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high sec mini carriers.

Author
Joe Risalo
State War Academy
Caldari State
#21 - 2011-09-24 15:02:22 UTC
Goose99 wrote:


Domi also has a purpose that's broken - a mini carrier! Fix it.

Btw, LIKE ME, I must be liked by allCool


Lol, i'll give ya a like for that..
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#22 - 2011-09-24 16:09:28 UTC
Goose99 wrote:

Domi also has a purpose that's broken - a mini carrier! Fix it.

Btw, LIKE ME, I must be liked by allCool


Except that the domi is perfectly fine for its role as a drone deploying battleship.

Keep trying though.
Goose99
#23 - 2011-09-25 03:45:54 UTC  |  Edited by: Goose99
Emperor Salazar wrote:
Goose99 wrote:

Domi also has a purpose that's broken - a mini carrier! Fix it.

Btw, LIKE ME, I must be liked by allCool


Except that the domi is perfectly fine for its role as a drone deploying battleship.

Keep trying though.


Other drone deploying battleships are also fine for their roles as drone deploying battleships.Lol

Btw, you just implied your support for a new mini-carrier for the role of mini-carriers, as domi was not classified as the mini-carriers they used to be, but rather a drone deploying bs like any other drone deploying bs.Big smile

Btw, I'm not seeing you +1 any of my posts. Yet you clearly like me, as you keep responding to my numerous insights.Cool
Joe Risalo
State War Academy
Caldari State
#24 - 2011-09-25 04:37:53 UTC
Goose99 wrote:
Emperor Salazar wrote:
Goose99 wrote:

Domi also has a purpose that's broken - a mini carrier! Fix it.

Btw, LIKE ME, I must be liked by allCool


Except that the domi is perfectly fine for its role as a drone deploying battleship.

Keep trying though.


Other drone deploying battleships are also fine for their roles as drone deploying battleships.Lol

Btw, you just implied your support for a new mini-carrier for the role of mini-carriers, as domi was not classified as the mini-carriers they used to be, but rather a drone deploying bs like any other drone deploying bs.Big smile

Btw, I'm not seeing you +1 any of my posts. Yet you clearly like me, as you keep responding to my numerous insights.Cool


It should on one of them.

Right not I'm just enjoying sitting back watching you defend my point.


It's nice to have people that agree with a suggestion
Goose99
#25 - 2011-09-25 04:41:35 UTC
Joe Risalo wrote:
Goose99 wrote:
Emperor Salazar wrote:
Goose99 wrote:

Domi also has a purpose that's broken - a mini carrier! Fix it.

Btw, LIKE ME, I must be liked by allCool


Except that the domi is perfectly fine for its role as a drone deploying battleship.

Keep trying though.


Other drone deploying battleships are also fine for their roles as drone deploying battleships.Lol

Btw, you just implied your support for a new mini-carrier for the role of mini-carriers, as domi was not classified as the mini-carriers they used to be, but rather a drone deploying bs like any other drone deploying bs.Big smile

Btw, I'm not seeing you +1 any of my posts. Yet you clearly like me, as you keep responding to my numerous insights.Cool


It should on one of them.

Right not I'm just enjoying sitting back watching you defend my point.


It's nice to have people that agree with a suggestion


Aww... I like you too. Here's to the olden days, when Gallante was king.Cool
Insane Randomness
Stellar Pilgrimage
#26 - 2011-09-25 05:40:47 UTC
I like the idea of a m,ini carrier, or "Escort Carrier" if you will. It would almost be like the Orca equivalent of a combat ship. Limited carp hanger and maintenance bay, at most three gank link mods, and drones to do the damage. Only thing is drones don't do enough firepower currently. however said drones did 600 DPS? What the **** are you smoking, and can I have some. The Ishtar, known as one of the greatest drone boats EVER, can only do at max, 535 DPS with snetires, and dual T2 sentry damage rigs. Fighters don't fair much better. Don't any of you have EFT? The fighters, unless in a thanatos, deal 100 DPS a piece at maxed out skills. Good luck getting the maxed skills, I'll see you in two years, maybe you'll have it by then. I think, a large slow ship, with MAYBE gank warfare link modules and capability to fly fighters would be good, plus an inherent role bonus of 25% bonus to fighter damage. No jump drive, maybe you could replace the gankw arefare link mods with electronic warfare. Actually, electronic warfare would be cool on ships of these sizes, since we don't have EW battleships, 'cept for the scorp.

