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Proposed laser turret naming changes

First post
Author
Carneros
The Night Watchmen
Goonswarm Federation
#101 - 2012-03-28 11:44:17 UTC
Regardless of whether or not there were name changing threads before, there is one here for this. I use lasers.

I like these changes and I believe they are clearer and easier for beginners to pick up without confusing old people. Success.

+1
Rixiu
PonyTek
#102 - 2012-03-29 16:09:23 UTC
Just glanced through it and most looks pretty straight-forward exept for medium pulse lasers where we'll now have focused medium pulse lasers and medium pulse lasers where the later is the "better" one which isn't that obvious tbh.
Terram alWathani
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#103 - 2012-03-29 17:03:27 UTC  |  Edited by: Terram alWathani
I definitely like the numerical schemes that people are suggesting, and prefer watts a unit of measure. For training the newbs, the difference between the wattage of the weapon and it's PG requirements can be handwaved as the difference between the output power on firing (by drawing power from the capacitor, not the power grid) and what it takes to have the turret functional in general.

Also, I insist that one of the weapons be 1.21 gigawatts. That way when I cross-train Amarr I can shout "One point twenty-one jigawatts! Great Scott!" as a battlecry Big smile
Azureite
Pandemic Horde Inc.
Pandemic Horde
#104 - 2012-03-30 00:14:05 UTC
I would like to echo all of the calls here for A) No use of the word "gatling" and B) The usage of some kind of number system.
Din Tempre
Deep Core Mining Inc.
Caldari State
#105 - 2012-03-30 07:19:40 UTC  |  Edited by: Din Tempre
I'd like to throw my 2ISK in. If you are going through this effort, I would like to see the entire lineup renamed around a physical property, which will make it trivial to differentiate power levels and avoid ever having to consider this issue again (since a new module of any size can be added without affecting the name progression. I propose the entire lineup refocus around the designations of MJ for pulse lasers and MW for beam lasers. All lasers could then quickly be distinguised, including beam vs pulse, by viewing the numerical term.

Pulse Laser minimum cap use

  • Gatling Pulse Laser .27 GJ
  • Dual Light Pulse Laser .42 GJ
  • Medium Pulse Laser .70 GJ
  • Focused Medium Pulse Laser 1.26 GJ
  • Heavy Pulse Laser 2.11 GJ
  • Dual Heavy Pulse Laser 3.9 GJ
  • Mega Pulse Laser 6.3 GJ


Beam Laser minimum cap use

  1. Dual Light Beam Laser .61 GJ
  2. Medium Beam Laser 1.14 GJ
  3. Quad Light Beam Laser .86 GJ
  4. Focused Medium Beam Laser 1.84 GJ
  5. Heavy Beam Laser 3.42 GJ
  6. Dual Heavy Beam Laser 5.53 GJ
  7. Mega Beam Laser 10.28 GJ
  8. Tachyon Beam Laser 15.03 GJ


So estimating an approximate 60% efficiency and basing them all around the same laser, it could be fair to estimate 150MJ downrange power per light laser head. "Medium" lasers could be just stacked versions OR a larger number. It's the future, so being less conservative and rounding up to 175 or even 200 could be accepted. As the laser is scaled up, the inefficiencies get stronger, which is likely realistic. Now the higher damage modifiers with increased meta make sense conceptually since they deliver the same energy in a more controlled pulse, either smaller period for pulse or more focused for beam. For simplicity I used 1GJ/1s assumption, but they could easily be on their number track with a different assumed beam time. I am not sure which is least confusing, but I think using the same number reinforces that lasers work differently than projectiles and hybrids by using the same "base" to get very different effects. I would also add descriptive terms to retain the different characters. Meta levels could be homogenized without losing the distinct laser conventions.

