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[Proposal] Titan Balance (Updated 3/13/2012)

Author
Tyran Scorpi
The Scope
Gallente Federation
#81 - 2012-03-23 03:28:22 UTC
On to page 5
Joyelle
SludgeSlingers
#82 - 2012-03-25 22:36:43 UTC
If anything is OP, it's the damn dreads pushing out way more DPS than any super atm whilst still having a good tank, being relatively cheap and easier to produce. Nowadays, It makes more sense to engage in a lot of dreads instead of a few titans and still come out ahead in terms of isk efficiency and general effectiveness.
There's no need for the titan, if it'll be limited to a certain role, especially when you consider all the effort put into getting and maintaining one. I think all capital and supercapital production should be done in a capital assembly array. It'll even out the availability of capitals as a whole.

P.S. nerf titan turret tracking and increase dps. Dreads pushing out more dps than titans is unacceptable.
Tyran Scorpi
The Scope
Gallente Federation
#83 - 2012-03-26 01:56:55 UTC  |  Edited by: Tyran Scorpi
Joyelle wrote:

P.S. nerf titan turret tracking and increase dps. Dreads pushing out more dps than titans is unacceptable.


They are already rolling out a tracking fix, and its to nerf all XL turret tracking by 50% across the board. They are removing the 50% tracking penalty from the siege module tho.

As for your dread damage complaint, I dont see anything wrong with it, since they have to take a massive risk by going into siege mode to get that damage. If you want a titan to be able to use a siege module to be able to beat a dreads damage output I could get behind the idea since it comes with risks.
Tobiaz
Spacerats
#84 - 2012-03-27 16:14:37 UTC
Simple: THE TITAN SHOULD NOT BE A COMBAT SHIP

There is just no way to balance it otherwise, without making it either overpowered or obsolete.

It should be a mobile station, full docking and logging off at location, corp asset like a pos, titan bridge, station services and both the old and the new doomsday weapons (both very ice-expensive to use so emergency-only)

Big alliances will use it as a front-line command post for reshipping and logistics. Small alliances will use it as a their mobile HQ (keeping away from the front-lines).

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tyran Scorpi
The Scope
Gallente Federation
#85 - 2012-03-27 19:26:06 UTC
Tobiaz wrote:

Simple: THE TITAN SHOULD NOT BE A COMBAT SHIP

There is just no way to balance it otherwise, without making it either overpowered or obsolete.


I disagree.

Tobiaz wrote:

both the old and the new doomsday weapons (both very ice-expensive to use so emergency-only)


Expense should not be used for balancing, on a ship that costs as much as a titan. Even if you made a single doomsday cost a Bil to fire, it would still get fired at every single cap ship it faced. Plus, you would have people taking advantage of the cargo space you had to include for that Bil worth of fuel.
Tobiaz
Spacerats
#86 - 2012-03-27 20:50:05 UTC  |  Edited by: Tobiaz
Tyran Scorpi wrote:
Tobiaz wrote:

Simple: THE TITAN SHOULD NOT BE A COMBAT SHIP

There is just no way to balance it otherwise, without making it either overpowered or obsolete.


I disagree.

Tobiaz wrote:

both the old and the new doomsday weapons (both very ice-expensive to use so emergency-only)



Expense should not be used for balancing, on a ship that costs as much as a titan. Even if you made a single doomsday cost a Bil to fire, it would still get fired at every single cap ship it faced. Plus, you would have people taking advantage of the cargo space you had to include for that Bil worth of fuel.


Since you don't make any valid arguments i'll just disagree with you disagreeing.

As for the doomsday... yeah this is just because I think as a mobile station it deserves a good last line of defense, anti-cap and anti-support. And on a timer to make so there's a good risk of getting caught with your pants down if used willy-nilly.

Though the biggest factor limiting projection of power is ALWAYS operational cost. When big enough and people will just start weighing cost vs benefit. If the cost is too high to be used just to gank some carrier, but low enough to be acceptable to be fired to prevent losing a station (with possibly tens of billions of stored stuff from corpmates), then it should be balanced.