It could also make a good skin for the Teir 3 battleships anyways. T2 Rokh please, thanks.
Obsidiana
Atrament Inc.
#27 - 2011-09-26 01:09:04 UTC
Why is a dominix needed?
Drone specialty BS with the advantage of changing drone damage/size type or replacing damage/destroyed drones.

why is a rattlesnake needed?
Shield tanking pirate drone ship with serious defensive power.

Why is a gila needed?
Shield tanking pirate drone ship with serious defensive power.

Why is an ishtar needed?
T2 cruiser defense with BS drone offense. Bonus affords better drone range from a time with there was no other way (module or skill) to get it.

Why are carriers needed?
Support ship: helps defense through logistics and offense through fighters.

Why are super carriers needed?
clone bays plus extra fighter support, etc

Why are titans needed?
1) Symbols of power
2) jump gate tech
3) mad fleet bonuses
plus clone bays, hangers, and what not

When you made that list you turned off some older players (I can understand their descent). These aren't just flavors; they are tools with a purpose. Capitol ships are the some of the most purpose driven ships in eve. Take dreads: they are POS attackers. Even battleships have a purpose: they are the backbone of the fleet. There are different rolls in fleets. To give you a reverse example, the dominix is not a good sniper (it can do it, but not well). Mini carries, if ever introduced, would be just that: mini support ships.

Pirate ships are an exception to this. Those don't have to fit any role. CCP has made drastic changes to them in the past. Mixing the least and most purposed ships in a list of examples is a part of why some where turned off. I cannot speak directly for them, but that is my opinion.

There is another consideration. Carriers where controversial when introduced. Other races where intruding on a Gellente specialty: drones. That is why only the Gellente ships get a fighter damage bonus. Even with a focus on fighters, this reintroduces such conflicts.



As for the number of drones, better servers are not the answer. CCP will need better servers to fix lag, handle more players, and for new features. Smaller, cheaper ships with more drones in heavily populated highsec spells a huge problem (read the QEN). CCP would be shooting themselves in the foot if the limit was over 5. Vastly better servers would be needed for this novelty feature.

Note: even missile grouping was done to help with server performance.
Katron Trald
Brutor Tribe
Minmatar Republic
#28 - 2011-09-26 01:30:19 UTC
It's a good start.

Don't let everyone telling you it's a bad idea make you abandon the idea. Most of these people are very hard pressed to accept changes.
Joe Risalo
State War Academy
Caldari State
#29 - 2011-09-26 05:05:24 UTC
Obsidiana wrote:
Why is a dominix needed?
Drone specialty BS with the advantage of changing drone damage/size type or replacing damage/destroyed drones.

why is a rattlesnake needed?
Shield tanking pirate drone ship with serious defensive power.

Why is a gila needed?
Shield tanking pirate drone ship with serious defensive power.

Why is an ishtar needed?
T2 cruiser defense with BS drone offense. Bonus affords better drone range from a time with there was no other way (module or skill) to get it.

Why are carriers needed?
Support ship: helps defense through logistics and offense through fighters.

Why are super carriers needed?
clone bays plus extra fighter support, etc

Why are titans needed?
1) Symbols of power
2) jump gate tech
3) mad fleet bonuses
plus clone bays, hangers, and what not

When you made that list you turned off some older players (I can understand their descent). These aren't just flavors; they are tools with a purpose. Capitol ships are the some of the most purpose driven ships in eve. Take dreads: they are POS attackers. Even battleships have a purpose: they are the backbone of the fleet. There are different rolls in fleets. To give you a reverse example, the dominix is not a good sniper (it can do it, but not well). Mini carries, if ever introduced, would be just that: mini support ships.

Pirate ships are an exception to this. Those don't have to fit any role. CCP has made drastic changes to them in the past. Mixing the least and most purposed ships in a list of examples is a part of why some where turned off. I cannot speak directly for them, but that is my opinion.

There is another consideration. Carriers where controversial when introduced. Other races where intruding on a Gellente specialty: drones. That is why only the Gellente ships get a fighter damage bonus. Even with a focus on fighters, this reintroduces such conflicts.