Pulse Lasers

  1. Q 200MJ Laser
  2. Paired 200MJ Laser
  3. 600MJ Laser
  4. Boosted 600MJ Laser
  5. 1200MJ Laser
  6. Paired 1200MJ Laser
  7. 4800MJ Laser


Beam Lasers

  1. Paired 200MW Laser
  2. 600MW Laser
  3. Quad 200MW Laser
  4. Boosted 600MW Laser
  5. 1200MW Laser
  6. Paired 1200MW Laser
  7. 4800MW Laser
  8. Tachyon 4800MW Laser


And for full effect, some lore/description tidbits:

All the base lasers are some manner of huge solid-state lasers. The Q laser is a Q-switching laser. Several laser chambers are kept below firing threshold and are mechanically rotated in line with the single focusing mirror before firing. This allows several low powered lasers to fire rapidly without multiplying the the workload on the targeting computers. Paired lasers are synchronized to focus and fire at the same target simultaneously. Pulse lasers are tightly mode-locked while the beam lasers are made to fire in the same phase pattern for optimal effect. The quad beam is a curious attempt to pair paired lasers. The massive increase in power and cpu requirements have limited this design to the smallest beam lasers; mode locking 4 lasers proved beyond current technology. Boosted lasers are smaller lasers amplified with an in-line free electron laser. When fired in phase, they experience a 50%-70% increase over the base laser. The complex nature of synchronizing two types of lasers only proved worth the effort on the 600MJ level. Tachyon lasers use a similar concept however; the base 4800MW beam is accelerated through a micro-wormhole tunnel. The conversion of photons to tachyons is extremely inefficient, but the extra destructive power on impact is impressive.
Sturmwolke
#106 - 2012-03-30 10:40:39 UTC  |  Edited by: Sturmwolke
Din Tempre wrote:
All lasers could then quickly be distinguised, including beam vs pulse, by viewing the numerical term.


Going by your examples :

- it's bland ... ungodly bland.
- despite the "numerical" term, it remains unintuitive (see below).
- there is little delineation between pulse and beam lasers.
- the descriptive name (light, medium etc) clearly delineates the different classes of lasers for their respective hulls.

Conclusion : Going "numerical" really solves nothing. Let's digress, think MechWarrior people. Would you be happy to play with 5GW, 10GW, 20GW lasers (instead of small, medium, large)? Part of the mystique is attached to the name as a "small laser" could be anything between 5-10GW depending on the manufacturer. Specifically stating a small laser = 5GW laser is nailing a coffin into the lore, setting it in stone. When you do this, it's no longer open to "imagination" (if you understand what I mean), thus rendering the whole concept very sterile.

Edit: When they introduced the Clans (3050), clan equipments were far superior in stats and were simply tagged with a prefix "Clan". If they had adopted the numerical terms for lasers, it would have presented a whole new range of power classes, increasing complexity needlessly. You end up with more confusion.
Iria Ahrens
Space Perverts and Forum Pirates
#107 - 2012-03-30 10:52:00 UTC
I just want to agree with any above poster that didn't like the term Gatling mixing with laser. It has bothered me since I started playing eve

Gatling is fine over in artillery/projectiles, but should be dropped from all laser names. Which reminds me, the sound effects sound too much like a machine gun and not like pew pew. Not that real lasers have sound effects, but still. pew pew, not b.r.r.r.r.r.r.r

Better to have different upgrade schemes per weapon class

I.e, pulse: pulse, dual pulse, quad pulse
beams: Maser (Microwave),Laser, Graser (gamma),

Also I don't like solid-state. Besides hyphenated words being annoying in general, it seems like a faddish attempt to sound techy and not something actually high-tech. Instead of saying solid-state, use solid
beams: liquid/solid/plasma beam


So with pulse we add extra barrels. With beams we use a higher wavelength, or we treat the charge chamber differently

Oh, and pew pew sound effects

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Din Tempre
Deep Core Mining Inc.
Caldari State
#108 - 2012-03-30 11:20:47 UTC  |  Edited by: Din Tempre
Someone please delete this double post.
Din Tempre
Deep Core Mining Inc.
Caldari State
#109 - 2012-03-30 11:21:17 UTC  |  Edited by: Din Tempre
Sturmwolke wrote:
Din Tempre wrote:
All lasers could then quickly be distinguised, including beam vs pulse, by viewing the numerical term.


Going by your examples :

- it's bland ... ungodly bland.
- despite the "numerical" term, it remains unintuitive (see below).
- there is little delineation between pulse and beam lasers.
- the descriptive name (light, medium etc) clearly delineates the different classes of lasers for their respective hulls.

