These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Changes to War Mechanics

First post First post
Author
bornaa
GRiD.
#461 - 2012-03-31 15:29:20 UTC  |  Edited by: bornaa
Indahmawar Fazmarai wrote:
Vimsy Vortis wrote:
Ilandrin Yona wrote:
Perhaps the cost of the war should be based not on the actual number of members of either corp, but instead on the difference in size between the corps? That way, whether it's 100-member-corp declaring on 5-member-corp, or 5-member-corp declaring on 100-member-corp, it's still the same cost?

You're making a mistake if you think the the cost scaling is intended to promote fairness. It isn't. What it is, is a way for CCP to give all the large entities in EVE an automatic dec shield so they can run around in highsec without even having to worry about someone declaring war on them. Don't worry though, they totally "fixed" the dec shield mechanic.


EVE business as usual. CCP markets big battles and they wouldn't get big battles if they allowed smallholders to mess with their plans that only big corporations are allowed to play EVE.

This is not a sandbox. This is CCP's game and you must bloody play it the way CCP tells you or else.


That's the CCP fairness and how they fix things.
They don't have time for EVE anymore as I see it.
They just want to "quick fix" things so they can say the "fixed" it.
And they don't even look what they ****** up with that "fix".
This "fix" is not fixing anything, its only braking so much things and we can forget about new "fix" for few years again when they putt it out. (if then will be EVE anymore)
EVE do not need "fixes", EVE need re-doing of almost all ingame mechanics.
And EVE don't need DEVs that only support one small group of players.

Well, I am saying this now because i care for EVE... but, i am looking forward to see more riots and quitting if/when this comes out.
That **** is always fun to watch.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Par'Gellen
#462 - 2012-03-31 15:41:21 UTC
This "Asshats vs. Carebears" mentality of CCP is getting a tad stupid...

"To err is human", but it shouldn't be the company motto...

gfldex
#463 - 2012-03-31 16:02:33 UTC
Ammzi wrote:

You're just a coward.


No no no! I want to become a boss monster! (scroll down to #1)

If you take all the sand out of the box, only the cat poo will remain.

Thelron
Science and Trade Institute
Caldari State
#464 - 2012-03-31 16:06:16 UTC
commenting on blog, thread is tl;dr-

Make empire wars actually happen, good.
Not so sure about the end conditions though, I know on one hand targets shouldn't be immune just because they're rich and can always hit the "surrender" button, but on the other hand I'd expect mediated war to have some 'out' that hurts the defender but puts the brakes on a particularly zealous aggressor.

Is there a way to partition wars into 'hisec' and 'lowsec' and then allow targets a guaranteed drop to a lowsec war? It somewhat returns the "invulnerable hisec POS" problem but there might be strings that could be attached to prevent it from being a true invulnerability payoff... I guess the big problem I see ending up with is that instead of all hisec POSs being easily shielded from war, we'll see a ton of large alliance hisec POSs being all-but-invulnerable to empire wars and nothing belonging to small/mid-size corps outside of what *already* exists in lowsec. That's... kind of backwads, and doesn't go along with some of the "POSs for everybody!" stuff at fanfest.

It would also allow a cheaper "lowsec only" dec option, which could be part of mitigating some of the current concern about the big discrepancy between a big corp deccing a small corp, and anyone deccing the big corp... it would mainly just remove sec loss so it wouldn't need to be expensive, but would provide a way to raid a large target *without* dropping to -10.

Yes, conflict is good, but with *so much* of EVE being *so easily* dominated by the local large group, I worry about any system which apparently favors a large group especially with "large group" these days being in the thousands. Without any really viable options for asymmetric warfare (which isn't something the dec system can really fix) this is just going to become another tool in the powerbloc toolbox, rather than something to promote new dynamics.
YuuKnow
The Scope
#465 - 2012-03-31 16:21:36 UTC
It seems that the "gains of winning" are still too nebulas. In Null sec winning a war means new territory and new access to systems.

