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The rarest career path: The Fleet Commander

Author
Rick Galshin
Logistical Nightmares
#1 - 2012-03-31 14:00:44 UTC
So I've been playing at several different career paths, I've taken to the market and earnt more isk than I can spend with my current skills, and I'm pouring the non-invested cash into ships to help get rookies into PvP.

I've run myself up to level 4 missions (should I wish to hang around long enough to complete them), have briefly touched on mining, had some success ninja looting and salvaging, done some manufacturing and traded a few BPOs around. I've done a little solo nullsec PvP (with little success so far), and even some white-knight anti-piracy work

I have come across one profession in eve that I want to pursue long term: Fleet Commander

Having seen the various videos of small, well managed fleets turning the odds against much larger foes, and seeing firsthand the difference a well versed fleet commander has on even small gangs, I want to know what I have to do to get there

So far I'm working with Stellar Vix and msmall squads of rookies in lowsec/shallow nullsec, and some highsec shenanigans too. I'm not too keen to join a player Corp just yet as I still have a fair bit to learn from this position. Are there any Guides worth reading, any particular players/Corps I should be talking to, and generally any places I would go to get FC experience after SWA

All opinions/trolls welcome.
Lock out
Shadows Of The Federation
#2 - 2012-03-31 14:17:49 UTC  |  Edited by: Lock out
It's p simple, join a pure pvp corp (yes that means leaving your beloved NPC corp) pvp under experienced FC s for a year or two, observe what they do and why, understand game mechanics and tactics used by your fleet and enemy fleet, and then you're good to go.

First you have to learn to pvp yourself, then think about FCing others. For now , a good start would finding a good rupture fit, and hint, it's not this one :

http://eve-kill.net/?a=kill_detail&kll_id=12799465
Bernie Nator
Seal Club Six
Plug N Play
#3 - 2012-03-31 14:38:21 UTC
What you should do is find a nice group of pvp'ers, and ask them to train you how to not be bad at pvp. It's the fast track to learning to fc.
Darthewok
Perkone
Caldari State
#4 - 2012-03-31 14:44:17 UTC
Try joining RvB for a bit. Because it is quite informal, you will get a few opportunities to FC small gangs.
You're not going to learn everything there, but at least you get a start.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Elsebeth Rhiannon
Gradient
Electus Matari
#5 - 2012-03-31 15:00:50 UTC  |  Edited by: Elsebeth Rhiannon
Get the hell out of an NPC corp. Then get into fleets with a good FCs. Does not really matter where you start. Easy way is to join some Militia or RvB (easy part of the easy way) and figure out who there is the guy who actually knows their stuff (harder, as a pro-tip it is probably not the guy who talks most about how awesome they are). You can also look for corps that seem good at what they do and try and get in.

Fly with many FCs. When in fleets, try to follow the FC's reasoning - why did he do this or that, what intel made him to change his mind, etc. Try to keep the field in your head and think about what you would do if you were the FC. Ask (after the operation) if you did not understand something.

Then just start doing it. And do not get discouraged when you lose ships (you will) and people call you names for it (they will). Try to learn from every fleet, whether it was a success or failure.

Takes a year or two to get there if you put your mind into it and have some pvp experience to begin with.
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#6 - 2012-03-31 17:29:47 UTC
The path to being an FC is simple, learn every aspect of the game that could affect you, beyond that is simply a matter of being capable of processing what can be a very large amount of information. Fly with other good pilots under good FC and learn what to do. All PVP experience is good, including solo. Learn to communicate clearly and quickly, scouting is a good way to practice this

Lear
-The common fits and capabilities of most ship
-Your enemy (tactics, their mentality, capabilities, moral etc..
-Your pilots (capabilities, ship classes, moral etc..
-The mechanics of the game you are likely to encounte
-The area of space you are likely to engage in (distance between gates etc...

Be aware o
-Spacial awareness, both hostile and friendly on gri
-Your scouts positionin
-Logistic stability both friendly and hostil
-Heat levels (are you overloading your fleet too little or too much
-Aggression timer

As other posters have said it will probably be at least a year, more likely 2 of fairly frequent flying before you can expect to do all these reliably.

