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Orbital Bombardment Discussion

First post
Author
baltec1
Bat Country
Pandemic Horde
#241 - 2012-04-01 18:24:23 UTC
It has not been said enough that we need the rainbow of doom.
Danfen Fenix
#242 - 2012-04-01 18:57:10 UTC
Danfen Fenix wrote:


This could even be expanded on, so the eve player may select a certan distance to hit from the target. I.e. They're given a request for a pinpoint barrage. When selecting the target, they may instead chose scattered barrage, with possibly a deviation of up to 1km away, so the barrage will hit anywhere within 1km of the target, in any direction...


Just my 0.02 isk :)


Heck, just thought of something else. Let deviation be affected by both player and skills. So, at maxed skills, uncontrolled deviation would be non existant, but at low skills, shots could be highly affected.

E.g.

Barrage with maxed skills, no controlled deviation -> Shots land roughly where they should.

Barrage with low skills, no controlled deviation -> Shots scatter quite a way off the target

Barrage with max skills, controlled deviation -> Shots land roughly on target, amount of deviation is correct

Barrge with low skills, controlled deviation -> Shots scatter away from barrage area, deviation is way off. (e.g. 1km deviation is selected, shots may land at 0.5km, 2km etc)
Jonathan Malcom
Center for Advanced Studies
Gallente Federation
#243 - 2012-04-02 03:29:07 UTC
Not specifically to do with orbital bombardment, but in the vein of verisimilitude, if any Dust battles happen at night, I'd like to see the regional nebula in the night sky.
Gideon Tyler
Federal Navy Academy
Gallente Federation
#244 - 2012-04-02 04:00:00 UTC
I think both orbital bombardments and mercs running all over my PI to defend or attack it a very cool notion, except for one thing, PI does not payout that much now, so why would I want the added expense of defending my PI or paying people to attack other players PI, unless these planets pay out a lot more than they do at present?

It seems with the recent nerfing of PI profits in the last expansion that none of the Devs seem to have considered that point. If PI is not all that great now, how can the added expenses of warfare help this or make it more desirable to even bother with PI?

If we want people to even care enough to bother, the profits from planetary interaction need to be there or there is nothing to fight over and no reason to spend the money to do it.
Silentsam187
NOMAD.
#245 - 2012-04-02 06:14:02 UTC
When it comes to orbital strikes I mainly see people talking about bigger strikes, but I wonder about smaller ones.

Might it be possible to get a frig to run a straffing run. that is targeted for them. It would give their flight path and get them to do a quick pass. I could see this being difficult though.

More likely would be a one time bomb that you could put on a frig and then drop on a target.
Danfen Fenix
#246 - 2012-04-02 07:05:04 UTC  |  Edited by: Danfen Fenix
Silentsam187 wrote:
When it comes to orbital strikes I mainly see people talking about bigger strikes, but I wonder about smaller ones.

Might it be possible to get a frig to run a straffing run. that is targeted for them. It would give their flight path and get them to do a quick pass. I could see this being difficult though.

More likely would be a one time bomb that you could put on a frig and then drop on a target.


I'm not so sure it would be...impossible, as such...


Frigate pilot accepts target
Frigate decends to the planet
Frigate 'dissapears' from EvE, in the same manner ships dissapear when you log off.
Frigate model, animation etc appears in dust
Attack plays out
Dissapears from dust, reappears in EvE

Of course, this should be done with the frigate pilot knowing full well that they can be shot at from the ground, making themselves an easy target, but with no way of fighting back P


Edit: Although, thinking about it, isn't it covered in the lore that ships can't enter the atmosphere due to the tritanium in them?

Edit 2: Although this could open the possibility for ship lines made from planetary minerals found in Dust. These ships would be weaker against other ships, but perfectly suited for attack runs, and such wont affect EvE if Dust was ever to fail if they're useless compared to normal frigates P

This would add another piece to industry, hopefully making everybody happy P

Jonathan Malcom wrote:
Not specifically to do with orbital bombardment, but in the vein of verisimilitude, if any Dust battles happen at night, I'd like to see the regional nebula in the night sky.


