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"blah blah move to 0.0 carebears"

Author
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#21 - 2012-04-01 03:57:50 UTC
moving lvl 4s, incursions, and decent mining to low or nullsec wouldn't make people leave highsec... they would just run level 3s or mine the crap ores....

people don't want to deal with the crap you have to deal with in low or null. infact nerfing highsec will kill lowsec more then it is now, because when highsec people feel adventurous and have a decent isk supply they will try and get a kil or something

guess what... if you nerf highsec, they won't have the decent isk safety net and therefore stay in highsec.
Vertisce Soritenshi
The Scope
Gallente Federation
#22 - 2012-04-01 03:59:42 UTC
To the OP. Play EvE however you wan't. If some other scrub tells you to do something else, tell them to **** off.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Savion Chastis
Golden Sail Enterprises
Rote Works
#23 - 2012-04-01 04:10:11 UTC
People in empire are someone else's alt, or new players.

"Renters" are bots.

Low sec is tower bunnies.

Null sec is either small groups of people looking for the gf or large groups of people grinding away paying their leadership's car payments.



tldr: State of EvE.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#24 - 2012-04-01 05:33:07 UTC
I find it funny that the 0.0 cannot deal with their incursions in their space when one spawns but can go to empire and run them all day with no issue. The thing is most have no idea how to deal with them out there and when there was an offer to come out and pop them the mighty 0.0 alliance blocks said sure and popped a few that came out to help them and since then have not bothered to assist them in that.

So the incursion runners learn quick and realize that the 0.0 guys are only out to pop anyone that is no blue. So now when an incursion pops in 0.0 space and said alliance has screwed because its in a main pipeline for them no one will come out to help them.

Alavaria Fera
GoonWaffe
#25 - 2012-04-01 05:39:15 UTC  |  Edited by: Alavaria Fera
Ziranda Hakuli wrote:
So the incursion runners learn quick and realize that the 0.0 guys are only out to pop anyone that is no blue. So now when an incursion pops in 0.0 space and said alliance has screwed because its in a main pipeline for them no one will come out to help them.

Not really, we have TEST who runs testcursions.

We don't sit and farm the hell out of them like in highsec, we do actually kill the mothership, so it's like an attack (incursion if you will) in our space that is removed. Instead of a reason to sit and let CONCORD print isk into our wallets.


Certainly though, if you bring your shiny loot pinatas into null, well they make shiny killmails and parts of rifters.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Markus Reese
Deep Core Mining Inc.
Caldari State
#26 - 2012-04-01 06:03:06 UTC
Personally, I think a change to nullsec and to start with lowsec needs to come from income. Myself, I have been cruising and making my income in low and null since 2009, but never left living highsec until late 2011. The actual living in highsec isnt that big of a deal.

What is needed is the balance of risk/reward. For me, I sacrificed reward for the risk factor. I ran solo without any form of scouts to exploration sites in low and null. When I found treasure, was good and fun, though annoying sometimes to get through. This is the place to start.

Industrials: We need to rebalance production items to suit this. No matter the source, highsec items should not be able to yield lowsec ores. With dronelands change, the only other source will be reprocessing. This in itself wouldn't be so bad, except for the npc drops. Have to make sure that any reprocessing makes it very difficult or rare to get morphite and your ABC minerals. Not enough though. More diversity in industrial ships. For low and null ores, we never want to went out because any industrial ship was useless for the task. Need large size industrial ships. Not more mining lasers, that would be fail. But maybe droneboat variations that still can get the mining lasers (at less bonus) or ones that can use missiles with strong effective tanks. Covert ops or other support type of industrials as well. Ideally some sort of T3 maybe.

Combat: They are highsec, and like me enjoyed the sort of peeps and playstyle assorted with it. Not quite ready to make a permanent low/nullsec move. There really isn't a whole lot that can be improved on this right now because I found exploration to be a fairly good way. It can take a long while to do the sites and they are risky for rewards typically only on par with highsec. Though don't want to make them farmable or meta items will flood the market, drop value and be back to start. Ships and basic architecture are all there, but not really enticing.

The best way I feel is adding tactical sites. Much like how the pirate epics are ran with small ships, we need to do the same for these sites. Have interconnected systems that encourage players to have to do certain sites as a team of ships. Split through different gates, two people hold one area from npcs while two more have to go to another area. Rewards sort of scalable. Because they require multiple people, they are alot less farmable for convenience than other sorts, but for active groups, they can be more fun and reward isk wize than anything highsec.

That is another good point, more rewarding. The risk reward isn't really there for highsec. The whole isk earning system needs to have a form of balance cap. Only way is ships need to die more in pve. Now this kind of runs to a whole idea of the same sort of idea as incursion, multiple people in a pve, and randomizations. If ships can no longer spec fit to a mission, a player can make a mistake easier and die. Make it so staying highsec running lvl 4 is fine if you are satisfied with having to replace your domi or raven a couple times a month. However if you want the isk to use the big toys, then you are going to really need to head out to where real money is. Small fleet things the same. You can run with a big fleet and guarantee victory, but no isk will be made really. So a balance would become key.