As for the number of drones, better servers are not the answer. CCP will need better servers to fix lag, handle more players, and for new features. Smaller, cheaper ships with more drones in heavily populated highsec spells a huge problem (read the QEN). CCP would be shooting themselves in the foot if the limit was over 5. Vastly better servers would be needed for this novelty feature.

Note: even missile grouping was done to help with server performance.


I get the lag issues, there's no contradiction there, which is why we had discused allowing these ships to field 5 fighter drones instead.

Now, as to all your responses on why certain ships are needed.

You didn't really give reasons why those ships are needed or what their niche is, you just simply stated the novelty of those ships.

I do believe I did state that dreads had a purpose though.

All the listed ships, to include titans, carriers, and super carriers weren't really designed because they were needed, but instead designed and implemented as luxury items and were then given niches, such as corp bays, hangars, fleet bonuses, triage, etc.

However, going back to the NEED of certain ships, there isn't a ship in eve that is a need. Not one single ship was designed out of need. They were designed for more choices, a level of progression, and diversity for the players. If you were to remove every ship in eve that wasn't needed, then you wouldn't have eve at all. Frigs aren't needed, which means cruisers aren't needed, which means bs's aren't needed, which means capitals aren't needed. There isn't a single ship in eve that couldn't be removed and the game wouldn't be able to continue playing in both pvp and pve.

ShahFluffers
Ice Fire Warriors
#30 - 2011-09-26 05:41:03 UTC
Why is a dominix needed?

To be an armor tanked droneboat with with an emphasis on utility and drone DPS support. Can also be used as a ganky droneboat in a pinch.


why is a rattlesnake needed?

To be a shield tanked version of the Dominix (i.e. different "flavored" Dominix) with emphasis on defense over all else.


Why is a gila needed?

To be a droneboat version of a Drake.


Why is an ishtar needed?

To be a "mini-dominix" whose emphasis is mobility.


Why are carriers needed?

To be the final word in both logistics and drone support.


Why are super carriers needed?

They aren't.


Why are titans needed?

To be the pinnacle of anti-capital warfare and general combat support.


Joe Risalo
State War Academy
Caldari State
#31 - 2011-09-26 05:49:28 UTC  |  Edited by: Joe Risalo
Insane Randomness wrote:
I like the idea of a m,ini carrier, or "Escort Carrier" if you will. It would almost be like the Orca equivalent of a combat ship. Limited carp hanger and maintenance bay, at most three gank link mods, and drones to do the damage. Only thing is drones don't do enough firepower currently. however said drones did 600 DPS? What the **** are you smoking, and can I have some. The Ishtar, known as one of the greatest drone boats EVER, can only do at max, 535 DPS with snetires, and dual T2 sentry damage rigs. Fighters don't fair much better. Don't any of you have EFT? The fighters, unless in a thanatos, deal 100 DPS a piece at maxed out skills. Good luck getting the maxed skills, I'll see you in two years, maybe you'll have it by then. I think, a large slow ship, with MAYBE gank warfare link modules and capability to fly fighters would be good, plus an inherent role bonus of 25% bonus to fighter damage. No jump drive, maybe you could replace the gankw arefare link mods with electronic warfare. Actually, electronic warfare would be cool on ships of these sizes, since we don't have EW battleships, 'cept for the scorp.

It could also make a good skin for the Teir 3 battleships anyways. T2 Rokh please, thanks.


I tried to post on this once, but the post dissapeared, so trying again, and i'm going to try and shorten it a bit.

Ok, new ship class "Capital Command Ships"

Same round about size of and orca, but reduced cargohold to make up for the increased drone bay.

Skill required to fly
Capital command ships lvl 1

Skills required to train Capital command ships
Faction related battleship lvl 5
Drones lvl 5
Spaceship Command lvl 5
Leadership lvl 5
Warfare link specialist lvl 5

Role bonuses
50% bonus to drone control range
3% bonus to the effectivness of warfare link modules
10% bonus to drone tracking and drone velocity
10% bonus to drone armor or shield repair amount (faction specific)
99% reduction in requirements for warfare link modules, can use 3 simulaniously
15% bonus to fighter drone damage

Skill lvl bonuses
2% increased drone durability per CCS lvl
+1 Fighter drone can be fielded per level (max 5)
1% bonus to fighter drone tracking per lvl
5% bonus to armor/shield resistances per lvl
10% bonus to drone bay capacity per lvl

This may seem a bit much, but once you factor that these ships are the size of an orca and they're designed for high sec warfare, and/or close range drone support for low/null fleet warfare, has no bonuses to electronic warfare, is NOT immune to electronic warfare, and must be at a much closer range than standard carriers or super carriers, I'd say it balances out fairly well...

