These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

Miners Unite! We won today!!

Author
Alain Kinsella
#101 - 2012-03-27 23:44:55 UTC  |  Edited by: Alain Kinsella
Not read the whole thread, but congrats to you.

Have you considered championing for an 'agile' mining ship? Extraction rate between mining cruiser and Covetor, but should have base agility between a normal cruiser and Blockade Runner. Uses normal mining lasers, not strips.

This new 'ship tree' thing opens up huge possibilities on the ORE line, including maybe a T3. Again, nothing should extract beyond a maxed Covetor.

For Exhumers, they appear fine to me. Drop the agility by one notch at best. They will hopefully be balanced against the Barges (and mining BS) anyway as part of the Ship Tree changes.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Leto Atraities
Ministry of War
Amarr Empire
#102 - 2012-03-28 13:35:15 UTC  |  Edited by: Leto Atraities
Herr Wilkus wrote:

Exhumers are already capable of being tanked up to 30K+ and 40K+ for Macks and Hulks respectively (while still having the maximum # of T2 Strips/Ice Harvesters.) Most miners don't use the slots they have ALREADY. So no further buffs in the respect is necessary. Just miner learning how to fit a tank properly, which is a stretch, I know.

Speaking of 'knowing how to tank', if you really think additional mid slots will significantly enhance a Hulks 'tankability', I'll allow that particular bit of misinformation to live on. HINT: its not the # slots - its what you can fit in the slots.



hate this forum. keeps timing out on me and wont save what i wrote X

fair points, but the hulk by in large is still playing with a fixed deck of cards and it needs to stop.

for instance, the hulk aligns like a battleship. under normal propulsion is as slow as a freighter. and yet fits medium rigs like any battlecruiser out there. and yet it can't mount a tank comparable to any of them. so even though you can mount a 30-40k buffer tank, it's still bullshit.

it should not be possible for a 14-day throw away alt to get put into a gallente destroyer, with blasters and go out and be able to solo a hulk even if it was fitted with a small deadspace booster tank setup.
I Accidentally YourShip
Republic University
Minmatar Republic
#103 - 2012-03-28 14:09:02 UTC  |  Edited by: I Accidentally YourShip
Leto Atraities wrote:
Herr Wilkus wrote:

Exhumers are already capable of being tanked up to 30K+ and 40K+ for Macks and Hulks respectively (while still having the maximum # of T2 Strips/Ice Harvesters.) Most miners don't use the slots they have ALREADY. So no further buffs in the respect is necessary. Just miner learning how to fit a tank properly, which is a stretch, I know.

Speaking of 'knowing how to tank', if you really think additional mid slots will significantly enhance a Hulks 'tankability', I'll allow that particular bit of misinformation to live on. HINT: its not the # slots - its what you can fit in the slots.



hate this forum. keeps timing out on me and wont save what i wrote X

fair points, but the hulk by in large is still playing with a fixed deck of cards and it needs to stop.

for instance, the hulk aligns like a battleship. under normal propulsion is as slow as a freighter. and yet fits medium rigs like any battlecruiser out there. and yet it can't mount a tank comparable to any of them. so even though you can mount a 30-40k buffer tank, it's still bullshit.

it should not be possible for a 14-day throw away alt to get put into a gallente destroyer, with blasters and go out and be able to solo a hulk even if it was fitted with a small deadspace booster tank setup.


Deadspace booster, doing it wrong. Active tank = lolfit, you should be fully buffer fit.

Why should training time be a limit on someone being able to kill you? It's a very niche set of training, they're gimped for actual combat, only good for suiciding poorly fit hulks.

Using a rig size argument might shoot yourself in the foot, it's a blessing to use mediums instead of larges. A standard pvp shield nanocane only has like 40k EHP and it's the most popular battlecruiser out there by far. You don't actually think you deserve the tank of a drake do you? The drake doesn't deserve the tank of a drake, it's silly.

Edit: As for actual mobility, they could use some love in that, but certainly not the same align speed as a cane or other pvp fit battlecruiser for that matter. Less than a battleship (excluding nanomach, that's just a silly ship) but still more than a battlecruiser. It won't save you from a competent suicide anyway, but it will make me actually fit scrams on my catalyst gank setups.
Leto Atraities
Ministry of War
Amarr Empire
#104 - 2012-03-28 14:40:24 UTC
I Accidentally YourShip wrote:
[quote=Leto Atraities]

Deadspace booster, doing it wrong. Active tank = lolfit, you should be fully buffer fit.

Why should training time be a limit on someone being able to kill you? It's a very niche set of training, they're gimped for actual combat, only good for suiciding poorly fit hulks.

