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Noob Protection

Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#41 - 2012-03-30 15:07:10 UTC
mxzf wrote:
I agree with you that Google and other players don't always have all the correct information. However, CCP has a horrible track record of communicating information to older players who know what they're looking for, much less newbies. I agree that CCP should be providing more information to newbies but I feel like there's both too much information to try to communicate (it's overwhelming really) and I don't believe that CCP is actually capable of explaining things to newbies. So, from what I see, I think it falls on us as players to oversee the tutelage of younger players. (I would probably type out a more detailed answer if I wasn't walking out the door right now, lol)


Well if CCP has trouble writing the documentation, they should crowdsource it. Put it to the community to write explanations of how things work. CCP can take that, verify the accuracy of the information documented, and then introduce new tutorials, videos, and documents so that people can find good reliable information INSIDE THE EVE HELP SYSTEM.

Founding member of the Belligerent Undesirables movement.

mxzf
Shovel Bros
#42 - 2012-03-30 15:44:09 UTC
I would contend that they're already trying to crowdsource it through the Wiki and such.

Don't get me wrong, I completely agree with you that the best solution would be for the NPE to do a better job of introducing players to all facets of the game. I simply don't think they're capable of it though. I think that there's simply too much information in Eve to give it all to new players (I remember feeling overwhelmed by the NPE back when I started, even though there was even less info than now) and I don't think CCP is capable of actually communicating the information well.

I would honestly love for CCP to make the NPE even better and give more information like you're saying. I just don't think it's possible. I think that it will ultimately fall on the more experienced players to teach the newbies where CCP's instruction stops, no matter how much CCP tries to teach people.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#43 - 2012-03-30 16:53:47 UTC
I'm talking about crowdsourcing the NPE design, not just a few new lessons. New users need to learn the difference PVE and PVP, why the same fits don't work for both, and the basic concepts that go with each. They need to be exposed to concepts like I mentioned before (grids and such). I think the game would greatly benefit from more interactive lessons, embedded videos, and instructional voice-overs. A few hours worth of optional content explaining how the Eve universe functions would go a long way toward keeping rookies from making stupid mistakes.

I don't have a background in MMOs. Eve attracts a lot of people who don't normally get interested in them. When I started Eve, I had to spend a lot of time asking dumb questions and looking stuff up; there was a feel both in the tutorials and the rookie help channel that you was prerequisite MMO knowledge that I was lacking. A lot of those questions should have been answered in the tutorials, and it's a massive barrier to entry that they aren't.

Founding member of the Belligerent Undesirables movement.

Niko DelValle
The Scope
Gallente Federation
#44 - 2012-03-31 14:11:15 UTC
mxzf wrote:
I would contend that they're already trying to crowdsource it through the Wiki and such.

Don't get me wrong, I completely agree with you that the best solution would be for the NPE to do a better job of introducing players to all facets of the game. I simply don't think they're capable of it though. I think that there's simply too much information in Eve to give it all to new players (I remember feeling overwhelmed by the NPE back when I started, even though there was even less info than now) and I don't think CCP is capable of actually communicating the information well.

I would honestly love for CCP to make the NPE even better and give more information like you're saying. I just don't think it's possible. I think that it will ultimately fall on the more experienced players to teach the newbies where CCP's instruction stops, no matter how much CCP tries to teach people.


Yea, they do do that through the wiki a lot, but I've encountered inaccurate information before. It also doesn't point the player to some of the more important topics, especially newer players, they have to find them themselves. So they have to find out what something is second-hand before they can look it up.

The Help system should point to some of the more important ones the tutorial either doesn't give a clear image on or doesn't even mention.
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Caius Sivaris
Dark Nexxus
#45 - 2012-03-31 14:33:51 UTC
Niko DelValle wrote:
This is a pretty serious issue I keep running into where far more experienced players just keep stomping on newer ones.

Idiotic pirates are seriously getting irritating for running my noob corp.

There needs to be some kind of protection to keep more experienced players messing with newer ones.

There should be 1 month of protection from being attacked by other players from the point a character is created. Especially for new players. They can break this one month by attacking another player themselves.

Or just something.

I'll leave it for you guys at CCP to figure out, but the current system rewards experienced players attacking much newer ones way to much.


I'm pretty sure you enjoy the taxes your slaves^Wmembers bring, but did you ever think that a newer player would have a better progression in an environment offering mentoring from more experienced players than in an entourage of people as clueless as he is?

tl;dr corp of noobs are worthless, getting stomped is a consequence, noobs should seek corps offering a mentoring program, there are plenty
Misanthra
Alternative Enterprises
#46 - 2012-03-31 17:27:48 UTC  |  Edited by: Misanthra
FloppieTheBanjoClown wrote:
I'm talking about crowdsourcing the NPE design, not just a few new lessons. New users need to learn the difference PVE and PVP, why the same fits don't work for both, and the basic concepts that go with each. They need to be exposed to concepts like I mentioned before (grids and such). I think the game would greatly benefit from more interactive lessons, embedded videos, and instructional voice-overs. A few hours worth of optional content explaining how the Eve universe functions would go a long way toward keeping rookies from making stupid mistakes..



thats part of eve though, making mistakes. many of those mistakes, imo, come as a result of learning how each player plays eve they way they, well, play eve. Its a very personal game.