Conclusion : Going "numerical" really solves nothing. Let's digress, think MechWarrior people. Would you be happy to play with 5GW, 10GW, 20GW lasers (instead of small, medium, large)? Part of the mystique is attached to the name as a "small laser" could be anything between 5-10GW depending on the manufacturer. Specifically stating a small laser = 5GW laser is nailing a coffin into the lore, setting it in stone. When you do this, it's no longer open to "imagination" (if you understand what I mean), thus rendering the whole concept very sterile.


Well I agree with your assessment. However, that roots out a bigger underlying issue that meta-levels should go the way of the tier system in general. I agree a light laser should be a range of different items, but right now we just have progressively better items in all aspects. If this was not the case I would be all for creative names which rewards diving into the lore to discover what is better for a given situation. However the weapons in EVE are homogenized in a very sterile manner; I would rather embrace this in the naming scheme as long as that holds true. Those statistics do exist in-game, whether you would prefer the room for "imagination" or not. I made some heavy assumptions in picking the numbers I presented, but if they were much lower you have to start wondering what all that cap is being used for. (Cooling, tracking is covered by PG, not cap, otherwise projectiles would require cap too). Furthermore I admitted the numbers for the beam weapons were arbitrary, and could easily be retooled for easier distinction.

The complications remain because I tried to keep the character of the original name in a condensed format. It could have easily been the following for pulses instead, but that is way more boring:

  1. 200MJ Pulse
  2. 400MJ Pulse
  3. 600MJ Pulse
  4. 1GJ Pulse
  5. 2GJ Pulse
  6. 3GJ Pulse
  7. 6GJ Pulse


Yes it is clear where one class starts and another begins (MJs are frig, over 3GJ is large), but now there is nothing left of the distinct character that are lasers. I could have been more clear and included that the numbers were picked so 600 is just a single beam from 3 200 emitters (stacked or clustered), 1200 being twice that, and 4800 being 4 times that again. So effectively, a BS pulse laser is 24 light lasers focused using one giant crystal. I know it would be a mild pain, but perhaps duals and quads should require 2 and 4 crystals respectively. Since we seem to not be heading in the level of immersion you are looking for (where the player can fill in details and there is variety/character within a subset of items), I would rather the game world make more sense in compensation. Both would be asking for too much I fear.
Sturmwolke
#110 - 2012-03-30 12:28:03 UTC  |  Edited by: Sturmwolke
Din Tempre wrote:

However, that roots out a bigger underlying issue that meta-levels should go the way of the tier system in general.

Since we seem to not be heading in the level of immersion you are looking for (where the player can fill in details and there is variety/character within a subset of items), I would rather the game world make more sense in compensation. Both would be asking for too much I fear.


You're over-thinking and over-engineering the answer. Massive changes to the laser naming is unacceptable for various reasons (from legacy apps, sites and etc.). Whichever and whatever numerical term you insert, the end result will still remain vague. Remember, people understand light, medium, heavy easier than trying to scry what those numbers mean. Clarity is important.

The basic issue (whether lasers or anything else) is first, clear distinction, hierachical progression takes a second seat. Descriptive names (rather than numerical terms) fills this primary function much better and they're much more flexible to future additions, sans the complexity. Let me illustrate (arbitrary example):

Descriptive names
Light Laser I
Medium Laser I
Amarr Navy Light Laser
True Sansha Medium Laser

Numerical terms
5GW Laser
100GW Laser
8GW Laser
160GW Laser

The numerical terms just glaze your eyes.

---

There are two major problems with the current laser scheme, first the inconsistency across weapon class and second, the lack of consistency across the hierarchy for each of the weapon class.
Fix those with the proper descriptive names and you're good to go.

Let me tell you my experience. The much vaunted numerically labeled railguns and projectiles are actually more confusing to beginners because you have no idea what size to fit for your ship initially. After a while, you'll start to learn to limit your choices to Dual 250mm, 350mm or 425mm in the case of railguns for battleship. The same goes for the rest.

Now for laser, you go through the same learning process as you do when you learn to distinguish between Dual Heavy Beam Laser, Mega Beam Laser and Tachyon Beam Laser - except in this case, you already know it's a battleship class weapon by virtue of its name. Figuring out the progression between those 3 choices for battleship beams isn't rocket science.

See? Nothing's changed.

