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Moongoo changes

Author
Woo Glin
State War Academy
Caldari State
#21 - 2012-03-31 18:07:48 UTC
Easy access to said goos in hisec rings will let pubbies smash their profitability. The same thing can be seen with PI goods; as soon as one gets profitable people rush it and bring it back in line. It won't take a lot of extra tech on the market to bring the price down. I don't see them doing a hi/low/null breakdown like they do with ores because it will be impossible to make it competitive with anoms/plexing.

Reworking the T2 production chain or re-balancing moon goo distribution in 0.0 is way beyond CCP's capability at this point, and they haven't even laid out a framework for doing so.
Adunh Slavy
#22 - 2012-03-31 18:24:55 UTC
Added a post to the forum where ideas go to die,

https://forums.eveonline.com/default.aspx?g=posts&t=86455

tl;dr Moon goo distribution map idea

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Revolution Rising
Last-Light Holdings
#23 - 2012-03-31 19:59:05 UTC
Celeritas 5k wrote:
It's economics dude, lower prices are good for the consumer, full stop.

I don't think the price changes will be slight-- moon goo accounts for a pretty big chunk of the cost of t2 production, and the reason for that is a supply shortage-- alliances holding moons and making stupid ISK off of them.

Edit-- This won't just affect gyrostabs and MWDs, it'll impact T2 ships, large guns, and other non-trivially priced items as well.


This.

.

Celeritas 5k
Connoisseurs of Candid Coitus
#24 - 2012-03-31 22:42:52 UTC
David Forge wrote:
Celeritas 5k wrote:
It's economics dude, lower prices are good for the consumer, full stop.

I don't think the price changes will be slight-- moon goo accounts for a pretty big chunk of the cost of t2 production, and the reason for that is a supply shortage-- alliances holding moons and making stupid ISK off of them.

Edit-- This won't just affect gyrostabs and MWDs, it'll impact T2 ships, large guns, and other non-trivially priced items as well.


These do not sound like new player items. What?


What about afterburners and gyrostabs? Shield hardeners? It's been awhile since I was a nub, but I remember my first set of hardeners took a good bite out of the wallet. I realize you can't use these things day 1 or probably even week 1, but many can be on your ship by the end of month 1 no problem.
Tauranon
Weeesearch
CAStabouts
#25 - 2012-04-01 07:45:05 UTC
Woo Glin wrote:
Easy access to said goos in hisec rings will let pubbies smash their profitability. The same thing can be seen with PI goods; as soon as one gets profitable people rush it and bring it back in line. It won't take a lot of extra tech on the market to bring the price down. I don't see them doing a hi/low/null breakdown like they do with ores because it will be impossible to make it competitive with anoms/plexing.

Reworking the T2 production chain or re-balancing moon goo distribution in 0.0 is way beyond CCP's capability at this point, and they haven't even laid out a framework for doing so.


They'll do it on a yield basis one imagines, which stops them screwing up their distributions with future additions to the pool of things to be constructed with the mats. Given there is a fair bit of CCP hand wringing about highsec, one imagines yield = 0 is a probable setting for highsec.

In any case it sounds like

(a) an attempt to produce crown content for mining, that includes prospecting and multiplay, and
(b) some sort of fix for the failchemy role.

At least you will be able to apply a temporary surfeit of local manpower to solving a local shortage with this.
Czeris
Caldari Provisions
Caldari State
#26 - 2012-04-01 09:57:13 UTC
Hrodgar Ortal wrote:
Moto Akimoto wrote:
hmm... I have no vested interest in Nullsec since I'm a Hisec carebear but I'm a bit concerned about this idea

If I understand correctly, moon material is the biggest reason alliances hold sovereignty. So if this true, then what incentive would anyone have to


  • Spend Billions of ISK building Titans
  • Deal with the logistic nightware of nullsec
  • Coordinate thousands of players in an alliance
  • Provide around the clock defense
  • launch an offensive against enemy territory


For fun? I don't believe so.... spending thousands of hours in planning and coordination isn't fun, in my opinion. They could probably save the time by just doing Faction Warfare or doing the Red vs. Blue thingy.

If CCP is worried about Goonswarm controlling a monopoly, well I believe the Goons have earned it so they should keep it until another alliance has the resources and balls to take them on. The Goons may be a pain (especially when they gank me) but they make this game a bit more interesting.

Maybe a better alternative than ring mining for moonpoo would be ring mining for a completely new material to make implants or some other biomass items for both Eve and Dust 514? And only planets in Losec would have these rings so that once Basic +3 implants costs north of 1 Billion ISK each, then everyone and their mother (Nullsec, Losec, & Hisec) would be venturing and fighting in Losec with no Sovereingty to hold. CCP should remove all implants from LP stores and missions once players begin manufacturing them.

Well, this is just my opinion but I don't know much about Nullsec so...


Moons as conflict drivers are very overstated.
Null wars are driven by pride and e-peen.


Tell us more, Hisec Samurai.
Scrapyard Bob
EVE University
Ivy League
#27 - 2012-04-01 15:38:34 UTC
I suspect that only the lower-end goo will be available to ring mine in hi-sec, just like the lower-end ores of today. The upper-end goo will be in null/W space rings.

My hopes for CCP:

They stop making BPO/BPC items that only depend on a single type of source. Such as rigs being constructed from just salvage, or T1 hulls/modules only relying on minerals. They need to do more things like the T2 industry, where you need some minerals, some moon goo, some misc stuff bought off of NPCs, and some PI sourced materials.

Even if a particular BPO only needs 1-5% of its materials from a secondary or tertiary type of material, it still helps spread the demand across more sectors of the supply-side economy.

Implant BPCs (if they are added and start dropping as loot or can be purchased in LP stores) would be a prime example of something that could pull evenly across multiple source types, maybe even focusing on needing materials which are not currently in high-demand.
Soren Cassion
Cassion Enterprises
#28 - 2012-04-01 22:21:36 UTC
What I gathered from the discussion at Fanfest is that they like players to have to take a more active role in earning ISK. They like the idea of miners in belts, but want to create a system where you have to more actively participate in the mining. Currently, the system is pretty boring once you activate your mining modules. Likewise, they showed a bit of dislike for the idea of setting up a moon harvesting operation and then using it while logged out to earn resources. This is interesting, considering that Planetary Interaction is very similar: set up your operation and then stop by once in a while to take cash out of your ATM.

My take on it is that the moons will probably yield the same resources, but only when an active player is "harvesting" them. This would not affect the economy, as any moon-harvesting corp will have the same access to the same amount of minerals that they currently do. The only difference is the amount of active logged-in activity required to produce those goodies. Like mining, moon harvesting may change to something that can't be done while you're off doing something else.

In all, I think this is good business for CCP. Eve is one of the only games I've ever seen where you can play for a few minutes to set up skill queues, market orders, and harvesting operations, then go offline for a week while your stuff gets done for you.

As devil's advocate (with more than a little sarcasm added): If they want to be fair to those who don't moon mine, they should probably allow a drone user to program drones to grind out missions while the player is offline, as well as having drones automatically mine asteroids for them. Maybe drones should also be able to perform suicide ganks in Jita, too. Then all characters could remain safely docked or offline while they earn tons of ISK for their "efforts".
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