I think it was mentioned in the Dust podcast that they may eventually be able to use the skybox to show current ships in orbit, and even orbital battles. If that's possible, I dont see why regional nebulae, moons and so on wouldn't P
Hunter Cazaderon
What The French
#247 - 2012-04-02 10:08:00 UTC
Gideon Tyler wrote:
I think both orbital bombardments and mercs running all over my PI to defend or attack it a very cool notion, except for one thing, PI does not payout that much now, so why would I want the added expense of defending my PI or paying people to attack other players PI, unless these planets pay out a lot more than they do at present?

It seems with the recent nerfing of PI profits in the last expansion that none of the Devs seem to have considered that point. If PI is not all that great now, how can the added expenses of warfare help this or make it more desirable to even bother with PI?

If we want people to even care enough to bother, the profits from planetary interaction need to be there or there is nothing to fight over and no reason to spend the money to do it.


I dont think PI infrastrctures will be affected by OB. At least that's what was told at "seeding the universe" conference.

So don't worry about PI income.

Founder of  www.dust514-france.fr

Erik Finnegan
Polytechnique Gallenteenne
#248 - 2012-04-02 10:22:44 UTC
I would really like to read a CCP dev's summary of considered options towards the different aspects discussed here. Something similar to the Q&A posted to the war declaration thread.

CCP looking for feedback could guide this discussion here somewhat. Just a short summary ... please ?! Just so this discussion does not wander off or gets lost in speculation. Last dev post was 100 posts back. What?
Gal Mart
#249 - 2012-04-02 10:50:49 UTC
You could also play with the current orbit ranges as well to include those needed for strikes and potential effects such as gravity wells slowing down the ships and related escape velocity for alrge ships performing bombardments. This is another mechanic like siege mode, that would add risk to these ships from both planetary weapon systems and ships counetring bombarding ships in orbit.
GeeShizzle MacCloud
#250 - 2012-04-02 11:20:13 UTC
personally i think only ships/guns with over 100km optimal/falloff range should be usable in OB, id like to see how well a dreads shields cope with re entry when getting to optimal using antimatter in blasters

rails beams artillery and appropriate missiles - and i think specific orbital munitions should be the way to go as CCP Nullarbor said
Droodid
Antec Enterprises
#251 - 2012-04-02 11:22:10 UTC
Like in Templar One, just make it so that if you're committing to an orbital bombardment, the surface batteries tear you a new one if you hang around too long or don't have the support to take out any incoming flak.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#252 - 2012-04-02 14:20:33 UTC
My thought is that i didnt see any... cool down... between bombardments?!?!?

However cool it would be to see a constant stream of death coming from above unto thy enemies, this may be something to look into. I can see a "ROLLING THUNDER!" tactic being utalised pretty easily...

Not saying that wouldnt be a good thing but seems a bit overpowered.

No Worries

Danfen Fenix
#253 - 2012-04-02 15:06:08 UTC
ChromeStriker wrote:
My thought is that i didnt see any... cool down... between bombardments?!?!?

However cool it would be to see a constant stream of death coming from above unto thy enemies, this may be something to look into. I can see a "ROLLING THUNDER!" tactic being utalised pretty easily...

Not saying that wouldnt be a good thing but seems a bit overpowered.


Watch again P They said there will be cooldowns usually, but they used a devhack to do another so soon
Taedrin
Federal Navy Academy
Gallente Federation
#254 - 2012-04-02 15:33:18 UTC
- Be ABSOLUTELY CERTAIN that Dusties aren't treated as second class citizens. Make it so that Dusties can somehow fight back against an orbital bombardment. If EVE ships can blow up Dusties, then Dusties should be able to blow up EVE ships.

- ANY ship which engages in any sort of orbital bombardment/etc should result in some sort of commitment. The last thing we want are Titan pilots blowing up random Dusties "for the lulz"

- Give EVERYONE access to orbital bombardments, but have them scale with respect to ship size. I.e. frigates can be used to take out individual infantry or small, dense clusters of infantry hiding in a reinforced position. Cruisers can be used to take out vehicles. Battleship and above are for larger areas of destruction.
Nova Fox
Novafox Shipyards
#255 - 2012-04-02 15:41:50 UTC
Taedrin wrote:
- Be ABSOLUTELY CERTAIN that Dusties aren't treated as second class citizens. Make it so that Dusties can somehow fight back against an orbital bombardment. If EVE ships can blow up Dusties, then Dusties should be able to blow up EVE ships.

