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Dear CCP Soundwave: RE: income adjustment

Author
Asuri Kinnes
Perkone
Caldari State
#161 - 2012-04-02 17:24:11 UTC
Nex Onerios wrote:
If you want to reduce ISK faucet start with the tech moons !


You ma'am are an idiot.

I don't know any nice way to say it.

But there it is.

0.0 moon mining brings *0* "isk" into the game. They produce a product which is bought and sold, but generate NO new isk into the game.


Learn wth your speaking about first before you spout stupid ****.

Bob is the god of Wormholes.

That's all you need to know.

Farang Lo
Doomheim
#162 - 2012-04-02 17:25:54 UTC
Asuri Kinnes wrote:

And 0.0 already *can* make more than Hi-Sec. You just have to take the space that is worth it...


do ADHC run incursion??

1hr running sanctum net you 60~80m in a tengu.

1hr running incursino in hiesc net 120m, some bears claim it's only 80m, so where is it that nullsec can make more than hisec?
EmmaFromMarketing
Prospect Theory
#163 - 2012-04-02 17:27:05 UTC
equcin meey wrote:
so your have a bit of paper to say your an economics major well congratz on going to uni for 4 years or so.

so lets look at your response i asked one question and you couldn't give me an answer but you asked me afew questions then throw your bit of paper about to say "that i know it all" almost like if your trying to scare me into submission and that your a bitter old vet which has not answered my question.at least the OP can write a their view point with a clear and to the point answer.


now i'll ask my question again why should my income be near zero? oh you should know what zero means after all your an economics major,now if you can not give me a answer then you and your bit paper are worthless


The reason I read the forums is because of posts like this by illiterates. Bear
DarthNefarius
Minmatar Heavy Industries
#164 - 2012-04-02 17:29:56 UTC
Asuri Kinnes wrote:
Nex Onerios wrote:
If you want to reduce ISK faucet start with the tech moons !


You ma'am are an idiot.

I don't know any nice way to say it.

But there it is.

0.0 moon mining brings *0* "isk" into the game. They produce a product which is bought and sold, but generate NO new isk into the game.


Learn wth your speaking about first before you spout stupid ****.



Well according to CCP Soundwave at the lastFanfest MoonGoo farming is just like a gigantic ATM machine which Alliance leaders can just walk up to slip thier card in & cha CHING riches just flow out. FACE IT THEY ARE A MATERIALS FAUCET THAT SPEWS OUT GREATER WEALTH THEN BOTH INCURSIONS & SLEEPERS SITES COMBINED
0.0 Moon mining spews out greater wealth into the hands of a few then any other mechanic in Eve
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
DarthNefarius
Minmatar Heavy Industries
#165 - 2012-04-02 17:32:00 UTC
Farang Lo wrote:
Asuri Kinnes wrote:

And 0.0 already *can* make more than Hi-Sec. You just have to take the space that is worth it...


do ADHC run incursion??

1hr running sanctum net you 60~80m in a tengu.

1hr running incursino in hiesc net 120m, some bears claim it's only 80m, so where is it that nullsec can make more than hisec?


Been told that super CAPs can run anoms making 300M+ isk/hour... dunno if that was beofre the nerf or is still going on now TBH
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Lapine Davion
Outer Ring Applied Logistics
#166 - 2012-04-02 17:33:12 UTC
DarthNefarius wrote:
Asuri Kinnes wrote:
Nex Onerios wrote:
If you want to reduce ISK faucet start with the tech moons !


You ma'am are an idiot.

I don't know any nice way to say it.

But there it is.

0.0 moon mining brings *0* "isk" into the game. They produce a product which is bought and sold, but generate NO new isk into the game.


Learn wth your speaking about first before you spout stupid ****.



Well according to CCP Soundwave at the lastFanfest MoonGoo farming is just like a gigantic ATM machine which Alliance leaders can just walk up to slip thier card in & cha CHING riches just flow out. FACE IT THEY ARE A MATERIALS FAUCET THAT SPEWS OUT GREATER WEALTH THEN BOTH INCURSIONS & SLEEPERS SITES COMBINED
0.0 Moon mining spews out greater wealth into the hands of a few then any other mechanic in Eve


Does it matter? It's already been said that they are working on fixing it all.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Farang Lo
Doomheim
#167 - 2012-04-02 17:34:31 UTC  |  Edited by: Farang Lo
DarthNefarius wrote:
Farang Lo wrote:
Asuri Kinnes wrote:

And 0.0 already *can* make more than Hi-Sec. You just have to take the space that is worth it...


do ADHC run incursion??