I can't determine the slot layout, cpu, powergrid, or anything like that cause I just don't care to think that hard right now.

Some might say the bonus to fighter drone tracking and damageis a bit much, but with all skills lvl 5 in a nyx, with no modules, you'll get 625 dps.
However, with this ship at all skills lvl 5 you would get 562 dps. That is much less that both carriers and super carriers, and even less than a lot of battleships to inlude the dominix.
It still has much less drone repair rate than carriers and supers, has no bonus to shield, armor, or hull rep modules, and has a much more limited drone control range the carriers ans supers.

So I think with all this in mind, this ship is perfectly in the middle of command ships and capitals. It's a step up from nighthawks and such related ships, with slightly higher dps, and slightly higher fleet bonuses, but much lower than capitals and supers, and being a large class ship than bs's, while still being smallers than caps and supers.

You get the point. I'm not sure if more skills would need to be added to intensify the skill requirements, or if what I've suggested would be enough. If it wasn't, then perhaps adding another skill to lvl 5 or so. What skill/s that would be, I have no idea.

Help me out here, I think i'm going in the right direction.....

P.S. I guess I didn't shorten it.....
Joe Risalo
State War Academy
Caldari State
#32 - 2011-09-26 05:59:04 UTC
ShahFluffers wrote:
Why is a dominix needed?

To be an armor tanked droneboat with with an emphasis on utility and drone DPS support. Can also be used as a ganky droneboat in a pinch.


why is a rattlesnake needed?

To be a shield tanked version of the Dominix (i.e. different "flavored" Dominix) with emphasis on defense over all else.


Why is a gila needed?

To be a droneboat version of a Drake.


Why is an ishtar needed?

To be a "mini-dominix" whose emphasis is mobility.


Why are carriers needed?

To be the final word in both logistics and drone support.


Why are super carriers needed?

They aren't.


Why are titans needed?

To be the pinnacle of anti-capital warfare and general combat support.




Another good attempt, but still not quite NECESSITIES. These are all stil niches, but not emphasizing why these ships are needed. I still state that no ship in game is needed. The only ship that I can think of that has a very specific need is a dread. They are the only ship in game that I feel is designed with a very specific purpose in mind that it was NEEDED for.

Again, every other ship is just for player to have choices, sense of progression, and/or sense of power.

The ship design I just suggested is closer to a need than any other ship because it fills a quite large gap between field command ships and capitals, in the manner of support, and fills the role between battleships and capitals in the sense of size.

I do still feel that this ship, even though needed to fill a specific cap, still isn't a needed ship like the dreads. However, it fills a spot that a lot of players think needs to be filled.
Obsidiana
Atrament Inc.
#33 - 2011-09-26 08:41:07 UTC
If you can't see what two people have explained to you, well, then all I can say is re-read our posts, think about it, and let it spin in you head a bit. Try thinking about it terms of roles, advantages, balance, and purpose.

Here are three examples to think about.

1) The Hyperion. It is controversial ship. When introduced a lot of people where not happy with it. One of the complaints I read mentioned that while it would be a good damage dealer for small gangs, it overall was not as good at solo PvP as the Megathron. The devs replied something to the effect of "that's what we had in mind."

2) The Rokh. Another controversial ship. The Caldari had a mixed reaction (opinions are still mixed); the Gellente were very unhappy. Here was a 8 gun ship with a range bonus. It seemed better than the Megathron (dev blogs later went so far as to do the math as to which one was stronger at what ranges). The ship is designed to fit the role of long range gunner. Range is a Caldari strength and railguns are a range weapon.

3) The Ferox and the Drake. Believe it or not, I and my Caldari corp-mates where estatic about the Ferox when it was released. We fitted 5 HML to it (no HAMs back then). It really is not a missile boat, but we used it that way for PvE. CCP saw this and created the Drake. Now the Ferox is barely flown. The Drake is a much better fit for missiles and PvE.

Chances are you are ready to say: "Why do we need those ships/roles?" All I can tell you, at least as a Caldari, is that we were saying we needed ships like the Drake and the Rokh before they existed.