In hi sec gains of winning are what? Isk? That's boring. How about making the stakes more interesting, like the looser can't use the market, labs, or factory in a constellation for a month or something that more fun like that.

If not its still just a grief fest.

yk
Par'Gellen
#466 - 2012-03-31 16:22:18 UTC
Dierdra Vaal wrote:
While I applaud changes to the broken war dec mechanics, the above quote shows CCP still does not quite understand the reality of (some) wars in Eve. The proposed changes are a halfway fix at best, and only change part of what is wrong. As a result, this system might actually result in a worse player experience than the current system. I feel that it does not do enough to change it from a griefing tool into a tool to resolve inter-corp disputes through military means. If, of course, CCP intended for wardecs to simply be a griefing tool I would prefer that they state this clearly.

The main issue I see with this is that you're now effectively locking corps and alliances into a war, even if they do not enjoy playing like this, without giving them an effective way to get out of it. "Oh but you can fight back, even get your friends to help out!" you might say, but this is not always effective. Sure you can fight back, but there is no guarantee that that will end the war (even with help from your friends). Especially when plenty of high sec wardeccing corps are made of up alts, who can easily 'escape' to their mains to play elsewhere, or consist of players who specifically seek out pvp. As defender, you're essentially resigned to waiting (hoping) for the aggressor to get bored of the war.

Now I do admit the ease of getting out of wars currently is a big issue, one only justified by the broken system we currently have. But forcing players into a war they didn't chose should come with an ability for the defender to take control of the wardec, and giving them the direct ability to end the war and enforce a temporary peace.

Not only will this give corporations a real reason to fight (on both sides of the war), rather than sit in stations or AFK cloak in local, it will also give a real incentive to use mercenaries. Afterall, if your own forces or your hired guns are effective, YOU take control of the war completely.

As such I'd suggest the following changes/additions to the system proposed in the devblog:
1) The attacking corp/alliance starts with an 'ISK deficit' equal to the cost of the wardec.
2) In order to keep control of the wardec, they need to inflict at least that much damage on their target corp/alliance (and any friends they might have). ISK damage is already being tracked in the new War Reports.
3) At the end of each war week, when the new bill is due, the system evaluates if the attacking corp is ahead on ISK damage and if they met or exceeded their ISK deficit. If so they keep control of the war. If not, control of the war transfers to the target corp/alliance, who then effectively become the attacker. They can decide to renew the war (and pay the fee), or cancel it.
4) Any wars that are not renewed are followed by a period of peace between the two entities equal to the length of the war.

This change would still allow people to fight unilateral wars, it will still allow people to take down high sec posses and still allow them to beat their enemies into submission. But it will also allow corporations who are being attacked to fight back and give them a chance to end the war they were forced in to, turning a griefing mechanic into a more balanced tool to resolve inter-corp conflicts. And as a big added bonus, it's a much better incentive for mercenary gameplay because 'winning' a war means taking control!

Overall it makes the wardec system a lot more dynamic and interesting.

These are great ideas! 100% in favor of the ideas listed above!

I've never cared one whit about wars in Eve mainly due to their one-sided nature.

Current and dev proposed system:

  1. Asshats dec carebears.
  2. Carebears can fight back (lol, sure whatever), or go play something else.

How is that fun for anybody? Carebears are carebears for a reason. Why is that so hard for CCP to comprehend? And why in the ever-loving, banner-waving, card-carrying, blazing idiot, hell would CCP want to reduce their subscription numbers? I swear Hilmar has literally gone insane at this point...

The ideas in the quote above would actually make war decs halfway fun. Even for someone like me who has never had any use for PvP. I would actually consider getting involved under a system like the one outlined above.

Good job Dierdra. I wish you were in charge of the war dec department at CCP.

"To err is human", but it shouldn't be the company motto...