1hr running sanctum net you 60~80m in a tengu.

1hr running incursino in hiesc net 120m, some bears claim it's only 80m, so where is it that nullsec can make more than hisec?


Been told that super CAPs can run anoms making 300M+ isk/hour... dunno if that was beofre the nerf or is still going on now TBH

any proof to back this up???

edit: did you here this from your incursion friends who never leave hisec??
Markus Reese
Deep Core Mining Inc.
Caldari State
#168 - 2012-04-02 17:40:16 UTC
DarthNefarius wrote:


Correction fix the higher level missions to incorperate Incursion/sleeper AI's which make them so much more difficult to bot
Want to bet bounty botting creates more inflation then any other activity?


That too! Combined with the hurt to promoting low/nullsec industry with the module reprocessing from loot added to the mix. For missions, they need a couple types.

First, they need the solo mission still. Some people like to solo, cannot just take that away. Instead of all the high bounty isk for missions, need fewer npcs, but more challenging. Solo missions should be engaging and challenging. Promote different fits. Myself, just to make it challenging, I always used speed, high involvement fights and high power. Risky to fly because it can mean death in a mission. Lost a nightmare to prove it :p. Makes mission running so fun though. Speed ravens and pulse rep maelstroms/rokhs were my favorites. Players can fight through tougher cruisers and frigates using the new ai with maybe only a couple challenging battleships in it.

Time reward should be a continual decrease and the majority of earning. The balancing out should result in a solo player able to earn about 20mil/hr highsec of at keyboard involvement. Using alts would earn a bit more isk, but not a whole lot in the mission unless you run the small fleet missions. At mission select, allow agent to offer different fleet sizes up to a certain point or a selection of missions.

More challenging missions that require actual fleet attention. With spawn switching, won't be able to just call agro with a domi, throw on remote rep and go afk to set up another mission. Overall, applying this format to all forms of pve sites will be advantageous. It will allow exploration sites to stay challenging to access in low and null, but promote more of the recon and covert ships like what I use. That is the biggest challenge for the exploration sites. To make them riskier, they just put in more high bounty npcs, making them a grind. They would be better suited to high speed sort of challenge combat with guards and the like. there are complexes to get tough combat loot.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Markus Reese
Deep Core Mining Inc.
Caldari State
#169 - 2012-04-02 17:43:09 UTC
Farang Lo wrote:

any proof to back this up???

edit: did you here this from your incursion friends who never leave hisec??


Don't know about supercapitals, but if I flew a nyx that would be 2.5x the damage I could make in an anomaly with my regular carrier. I could make 30-40m an hour in an anomaly in null using a battleship without that great of large gun skills. 300m from a supercarrier? Running a bot, I can see it being possible.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Vaerah Vahrokha
Vahrokh Consulting
#170 - 2012-04-02 17:52:17 UTC  |  Edited by: Vaerah Vahrokha
Markus Reese wrote:
[quote=DarthNefarius]

Time reward should be a continual decrease and the majority of earning. The balancing out should result in a solo player able to earn about 20mil/hr highsec of at keyboard involvement. Using alts would earn a bit more isk, but not a whole lot in the mission unless you run the small fleet missions. At mission select, allow agent to offer different fleet sizes up to a certain point or a selection of missions.


You think like people don't adapt. Make missions net 20M/h and they'll just switch to Jita trading or something.
But that'd be a fair equalizer as you'd finally see as empty space in hi sec as you see in 0.0.

Also, you can't just take away.

This is not RL, where suckers HAVE to pay taxes, HAVE to spend a miserable life, HAVE to perform duties, HAVE to work, HAVE to be a meaningless cog in an huge, soul-crushing mechanism in the hands of few.

