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Incursions and possible lies from CCP?

Author
Kunming
Viziam
Amarr Empire
#21 - 2011-09-26 11:02:11 UTC
TriadSte wrote:
300-400 mils is nothing....

Some ships plus clones are worth 10 bil alone in my fleet.....



I have been playing since 2003 the max my wallet saw was 3bil ISK.. Im mainly a pvper, what comes in, goes out in flames, and I have fun in the process. 300-400mils is a lil fortune for me, considering I can fit 2 fully fitted and rigged abaddons with that and have fun for at least a month. I dont do pve unless I have to.

I cant stand grinding for more than an hour or 2, Incursions, or so I thought, offered some fun way to pve: group efford, difficult targets etc..

OFC you can now say, Incursions are not meant for you, they are meant for the uber rich carebear who are bored of grinding lvl4s. Well I would accept that but then I demand something similar for ppl like me, I dont mind pvp risks, I just dont have 10bil ISK as a pve entry fee!

CCP wanted to do something like WoW-PvE (lets face it WoW-PvE is industry standard atm), its just, I feel excluded from the whole deal.

If you have 1 position and 2 ppl you will get the one with the officer fitting ofc, thats what Im talking about. This whole thing is just a WoW-esque ubergear show, for me at least.
Kunming
Viziam
Amarr Empire
#22 - 2011-09-26 11:10:05 UTC
Lugalzagezi666 wrote:
Kunming wrote:
I spent 300-400mils on ships and fittings ...


Why would fc invite your 300-400m ship into fleet, when he can choose from tens of 1,5bil+ pirate bs, marauders and t3s? You must be prepared to invest more than 400m to get into fleets as combat ship. If you dont want to invest that much isk, fly logis - they can be fitted properly for 200-300 mil and are almost always needed. Or fc your own fleet.

But tbh i think your problem are fits or skills, because ive seen even tech 1 battleships like ravens, megas or maels to get into fleets.


Thats what Im talking about, no skills are max, fittings are correct, mods are not pimp though (and I know the importance of faction web and all, seriously Im not talking out of my arse here).

Xearal, this is exactly the sort of story that got me excited about Incursions, you get an invite easily make a couple hundred a day, etc.. Then again I havent bothered with it for over a month so things might have changed. Either Im very very very unlucky or there is something Im missing here.

And yes logistics is the only thing I havent tried, and it seems they are always in demand, no denying that.
TriadSte
The Scope
Gallente Federation
#23 - 2011-09-26 11:22:27 UTC
You also have to understand that the guys who do fly 10 bil ships make that isk in no time because done right, incursions pay alot of isk.

Ive never run that isk on a ship unless its a super and upwards..
Eternum Praetorian
Doomheim
#24 - 2011-09-26 11:36:01 UTC  |  Edited by: Eternum Praetorian
Isn't what's his name screwing over all the Incursion farmers now by killing the mothership every chance he gets?

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Lugalzagezi666
#25 - 2011-09-26 11:51:50 UTC
Kunming wrote:
...


Incursions were intended as high level pve enviroment /and very good rewarding/ so i think their skill/ship requirements are adequate.

If your skills and fits were good, most likely you were just unlucky to not get a fleet.
Othran
Route One
#26 - 2011-09-26 12:01:24 UTC  |  Edited by: Othran
I don't "do" PVE at all normally. However I did a quick test and I can confirm that scimitar/guardian/sleipnir/claymore all seem to be very acceptable to Incursion fleets.

I would say that unless you setup your own fleet then "pickup times" are pretty variable - ranges from instant invite to 20+ minutes.

I don't see a great problem with it - want an instant invite then fly something useful with good/perfect skills or "FC" it yourself....
leviticus ander
The Scope
Gallente Federation
#27 - 2011-09-26 12:11:22 UTC
Kunming wrote:
mkint, I dont know why you found the need to troll my post. OFC I have the right fitting and checked out the correct information sites like http://incursions.nexsoft.de/ etc..

You know just as well whats going on there, same old ppl running the same gang over and over, maybe a logi or DPS ship logs off so you might see an invite. Oh and I made my own gang, the other gang just started shooting structures or something, but its been awhile I dont know if they fixed that yet.