Fleet Warpsujarento
Doomheim
#7 - 2012-03-31 17:54:25 UTC
To some extent it's true that you have to know the game pretty well. You can't FC if you don't know every ship in the game and what its role is. You have to know likely weapons ranges, likely fits, and have a pretty good idea of game mechanics.

That said, a big part of being an FC is simply taking the initiative to say "I'm forming a fleet at 1600 EVE, bring shield BCs." As long as you have some experienced people in fleet with you, and you make it clear that you want them to tell you when you're missing something, or doing something wrong, you can't go too far wrong.

I've known some players who are completely derp when they're on their own, but actually make pretty decent FCs with the right people around them.
Heredom
The Scope
Gallente Federation
#8 - 2012-03-31 19:01:40 UTC
Lock out wrote:
It's p simple, join a pure pvp corp (yes that means leaving your beloved NPC corp) pvp under experienced FC s for a year or two, observe what they do and why, understand game mechanics and tactics used by your fleet and enemy fleet, and then you're good to go.

First you have to learn to pvp yourself, then think about FCing others. For now , a good start would finding a good rupture fit, and hint, it's not this one :

http://eve-kill.net/?a=kill_detail&kll_id=12799465

Done, signature edited with perfection!...

Tobiaz
Spacerats
#9 - 2012-03-31 20:30:10 UTC
The first step of becoming a FC is just being bold and taking command when nobody else does.

The second step is listening to your pilots for advice, but you being the one that decides.

The third step is looking back at whatever went wrong and trying to learn from your mistakes.

There is one major downside to being an FC though: there is no way back. Once you've stood up and taken command, everyone expects you to continue leading them. Many FCs burn out because of all the bullshit and politics they have to deal with. So that's why:

The fourth step is learning to delegate. Don't try to do everything yourself, tell others to do it for you.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Mfume Apocal
Brutor Tribe
Minmatar Republic
#10 - 2012-03-31 21:48:07 UTC
It doesn't take a year of ground floor experience if you're out there every night, getting fights. And yeah, the first and biggest step is just stepping up and taking dudes out. The second step is getting over your initial welps.
Intigo
Imperial Academy
Amarr Empire
#11 - 2012-04-01 00:28:41 UTC
Learn to PvP. Then think about FC'ing someone else.

EVE has enough FCs who have no clue how EVE PvP works. The truly successful ones are the few that take the time to learn PvP and then apply themselves to lead others.

hydra provail

Pulgy
Doomheim
#12 - 2012-04-01 01:11:52 UTC
Lock out wrote:
It's p simple, join a pure pvp corp (yes that means leaving your beloved NPC corp) pvp under experienced FC s for a year or two, observe what they do and why, understand game mechanics and tactics used by your fleet and enemy fleet, and then you're good to go.

First you have to learn to pvp yourself, then think about FCing others. For now , a good start would finding a good rupture fit, and hint, it's not this one :

http://eve-kill.net/?a=kill_detail&kll_id=12799465

This.
By the way I hope you have the patience of a saint if you really want to be an FC.
No range? No problem!   Join the Church of the Holy Blasterâ„¢ . A Hybrid religion.
Rick Galshin
Logistical Nightmares
#13 - 2012-04-01 02:23:59 UTC
Wow thanks for all the responses and advice.

Yes please ignore that ruppy fit, it was a pretty specific build to take on a manticore/dramiel duo that had a friend trapped in nullsec. Once the dram/manti decided not to engage, I had no use for it so engaged the first thing I saw. Lessons were learnt from a battle which I couldn't win, and I thanked the two for what was a disappointingly simple, but informative fight.

So it sounds like I'm basically going to be spending the next few weeks getting fights everywhere I can, hopping into any fleets I can get into with decent FCs, and generally throwing a ship into any fight that won't be over in the first 5 seconds.