If you look further back, the Dominix had a bonus change ages ago. It did not have a damage bonus to drones. Go back further still. It did not have the bonus to more drones. I believe it just had a bay bonus. Think about why it was changed, what the advantage of drones are, and what it would be useful for. (note: no hulks or covetors in those days)

If you want some more food for thought, look into the change in bonuses to the Phoon, Sansha ships, and Guristas ships. I can give you a bunch of other examples, but those changes are very interesting when looked at together.
ShahFluffers
Ice Fire Warriors
#34 - 2011-09-26 09:22:20 UTC  |  Edited by: ShahFluffers
Joe Risalo wrote:

Another good attempt, but still not quite NECESSITIES.


You can make this argument about ANY ship.

Joe Risalo wrote:

These are all stil niches,


That's actually the point. All of the drone ships are variations of the SAME thing. They just fill in slightly different niches (e.g. tank, gank, utility, mobility, armor, shield, etc, etc) and can be modified within their CPU/Powergrid and slot layout constraints to go a bit beyond.

But again... the overall theme with the aforementioned ships are that they are ALL (bar the Titan) geared to use drones as their primary weapon (with turrets/launchers acting as "supplementary" weapons and/or utility).
While other ships (like the Armageddon) can use many drones as well, they are constrained by only being able to choose a limited number of them (via limited dronebay and/or bandwidth) and do not possess bonuses to use them to their fullest potential (relegating drones as supplementary DPS and/or utility).

Joe Risalo wrote:

The ship design I just suggested is closer to a need than any other ship because it fills a quite large gap between field command ships and capitals, in the manner of support, and fills the role between battleships and capitals in the sense of size.


The Dominix (and other droneboats) was able to field more than 5 drones long ago but this ability was taken away to curb lag. The 10% per level bonus on droneboats is there to give you the same power as before (sorta) within the current system's constraints (e.g. dronebay space and bandwidth).

As far as "a role between battleships and capitals"... I've never actually understood this line of thought.
Battleships are mobile tank and gank platforms. Carriers are specialized heavy logistics/force multiplying ships with a large drone bay for DPS support (which, I might add, is still no greater than a gank-fit battleship's). What role is there between the two classes to fill?



Don't get me wrong... I understand what you're trying to do. But to be honest... you'd probably get a MUCH better reception by proposing changes to ships CURRENTLY in existence to make them "thoroughbred droneboats." Proposing to introduce an entirely new ship runs into WAY too many problems regarding balance, role, stats, etc.

If you were to propose changes to the Dominix to make it into a "pure" droneboat I would certainly get behind that.
Alec Freeman
Sebiestor Tribe
Minmatar Republic
#35 - 2011-09-26 09:30:04 UTC
Would it not be better to give them a terrible jumpdrive like the Black Ops? Would make them more pheasable in cap fleets
Duchess Starbuckington
Doomheim
#36 - 2011-09-26 11:05:54 UTC
I'm still seeing no good reason to add this to the game besides "zomg it wud b so kewl1!1!1!!"
Goose99
#37 - 2011-09-26 14:52:52 UTC  |  Edited by: Goose99
ShahFluffers wrote:
Joe Risalo wrote:

Another good attempt, but still not quite NECESSITIES.


You can make this argument about ANY ship.

Joe Risalo wrote:

These are all stil niches,


That's actually the point. All of the drone ships are variations of the SAME thing. They just fill in slightly different niches (e.g. tank, gank, utility, mobility, armor, shield, etc, etc) and can be modified within their CPU/Powergrid and slot layout constraints to go a bit beyond.

But again... the overall theme with the aforementioned ships are that they are ALL (bar the Titan) geared to use drones as their primary weapon (with turrets/launchers acting as "supplementary" weapons and/or utility).
While other ships (like the Armageddon) can use many drones as well, they are constrained by only being able to choose a limited number of them (via limited dronebay and/or bandwidth) and do not possess bonuses to use them to their fullest potential (relegating drones as supplementary DPS and/or utility).

Joe Risalo wrote:

The ship design I just suggested is closer to a need than any other ship because it fills a quite large gap between field command ships and capitals, in the manner of support, and fills the role between battleships and capitals in the sense of size.