The whole INCURSION thing just got me disgusted, and I dont get it why they nerf sanctums but not something like incursions thats being repeatedly farmed with no risk of getting PVPed.


that's a terrible site for amaar or gallente pilots (with the exception of the hyp or maybe the brutix) they are all shield fits. fit your ship as best you can for buffer (without breaking the bank, you want spare isk in case you get nuked) then fit for DPS. about 100mil EHP is good, then work on getting better DPS. do the fits yourself rather than purely relying on a fitting website.
Alxea
Unstable Pirate Sharks Of The Damed Sea
#28 - 2011-09-26 12:18:29 UTC
Kunming wrote:
TriadSte wrote:
300-400 mils is nothing....

Some ships plus clones are worth 10 bil alone in my fleet.....



I have been playing since 2003 the max my wallet saw was 3bil ISK.. Im mainly a pvper, what comes in, goes out in flames, and I have fun in the process. 300-400mils is a lil fortune for me, considering I can fit 2 fully fitted and rigged abaddons with that and have fun for at least a month. I dont do pve unless I have to.

I cant stand grinding for more than an hour or 2, Incursions, or so I thought, offered some fun way to pve: group efford, difficult targets etc..

OFC you can now say, Incursions are not meant for you, they are meant for the uber rich carebear who are bored of grinding lvl4s. Well I would accept that but then I demand something similar for ppl like me, I dont mind pvp risks, I just dont have 10bil ISK as a pve entry fee!

CCP wanted to do something like WoW-PvE (lets face it WoW-PvE is industry standard atm), its just, I feel excluded from the whole deal.

If you have 1 position and 2 ppl you will get the one with the officer fitting ofc, thats what Im talking about. This whole thing is just a WoW-esque ubergear show, for me at least.


I am guessing you don't play much then. You have never lost much isk, you don't have many kills, 3 bil isk is nothing also (My implants costs more then your wallet). We have a noob friend in our corp who has more isk then you and he has been living a pirate life lately. Many of my friends isk ceeling is between 20 and +100 billion. Maybe you should try trade or w-space sometime. You should be making billions a week due to your age or your doing it wrong.
Alexandra Alt
Doomheim
#29 - 2011-09-26 12:25:47 UTC
Lugalzagezi666 wrote:
Kunming wrote:
...


Incursions were intended as high level pve enviroment /and very good rewarding/ so i think their skill/ship requirements are adequate.

If your skills and fits were good, most likely you were just unlucky to not get a fleet.


Oh the unlucky argument, I'm in the same boat as Kunming, tried once to give a go @ incursions, bought the properly fit baddon to do so, in the end, incursions are only for a handfull of elitist pricks.

Needless to say, dissed it, told them all to f off and blew the baddon on pvp.
Ammzi
Dreddit
Test Alliance Please Ignore
#30 - 2011-09-26 12:40:49 UTC
To those fellows who didn't get an invite for hours of x'ing up. It's not because of bad luck it is because you were not wanted.
It's easy and simple as that.

Your ship is not needed? Well guess what you won't get a fleet.

You don't even need 1b isk to get into an "elitist fleet". A tripple/quadro webbed loki will be loved in a vanguard fleet, a sleipnir loved as well, scimitar, basilisk etc. etc.

Don't blame it on other people when the issue is you.
Now if you could take a moment to tell us what ship you were x'ing up with and that fit we could perhaps tell you what you did wrong etc. Instead of just throwing non-constructive statements out there.
You can also hit me up on mail, would love to answer you. This is coming from someone who has done incursions for 8 months so questions, history, tactics etc. I'll be able to help you out with or get you in contact with someone who does know.

fly fun o7
KittyCatCanCan
Cute Girls United
#31 - 2011-09-26 12:41:45 UTC
Eternum Praetorian wrote:
Isn't what's his name screwing over all the Incursion farmers now by killing the mothership every chance he gets?


HTIDraver is getting denied every chance he gets after the preemptive death of the two moms - so that's not a problem anymore :)
Lugalzagezi666
#32 - 2011-09-26 12:50:02 UTC
Alexandra Alt wrote:
...