Tippia
Sunshine and Lollipops
#467 - 2012-03-31 16:54:51 UTC
You'll have to excuse my not reading the previous 24 pages, but I'll just post the notes I made at fanfest and the roundtable. A brief scan gives the impression that a lot of this has already been said, but I want to be a busy-body and say the same thing anyway… P

Setting wardec cost as a function of target size only is a thoroughly bad idea. It will have the following effects:

· You are not removing decshielding — you are making it the default mechanic. Your stated intention is to remove those tactics, and instead you're institutionalising them and making them a core part of wardecs. You're doing the exact opposite of your stated goal.

· Likewise, decshedding will take on a new face: stay in a massive target alliance and drop out if the (unlikely) dec happens — it'll take longer than now, sure, but it's still better protection. Once again, you're not getting rid of the tactic, but rather doing the opposite of the stated goal en encoding it into the mechanics.

· You are encouraging everyone to go after small corps with massive numbers, replicating the current “meaningless grieferdec” use of wardecs. Again, the impression was that you was hoping to transition away from this use and instead give them some meaning, but the mechanic you're choosing is doing the exact opposite.

Having a ratio-based or difference-based cost is a far better solution. Be it ([target size] - [aggressor size]) × [target cost] or something along the lines of abs(ln( [targetsize] / [attackersize] )) × [target cost] (both in addition to the base cost for the war), size no longer becomes a protection in and of itself — being a large target means large attackers will come after you, and you'd better have enough people with guns padding those numbers to fend of that large attacker.

This kind of scheme has the added benefit of providing players with the ability to create cottage industries providing various services in connection to wardecs. Yes, you can still join a padding alliance to get the numbers up, but this means you're risking being attacked by a really big aggressor. If you stay small, you will (most likely) only be engaged by roughly equally small attackers. Likewise, if you want to attack a large target, you can also join a padding alliance to keep the cost down, but this comes with the risk of that target being actually able to defend itself (and now your padded, but actually really small, number of fighters have angered them…). Also, of course, that padding alliance is now at war, which means they might be hindered in their other line(s) of work, but maybe they're just a w-space group that just use this as an additional means to raise money…


It isn't mentioned in the blog, but in the presentation, it was said that wars could only be made mutual during the run-up 24h period. This is also a bad idea. Declaring a war mutual is a way to really hammer the point home that the attackers screwed up. Right now, and contrary to your stated goals, the attacker can indeed effectively get out of the war at will: they'll just skip the bill when they figure out they're in over their heads. Being able to declare the war mutual at that point — we're talking somewhere around day 6 or so here — and really come after those attackers means they need to think twice about what they're doing. This may be unbalanced with the idea of hiring allies/merc onto the side of the defender, at which point a mutual dec becomes very very nasty for the aggressors if those allies are still allowed to be engaged in the mutual dec. On the one hand, this is once again simply something the attacker will have to take into consideration — that's a good thing — and in the worst-case scenario, it could just be that any ally/merc contracts are simply dropped once the war goes mutual.

Quote:
Q: Neutral parties in a fight?
A: This is part of crime watch and not handled specifically by the war system. RRing someone in a legal war fight in hi sec adds a Suspect flag. This won't solve RRing as such, so maybe something more needs to be done, but this is what we're planning for Inferno.
This will indeed solve RR:ing: bringing in neutral reps turns them red to everyone in the system. If you try to cheese a fight, the support ships become legal targets for anyone who wants to blow them up. I find it highly unlikely that anyone will try that when all it does is turn a fairly expensive logistics ship into a free loot piñata. Whether or not anything more needs to be done will depend on how you solve the issue of suspects being allowed to fight back against people who attack them…
Severian Carnifex
#468 - 2012-03-31 17:26:35 UTC  |  Edited by: Severian Carnifex
I still think this would be the best solution ISK part of the problem:

bornaa wrote:
I found one good proposal, please CCP, read it!!!!AttentionAttentionAttention


Form Eve News24 comments:

"Take the Killboards of the aggressor and the defender as base for the calculation.

The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount."


And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed.
Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.)
I think it would be perfect.