The reason why this didn't work before was because there was practically no cost for firing the (old) doomsday. Nor could you run out of bullets.

The point is, when you have people storing their stuff in it and logging off at it it will be way less likely to be used as an offensive front-line ship anyway.

As for the cargo abuse... a station should have insane cargo-space. And tt's not like there's no easy solution to your posed problem, just turn all the ice into a doomsday bullet first before it can be used.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Mechael
Tribal Liberation Distribution and Retail
#87 - 2012-03-27 21:34:37 UTC
This Tobiaz guy seems to have a brain on him.

Whether or not you win the game matters not.  It's if you bought it.

Tyran Scorpi
The Scope
Gallente Federation
#88 - 2012-03-27 21:52:09 UTC  |  Edited by: Tyran Scorpi
Tobiaz wrote:

Since you don't make any valid arguments i'll just disagree with you disagreeing.


You didnt provide a reason why you believe that titans cant be balanced as a combat ship, so I didnt feel inclined to provide a reason why I disagreed with you.

Tobiaz wrote:

Though the biggest factor limiting projection of power is ALWAYS operational cost.


Maybe, it would reduce the amount of titan hot drops specifically to DD something, but alliances will shell out the money to fire the DD's on fleet operations no matter the cost, so your idea is really only going to nerf them in a solo setting anyway. It might make PL add a titan ammo fee to their contracts tho.

Tobiaz wrote:

As for the cargo abuse... a station should have insane cargo-space. And tt's not like there's no easy solution to your posed problem, just turn all the ice into a doomsday bullet first before it can be used.


True, you can easily get around the first problem that came to mind, but I really didnt feel like putting much effort into it when you didnt bother to explain why you dont believe that titans can be balanced as combat ships in the first place.
Tyran Scorpi
The Scope
Gallente Federation
#89 - 2012-03-27 21:59:05 UTC
Mechael wrote:
This Tobiaz guy seems to have a brain on him.


heh, we agree on some things mechael, just not this topic. His current argument doesnt really hold water the way he is describing it, but he may yet come up with something good, who knows.
MercenaryBlue
Federation.D'Aldeberan
#90 - 2012-03-29 17:12:57 UTC
Here's how I would balance the titans.

- Remove any bonus to XL guns. They can fit them, but they'll do average DPS.
- Keep the Logistics (clone vats/etc) and Leadership Bonus. This should be the Titan's primary role.
- Have the Doomsday consume ammo. Not just Oxygen - actual ammo that'll take several weeks to research and manufacture.
- Have diminish returns on Doomsday depending on how many Titans are in fleet. Prevent more than one doomsday per 5 minutes from being fired in the grid.
- Add Drone Bandwith to field Fighters.

A single Titan providing logistics and Leadership to a Cap/Sub-Cap fleet is great.
But too many titans in the same space should hampers their effectiveness. You only need one for Leadership.
Tyran Scorpi
The Scope
Gallente Federation
#91 - 2012-03-30 03:41:09 UTC  |  Edited by: Tyran Scorpi
MercenaryBlue wrote:

- Remove any bonus to XL guns. They can fit them, but they'll do average DPS.


Once the tracking issue is fixed, do you think that titan's capital weapons will still be broken? They do still need to be able to kick the crap out of a dread if we are following the subcaps < capitals < supercapitals logic. Why make this change?

MercenaryBlue wrote:

- Keep the Logistics (clone vats/etc) and Leadership Bonus. This should be the Titan's primary role.


This would still limit bridges to alliances that can afford a titan. Unless of course this was in addition to CCP adding a cheaper option for a bridging ship.

MercenaryBlue wrote:

- Have the Doomsday consume ammo. Not just Oxygen - actual ammo that'll take several weeks to research and manufacture.


Making the doomsday consume fuel/ammo isnt a bad idea, its just that the cost of such should not be made into a balancing factor. Having it take a long time to produce said ammo wont really stop the production of multiples at once, so i dont see the point in that.

MercenaryBlue wrote:

- Have diminish returns on Doomsday depending on how many Titans are in fleet. Prevent more than one doomsday per 5 minutes from being fired in the grid.


