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Can we get clarification on the upcoing war mechanisms ?

Author
Dead Loss
Republic University
Minmatar Republic
#1 - 2012-03-31 16:03:57 UTC
There seems to be one point that every one I have seen discussing agrees on :

- The target corp member count based mechanism for war dec fees is ridiculous and one of the worst idea to have ever been suggested.

Literally all the posts in the dev blog are against it.

From a personal level, we are a 5-6 men corp, and we contemplate the possibility of waging war on large alliances in order to disrupt their logistical routes and hit their supplies hard.

Skirmish ambushes and warfare.

What exactly justifies the increase from 50-100 mil a week to fees in the billions for targeting certain alliances ?

Why does it seem that so many decisions taken by CCP in the development of this game have the sole purpose to reinforce the idea that everyone should be in a power bloc and that small entities and small groups of players are none of CCP's concern ?

So, can we please have some somments from CCP on that specific mechanism which will be the fees for war decing. Because as far as I am concerned, no one agrees with it (apart from probably the big alliances who are very happy that 4-5 men group won't be able to ambush their freighters in high sec and loot all their moon goo anymore).
Dead Loss
Republic University
Minmatar Republic
#2 - 2012-03-31 17:57:30 UTC
Bump for justice.
Eternum Praetorian
Doomheim
#3 - 2012-03-31 18:01:35 UTC
Did they say how much it costs per man? Because I don't recall reading that, what I do recall however is CCP removing the limit on how many wardecs you can have active at one time.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Serene Repose
#4 - 2012-03-31 18:02:17 UTC
It's simple. Only the rich can declare war on each other. To simplify it further, imagine the contorted logic involved in dreaming up this one. CCP's corporate success has taught them The Golden Rule. He what's got the gold makes the rules.

We must accommodate the idiocracy.

Dead Loss
Republic University
Minmatar Republic
#5 - 2012-03-31 18:03:51 UTC
Eternum Praetorian wrote:
Did they say how much it costs per man? Because I don't recall reading that, what I do recall however is CCP removing the limit on how many wardecs you can have active at one time.


From what I have read the cost is as follows :

25 mil (or something along those lines) for war dec to a corp
50 mil to an alliance
500,000 isk per member.

For an alliance like the Goons, it would effectively cost over 4 billion isk a week to keep a wardec on them.
Severian Carnifex
#6 - 2012-03-31 18:04:47 UTC  |  Edited by: Severian Carnifex
I will quote myself about solution for one part of that problem:

"I still think this would be the best solution ISK part of the problem:

bornaa wrote:
I found one good proposal, please CCP, read it!!!!AttentionAttentionAttention


Form Eve News24 comments:

"Take the Killboards of the aggressor and the defender as base for the calculation.

The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount."


And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed.
Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.)
I think it would be perfect.


So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less)
And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it)

So you are paying for less risk.
Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself.
I think that's only fair."
Dead Loss
Republic University
Minmatar Republic
#7 - 2012-03-31 18:07:44 UTC
Severian Carnifex wrote:
I will quote myself about solution for one part of that problem:

"I still think this would be the best solution ISK part of the problem:

bornaa wrote:
I found one good proposal, please CCP, read it!!!!AttentionAttentionAttention


Form Eve News24 comments:

"Take the Killboards of the aggressor and the defender as base for the calculation.

The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount."


And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed.
Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.)
I think it would be perfect.


So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less)
And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it)

So you are paying for less risk.
Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself.
I think that's only fair."


As much as I would love to, I couldn't understand your proposal.

Could you try and word it in a different manner. Either I am blind or stupid, don't know.
Gank'aho
One within we are
#8 - 2012-03-31 18:09:32 UTC
Dead Loss wrote:

From a personal level, we are a 5-6 men corp, and we contemplate the possibility of waging war on large alliances in order to attack one member at a time, and run away when they bring friends.