Using a rig size argument might shoot yourself in the foot, it's a blessing to use mediums instead of larges. A standard pvp shield nanocane only has like 40k EHP and it's the most popular battlecruiser out there by far. You don't actually think you deserve the tank of a drake do you? The drake doesn't deserve the tank of a drake, it's silly.

Edit: As for actual mobility, they could use some love in that, but certainly not the same align speed as a cane or other pvp fit battlecruiser for that matter. Less than a battleship (excluding nanomach, that's just a silly ship) but still more than a battlecruiser. It won't save you from a competent suicide anyway, but it will make me actually fit scrams on my catalyst gank setups.


yes i know i know active tank is bad. it doesn't take a rocket scientist to figure that out. well.........maybe it does considering how some chumps fit their hulks. with no tanks even. my point is that even with that fit a 14-day trail alt should not be able to solo a hulk fitted as such before concord shows up. that's BS in my book!

the point about the rig size is that this ship is somewhere (hull size wise) in the category in the real of a battlecruier. yet does not share anything close to a BCs mobility.

and yeah i don't think the hulk should get a tank comparable to a drake buffer wise. i think 50k is fair. after all it's still going to be as freakin slow moving as a frieghter.
I Accidentally YourShip
Republic University
Minmatar Republic
#105 - 2012-03-28 14:56:58 UTC
Leto Atraities wrote:

yes i know i know active tank is bad. it doesn't take a rocket scientist to figure that out. well.........maybe it does considering how some chumps fit their hulks. with no tanks even. my point is that even with that fit a 14-day trail alt should not be able to solo a hulk fitted as such before concord shows up. that's BS in my book!


A catalyst can do more dps than a thorax. Ship size =/= dps potential in many cases.
Leto Atraities
Ministry of War
Amarr Empire
#106 - 2012-03-28 15:03:23 UTC
I Accidentally YourShip wrote:
Leto Atraities wrote:

yes i know i know active tank is bad. it doesn't take a rocket scientist to figure that out. well.........maybe it does considering how some chumps fit their hulks. with no tanks even. my point is that even with that fit a 14-day trail alt should not be able to solo a hulk fitted as such before concord shows up. that's BS in my book!


A catalyst can do more dps than a thorax. Ship size =/= dps potential in many cases.


exactly! just another compounding problem to this game in general.

just because it can doesn't mean it should be able to.
Zathryon
Amarr General Drilling and Construction
#107 - 2012-03-28 15:55:26 UTC
I agree losing to a POS destroyer is BS

BUT

look, leave it the way it is. New eden is a dangerous place, I get that. Maybe we really want to say that mining barges are just that weak. fine. but let me defend myself! why cant my corp have a mining op and leave a battleship guarding my hulks! when you warp in with your stupid gank fit I should be able to turn you into slag as soon as you start shooting, but I cant TOUCH you even if I had a fleet of marauders standing by, I would have to sit and watch while you destroy my hulks, loot their wrecks, and laugh your way home.

now a response might be, well then you should war deck those guys. However, when a new corp/alliance flies through my mining system each time, its not really feasable. should I wardec all of new eden? I understand that New eden is dangerous AND THATS GREAT! but using the "safety" of hisec as a shield against me defending myself is crap.
Jenghiz
Neo Brigade
#108 - 2012-03-29 10:35:32 UTC
I like the way mining is currently. It is not for everyone sure but it works with no real complaints. If there were tweaks to be made I would recommend personally that they be additions or something not changes to existing belts etc.

Examples.

Botting - Make a real long term effort to stop it. It is an issue.

New Scan sites - I would love to see what the art department would make a comet or deep space ore belt look like.

Miners Defenses - I think a decent possible solution would be to allow miners to deploy a few sentry drones against ganking. There are a lot of concerns though with this idea and it would need to be serious thought about to be balanced out. for example it will only shoot at players who get aggression against the miner so they aren't used to auto rat belts. Make them anchorable possibly. Also most importantly make it to where you cant deploy enough to alpha a ganker. They idea is to give you a chance not be invincible. Like I said this idea if even feasible would need a lot of thought and feedback to it.

Ore Compression - either make it to where an orca can use it or maybe a T3 or new mining ship that is smaller or can perform compression in high sec.

Covetor skill time - it would probably work to review this. although if it never changes that is fine with me it does fill a need and it doesn't seem really off.

Another possible idea would be a scan site where you have to salvage out a ruined station for salvage adn or minerals using strip miners to cut it or even salvager's to strip parts from it.