It would probably be simpler to just re-balance the super weapon, than to implement this change, so I would suggest that we start there.

MercenaryBlue wrote:

- Add Drone Bandwith to field Fighters.


This sounds like too much bridging of the roles to me, I would not be in favor of this change especially since titans just had their drones removed...
Tyran Scorpi
The Scope
Gallente Federation
#92 - 2012-04-01 18:00:04 UTC
Any more comments, thoughts, or ideas out there?
nestafarios
stooge in plain sight
#93 - 2012-04-02 05:43:12 UTC
I have somewhat followed the issue, and i keep coming back to the same thought, why would for instance, the U.S. call up the country they are at war with or whomever, and say we need to redesign your tanks? I think that is the whole purpose of arms races between countries in RL. wouldn't it be a better idea to install a sub cap ship that can deal with such things, maybe a variation of a super cap, or a dread type ship that can take em on in the field.

I have heard that it is basically the end of training also, getting into your titan and a long investment in time. I just think it should be more of an advance for the game rather than trashing it (so to speak) to make it more EVEN.
Tyran Scorpi
The Scope
Gallente Federation
#94 - 2012-04-02 06:21:47 UTC  |  Edited by: Tyran Scorpi
nestafarios wrote:

Wouldn't it be a better idea to install a sub cap ship that can deal with such things, maybe a variation of a super cap, or a dread type ship that can take em on in the field..


The problem with introducing a new ship designed to kill a fleet of something that is too powerful at the moment, is that once you have a fleet of those ships, what keeps it from becoming the next OP ship. Then you have to introduce a new ship to beat your new ship that beats the old ship.

If your only going to introduce a ship as a way of balancing an existing ship, you need to make sure that your not just creating a new problem. Once you take all of the effort that entails into account, you have spent more time on the project than simply balancing the old ship would have taken.

Your military example doesnt quite work here, because this is a game not real life. The game needs to be balanced, and each ship needs to have counters, otherwise it becomes a game of who can field the highest numbers of the most powerful ship.
Tyran Scorpi
The Scope
Gallente Federation
#95 - 2012-04-04 07:22:31 UTC
ok, how about some constructive criticism.
R4V3N3R
Perkone
Caldari State
#96 - 2012-04-05 20:50:24 UTC
Nerf tracking
Increase average dps to 15000
Limit the amount of titans that can be ongrid.
Tyran Scorpi
The Scope
Gallente Federation
#97 - 2012-04-06 00:26:26 UTC
R4V3N3R wrote:

Nerf tracking
Increase average dps to 15000
Limit the amount of titans that can be ongrid.


Tracking: CCP already have plans for fixing that.
Damage increase: Why?
Titan limit: Can you think of a method to implement this that wouldnt unbalance something else, while also getting the job done, that also takes less time to code than just fixing the titan/superweapon?
Tyran Scorpi
The Scope
Gallente Federation
#98 - 2012-04-10 08:18:46 UTC
blatant bump
Tar Omrir
Bregan D'aerthe.
#99 - 2012-04-11 11:30:49 UTC
Dps increase needed because titans should ALWAYS be able to do more dps than anything else in the game. I like the idea of titans having to log on to something in system, but maybe make it more like a SBU that anchors and onlines at the TCU in 1 minute. In low it oils go around the control bunker.

Tar Omrir, Chairman, Cygnus Industries

Tyran Scorpi
The Scope
Gallente Federation
#100 - 2012-04-11 19:32:49 UTC
Tar Omrir wrote:
Dps increase needed because titans should ALWAYS be able to do more dps than anything else in the game. I like the idea of titans having to log on to something in system, but maybe make it more like a SBU that anchors and onlines at the TCU in 1 minute. In low it oils go around the control bunker.


I agree that the titans need a damage boost, but it should come at a penalty just like the dread. Why not just let the titan use the siege module instead of outright buffing its damage? This would be much easier to implement than your suggestion, and would do just about the same thing, while also providing a penalty when it does use its massive DPS.

This is starting to sound alot like the superdread portion of my proposal...