The Dominix (and other droneboats) was able to field more than 5 drones long ago but this ability was taken away to curb lag. The 10% per level bonus on droneboats is there to give you the same power as before (sorta) within the current system's constraints (e.g. dronebay space and bandwidth).

As far as "a role between battleships and capitals"... I've never actually understood this line of thought.
Battleships are mobile tank and gank platforms. Carriers are specialized heavy logistics/force multiplying ships with a large drone bay for DPS support (which, I might add, is still no greater than a gank-fit battleship's). What role is there between the two classes to fill?



Don't get me wrong... I understand what you're trying to do. But to be honest... you'd probably get a MUCH better reception by proposing changes to ships CURRENTLY in existence to make them "thoroughbred droneboats." Proposing to introduce an entirely new ship runs into WAY too many problems regarding balance, role, stats, etc.

If you were to propose changes to the Dominix to make it into a "pure" droneboat I would certainly get behind that.


The role would be identical to the old pre-nerf Domi- a small jumpgate using drone carrier, which is left unfilled now that it can field no more than the 5 drones that every other BS do, with the same 125mbit bandwidth of many other BS. But yeah, unnerf the Domi works too.
Joe Risalo
State War Academy
Caldari State
#38 - 2011-09-26 15:05:47 UTC
ShahFluffers wrote:

The Dominix (and other droneboats) was able to field more than 5 drones long ago but this ability was taken away to curb lag. The 10% per level bonus on droneboats is there to give you the same power as before (sorta) within the current system's constraints (e.g. dronebay space and bandwidth).


Yeah, would have been nice to see the day when smaller ships could launch more drones. It's not so much cause I think it would be higher dps, I know it wouldn't, but it would be less of a hit to dps if you lost 1 of 15 as opposed to 1 of 5. Also, it's just really cool to control a swarm of drones

However, we've already established that due to lag these ships wouldn't be able to control a horde of drones, which is why I knocked it down to controlling 5 fighter drones.

Quote:
As far as "a role between battleships and capitals"... I've never actually understood this line of thought.
Battleships are mobile tank and gank platforms. Carriers are specialized heavy logistics/force multiplying ships with a large drone bay for DPS support (which, I might add, is still no greater than a gank-fit battleship's). What role is there between the two classes to fill?


It only filled a role between bs and capital in the sense of size, being that it would be the size of an orca

the true role that it would fill is a combat command ship between t2 battlecruisers and capitals

These ships would simply be the middle man of the two different compesitions, giving a command and support vessel at mid range, where as t2bcs are close range support and capitals are long range support. These ships would be mid range support


Quote:
Don't get me wrong... I understand what you're trying to do. But to be honest... you'd probably get a MUCH better reception by proposing changes to ships CURRENTLY in existence to make them "thoroughbred droneboats." Proposing to introduce an entirely new ship runs into WAY too many problems regarding balance, role, stats, etc.

If you were to propose changes to the Dominix to make it into a "pure" droneboat I would certainly get behind that.


Apart from having a pure drone boat dominix, I don't feel many people would accept changes to most of the in game ships.
In a lot of cases they wouldn't even accept changes to the domi because they like they way it is now.
In order to introduce something that is a moch down version of a carrier, i felt that it would be more proper to introduce a new ship, as opposed to changing an existing one. Players will most of the time accept something new, but more often than not, hate something changing.

Alec wrote:
Would it not be better to give them a terrible jumpdrive like the Black Ops? Would make them more pheasable in cap fleets

I still say no to a jump drive. These ships will be high sec combat commanders, and be somewhat powerful in the fleet world as far as bonuses, so no jump drive. They're the size of an orca, so just load them up in a capital if you feel you want to jump them somewhere.

duchess wrote:
I'm still seeing no good reason to add this to the game besides "zomg it wud b so kewl1!1!1!!"


That's the point of almost any ship in eve. The "zomg kewl" aspect it what makes it better.
Nova Fox
Novafox Shipyards
#39 - 2011-09-26 15:09:31 UTC
Bleh,
At least my escort carrier had a role that didnt involve stomping on somone else's existing role.

BUT that would require new coding for the 'dogfight' command.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Duchess Starbuckington
Doomheim
#40 - 2011-09-26 16:30:47 UTC
Quote:
That's the point of almost any ship in eve. The "zomg kewl" aspect it what makes it better.


Umm, no it's not. A new ship needs both a role and to be balanced with existing ship types.
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