sec trade hubs with impunity regardless of their sec status, in somewhere like Hek they could just undock in any ship they like regardless of the size of the ship and warp to the low sec gate and jump on contact, the same could be said of Stacmon, Teon and many other places I'm sure. This sort of mechanic change would just reduce further the consequences of being an outlaw in high sec space, which is a bad thing, it should be difficult and unsafe for outlaws to use trade hubs in high sec.
Herr Wilkus
Aggressive Salvage Services LLC
#24 - 2012-04-02 10:44:13 UTC
Well, I am not really into dock-undock games or wardecs....

I suppose it depends on what they mean by 'cannot initiate combat within 5KM of a station'.

If it means YOU must be 5KM away from a station to attack somebody, i'm not sure it really changes much, just forces the aggressor to move away from the station a bit.

If it means THE TARGET must be at least 5KM away from the station before it can be aggressed? (IE, a ring of safety around the station - that already have a very large footprint...) Suprise, suprise - yet another PVP/ganking nerf.

For ganking: No more instapopping targets before they can hit the 'dock' button. No more hitting Marauders and Tengus with a massive volley, once they break 'invulnerablility'.

For wardecs: it even further reduces the PVP playing field - which is already very small.
I mean, where can people fight?

Reality is: High-sec fights occur mostly on stations and gates. Why? Because thats where people are - where they generally need to go. Just really isn't much reason to go anywhere else - if you are PVP fit.

-A Planet? Not much reason to go there, unless you are pre-arranging a duel. And I don't consider that PVP - unless someone breaks the deal and brings in several buddies to help.
-A moon? Only if you are attacking a POS....though fights DO occur there.
-Mission space/Complexes/Incursions? - only if you are ambushing PVE ships.
-Belts? only reason to be there is mining or ganking miners.

So....people generally end up trying to catch targets while undocking or on gates.
Gates SHOULD be the primary battlefield, but WTZ means the only place you can realistically catch prey is on alignment. (though, its still the best place - especially since 'local radar' improvements and removal of 'kick-out' stations.)

Still, a lot of fighting and ganking still occurs around stations....at least until these changes are made.

But thats just my take. I don't find wardecs to be particularly useful for killing Hulks/Mack/Haulers because the targets tend to dec-wipe, or simply join NPC corps and keep mining/hauling until the wardec expires.
Mortis vonShadow
Balanaz Mining and Development Inc.
#25 - 2012-04-02 11:20:24 UTC
Kristopher Arione wrote:
Yep, if this happens I will unsub all of my accounts, this this bull ^$%


Before you unsub, contract all your stuff over to me. Thats Mortis vonShadow. If you can't read, I'll spell it out for you, M. O. R. T. I. S. V. O. N. S. H. A. D. O. W. It's okay. I'll wait here till you're done.

Some days you're the bug, and some days your the windscreen.                   And some days, you're just a man with a gun.

Herr Wilkus
Aggressive Salvage Services LLC
#26 - 2012-04-02 15:27:48 UTC
Mortis vonShadow wrote:
Kristopher Arione wrote:
Yep, if this happens I will unsub all of my accounts, this this bull ^$%


Before you unsub, contract all your stuff over to me. Thats Mortis vonShadow. If you can't read, I'll spell it out for you, M. O. R. T. I. S. V. O. N. S. H. A. D. O. W. It's okay. I'll wait here till you're done.


You are a dumbass.
Katja Faith
Doomheim
#27 - 2012-04-02 15:36:03 UTC
Please cite the relevant Dev Blog.

Thanks.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#28 - 2012-04-02 15:52:56 UTC
Ren Oren wrote:
Heres a idea, go pvp in null/low/WH


Uhh...he lives in a wormhole. Got any other strawmen that are less tired?

Founding member of the Belligerent Undesirables movement.

Ubiquitous Forum Alt
#29 - 2012-04-02 16:35:50 UTC
Ynot Eyob wrote:
Regardless the changes in incursions and missions, i would love to see CCP change the payment for regular missions, so if fx. your lvl 4 missions have the same payment regardless if you run it solo or have 5 people in fleet.

In the past and if i was in desperate need of ISK i burned lvl 4 missions. I found it hard to accept corporation members to join the fleet as my personal income would be reduced with 50%.

If they reduce the bounties on high sec NPCs then at least put in so you within friends can run incursion like missions with mabe up to 5 people without having to share 100% of the payment. This is ofcause natural but the way incursions work, inspire people to work together, and the teamwork / fun is at a high level. Transfer that for regular missions.

War decs, i look forward for the new setup.