Low Sec mining - Maybe make a anchorable defense platform or sentry gun of some type to make it a little safer to balance out the rewards for risk. If this is feasible it would need to only be usable in low or null sec and again there needs to be a lot of though and balance concerns regarding this.


I am just advocating some ideas for this. I am pretty happy with how everything works as is. It would be interesting to see some new mining content but not necessarily something as extreme as an overhaul.

Rooks Ronuken
Republic Military School
Minmatar Republic
#109 - 2012-03-29 14:16:28 UTC  |  Edited by: Rooks Ronuken
Jenghiz wrote:


Ore Compression - either make it to where an orca can use it or maybe a T3 or new mining ship that is smaller or can perform compression in high sec.

Covetor skill time - it would probably work to review this. although if it never changes that is fine with me it does fill a need and it doesn't seem really off.

Another possible idea would be a scan site where you have to salvage out a ruined station for salvage adn or minerals using strip miners to cut it or even salvager's to strip parts from it.

Low Sec mining - Maybe make a anchorable defense platform or sentry gun of some type to make it a little safer to balance out the rewards for risk. If this is feasible it would need to only be usable in low or null sec and again there needs to be a lot of though and balance concerns regarding this.



Like most the ideas apart from the compression. i use a rorqual in low sec now and the only reason to own one is compression if you can get a smaller ship which allows high sec travel also that can compress the rorqual will become obselite.. It just sits in POS shields now squeezing the rocks.

I always liked the idea of dead space mining. All that space between systems will have rocks and debris in it. WHy not have a addition to a POS for long range scanning which will give you coordinates to a belt a long way from systems that you have to JUMP to. this will bring the rorqual out of its poor half use way of life it is now.

E.g the scanning tower finds a signal and reports it to corp. you load up the rorqual with Hulks (Macks if its ice sig) and jump to the coordinates (you dont need a sino as the exact jump points are done from the tower. Once your their people jump in to their clones etc and mine away while the rorqual supports. you compress the ore fill up the rorqual and then all load the hulks back in and jump back.

You could use this for new ore types or just another way of putting ore in the game to be mined. same idea can be used for ice and gas in theory.

.... Could also add a new module to the rorqual which would allow a temporary jump tunnel between it and the tower so you could actually jump their in mining ships and haulers etc. but make this only possible when rorqual is in siege mode and the station burns extra isotopes (or some other fuel) while the jump portal is open
Roscojameson
The Scope
Gallente Federation
#110 - 2012-03-29 16:19:40 UTC
Dafydd ab'Rhys wrote:
Make mining the only source of minerals. Remove drone alloys and ship module drops. Instead of having a rat drop a module, have them drop a component that acts similar as a decryptor for invention, that is added to a manufacturing job to make meta mods (Gist A-type enhance Mod. Prototype enhance Mod etc). An alternative is to have rats just drop salvage and use enhancement mods as a addition to the exploration mechanic (Radar/Mag or a new type) Officer or Deadspace can be dropped in a cargo container when rat is killed. This will also boost the manufacturing profession of modules and maybe exploration profession as well.


I really like this idea. It also makes having T1 module BPO's worth having for something other than invention.

Dafydd ab'Rhys wrote:
Another idea that may help to enhance and industry in low sec is to change the composition of the roids so that Trit, Pye & Mex can only be found in high sec, Iso and Nocx can only be found in low sec and Zyd, Mega and Morph can only be found in null sec. I don’t know if this will work but it is an idea.


A few people have suggested this. I agree that the ore compositions should be changed, I don't think we should remove Nocx and Iso from high-sec. I think nocx is about where it should be rarity wise in high-sec, but iso should be a bit rarer(about 1.5 times as rare as nocx based on the mineral basket ratio).
jarlgeir
Brother Theo's Monastery
#111 - 2012-03-30 23:42:51 UTC
Metamonic wrote:
"2. I want to reduce the gains from suicide ganking exhumers using cheap ships."

That is not part of mining, thats the punishment for crime not working. Which is linked to CCP devs perverted attempts to penalise hisec industrialists and miners while appeasing lowsec scmsuckers.

Easily fixed by having any penalty (standing+bounty) stay in place until the criminal have suffered an economic loss higher than the value of the ganked ship including its modules. This could even be outsourced to player-run structures, adding to the EVEs entertainment value.
jarlgeir
Brother Theo's Monastery
#112 - 2012-03-30 23:50:51 UTC
What is wrong with mining?

Except that it is so boring that the greatest challenge is to not fall out of your chair when you fall asleep mining.

Except that there is not reason whatsoever to reserve some minerals for lowsec only. (Or did you devs fail to notice all those ores shipped from lowsec into JITA?)