As you hit the other sec status areas, in low and null, we need to figure out how these ships can be more viable. Possibly sec stations need to form more about the sec status of the pirates flying them. Below -5, empire stations refuse docking. Above 5, maybe pirates. Just a thought. But idea is there. Want T3 and faction type money you need to hit low. Multibil capitals implants and fits, need to get to null. You can afford them in highsec, but buying anything outside a T1 battleship should start getting very pricey.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Fredfredbug4
The Scope
Gallente Federation
#27 - 2012-04-01 06:12:31 UTC
Join an alliance. Believe it or not PVP alliances like having industry corps in them as it makes people require less and less trips to smelly high-sec.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Herzog Wolfhammer
Sigma Special Tactics Group
#28 - 2012-04-01 06:13:30 UTC
KrakizBad wrote:
Stay in empire, we don't want you.


Is it OK if I just base in Empire, and trespass in your backyard occasionally?


I love coming home with a hull full of goodies without the overhead if nullsec neckbeard politics.

Bring back DEEEEP Space!

Duvida
The Scope
Gallente Federation
#29 - 2012-04-01 06:17:22 UTC
Herping yourDerp wrote:
moving lvl 4s, incursions, and decent mining to low or nullsec wouldn't make people leave highsec... they would just run level 3s or mine the crap ores....

people don't want to deal with the crap you have to deal with in low or null. infact nerfing highsec will kill lowsec more then it is now, because when highsec people feel adventurous and have a decent isk supply they will try and get a kil or something

guess what... if you nerf highsec, they won't have the decent isk safety net and therefore stay in highsec.


Actually, if it came to it, enough would unsub and find something else to do. For those that think "Yeah, and don't let the door hit you, carebear!", CCP can't just roll the overhead costs back to 2004 levels. It would be the end. Those left would be sharing heartbreak stories with Warhammer vets about how that one great game just shut down and there'll never be another like it.
Valerius Anthar
Nuts Butts and EuroSluts
#30 - 2012-04-01 06:19:35 UTC
Herzog Wolfhammer wrote:
KrakizBad wrote:
Stay in empire, we don't want you.


Is it OK if I just base in Empire, and trespass in your backyard occasionally?


I love coming home with a hull full of goodies without the overhead if nullsec neckbeard politics.



Tbh....I don't see much difference between neckbeard politics or real politics. It's all very amusing and sad at the same time. Hmmmm. *strokes neckbeard*
Vaerah Vahrokha
Vahrokh Consulting
#31 - 2012-04-01 06:20:04 UTC
Taihbea wrote:
For 40M (less then a hour of play with a rather usuall fitted ahip) a month you can live in a -0.6 with 4 static heavens and 14 belts.
Renting alliance and no CTA's.
There's a corp there already but has 4 active members. I used to make about 5B a month never leaving the system and playing casual (plexes / escalations give extra nice isk)

Get out that hole and explore a bit. Talk to people. I bet there's a lot of places like that.


Yeah "never leaving the system" is the best example of playing casual, getting out that hole and explore a bit.

I will tell you this awesome trick:

you can farm 5B everywhere else, no rent and you are completely free to go where you want, when you want and no bubbles.
Grumpy Owly
Imperial Shipment
Amarr Empire
#32 - 2012-04-01 06:23:23 UTC  |  Edited by: Grumpy Owly
Absolutley against the farms and fields idea of monopolising all sources of abc minerals. That is just an enforcement to control those sources as a direct manipulation to the economy. The idea of HS already loosing its morphite source with loss of drone sources will likley go through.

This will do nothing really to attract industrials to null sec imho, all it will do it to make a predjudicial movement to change the eve economy away from the current status quo to enforce the loss of any competition entirely. Null sec already has the opportunity to utilise a lions share of minerals available to them through the existing distribution of asteroids, the idea of removing drone drops was/is to make these valuable again as I understood. Thus the current risk/reward equation is already balanced due to these favourable arrangements of sources. In my view its up to null sec to utilise them, this was the intended knock on effect of the drone poo removal.

Same with makeing T2 production more favourable in null sec. It's just engineering gaming conditions to act as an enforcement to enter null and I'm sorry when the game puts stupid conditions on the geography of production and manufacturing to the extent its "exclusive" that then begins to make me very worried about this so called free market economy where we are supposed to have the players decide to some extent how the economy works and provides. It is one of the more redeeming qualities of the game imho.

As such I think null sec has to find a way of making their areas attractive as opposed to concentrating on tearing down other regions or peoples gameplay so as to enforce their view of how this game should be played out.
KrakizBad
Section 8.
#33 - 2012-04-01 06:40:23 UTC
Revolution Rising wrote:
KrakizBad wrote:
Remove all incursions from hisec


Yes I can imagine the Lore now...

"Sir, we've moved incursions to 0.0, we're looking for people to indoctrinate now. Our scouts tell us there are 3 people in local only. We did recieve a transmission, but couldn't understand it."

TRANSMISSION START
**** YOU SANSHAS.
CLOAKY FAGS FOR THE WIN!
TRANSMISSION END

"There was one other transmission from a very angry man in a wizard hat we couldn't make head nor tail of it sir."

TRANSMISSION START
Hey Sansha, go thrill yourself in real life!
TRANSMISSION END

Lol

Herzog Wolfhammer wrote:
KrakizBad wrote:
Stay in empire, we don't want you.


Is it OK if I just base in Empire, and trespass in your backyard occasionally?


I love coming home with a hull full of goodies without the overhead if nullsec neckbeard politics.


Yes, anytime.

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