- ANY ship which engages in any sort of orbital bombardment/etc should result in some sort of commitment. The last thing we want are Titan pilots blowing up random Dusties "for the lulz"

- Give EVERYONE access to orbital bombardments, but have them scale with respect to ship size. I.e. frigates can be used to take out individual infantry or small, dense clusters of infantry hiding in a reinforced position. Cruisers can be used to take out vehicles. Battleship and above are for larger areas of destruction.


but they wont be first class citizens.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

couger
Omen Industries
Sixth Empire
#256 - 2012-04-02 17:14:31 UTC
Thought you all would enjoy this.

First bombardment meme
Nova Fox
Novafox Shipyards
#257 - 2012-04-02 17:18:29 UTC
^ Lawl needs more context.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Djana Libra
Deep Core Mining Inc.
Caldari State
#258 - 2012-04-02 17:31:56 UTC
I'd say OB's should lock onto positions given by a dust player (e.g. a commander) to be precise.

and add a large area less damage and less control bombardment to hit general area
Rolyat Aideron
#259 - 2012-04-02 20:00:59 UTC
I want to know if squad leaders [SL] that have the cortex to call in bombardments will be more "noticeable" while using the cortex. They did not really show the side of getting hit by the bombardment, which would've been great to see. But if SL will be noticed more while using that module to get the EVE support, There should be a skill at lowering that effect it has on enemies finding you. Which could also be a prereq to using the cortex while cloaked.

As for EVE's ships, the different launchers and ammo should be different effects that the GC [ground command] wants called in.
Example; being on the ground and knowing a HAV is shield tanked and only a certain damage type is doing much to it and your anit-vehicle weapons aren't destroying it and it's support tanks/dropships you need a powerful Battlecruiser (if allowed) or Battleship strike from orbit.

This would be long down the line, but would be interesting to see either just on the dust side of things or even cooler if eve players can do a "strifing-run" on a targeted area for a large area of effect but 5-15% the power of other strikes (dependent on balance of all the modules and types, of course)

Quote:

- If EVE ships can blow up Dusties, then Dusties should be able to blow up EVE ships.

- ANY ship which engages in any sort of orbital bombardment/etc should result in some sort of commitment. The last thing we want are Titan pilots blowing up random Dusties "for the lulz"

- Give EVERYONE access to orbital bombardments, but have them scale with respect to ship size.

^^^Taedrin, has good ideas also. seems like a they relate to mine a bit.

Giving a new player of EVE the chance to go out in faction warfare or something and blow up someone they know on a PS3 would get them to stick around quite a bit, at least I think it would.

Pilot & Soldier of New Eden

Markus Reese
Deep Core Mining Inc.
Caldari State
#260 - 2012-04-02 20:13:59 UTC  |  Edited by: Markus Reese
Jonathan Malcom wrote:
Not specifically to do with orbital bombardment, but in the vein of verisimilitude, if any Dust battles happen at night, I'd like to see the regional nebula in the night sky.


They do look awesome. And the whole bit about sky adding atmosphere can be taken further. If lots of fighting has occured/occuring on the map, can add night light pollution from fires and smoke. In the day similar effect.

ChromeStriker wrote:
My thought is that i didnt see any... cool down... between bombardments?!?!?

However cool it would be to see a constant stream of death coming from above unto thy enemies, this may be something to look into. I can see a "ROLLING THUNDER!" tactic being utalised pretty easily...

Not saying that wouldnt be a good thing but seems a bit overpowered.



The best way for something like this would be a blast influence caused by atmo disruption and ground dust, EM radiation etc. This area reduces with time and viewable by map or whichever hud if you have the sensors for it. This would allow players to use strike areas for counter on counterstrikes against the enemy without bombardment, tactical map control. Also will reduce spamming an area. CCP did say something somewhere about the respawn time being related to a dustie skill and gear I believe, but do not quote.

Another advantage is like you said, and would make a good new dessie. Just a continual rain around the map of lower damage, but cool bombardments. Vulnerable to any form of antiship ground fire, would need many dessies in the fleet to keep the cycle going plus defenders.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.