Fights on stations.. I have to disagree and if true, this is a supprise for me as it was not announced in fanfest. Deny of service it often a part of a war tactic. So if this with the 2500m - 5000m fights on a station change will mean 2 things. Industrials can dock and warp as they like. Im not talking about poor PVP'ers who only know how to fight on a station, but wars over all. Deny you enemy access to recources is a very hugh part of a war.


Are you seriously recommending that mission rewards simply be multiplied by the number of fleet members so everyone gets the same amount??? Roll

Even with reduced bounties, that guy with 25 accounts would be pulling in half a plex (at current prices) for EVERY SINGLE MISSION in BOUNTIES ALONE......Shocked

L4 missions aren't designed to be fleet events....and thus there are penalties for doing them as such....Deal with it. P

I don't log in - I don't need to. My very existence griefs people. They see my name, and they instinctively fill with rage and indignation. Deny it all you want - but if you didn't care, you wouldn't have posted, would you?

DarthNefarius
Minmatar Heavy Industries
#30 - 2012-04-02 18:13:27 UTC  |  Edited by: DarthNefarius
Parsee789 wrote:
After speaking with some of the CSM members on skype CCP has 2 big things in plan for High Sec

1. Controlling Economy

2. Combat Mechanics


Here is what CCP is planning for the corresponding points

1. Bounty Rewards from NPC's in Highsec will be reduced(amount has not been decided but a "significant amount").

Incursions will reduce ISK payout while increasing LP payout.

Incursion sites will stop spawning with the appearance of the Sansha Mothership. Meaning you will have to kill it and end the incursion.

Only one Incursion constellation will exist in Highsec at a time. No more three different Incursion Constellions in Highsec. This will reduce the isk flow of incursions, at the same time will make it easier for players to form fleets.

.


lol bad troll 0/10

Stopping spawns after the MOM appears will cause the Incursions to last only 4 hours. CCP knows this & anyone stupid enough to say this does not understan Incursion mechanics... they'd take out Incursions before such a nerf.

The following sentence BTW contradicts itself: "Only one Incursion constellation will exist in Highsec at a time. No more three different Incursion Constellions in Highsec" How can there be 3 different hi sec incursions when only 1 can exist in hi sec ?
Or are you saying in all of HI sec there will be only 3 systems that will have incursions? lol

iTS aPRIL 2ND JERK YOU ARE 1 DAY LATE & A isk SHORT FOR aPRIL FOOLS TROLOLOLOLOL http://www.youtube.com/watch?v=KaqC5FnvAEc&feature=related
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Reppyk
The Black Shell
#31 - 2012-04-02 18:26:40 UTC
Parsee789 wrote:
Player vs Player Aggression is no longer allowed within docking radius of the station (you must be e.g. 2500-5000m away from the station to initiate combat). This will allow the undocker better opportunity decide whether to engage or redock. Should engagement occur will make it more difficult to retreat.
So you could undock from Jita and warp freely, unless there is a wartarget around in an arazu AND a faction point AND overload'd AND a loki booster ? Pirate

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Jack Miton
School of Applied Knowledge
Caldari State
#32 - 2012-04-02 21:06:44 UTC
Aggressive Nutmeg wrote:
Jack Miton wrote:
Quote:
Incursions will reduce ISK payout while increasing LP payout.

Incursion sites will stop spawning with the appearance of the Sansha Mothership. Meaning you will have to kill it and end the incursion.

Only one Incursion constellation will exist in Highsec at a time. No more three different Incursion Constellions in Highsec. This will reduce the isk flow of incursions, at the same time will make it easier for players to form fleets.


I want to have babies with whoever at CCP is responsible for this :)
Best news i've heard ever.

Oh yes.

Chances are it's a 20-something male neckbeard but I am still prepared to have his baby.

Although I don't have a womb so I'm not sure where the foetus is going to gestate.



i plan on having a womb implanted specially for the occasion.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Alavaria Fera
GoonWaffe
#33 - 2012-04-02 23:43:25 UTC
Reppyk wrote:
Parsee789 wrote:
Player vs Player Aggression is no longer allowed within docking radius of the station (you must be e.g. 2500-5000m away from the station to initiate combat). This will allow the undocker better opportunity decide whether to engage or redock. Should engagement occur will make it more difficult to retreat.
So you could undock from Jita and warp freely, unless there is a wartarget around in an arazu AND a faction point AND overload'd AND a loki booster ? Pirate

Is this that fix for the weird freighter being stick in warp but not warping bug?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Dutarro
Ghezer Aramih
#34 - 2012-04-03 01:42:02 UTC
Parsee789 wrote:
You still fight near a station, but you can not aggress within docking range. You must move some distance off before you can do so.


It doesn't make the station into a safe zone. You could still, say, snipe at someone undocking from 100 km away, while your friend bumps the target at the undock (since bumping is not aggression).

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