So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less)
And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it)

So you are paying for less risk.
Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself.
I think that's only fair.
Severian Carnifex
#469 - 2012-03-31 18:31:13 UTC  |  Edited by: Severian Carnifex
Severian Carnifex wrote:
I still think this would be the best solution ISK part of the problem:

bornaa wrote:
I found one good proposal, please CCP, read it!!!!AttentionAttentionAttention


Form Eve News24 comments:

"Take the Killboards of the aggressor and the defender as base for the calculation.

The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount."


And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed.
Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.)
I think it would be perfect.


So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less)
And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it)

So you are paying for less risk.
Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself.
I think that's only fair.


Ill try to go step by step:

First:
Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.

Second:
Make difference between killboards of attacker and defender as a base for calculating war fee.
Something like this:
- Add up isk worth of all destroyed things by all members of the corp
- Add up isk worth of all losses of all members of the corp
- Subtract this two values
- Divide value that you got after last step with number of corp members. (*)

Third:
- Do above thing (from second step) for attacker and defender corp
- Subtract values of attacker and defender corp
- That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee)


This way you have system that will make cheap for PVPers to war dec PVPers regardless of number of players in corps.
And will make attacking indy/noob corp by the PVP corp expensive

If you have balls to attack someone who can fight back you will pay little, and if you are a wuss and attack someone who cant defend itself you will pay much.

I hope you understand better now.

p.s.
This was only an example so there can be changes.



Q: And how are you going to stop people from grabbing a character and putting a few thousand losses on it to have its presence in the corporation act as a decshield?

A: I think that if you calculating with ISK destroyed and calculate middle worth of it for entire corp you wont have that problem because it would be expensive way to do it. (you must destroy many many many of your own isk)



edit:
If you are worried that there may be some exploits (even if they are much much harder then with original CCPs proposal) then you can just erase (*) step (- Divide value that you got after last step with number of corp members.) and then there is no way to exploit it.
Its based on difference of ISK damage between attacker and defender but its more steep gradation.
Nohb Oddy
Federal Navy Academy
Gallente Federation
#470 - 2012-03-31 19:43:35 UTC  |  Edited by: Nohb Oddy
Might I suggest a change to mutual wars.

Changes:

~When a defender sets a war to mutual the only way for the attacker to drop out of the war is to surrender (giving the defender the ability to lock an attacker into an unwanted war, allowing the defender to turn the tides of battle).

~The weekly fees are removed from the attacker. (The Iconic Red vs Blue won't go bankrupt)

~Both parties are now able to recruit new members, even during a war. Since the defender has increased the risk on the attacker, the attacker should get some sort of bonus or ability to better defend themselves as the war escalates to the point of the attacker being unable to back down. (Red vs Blue will be able to bring in new players into their organization now).

Nohb Oddy likes you.

Dream Five
Renegade Pleasure Androids
#471 - 2012-04-01 04:06:57 UTC  |  Edited by: Dream Five
So it will be virtually impossible to wardec the goons? while it will be super cheap to wardec small corps??
Whats going to be the formula for the price of wardec based on the number of members?

Another question is .. if the war can still be avoided by going to NPC corp.. why bother?? Effectively this creates a negative incentive for people to stay in corps. People who don't want to fight will still evade wardecs. If you force people to fight some of them will quit EVE. CCP clearly understands this so personal wardecs are not allowed.

But what exactly is the point of creating an inconvenience of forcing people to quit corps? The idea seems fundamentally flawed. Hisec is supposed to be a safe space, either you make it possible to be unsafe, or you make it impossible. This is equivalent to allowing to grief people who don't want to be griefed. Either make wardecs possible on everyone and lose a ton of subscribers.. or just remove the mechanic. Only difference I can see is it affects hisec corp assets such as POSes.
Nohb Oddy
Federal Navy Academy
Gallente Federation
#472 - 2012-04-01 04:09:05 UTC
Dream Five wrote:
So it will be virtually impossible to wardec the goons? while it will be super cheap to wardec small corps??
Whats going to be the formula for the price of wardec based on the number of members?


Not super cheap to wardec a small corp.

It has been stated both in this thread and at Fanfest that the weekly fee will start at 20m (50m for alliance) then another 0.5m per member.