Baddon isnt bad for armor fleets when fitted properly, but if there are pirate/faction battleships or t3s x-ing up, fc probably wont pick it. If you told someone to f off, dont be surprised you got no invite.

Its also unlikely you would meet many "elitist pricks" in public channels these days. Most people there just realise, its very worth it to invest 1,5-2bil isk into their incursion ship, because it pays in no time and its much more efficient than t1 battleship - much more efficient at getting fleet invites too.
Alexandra Alt
Doomheim
#33 - 2011-09-26 14:08:48 UTC
Ammzi wrote:
To those fellows who didn't get an invite for hours of x'ing up. It's not because of bad luck it is because you were not wanted.
It's easy and simple as that.


I'm ok with that, as long as it's informed and ppl don't look like morons constantly asking for a fleet. You get the shaft, no place for you go do something else, right on, carry on, thing is, being ignored is a *****.

Ammzi wrote:

Don't blame it on other people when the issue is you.
Now if you could take a moment to tell us what ship you were x'ing up with and that fit we could perhaps tell you what you did wrong etc. Instead of just throwing non-constructive statements out there.


I'm sorry but not knowing what is the issue is the issue, I've witnessed ppl being simply right out ignored with proper fits and some with faction pirate ships being simply ignored when it was known there were fleets up, hell a simply 'Sorry dude were all full now" or "were not getting more ppl because of this or that" or even "sorry dude you smell" would be more acceptable tbh that simply outright ignore.

I did btw link the fit, I did btw do my homework and researched some proper fits around on knowledgeable guides, but since I was trying it out, as in, let's see how this is, I wasn't obviously going to invest 1bil+ in a ship I would later on re-sell again or just keep it docked up if it would be something I wouldn't enjoy.

Now besides not trying it, I got the impression (right or wrong, well, you guys are the ones giving it) that ppl running incursions are just a bunch of elitist aholes that don't let any newbie on incursions simply give it a go, therefore I gave up trying it and feel no sympathy whatsoever by incursion runners.
Elindreal
Planetary Interactors
#34 - 2011-09-26 14:28:39 UTC
fc's will also post in multiple channels so it might not hurt to be a bit proactive and open comms with them to link your fit
granted fc's are also busy individuals and can still take a minute to get around to looking at your chat window ^.^

Ammzi
Dreddit
Test Alliance Please Ignore
#35 - 2011-09-26 14:37:23 UTC
Alexandra Alt wrote:
Ammzi wrote:
To those fellows who didn't get an invite for hours of x'ing up. It's not because of bad luck it is because you were not wanted.
It's easy and simple as that.


I'm ok with that, as long as it's informed and ppl don't look like morons constantly asking for a fleet. You get the shaft, no place for you go do something else, right on, carry on, thing is, being ignored is a *****.

Ammzi wrote:

Don't blame it on other people when the issue is you.
Now if you could take a moment to tell us what ship you were x'ing up with and that fit we could perhaps tell you what you did wrong etc. Instead of just throwing non-constructive statements out there.


I'm sorry but not knowing what is the issue is the issue, I've witnessed ppl being simply right out ignored with proper fits and some with faction pirate ships being simply ignored when it was known there were fleets up, hell a simply 'Sorry dude were all full now" or "were not getting more ppl because of this or that" or even "sorry dude you smell" would be more acceptable tbh that simply outright ignore.

I did btw link the fit, I did btw do my homework and researched some proper fits around on knowledgeable guides, but since I was trying it out, as in, let's see how this is, I wasn't obviously going to invest 1bil+ in a ship I would later on re-sell again or just keep it docked up if it would be something I wouldn't enjoy.

Now besides not trying it, I got the impression (right or wrong, well, you guys are the ones giving it) that ppl running incursions are just a bunch of elitist aholes that don't let any newbie on incursions simply give it a go, therefore I gave up trying it and feel no sympathy whatsoever by incursion runners.


Now I don't know what channel you were using (hopefully not the incursion local one), but I will for the sake of the discussion just assume you were using BTL pub.
The major issue with a 800 man channel is that you have to be quick and precise about statements, the real core in this being you can not see the transactions that are occurring between pilots and the fleets.
Sure you see people x up and suddenly they don't x up. 2 possibilities occurred, they got invited or they gave up.