Edit2: Now here's an idea to the UI team. Add an extra tab to the weapons info sheet to show the "family tree" for the weapon. For example, when someone looks up the info on a Dual Heavy Beam Laser, clicking on the "Weapon Family" tab will list out the entire tree (for that specific weapon class & type) for easy Show Info reference : Dual Heavy Beam Laser, Mega Beam Laser and Tachyon Beam Laser. This takes out the legwork in hunting down weapons that's in the same subset and is valuable in helping beginners to learn how to distinguish them.

Edit3: Infact, they above should have been done for ALL the mods. The mangled renaming scheme (i.e. BLAND Limited, Experimental, Upgrade etc. prefixes) should not have been truly necessary (except for the few corrections). It is ultimately a misguided effort.
Kent Reeves
#111 - 2012-03-31 00:45:20 UTC
I just wanna throw this out there, don't take it too seriously but... just imagine....


Tachyon Heavy Pulse Laser
Markus Reese
Deep Core Mining Inc.
Caldari State
#112 - 2012-03-31 04:33:40 UTC
Not too much comment myself. Personally, I would like to see the dual beams remain dual for the battleship. If you want the new naming system, I think as such preserves the feel of the battleship. Also the model and effect is of dual beams firing so by removing the name dual, it takes away from the effect.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Thorian Crystal
Viziam
Amarr Empire
#113 - 2012-04-01 12:32:33 UTC  |  Edited by: Thorian Crystal
It is good to have names that have a meaning. In addition to that you can have some flavor terms on special items, but I would still like to see what the item is from it's name. Terms should also be consistent.

- I don't think Gatling should be used to tell the weapon is weak, because Gatling means only that it is gatling.


Then I am not so sure does the item name have to have every detail about the item. Sure, if you have always certain categories, then you need different names, too. For example:

Small Pulse Laser (this is a basic small pulse laser)
Medium Pulse Laser (basic medium one)

Alien Small Pulse Laser (this is also a small pulse laser, but has alien tech in it)
Improved Alien Small Pulse Laser (improved alien laser... You can see terms creeping to the name)
-> Maybe use a short name and a long name where the long name is a technical name with all the categories in it. Then the short name should be something shorter, eg. Improved Alien SPL. People should be able to browse by short or long names.

Basic SPL I
Basic SPL II
Basic SBL I

Improved SBL I

Alien SBL III (<- well, that III already tells, it might contain alien tech. On the other hand just putting I II... doesn't tell much as such, maybe drop tech level from the name and use "alien" or so. Otherwise it will become SBL III which is dull, though compact)


Then if I see the word "dual" as a new player, it feels like the item should be better. I have to read spec to know that there are different kinds of weapon properties: Rate of fire, optimal distance, and so on. But dual tells me only that it is dual. Instead of "dual" you should say in the name what you really mean: Is it a sniper laser or close range or what.

Basic Assault SPL
Basic Sniper SPL
Basic Sniper SPL III

Basic SPL III (basic all purpose SPL that has alien tech)


And the Meta vs Tech level business is quite confusing for a new player: Sure tech II is better than I, and III is really shiny, but how does Meta and Tech -levels relate to each other? If "Basic SPL" is meta 1, then is "Improved SPL" meta 2 and so? Does meta counting start from 1 again in tech II?

Improved Sniper SPL II (meta 2 because improved?)
Dragon Sniper SPL II (how to add other sub levels for speciality weapons? Player sees that this isn't basic nor anything usual. The word Dragon doesn't tell much, but you have also things like "Navy-issue"... If there will be more of these special brands, how do I know which is better as a new player? I need to get experience and check specs and google and so on again?)
Xavier Thorm
Caldari Provisions
Caldari State
#114 - 2012-04-01 20:25:08 UTC
Sturmwolke wrote:
Let me tell you my experience. The much vaunted numerically labeled railguns and projectiles are actually more confusing to beginners because you have no idea what size to fit for your ship initially. After a while, you'll start to learn to limit your choices to Dual 250mm, 350mm or 425mm in the case of railguns for battleship. The same goes for the rest.

Now for laser, you go through the same learning process as you do when you learn to distinguish between Dual Heavy Beam Laser, Mega Beam Laser and Tachyon Beam Laser - except in this case, you already know it's a battleship class weapon by virtue of its name. Figuring out the progression between those 3 choices for battleship beams isn't rocket science.