Fixed that for you
I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try.
Dead Loss
Republic University
Minmatar Republic
#9 - 2012-03-31 18:11:44 UTC
Gank'aho wrote:
Dead Loss wrote:

From a personal level, we are a 5-6 men corp, and we contemplate the possibility of waging war on large alliances in order to attack one member at a time, and run away when they bring friends.



Fixed that for you
I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try.


Your irrelevance is amazing.
Prince Kobol
#10 - 2012-03-31 18:12:16 UTC
If I am right you can technically war dec a large alliance for zero isk.

If the large alliance has declared war on somebody then you can just fight against them for free by helping out the corp who has been decc'ed.

Gank'aho
One within we are
#11 - 2012-03-31 18:13:29 UTC
Dead Loss wrote:
Gank'aho wrote:
Dead Loss wrote:

From a personal level, we are a 5-6 men corp, and we contemplate the possibility of waging war on large alliances in order to attack one member at a time, and run away when they bring friends.



Fixed that for you
I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try.


Your irrelevance is amazing.


So valid points are brought to the table and you dismiss them because I disagree with you? lmao
Eternum Praetorian
Doomheim
#12 - 2012-03-31 18:19:54 UTC
Dead Loss wrote:
Eternum Praetorian wrote:
Did they say how much it costs per man? Because I don't recall reading that, what I do recall however is CCP removing the limit on how many wardecs you can have active at one time.


From what I have read the cost is as follows :

25 mil (or something along those lines) for war dec to a corp
50 mil to an alliance
500,000 isk per member.

For an alliance like the Goons, it would effectively cost over 4 billion isk a week to keep a wardec on them.


If this is true, then it's not actually an overhaul of the wardec system after all, it is a nerf to wardecs in general. So why even have them?

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#13 - 2012-03-31 18:20:46 UTC
Severian Carnifex wrote:
I will quote myself about solution for one part of that problem:

"I still think this would be the best solution ISK part of the problem:

bornaa wrote:
I found one good proposal, please CCP, read it!!!!AttentionAttentionAttention


Form Eve News24 comments:

"Take the Killboards of the aggressor and the defender as base for the calculation.

The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount."


And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed.
Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.)
I think it would be perfect.


So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less)
And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it)

So you are paying for less risk.
Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself.
I think that's only fair."

Uhuh. And how are you going to stop people from grabbing a character and putting a few thousand losses on it to have its presence in the corporation act as a decshield?

Gank'aho wrote:
Dead Loss wrote:
Gank'aho wrote:
Fixed that for you
I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try.


Your irrelevance is amazing.


So valid points are brought to the table and you dismiss them because I disagree with you? lmao

You brought zero valid points to the table, and two personal attacks.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Severian Carnifex
#14 - 2012-03-31 18:23:44 UTC  |  Edited by: Severian Carnifex
Dead Loss wrote:
Severian Carnifex wrote:
I will quote myself about solution for one part of that problem:

"I still think this would be the best solution ISK part of the problem:

bornaa wrote:
I found one good proposal, please CCP, read it!!!!AttentionAttentionAttention


Form Eve News24 comments:

"Take the Killboards of the aggressor and the defender as base for the calculation.

The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount."


And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed.
Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.)
I think it would be perfect.


So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less)
And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it)

So you are paying for less risk.
Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself.
I think that's only fair."


As much as I would love to, I couldn't understand your proposal.

Could you try and word it in a different manner. Either I am blind or stupid, don't know.



Ill try to go step by step:

First:
Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.

Second:
Make difference between killboards of attacker and defender as a base for calculating war fee.
Something like this:
- Add up isk worth of all destroyed things by all members of the corp
- Add up isk worth of all losses of all members of the corp
- Subtract this two values
- Divide value that you got after last step with number of corp members.

Third:
- Do above thing (from second step) for attacker and defender corp
- Subtract values of attacker and defender corp
- That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee)


This way you have system that will make cheap for PVPers to war dec PVPers regardless of number of players in corps.
And will make attacking indy/noob corp by the PVP corp expensive

If you have balls to attack someone who can fight back you will pay little, and if you are a wuss and attack someone who cant defend itself you will pay much.