Most of the time BTL just scrolls with fits and the additional commenting such as location/skills etc.
When an FC starts a fleet or is trying to fill out holes in his fleet they don't necessarily announce it loud in BTL. They simply right click, invite pilot and the other pilots in the channel would have no idea of this.
Therefore the channel can seem quite cold and merciless when in fact pilots are getting invited continuously.

There's also no reason for FC to state "fleet is full so we are not inviting anymore". When the fleet is full it's full and they will just mobilize and get started. Why would he announce it? It's inefficient and not needed.
Like I said, if you are not being invited it's because there are no current fleets that need your skills/abilities.

Personally I always broadcast loudly that I am forming up HERE and we are gonna do THIS and I need THAT. Additionally I run conversations by the pilots in the channel itself asking for ETA's, improvements on fit or if they have teamspeak 3.
Other FC's would perhaps invite to fleet and then ask the questions in fleet or on voice. Everyone does it differently.

I am sorry I haven't seen where you posted that fit.

...

And trust me, no one gets ignored. I go through every fit that is scrolling in the chat to see ship type and possible fitting errors, however if I and everyone else responded to each fit and pilot saying "no sorry" we would increase chat traffic tremendously...
Alexandra Alt
Doomheim
#36 - 2011-09-26 14:58:14 UTC
I'm sorry then you weren't online when I was asking for an x up, and that everyone else I met when I did try to have a go at it doesn't seem to behave the same way you do, nevertheless, the 'system' is not friendly for people trying to have a go at it, not many (if not the majority) trying it knows there are 2 channels for armor/shield fleets apart from the main public local one, and obviously ppl having a go at it won't be spending billions in ships just to be accepted in a fleet, issues that do exist that are very unforgiving and you didn't mentioned them.

They are prone to be interpreted as elitist, is it a CCP problem for designing a system that allows for such problems for entry level players ? I don't know, probably not, I would probably blame the human behavior first but then that would hurt the ego of many ppl that identifies itself with said elitist and dismiss it right away throwing away the blame to others (like I keep reading in this thread).

Yes there's always new ppl with not enough SP's trying to get a go at it, there's the eventual moron, but in the middle of that, there's actually experienced players that never tried it and would be willing to give it a shot, yet they get treated really bad.

Mind you, I'm not the only one, I've got in contact with many that have just given up just because the impression people get is incursion runners are just a very tight elitist and closed circle where you need to be highly reference to get in, which imo, is bad to the game itself.
Ammzi
Dreddit
Test Alliance Please Ignore
#37 - 2011-09-26 15:24:04 UTC
Well that's the thing. We don't want everyone and his dog to know we are around in order to be able to add a layer of protection or defense against griefers and similar.
The channels have grown to accumulate thousands of players reaching over 800 at peak time. In my opinion the community itself has reached a peak point and it is saturated. There's simply not enough incursions for everyone and I would very much welcome CCP to the idea of having perhaps 4 high sec incursions because that would allow for more growth.

Currently it is:
1 incursion, VERY tight. Even headquarter fleets have issues getting sites.
2 incursions, tight, but semi-bearable ...
3 incursions, comfy and nice.

If we started publicly advertising the channels we'd have an extreme influx of new inexperienced pilots (which is good,but a threat to the fleet if the majority is inexperienced) and griefers.
I generally believe that currently it is mouth by mouth and that is working for now and has always been working.
If we over saturate the channels we'll get tight even with 3 incursions in highsec.
And yes, there's always the possibility of lowsec incursions, but it's difficult when a larger alliance (read TEST/Goons) can sweep by with a 100 man fleet that they have prepared because they saw us advertise for a lowsec incursion fleet in our channels.

So that is the one of the problems .. the other problem is getting the information out there.
There isn't a public well sorted place where we (read those who write guides etc.) can throw ourselves out for everyone to see and understand.
I mean sure we could just spam in incursion local, join this channel, read this to learn more, but that leads me back to over saturating the channel. To moderate and operate a 1200 + channel is going to be hell Ugh

What do you propose? How can we be more friendly going about this?