See? Nothing's changed.


What are you smoking? Numbers attached to modules provide an inherent progression scheme for determining their power, and HOW exactly do I "know that it's a battleship class weapon by virtue of its name" if it's name doesn't have "Battleship" or even something categorizing such as "Heavy" in it?

Sturmwolke wrote:
Edit3: Infact, they above should have been done for ALL the mods. The mangled renaming scheme (i.e. BLAND Limited, Experimental, Upgrade etc. prefixes) should not have been truly necessary (except for the few corrections). It is ultimately a misguided effort.


Now this I agree with, especially given the names chosen recently (really, how is a BETTER MWD "Limited"?).
Sturmwolke
#115 - 2012-04-01 23:09:23 UTC
Xavier Thorm wrote:
What are you smoking? Numbers attached to modules provide an inherent progression scheme for determining their power ..


Numbers don't tell you outright what it can be fitted to, at least for the railguns. The projectiles have some semblance of order (proper progression and class distinction), but there are a few inconsistencies.
Now you can, hypothetically, follow similar schemes as per projectile, but being partial to the laser names, I'd like to see them preserved as intact as possible.

The progression focus is overblown, as there really are no more than 3 choices per specific class (mostly its 2 choices). If someone has trouble with this, then I have nothing to say that will be deemed polite. Anyone familiar with the Gallente hybrids will remember the differences between Electron, Ion and Neutron. It is no different with the Amarr lasers ... vis-a-vis for pulse and beams.

Quote:
HOW exactly do I "know that it's a battleship class weapon by virtue of its name" if it's name doesn't have "Battleship" or even something categorizing such as "Heavy" in it?


You don't, NOT with the current naming scheme.
It's a hint for the CCP guy reading this.
Yogsoloth
Fliet Pizza Delivery
Of Essence
#116 - 2012-04-02 01:31:35 UTC
Circumstantial Evidence wrote:
"Gatling" is most commonly identified as referring to high ROF. With this in mind, it makes the most sense when used in the Pulse category.

"Solid State" is inventing a new word, in a project whose goal is to reduce terminology.

+1 vote to easy numeric identfier for damage ranking of gun types, to fit in with Proj and Rails.

[Damage identifying number] - [ROF identifying words] - [Type/Class words]


Wrong.

The term "Gatling" has nothing to do with nor does it make any refference to RoF, it has everything to do with it's creator, Richard Gatling.

Where do you people come up with this stuff.
Gunther Nhilathok
Doomheim
#117 - 2012-04-02 05:22:50 UTC
I don't get the point of the entire renaming project. It wasn't broken. Matter of fact, it added depth to the game. Depth that generic named modules cannot provide. There are real problems to fix, why waste time on this? It's just dumbing things down for everybody. Is it really necessary to insult me because you want to inspire afew WoW players to try eve? Saw an interesting quote recently and I think it applies. I don't want to see any Elves in EVE.
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#118 - 2012-04-02 11:19:32 UTC
Gunther Nhilathok wrote:
I don't get the point of the entire renaming project. It wasn't broken. Matter of fact, it added depth to the game. Depth that generic named modules cannot provide. There are real problems to fix, why waste time on this? It's just dumbing things down for everybody. Is it really necessary to insult me because you want to inspire afew WoW players to try eve? Saw an interesting quote recently and I think it applies. I don't want to see any Elves in EVE.


Hello, just wanted to let you know that you're the only one in this thread stating that it wasn't broken at all.
If I were you, I would think that I'm probably wrong.
lachrymus
KarmaFleet
Goonswarm Federation
#119 - 2012-04-02 15:48:02 UTC
1. Numerical - like railguns
2. NO NO NO to Gatling! That's a projectile firing thing. Nonsense in this context. As others have done, I've mis-fitted lases so many times I've pretty much given up using the due to the utterly confusing nomenclature. Please fix - keep the flavour but make it clear.
Kosh Seere
Viziam
Amarr Empire
#120 - 2012-04-03 01:53:46 UTC
Can you at least decide on every item in the game you want to change before you start changing? Like get everything, and I mean EVERYTHING, ready then change them so the killboards can be fixed pretty fast? It's hell atm in drake fleets with 100+ drakes using scourge missiles.

Skill yourself!