I hope you understand better now.

p.s.
This was only an example so there can be changes.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#15 - 2012-03-31 18:27:35 UTC
Being unable or unwilling to defend yourself shouldn't be a means to defend yourself.

Just putting it out there.
Severian Carnifex
#16 - 2012-03-31 18:28:20 UTC  |  Edited by: Severian Carnifex
Destiny Corrupted wrote:
Severian Carnifex wrote:
I will quote myself about solution for one part of that problem:

"I still think this would be the best solution ISK part of the problem:

bornaa wrote:
I found one good proposal, please CCP, read it!!!!AttentionAttentionAttention


Form Eve News24 comments:

"Take the Killboards of the aggressor and the defender as base for the calculation.

The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount."


And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed.
Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.)
I think it would be perfect.


So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less)
And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it)

So you are paying for less risk.
Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself.
I think that's only fair."

Uhuh. And how are you going to stop people from grabbing a character and putting a few thousand losses on it to have its presence in the corporation act as a decshield?



I think that if you calculating with ISK destroyed and calculate middle worth of it for entire corp you wont have that problem because it would be expensive way to do it. (you must destroy many many many of your own isk)
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#17 - 2012-03-31 18:30:54 UTC
Severian Carnifex wrote:
Ill try to go step by step:

First:
Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.

Second:
Make difference between killboards of attacker and defender as a base for calculating war fee.
Something like this:
- Add up isk worth of all destroyed things by all members of the corp
- Add up isk worth of all losses of all members of the corp
- Subtract this two values
- Divide value that you got after last step with number of corp members.

Third:
- Do above thing (from second step) for attacker and defender corp
- Subtract values of attacker and defender corp
- That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee)

This type of system would be so unbalanced that CCP would be literally $1000 jeans-on-head ******** to even consider it.

So I guess we'll be seeing a dev blog on its implementation shortly.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Prince Kobol
#18 - 2012-03-31 18:31:44 UTC
Severian Carnifex wrote:


Ill try to go step by step:

First:
Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.

Second:
Make difference between killboards of attacker and defender as a base for calculating war fee.
Something like this:
- Add up isk worth of all destroyed things by all members of the corp
- Add up isk worth of all losses of all members of the corp
- Subtract this two values
- Divide value that you got after last step with number of corp members.

Third:
- Do above thing (from second step) for attacker and defender corp
- Subtract values of attacker and defender corp
- That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee)


This way you have system that will make cheap for PVPers to war dec PVPers regardless of number of players in corps.
And will make attacking indy/noob corp by the PVP corp expensive

If you have balls to attack someone who can fight back you will pay little, and if you are a wuss and attack someone who cant defend itself you will pay much.

I hope you understand better now.

p.s.
This was only an example so there can be changes.


For this to work then you would have to have an official CCP Kill Board which is probably the biggest problem with this idea and any other that involves kill boards.

As for values of items destroyed, how would you decide what their values are?

Mineral values for ships and modules perhaps, what about things like BPO's, BPC's, PI, Implants which values are purely based on what people want to pay for them and such very subjective.
Mr Vrix
Vrix Nation
#19 - 2012-03-31 18:32:03 UTC
they had a system like this before and it was abused big time so they changed it.. dont understand they try it again
Gank'aho
One within we are
#20 - 2012-03-31 18:36:30 UTC  |  Edited by: Gank'aho
Gank'aho wrote:
Dead Loss wrote:
Gank'aho wrote:
Fixed that for you
I support this feature and I do war dec, why should it cost you just 50 mill to dec a 1000 man alliance? I am sorry that eve is becoming to "hardcore" for you. If you actually did target freighters then you would have plenty of isk to fund the war..so nice try.


Your irrelevance is amazing.


So valid points are brought to the table and you dismiss them because I disagree with you? lmao

Destiny Corrupted wrote:

You brought zero valid points to the table, and two personal attacks.


Point 1- If you attack freighters then you should have isk to continue a war.
Point 2- Real Pvp'ers will pay whatever is needed to pvp.
Point 3- I support the war dec changes.
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