Alexandra Alt
Doomheim
#38 - 2011-09-26 15:39:51 UTC
Honestly, I don't know, but I believe there has to be solutions to it, be it CCP changing Incursions in someway be it the players.

I keep finding sites about Incursions in google, it's like bazillions, and you have no idea which ones are outdated, there is indeed a lack of central repository for it, maybe evewiki ? It's being revamped so it's probably a good time for it, or even EvE-Uni wiki, I'm positive they would gladly allow the hosting of such good information.

Everything you said makes sense and is pretty valid, nevertheless it doesn't excuse general 'Incursion players' attitudes towards others as you can actually see in this thread, you were the only one pointing valid problems as to what certain behaviors happen while the rest simply dismisses the behavior criticism outright with something like 'It's your problem' or 'You are the problem' or something similar which is not true in every situations and the general elitist principle get's to be the immediate thought.

Now a small rant about changes and solutions and whatever.

People have been constantly whining about the community solutions for the game, the thing is, the community is not the one who should be responsible to find solutions for the game problems, were the ones that should point out game problems, and/or clever use of game mechanics to ease our game play which later on could be a new feature (read alliances/corps back then) but it's not the community responsibility to supply solutions, it's the game developers it's their job to find solutions to our problems (be it by fixing existing content or adding new features) because only they know the resources they have, the knowledge of how easy/hard it is to implement any given change/feature and how feasible it is to do so, players can only guess, and wish about what they would think it would be cool and dandy, but it's not always practical/feasible to implement.

Like this the issues you appointed above are not our responsibility to supply solutions for, it is our responsibility to expose what problems there are, it's CCP responsibility to address them the best way they see fit.

CCP wants the game to be more accessible to new players, NPA is still light years away from being perfect (but walking there) unfortunately everything else in the game apart from the initial NPA is so cumbersome that players outright give up, either because ppl engaged in community activities have no tools to do so, or because it's just too cumbersome for the reward they get.

Anyway, this is obviously my opinion, and like all opinions others might not share it, so let's leave it that way.
Ammzi
Dreddit
Test Alliance Please Ignore
#39 - 2011-09-26 15:58:31 UTC
Well hands down. http://incursionguide.wordpress.com/ is in my opinion the best guide out there together with Jester's blog.

And regarding with CCP. Yes, it has and still is troublesome especially in regards to the influence being so easily to remove from the incursion. I have stated this before and will do it again: A new highsec incursion will ONLY take 4 hours to get to 100 % influence and then be killed off.
It is far from ideal and this is why the community has established these agreements where pilots have agreed to hands off the mothership until a certain requirement is fulfilled (the game mechanics: Withdrawing of an Incursion).

What I would really like is for a dynamic incursion respawn algorithm. Just like the agreement has been dynamic and changing through time in regards to the population of the incursion community and unforseen factors I believe the algorithm for when an incursion is to spawn has to be dynamic and adapting as well.

Of course I am speaking blindly here since I have no knowledge of how this algorithm is set up or if it's not even automatic but manually by a GM.
If we could have the algorithm (or an algorithm) to accommodate for participants in an incursion, distance from popular trade hubs, etc. it would be less crowded and more comfortable to run incursions with your fleet.
Example given. The player population (amount online) varies from month to month in regards to vacations, holidays etc. If we could include a variable for participants in an incursion to trigger another one elsewhere it would be possible to lessen the strain in one constellation to others and thereby allow for more players and even younger players to participate and have a share of the cake.

Why are the incursions newbie unfriendly? That's because it's a VERY competitive environment when a constellation gets crowded and new/young/more causal fleets will get no isk and no fun.
But if CCP would allow for a more dynamic incursion spawn and bump up the limit of highsec incursions to 4 it would be much more adequate and we can all sigh in relief!

I'd really love for a CCP dev or similar to take a few moments to comment on this.
Alexandra Alt
Doomheim
#40 - 2011-09-26 16:27:46 UTC
Is it me, or in thread where there is proper exchange of ideas and an healthy discussion the developers avoid participating ?

Most of the blue tagged threads are either feedback requests, or random funny posts (apart from a couple or two rare ones), the ones with actual exchange of ideas and 'juice' tend to be forgotten...

My impression at least.