This is a subscriptions based game, you won't move people to somewhere else if they hate it (aka forcing everybody to become a 0.0 puppet), past a certain thresold they will just find something else more rewarding to do than hitting red crosses or staring at a rough features space Excel.
DarthNefarius
Minmatar Heavy Industries
#171 - 2012-04-02 17:54:30 UTC  |  Edited by: DarthNefarius
Farang Lo wrote:
any proof to back this up???




here's the quote from adifferent thread:

Jenn aSide wrote:
Well said.

I Think CCP should go slow, and for another reason as well. The Titan nerf.

After the last anom change, Titan pilots learn to from the Forsaken Hub anomalies. I've see Tit pilots make 300 mil an hour doing that (one Ragnarok pilot I know was doing even better, 125 mil ticks. geez). They probably won't be able to do that after the nerf.

Bounties are individual income, unlike moon goo ect ect. Nerfing bounties might be needed, but as a null sec player I'd just like to remind CCP of what happened to null sec the last time they nerf player income with that 1st anom nerf...
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Guttripper
State War Academy
Caldari State
#172 - 2012-04-02 18:45:16 UTC
When I read threads like this, it makes me wonder how subdivided the working environment at CCP must be like. For numerous examples for this statement, there is Team Avatar working together on Walking In Stations tinkering along with various ideas while casually talking in threads. But then there was the incident with CCP Greyscale single-handedly deciding to go into the database to delete various items without any overview beforehand. Team Security seems to work together with their latest work noted and a few members of that team making a comment here and there. But then this thread states that an interview posted elsewhere has CCP Soundwave single-handedly going to change bounties, data cores, and whatever else to drive everyone to destroy each other it seems. So how do some people at CCP get carte blanche to do whatever they want without question?

Just something to ponder casually.
Markus Reese
Deep Core Mining Inc.
Caldari State
#173 - 2012-04-02 19:08:16 UTC  |  Edited by: Markus Reese
Vaerah Vahrokha wrote:

You think like people don't adapt. Make missions net 20M/h and they'll just switch to Jita trading or something.
But that'd be a fair equalizer as you'd finally see as empty space in hi sec as you see in 0.0.

Also, you can't just take away.

This is not RL, where suckers HAVE to pay taxes, HAVE to spend a miserable life, HAVE to perform duties, HAVE to work, HAVE to be a meaningless cog in an huge, soul-crushing mechanism in the hands of few.

This is a subscriptions based game, you won't move people to somewhere else if they hate it (aka forcing everybody to become a 0.0 puppet), past a certain thresold they will just find something else more rewarding to do than hitting red crosses or staring at a rough features space Excel.


20M/h I don't think is that bad. Also that is for average player. If they put up bigger money ships, such as faction fit khronos with excellent T2 gunnery skills. But the mission challenge does mean that there is a risk if you lose it. In terms of money, the ones who like running missions will still have fun doing it. Still is salvage and chance for the decent meta modules. 20m will cover any T1 bs easily.

I think like people that don't adapt when I am calling for a new and complex combat system that forces people to actively play and adapt? What? My favorite thing in eve is to try and figure out and do things outside the norm. It is when you don't have to adapt that I get bored.

Edit, misinterperated what you said. Sorry. Yeah people will adapt, that is the point. Ideally to different mechanics that are more fun to be a part of. To say it isnt like work is a falsity. Unless you are running multiple afk accounts, to make any serious isk is either farming (dull and work) or enjoyable and low earning.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Farang Lo
Doomheim
#174 - 2012-04-02 19:42:22 UTC  |  Edited by: Farang Lo
DarthNefarius wrote:
Farang Lo wrote:
any proof to back this up???




here's the quote from adifferent thread:

Jenn aSide wrote:
Well said.

I Think CCP should go slow, and for another reason as well. The Titan nerf.

After the last anom change, Titan pilots learn to from the Forsaken Hub anomalies. I've see Tit pilots make 300 mil an hour doing that (one Ragnarok pilot I know was doing even better, 125 mil ticks. geez). They probably won't be able to do that after the nerf.

Bounties are individual income, unlike moon goo ect ect. Nerfing bounties might be needed, but as a null sec player I'd just like to remind CCP of what happened to null sec the last time they nerf player income with that 1st anom nerf...


so a few titans can make 300m/hr make null more profitable than incursion???