Except that players make their own botting macros to escape the boredom of mining? Or run missions instead (40% of all minerals originate from mission loot unless I have missed any recent change?)

Time for some change?

Thors Wrath
New Britannia Mining
#113 - 2012-03-31 14:31:59 UTC
Issler Dainze wrote:

Another, how about better mining drones? Or something really radical like mining modules for T3 cruisers?

Issler Dainze
The Miner's Friend
CSM 7 Candidate


I feel that a mining modules for T3 cruisers would be a good way to expand the mining community and possibly bring more miners back to the game. The limitations that are on us for equipment and ships is kind of a joke. Every other profession in the game has multiple "branches" that they can take, But miners are limited to so few avenues of success.

The possibility of perhaps making a new and/or improved mining ship and equipment would perk up the hopes and dreams of miners around the game. i also think that the mining times are sometimes a little overkill on each cycle. i mean 180secs in a long to be sitting there waiting on your cycle to end. so i think a slight reduction of the mining time would also help out in getting people out there mining again.
Lapine Davion
Outer Ring Applied Logistics
#114 - 2012-03-31 22:52:24 UTC
Issler Dainze knows nothing about mining despite years of mining. Film at 11.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#115 - 2012-04-01 02:27:43 UTC  |  Edited by: Barbara Nichole
Leto Atraities wrote:

suggestion to further curb botting

what about removing auto-recycle of strip miners? then make it a fleet bonus tied to a new gang link. and with that all fleet members must be in the same corp/alliance to receive unlimited recycle of strips. sux for honest solo miners, but ya gotta give to get some times.

this may make it a pain in the @$$ for botters. and if they are unable to break manually recycling then they take on an added risk by fleeting up. and with all bots in the same corp/alliance it makes it easier to crush them all by way of war dec or CCP droppin the ban hammer on all those accounts in one big swoop



cuz what mining really needs is a new way to make it tiresome ...sic.. There must be something else you can do to "curb botting" other put more tiresome routine into mining.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#116 - 2012-04-01 02:46:51 UTC  |  Edited by: Barbara Nichole
Zerkuron wrote:

2. Icebelts really need to be nerfed in terms of yield per roid

The Icebelts are insanely full of Ice. Make them much smaller like normal ore belts but more frequent. The normal miner do not mine 23/7 and belts this large only support botting.



I agree with all your points but number 2.

Sorry but not only must the risk be worth the reward but the reward should be worth the risk. Mackinaws are paper thin and are ganked as easily as looking at them. There is no way to effectively tank them as they do not have the slots for a good tank.. yes, they give a great boost for ice yield but if you are going to make the occupation this dangerous even in high sec you must allow the reward to continue.

I have corp mates who have lost 6 macks in one month in high sec ice mining. If you slash ice not only will they not be able to replace their ships but the cost of fueling their high sec pos' will climb even further.. making that also unrealistic. There must be better ways to deal with bots short of reducing a profession to an unprofitable time sink.

Defending the ganker like he's some kind of victim made me laugh. The truth is a determined ganker can gank anything - otherwise you'd never see orca or freighter ganks in high sec. Hulks and especially Macks need a small boost in survivability. Bellieve me, the ganks will still happen without forcing the Mack into the role of a really attractive and defenseless sexual assault victim.

I hope the op understands that as a CSM "for the miner" you do not just represent low sec and null sec miners. Be careful of thoughtless inititives designed to gut high sec for the sake of the 20% of the eve population that play outside of empire.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#117 - 2012-04-01 03:29:44 UTC
Thors Wrath wrote:
Issler Dainze wrote:

Another, how about better mining drones? Or something really radical like mining modules for T3 cruisers?

Issler Dainze
The Miner's Friend
CSM 7 Candidate


I feel that a mining modules for T3 cruisers would be a good way to expand the mining community and possibly bring more miners back to the game. The limitations that are on us for equipment and ships is kind of a joke. Every other profession in the game has multiple "branches" that they can take, But miners are limited to so few avenues of success.

The possibility of perhaps making a new and/or improved mining ship and equipment would perk up the hopes and dreams of miners around the game. i also think that the mining times are sometimes a little overkill on each cycle. i mean 180secs in a long to be sitting there waiting on your cycle to end. so i think a slight reduction of the mining time would also help out in getting people out there mining again.


I don't really expect to see T3 cruisers with more mining ability than a hulk.. What I would like to see is a T3 Dedicated Gas Mining Ship - this would seem to make the most sense due to the popularity of gas harvesting in wormhole space and because at present there are no ships with gas harvesting bonuses.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]