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new inferno feature stations games are dead!

Author
MeBiatch
GRR GOONS
#1 - 2012-03-31 14:25:11 UTC  |  Edited by: MeBiatch
as of escalation all 0.0 stations will now be "kick out" which means as soon as you undock you are at atleast 1km away from docking...

death to all station games!Twisted

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Jade Constantine
Jericho Fraction
The Star Fraction
#2 - 2012-03-31 14:26:48 UTC
if not trolling thats great :)

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Ammzi
Dreddit
Test Alliance Please Ignore
#3 - 2012-03-31 14:27:30 UTC
source :D!
Rico Minali
Federal Navy Academy
Gallente Federation
#4 - 2012-03-31 14:28:34 UTC
MeBiatch wrote:
as of escalation all 0.0 stations will no we "kick out" which means as soon as you undock you at atleast 1km away from docking...

death to all station games!Twisted



This should be all stations everywhere.

Trust me, I almost know what I'm doing.

JitaPriceChecker2
Doomheim
#5 - 2012-03-31 14:31:03 UTC
Rumors threads are not permitted.

quigibow
Federal Navy Academy
Gallente Federation
#6 - 2012-03-31 14:38:30 UTC
agreed but from what i see this thread is not a "rumor" thread its a thread based on conjecture which is permited.

Though i do hope its based on facts as stations games a stupid and need to be removed from the game!
Kessiaan
Sebiestor Tribe
Minmatar Republic
#7 - 2012-03-31 14:41:44 UTC
Best suggestion I've heard about station games so far is that if you aggress on a station in any way (including RR) you have to move at least 2.5 kms outside of the docking range before you can dock again. This would put an end to any and all forms of station hugging while still letting people undock to peek outside.

On a related note, wtb station windows.
MeBiatch
GRR GOONS
#8 - 2012-03-31 14:44:49 UTC  |  Edited by: MeBiatch
interesting but that would just make minmatar kick out station the new station game stations and caldari/gal be the dreaded stations of death... as you would have to travel over 25-50km before you are 2.5km away from the station

its much easier to make them all kick out as this would make all stations equal...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Aqriue
Center for Advanced Studies
Gallente Federation
#9 - 2012-03-31 14:58:21 UTC
Don't fight on station ? What?

Shocker I know, too bad your ego gets in the way of taking your ball and going on a hunt else where for another target. Really, its just setting yourself up to fail. Why change mechanics to suit your needs, if you are the one falling for the trap and getting annoyed by it Shocked.

I just don't understand this mentality

Player 1 utilizes a mechanic to his advantage that isn't breaking the game like evading CONCORD

Player 2 being the dunce, falls for it time and again.

Player 1 isn't complaining, since it works.

Player 2 rants and raves, fails to come up with a counter of their own.

CCP needs to fix Player 2's issues

Its not like Monkeysphere or Evading CONCORD guys, its just a simple mechanic you can avoid dealing with the hassle by not falling for the enemies trap and creating your own. If they keep pulling it off, it is your own damn fault for losing to them.
MeBiatch
GRR GOONS
#10 - 2012-03-31 15:05:42 UTC
right and when you can dock a SC in a 0.0 station (also happening soonTM) you think they are going to leave everything the same or you think they are going to nerf station games?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

DeMichael Crimson
Republic University
Minmatar Republic
#11 - 2012-03-31 15:13:40 UTC
Evading CONCORD is considered an exploit by CCP.

Anyway, I thought null sec didn't have any Concord.
Tobiaz
Spacerats
#12 - 2012-03-31 15:21:24 UTC  |  Edited by: Tobiaz
Kessiaan wrote:
Best suggestion I've heard about station games so far is that if you aggress on a station in any way (including RR) you have to move at least 2.5 kms outside of the docking range before you can dock again. This would put an end to any and all forms of station hugging while still letting people undock to peek outside.

On a related note, wtb station windows.


Or not being able to activate high-slots within 2500 metres?

edit: ok perhaps not a great idea, but I kinda like the idea of stations enforcing somehow a no-agression zone around it.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tobiaz
Spacerats
#13 - 2012-03-31 15:24:04 UTC
doublepost

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Karim alRashid
Starboard.
#14 - 2012-03-31 15:24:15 UTC
Or after undock appearing cloaked, zero speed, 12km from docking range.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Black Dranzer
#15 - 2012-03-31 15:24:20 UTC
Asuri Kinnes
Perkone
Caldari State
#16 - 2012-03-31 15:24:48 UTC
Aqriue wrote:
Don't fight on station ? What?

Shocker I know, too bad your ego gets in the way of taking your ball and going on a hunt else where for another target. Really, its just setting yourself up to fail. Why change mechanics to suit your needs, if you are the one falling for the trap and getting annoyed by it Shocked.

I just don't understand this mentality

Player 1 utilizes a mechanic to his advantage that isn't breaking the game like evading CONCORD

Player 2 being the dunce, falls for it time and again.

Player 1 isn't complaining, since it works.

Player 2 rants and raves, fails to come up with a counter of their own.

CCP needs to fix Player 2's issues

Its not like Monkeysphere or Evading CONCORD guys, its just a simple mechanic you can avoid dealing with the hassle by not falling for the enemies trap and creating your own. If they keep pulling it off, it is your own damn fault for losing to them.

You're an idiot.

That's all your post deserves.

Bob is the god of Wormholes.

That's all you need to know.

Luba Cibre
Global Song Setup
#17 - 2012-03-31 15:33:23 UTC
MeBiatch wrote:
as of escalation all 0.0 stations will now be "kick out" which means as soon as you undock you are at atleast 1km away from docking...

death to all station games!Twisted

its funny, because 0.0 pilots tend to hate the station games and most of them happen in lowsec / hisec.

"Nothing essential happens in the absence of noise." 

Skydell
Bad Girl Posse
#18 - 2012-03-31 15:34:13 UTC
And then you woke up and you still sucked at EVE.
MeBiatch
GRR GOONS
#19 - 2012-03-31 15:44:05 UTC
i prefer to look at it as i woke up and eve was still sucking me...

oh and if you have ever spent time in pirate faction 0.0 you would know just how stupid station games are...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Skydell
Bad Girl Posse
#20 - 2012-03-31 15:54:56 UTC
MeBiatch wrote:
i prefer to look at it as i woke up and eve was still sucking me...

oh and if you have ever spent time in pirate faction 0.0 you would know just how stupid station games are...



Sensor Boost, passive lock, Alpha strike.

EVE mantra. Bring Moar People. You know why they station camp. They don't want to fight. Station games allow them to taunt rather than just log out and run incursions on an Alt.

You on the other hand want to sit at 120 in a macharial and be completely safe while the Station, like a magical goose farts out little golden eggs. Get closer. Increase your Alpha. No ship in EVE will survive Alpha blob. Change your style, it doesn't work. Adapt.
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