So a four man corp will cost 22m per week to dec. Where as a larger alliance like Goons will cost in the billions per week.

At present it only costs 2m to dec a corp and 50m to dec an alliance.

Nohb Oddy likes you.

Dream Five
Renegade Pleasure Androids
#473 - 2012-04-01 04:29:41 UTC
Nohb Oddy wrote:
Dream Five wrote:
So it will be virtually impossible to wardec the goons? while it will be super cheap to wardec small corps??
Whats going to be the formula for the price of wardec based on the number of members?


Not super cheap to wardec a small corp.

It has been stated both in this thread and at Fanfest that the weekly fee will start at 20m (50m for alliance) then another 0.5m per member.

So a four man corp will cost 22m per week to dec. Where as a larger alliance like Goons will cost in the billions per week.

At present it only costs 2m to dec a corp and 50m to dec an alliance.



Thanks for the info. 50m is negligible, so is 0.5m/member for all but big alliances.

So what happens now if the corp leaves the alliance after wardec? The wardec lingers for as long as the original wardec? What about redeclaring the war? Surely the original war cannot be forked to two entities indefinitely for the same price? So effectively alliance hopping is still viable but the war sticks for a week now?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#474 - 2012-04-01 04:31:40 UTC
Dream Five wrote:
So it will be virtually impossible to wardec the goons? while it will be super cheap to wardec small corps??
Whats going to be the formula for the price of wardec based on the number of members?

Yep, the larger your alliance the more protection you get from CONCORD.

Because Large alliances need more protection than small corporations.
Dream Five
Renegade Pleasure Androids
#475 - 2012-04-01 04:33:55 UTC  |  Edited by: Dream Five
Vimsy Vortis wrote:
Dream Five wrote:
So it will be virtually impossible to wardec the goons? while it will be super cheap to wardec small corps??
Whats going to be the formula for the price of wardec based on the number of members?

Yep, the larger your alliance the more protection you get from CONCORD.

Because Large alliances need more protection than small corporations.


So all hisec industry corps will join into one huge 30000 man alliance with a bunch of alts with a massive shared pool of capital to hire mercs which nobody will wardec because they will know they will fail, all haulers will still be on NPC accounts. What exactly does this fix? Nothing?
Indahmawar Fazmarai
#476 - 2012-04-01 08:23:49 UTC
Vimsy Vortis wrote:
Dream Five wrote:
So it will be virtually impossible to wardec the goons? while it will be super cheap to wardec small corps??
Whats going to be the formula for the price of wardec based on the number of members?

Yep, the larger your alliance the more protection you get from CONCORD.

Because Large alliances need more protection than small corporations.


Crowd Control Productions hf: Trolling customers since 2003. P
Erik Finnegan
Polytechnique Gallenteenne
#477 - 2012-04-01 14:22:57 UTC
The better public visibility of wars and their efficiency on each party's history is a good move. Unfortunately, it distracted me from seeing that the incentive and initiative aspects of starting a war have not yet been addressed solidly. Though, I can see the potential that reputation-wise it may in future be deterrent for aggressors to enter into such wars which later may not look good on their history.

On that matter, I absolutely like Dierdra's post with better suggestions and a simple "goal" that'll make wars more dynamic.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#478 - 2012-04-01 14:24:55 UTC  |  Edited by: Vimsy Vortis
Dream Five wrote:
So all hisec industry corps will join into one huge 30000 man alliance with a bunch of alts with a massive shared pool of capital to hire mercs which nobody will wardec because they will know they will fail, all haulers will still be on NPC accounts. What exactly does this fix? Nothing?

Don't worry though, they "fixed" the dec shield exploit.
Tippia
Sunshine and Lollipops
#479 - 2012-04-01 15:12:22 UTC
Vimsy Vortis wrote:
Don't worry though, they "fixed" the dec shield exploit.
I'm not entirely sure that “make it the default mechanic” really qualifies as “fixed”… P
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#480 - 2012-04-01 15:13:50 UTC
I did use quotation marks for a reason.