Markus Reese wrote:

I could make 30-40m an hour in an anomaly in null using a battleship without that great of large gun skills


vs 70~80m/hr most of incursion bears claim to make.

see the problem??
Markus Reese
Deep Core Mining Inc.
Caldari State
#175 - 2012-04-02 20:01:03 UTC  |  Edited by: Markus Reese
Farang Lo wrote:


Markus Reese wrote:

I could make 30-40m an hour in an anomaly in null using a battleship without that great of large gun skills


vs 70~80m/hr most of incursion bears claim to make.

see the problem??


Oh, I know the problem! During a war where you are on standby for cta's etc, the only way to make isk is to farm. Again, I don't run alts and I prefer to play support. Isk is a tough grind for me, but better than highsec for other forms except incursions.

When it comes to them, I tend to be the most outspoken about fix them. I say fix the mechanics though. Nom some 10bil isk fleets who think that combat is all about not shooting a specific ship cause it will cause spawn and the bits about having fits because you know exactly how a site's combat will go. More risk for incursions!

People will always want pve. Live events showed how much people enjoy fleet pve. There is no reason why highsec cannot have a good isk source. I am not against that, but if there is a good isk source, it needs to be high risk. If you want fast isk during an incursion, you better risk and often lose ships if you mess up. Steady and safe fleets make low isk.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#176 - 2012-04-02 20:09:06 UTC
Farang Lo wrote:

Markus Reese wrote:

I could make 30-40m an hour in an anomaly in null using a battleship without that great of large gun skills


vs 70~80m/hr most of incursion bears claim to make.

see the problem??

I don't see a particular issue with this. 10(or 11, or 12) people in faction/deadspace fit faction/T3 ships working together beat a solo person running anoms.
Markus Reese
Deep Core Mining Inc.
Caldari State
#177 - 2012-04-02 20:17:14 UTC
Tyberius Franklin wrote:
Farang Lo wrote:


vs 70~80m/hr most of incursion bears claim to make.

see the problem??

I don't see a particular issue with this. 10(or 11, or 12) people in faction/deadspace fit faction/T3 ships working together beat a solo person running anoms.


Remember, that is 10,11, 12 people making 80 million isk each. People working together in anomalies still will only make 50mil each tops if running battleships in anomalies.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Zircon Dasher
#178 - 2012-04-02 20:28:53 UTC
Just to add some numbers to the discussion:

Incursion Payout divided by participants by security type (single day data for Feb. 1)

Highsec: 171,948,377
Lowsec: 141,711,651
Null: 162,743,409

For the sake of argument let us assume that everyone ran VG's only and distribution of rewards were homogenous:

Each Highsec participant ran 16.38 sites.
Each Lowsec participant ran 9.45 sites.
Each Nullsec participant ran 10.85 sites.

If each site took 5min to run:

Highsec incursion runners made 126m/hr
Low and Null incursion runners both made 180m/hr

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#179 - 2012-04-02 20:32:40 UTC
Markus Reese wrote:
Tyberius Franklin wrote:
Farang Lo wrote:


vs 70~80m/hr most of incursion bears claim to make.

see the problem??

I don't see a particular issue with this. 10(or 11, or 12) people in faction/deadspace fit faction/T3 ships working together beat a solo person running anoms.


Remember, that is 10,11, 12 people making 80 million isk each. People working together in anomalies still will only make 50mil each tops if running battleships in anomalies.

That is more of an issue of scaling that works in incursions but doesn't really play out elsewhere. Admittedly this is somewhat problematic.
Cearain
Plus 10 NV
#180 - 2012-04-02 21:58:17 UTC
Rico Minali wrote:
Hisec - low risk - low income, it isnt hard to understand.

Yes the isk faucet (more like a gushing torrent really) should be slowed, knocking 10% off all npcs is a start however, how about this, since risk should equal reward.

Nullsec and wormholes: rewards at 90% of current amount.
Lowsec: rewards at 75% current amount.
Hisec: rewards at 50% current amount.

I know its gonna make teh isk kings of hisec cross, but thats how I see it shoudl be - low risk, low reward..


Where do you get the idea that low sec has less risk than null sec or wormholes?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815