Fits..nothing more personal I'd say. One mans money/kill maker is another man's fail fit. End of the day...if it works for you then work it. While there are rules for determing fail fits, they aren't even set in stone. fail fit rule common to eve, don't mix tanks. Active tank mixed with buffer/passive is fail is something even a noob will hear or read no deep research needed.. Yet this is the most common fit on vanilla rifter with its 200 RT and SAR. And has a strong following on other ships with soloists. Plates get you some ehp, reppers get you 100% when far from home. Players have to find what works for them. CCP can't teach this. Hell if you saw the crap they were dying in when the polaris fleets rolled out a bit back....man ccp teaching noobs how to fit ships is something eve does not need lol. And they can't turn to alliances for help. After T20, ccp wisely cut any overt ties to alliances for anything beyond alliance round tables at fan fests. If you don['t know why, google "eve t20" and the first hits will explain why.


Grids....many crews don't used advacned grid tactics. those that do get an edge. this system is fine with me. While I may get my ass handed to me against the crew who took the time to work up some grid fu....they are very much in the minority so against the bulk of eve life is real simple. Kill stuff on grid and its all she wrote. Do you really want every gate humper watching a 30 minute video to have unseen snipers? Why the lack of info is nice. Your noob jumping into most low sec gates....probably knows as much about grid as the pirates waiting on the gates. Their advanced grid fu knowledge stopped at off grid t3/cs booster most likely lol.
RavenTesio
Liandri Corporation
#47 - 2012-03-31 19:22:48 UTC
Making a corp should cost more. When ccp increases the wardec cost, corp creation should go up as much to discourage the unprepared

CCP spoke about this at fanfest, and they want to make pve a lot more like pvp so people are more prepared.[/quote

I'm not against PvE becoming more like PvP, if nothing else having the right ships doing the right damn jobs lo
That said there is more to EVE than purely PvP..

I don't know why the loudest players (not most but loudest) and CCP believe that everyone should engage in PvP
We should be allowed to play the game how we want to without being FORCED in to playing an aspect of the game that perhaps were just not interested in

Personally I like the casual PvP in Faction Warfare, it is something that when I have the spare ISK and feel like doing, I can... but should this be something I am forced in to participating in? NO! Never

This is the same issue we see with new pilots, there are plenty who DO want to be involved in PvP; but get discouraged by the fact that my 5 year old Character with his much higher skills, ability to pop "boosters" and such will just faceroll them.
Sure you can tell them that PvP for the most part is about accepting that you're going to loose ships, but to many that isn't enjoyable because they don't see any real benefit from loosing dozens (some cases hundreds) of ships that to them are incredibly expensive where-as to the rest of us even the T2 variants which are 10x the cost are pocket change

These are the same pilots that even with purchased accounts, with similar skills due to their lack of understanding on how PvP even works will often die in a horrible blaze of glory anyway



Really I think the main aspect here that would help comes down to how Skillpoints are earnt
While it is pretty awesome that you can passively (offline) continue your training of skills, something I think would help is to overhaul how that works

Skills would still have the same levels (0-5, None / Limited / Basic / Standard / Improved / Elite) however this would be broken up to Seperate Skill Levels: Understanding and Proficienc

• Understanding - would be leveled through a passive means, this would be used to unlock the next generation of hardware; but not the more advanced version of the hardware
• Proficiency - would be leveled through an active means, where it relies on you using the hardware to level it. Think of this as similar to how you level weaponry in Battlefield 3... so as such all of the actions you do, for example ECM you would get a bonus for kills made when you were attempting to jam; but successful jam would also provide a bonus. You would also get a small persistant SP increase as well, so if you just wanted to sit in station spinning a ship to earn it you could, but obviously this would be MUCH slower than getting involved in PvE (lower bonus) or PvP (higher bonus

The Proficiency would be used to unlock the next 'meta' of equippment as well as provide the bonus' increase with level you currently recieve. If dying while using it also attributed to this, it would mean even when you are destroyed in combat it isn't a total devastating loss with it helping for you to be more prepared for next time

Once a Proficiency is maxed out, earning enough SP to unlock another Level 5 (Service Star if you will) would provide an amount of SP to your "unallocated SP" so that you can increase other Skills that do not have proficiency

All of the skills available, even the support ones have things that proficiency could be boosted; for example Corporation Management or such, would give you boosts for Recruiting, Advertising, Providing Dividends, Successful Votes. Aspects that affect the corporation as a whole, but you likely wouldn't be doing on a daily basis

It wouldn't be to make leveling or unlocking new stuff quicker, but more so that you can become more effective with it in a shorter amount of time without having to have maxed out the ability to use the next level of skills. It also would help with the Meta-Level of objects being tied to a skill Proficiency (Meta 1 = Pro Lv 1, etc...) so that there is a more constant stream of unlocking equippment rather than hitting a magical number and blam 5-10 new things are available, not to mention the reward for being a more active player.