I'm not a fan of the idea behind Red vs Blue, but damn they do get a lot of fights judging by the wrecks I see around highsec.

Thank you all for the helping lay out a rough path to follow.
Clementina
University of Caille
#14 - 2012-04-01 04:34:21 UTC
Lots of good advice in this thread, from people who probably know more than me. Some things I'll add though.

First, you might have noticed the 'shakes' of PvP already. They get worse when you're a fleet commander. You've got to be able to command fleets even when you're afraid and there is more to be afraid of; not only the loss of your ship and pod, but also the defeat of your crew. Eventually you'll get use to it though.

Then for some experience, when you're in a fleet with someone else commanding, try to pay as much attention as you would when you yourself would be fleet commanding. Usually the FC is thinking harder than everyone else (and comes home more exhausted then everyone else), but you should think about what they are doing when you're out.

Also there are several jobs that go into fleet commanding; giving directions, scouting, target calling, processing intelligence, setting up bonuses, inviting people to the fleet. If you want to be a sane fleet commander at the end of the day, you'll find a way to farm out scouting, bonuses, and invitations at a minimum.

Last thing that needs to be said here is that geography is important. If you're going to be operating in a region you should get the maps for that region from dotlan. Also know that high-sec, low-sec, wormhole space, and 0.0 are different. Know when you're fighting under gate guns and know who the locals are for any particular place. If you're going to be in faction warfare, also know that complexes can allow you to hide, allow your enemies to hide, or set you up to be ganked depending on what the complexes allow in. Eve who can be useful as well.

Good Luck, one thing you'll notice is that there is never an organization which has an overabundance of Fleet commanders, you'll have fun I'm sure.
are34
New Eden Corporation 98773700
New Eden Alliance 99013620
#15 - 2012-04-01 15:54:10 UTC
Intigo wrote:
Learn to PvP. Then think about FC'ing someone else.

EVE has enough FCs who have no clue how EVE PvP works. The truly successful ones are the few that take the time to learn PvP and then apply themselves to lead others.



this was by far the best and most simple post, please learn to pvp yourself rather than learning to pvp with others. If you get used to solo'ing then your not limited by other players either nto being around or not wanting to go/no isk/complaining and all that other crap. It also helps alot to learn game mechanics and how other people react to certain situations.
Xi 'xar
Rift Watch
#16 - 2012-04-01 16:07:06 UTC
Take a couple of agony unleashed classes and then continue to fly with them as an allumni. Honestly, nothing taught me more about hearding cats than the incredible competence of their FCs.

http://herdingwolves.wordpress.com/

Red Teufel
Calamitous-Intent
#17 - 2012-04-01 16:45:40 UTC
start small. start with running some gate camps. set yourself up an off grid safe about 1,000-2,000k away. then stage some scouts in the surrounding systems. when a targets jumps in you can decide to warp down and kill it.
SOHCNightmare
Science and Trade Institute
Caldari State
#18 - 2012-04-01 21:44:48 UTC
I would say one of the most important qualities of being an FC (Not one myself, just speaking from observation) Is understanding all ships roles and abilites and how to counter them. Engaging ships without knowing what their capabilities are can be extremely detrimental.

-Kill it with fire.

Flurk Hellbron
Science and Trade Institute
Caldari State
#19 - 2012-04-01 21:50:40 UTC
No way just anyone can "learn" to be a good FC.
You are it or you ain't.
Sjugar
Science and Trade Institute
Caldari State
#20 - 2012-04-01 21:53:19 UTC  |  Edited by: Sjugar
Intel intel intel.

Get your intel straight and you'll be winning fights.

Eve is a bit of chess and most battles are determined before even the first shot is fired.
(multiple accounts and a network help a lot here)

And here's a rule of thumb: solo heavy interdictors will always have a cyno fitted. Be alligned....
Flurk Hellbron wrote:
No way just anyone can "learn" to be a good FC.
You are it or you ain't.
The number of "good" FC's in Eve is so low that with mediocre skills and a lot of effort you still will be successful.
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