This will make alt accounts a slightly less desirable aspect as without multi-boxing would be difficult to level them all up at a quick pace; but the trickle SP would still mean they'd improve at a similar rate to your Understanding.
Wolodymyr
Breaking Ambitions
#48 - 2012-03-31 19:33:33 UTC
Yeah but after the 1 month is up they are going to get surprised by how brutal the universe is anyway. Eve is just a brutal game and just putting it off isn't going to help. It's just going to get noobs used to some game mechanics that are just going to go away in a month.

I think the best way to prepare new players is by preparing them before they enter the game. And that means improving the eve website, or writing up large tutorials out of game. Also the eve website needs to be a bit more honest. Some of the things new players are told is just bizarre.



Oh yeah and it's difficult to tell the difference between an honest to goodness new player that needs help, and some dude who just wants an invincible alt for a month.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Niko DelValle
The Scope
Gallente Federation
#49 - 2012-03-31 20:33:32 UTC
I salute you RavenTesio, that sounds brilliant.
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ShahFluffers
Ice Fire Warriors
#50 - 2012-03-31 22:05:57 UTC  |  Edited by: ShahFluffers
RavenTesio wrote:
Personally I like the casual PvP in Faction Warfare, it is something that when I have the spare ISK and feel like doing, I can... but should this be something I am forced in to participating in? NO! Never

Every time I need a ship I am forced to deal with unscrupulous traders and industrialists who play market games and take my hard earned ISK (which I also took from someone else)
Since I do not want to participate in a system (the market) that I have no interest in, should I too be given alternatives to avoid it?

Oh wait...

RavenTesio wrote:
This is the same issue we see with new pilots, there are plenty who DO want to be involved in PvP; but get discouraged by the fact that my 5 year old Character with his much higher skills, ability to pop "boosters" and such will just faceroll them
Sure you can tell them that PvP for the most part is about accepting that you're going to loose ships, but to many that isn't enjoyable because they don't see any real benefit from loosing dozens (some cases hundreds) of ships that to them are incredibly expensive where-as to the rest of us even the T2 variants which are 10x the cost are pocket change

Please use the search function to look through the numerous other threads where it is explained how the skill system works and how newbies are not at an "extreme" disadvantage again veteran players... provided they have a plan and balls of steel

RavenTesio wrote:
Really I think the main aspect here that would help comes down to how Skillpoints are earn
While it is pretty awesome that you can passively (offline) continue your training of skills, something I think would help is to overhaul how that work

...(stuff)...

This was more or less how the "old skill system" worked back when EVE was in its infancy. And it was removed very quickly as players learned to horribly abuse it and it didn't really encourage people to actually "play" the game

ex: get a friend and/or an alt... get aggro... shoot/Ewar/repair each other (your fit should be cap stable)... go afk... come back in X hours and you have have max level

Oh... and before you say "it would be optional, you don't have to do it" I must point out that when something gives you a high enough advantage over others then it stops being optional (meta equipment is often very useful in the right situations... some ship fits even require them). Conversely... if you make the benefits of the system not worthwhile (ex. "too high a cost for too small a gain") then why waste time and resources implementing it over other, possibly more useful/popular, features?
Kahega Amielden
Rifterlings
#51 - 2012-03-31 22:55:45 UTC
Putting aside the fact that this change just delays the time it takes for a new player to actually learn what EVE is about, there's another major issue with this.


Players in EVE are encouraged to be careful and not fly what they can't afford to lose. New players often learn this lesson early in their EVE careers while they're flying around in a rifter or something.

A month in a dedicated enough player could have a battlecruiser or BS (having dumped all their money into it). Then their protection would run off, they'd lose their ship having learned absolutely nothing about survival in their free month, then ragequit having lost everything.

RavenTesio
Liandri Corporation
#52 - 2012-04-01 05:51:59 UTC  |  Edited by: RavenTesio
gah damn forum system, they need to fix the issues their damn "draft" save system has with Explorer...
I did write a reply but now, it's too late and just lost it all. Will respond later today when I wake up :(
FloppieTheBanjoClown
Arcana Imperii Ltd.
#53 - 2012-04-02 03:25:35 UTC  |  Edited by: FloppieTheBanjoClown
RavenTesio wrote:
Proficiency - would be leveled through an active means, where it relies on you using the hardware to level it.

For starters, I could just "level" my skills with an alt in a never-ending series of rookie ships. Or park a tanky battleship in a mission space with a handful of rats left in it and firing up all the modules I need to level so that they are successfully jamming/webbing/whatever for hours on end if no one scans me down and kills my remaining mission rats.

Skills for grinding are BAD. I play Eve because it doesn't have that.

Founding member of the Belligerent Undesirables movement.

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