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Cruise Missiles + Micro Jumpdrive = Eureka!

Author
Sin Meng
Catskull Horizons
Grimskulls
#1 - 2012-03-31 10:08:08 UTC
Missiles with micro jumpdrives inside them. Ponder and discuss.

Elements of the past and the future combining to make something not quite as good as either.

kyrv
State Protectorate
Caldari State
#2 - 2012-03-31 10:26:08 UTC
I like the 'Skipper' Missile in Wing Commander it has chances to be shot down but deals nuclear proportions of damage against capital's.

The photon masking cloaking technology phases the missile out of view and back in just to acquire a lock before disappearing leaving little room for a point defence technology.
Alara IonStorm
#3 - 2012-03-31 10:28:01 UTC
Considering the only module showcased is Battleship sized...

I don't think they have the miniaturization technology yet to put it on a Missile Platform.
Sin Meng
Catskull Horizons
Grimskulls
#4 - 2012-03-31 10:42:35 UTC
Alara IonStorm wrote:
Considering the only module showcased is Battleship sized...

I don't think they have the miniaturization technology yet to put it on a Missile Platform.


Lets say they found some other stuff lying around that abandoned sleeper station that they found the "immortality" implants in for dust mercs.

I'm sure if the gameplay around it could solve a problem, particularly with cruise missiles, then a lore explanation could be made later.

Elements of the past and the future combining to make something not quite as good as either.

Alara IonStorm
#5 - 2012-03-31 10:47:37 UTC
Sin Meng wrote:

I'm sure if the gameplay around it could solve a problem, particularly with cruise missiles, then a lore explanation could be made later.

That doesn't solve Missiles it takes away flight time and makes them turrets with Missile Mechanics. As for Cruise Missiles the problem is as much with the Raven and current Sniper Mechanics then anything.

I don't think the path to LR Missiles should be a gimmick but an overhaul.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#6 - 2012-03-31 11:18:13 UTC
Cool idea sure but would wreck the whole missile vs guns mechanics .... Not to mention why then wouldnt we have warping bombs from SBs ?
Whitehound
#7 - 2012-03-31 11:34:39 UTC
Sin Meng wrote:
Missiles with micro jumpdrives inside them. Ponder and discuss.

So what is the idea? I shoot a missile at a target and it then jumps into another system to hit someone else?

Hmm, I am pondering all right. I can sit in low-sec and spam missiles into high-sec, yes?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Exploited Engineer
Creatively Applied Violence Inc.
#8 - 2012-03-31 11:36:38 UTC
Sin Meng wrote:
Missiles with micro jumpdrives inside them. Ponder and discuss.


The real-world equivalent of this would be weapon systems like the Sea Lance. It's basically an anti-submarine torpedo that is delivered to close proximity of hostile submarine by rocket above the surface. This way, you get most of the speed of a missile, coupled with the ability to engage submarines of a torpedo.

Missiles in EVE could be reworked this way without removing regular missile mechanics:

Ship fires missile/torpedo
Missile/torpedo engages warp drive
Missile/torpedo pops out of warp in the vicinity of target half a second later
Missile/torpedo flies to target and goes boom

Steps 2 and 3 could be skipped if target is already close enough to the firing ship.
Alara IonStorm
#9 - 2012-03-31 11:38:22 UTC
Whitehound wrote:

So what is the idea? I shoot a missile at a target and it then jumps into another system to hit someone else?

Hmm, I am pondering all right. I can sit in low-sec and spam missiles into high-sec, yes?

I always wondered why Warp and Jump Drive Missiles weren't a thing in the EVE Universe.

I don't necessarily mean ship mounted but I figure those would be the New Edan version of the ICBM.

Maybe just missions to take out Intersystem batteries or something.
Sin Meng
Catskull Horizons
Grimskulls
#10 - 2012-03-31 12:01:54 UTC
Whitehound wrote:
Sin Meng wrote:
Missiles with micro jumpdrives inside them. Ponder and discuss.

So what is the idea? I shoot a missile at a target and it then jumps into another system to hit someone else?

Hmm, I am pondering all right. I can sit in low-sec and spam missiles into high-sec, yes?


I intentionally omitted my own specific idea so that this thread didn't turn into everyone vs. the OP's idea. I actually want to hear what other people come up with after toying with the general notion themselves.

Elements of the past and the future combining to make something not quite as good as either.

Super Chair
Project Cerberus
Templis CALSF
#11 - 2012-04-01 01:01:33 UTC
I predict the PG requirements for the micro jump drive will be just enough to force any caldari ships to gimp their fits into order to use it, but be "just right" for the other races. Afterall, why would you want the sniper race to be viable? Blink
MICH00000
Jovian Gaurdians
#12 - 2012-04-01 03:25:48 UTC  |  Edited by: MICH00000
Would be cool to have something ICBM-esque in the eve universe, something that POS's could unleash on each other.
stoicfaux
#13 - 2012-04-01 03:37:15 UTC
Put the micro-jump thingie in the missile launcher. Missile launchers now use cap but the launcher instantly micro-jumps the missile on top of the target.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Adacia Calla
Native Freshfood
Minmatar Republic
#14 - 2012-04-01 04:47:38 UTC
MICH00000 wrote:
Would be cool too have something ICBM-esque in the eve universe, something that POS's could unleash on each other.

This.

Test signature....forum not applying settings :(

Jacob Holland
Weyland-Vulcan Industries
#15 - 2012-04-01 09:39:12 UTC
Alara IonStorm wrote:

I always wondered why Warp and Jump Drive Missiles weren't a thing in the EVE Universe.

I don't necessarily mean ship mounted but I figure those would be the New Edan version of the ICBM.

Maybe just missions to take out Intersystem batteries or something.


The closest thing to that was the "Doomsday through Cyno" system. Initially that system almost made sense, allowing a Titan involved in a main, line engagement to attack a staging support fleet - making a Titan's presence felt throughout the system, something which made sense given the Devs' estimates on Titan numbers (8).

Of course, given EVE players, it didn't take long before a dozen Titans sitting in a Deathstar POS led to the removal of the Cyno Doomsday (because it was "stupid")...

Of course it doesn't take a huge leap of imagination to see ICBM style missiles leading to horrendous numbers of Ravens sitting in a small POS somewhere and... well you can imagine Big smile...
Jawfish
The Scope
Gallente Federation
#16 - 2012-04-02 05:27:54 UTC
For a while I've thought the missing weapon systems in EVE were a turret weapon with missile mechanics, a channeled beam weapon, and a low DPS direct fire AOE weapon. This would have fulfilled one of the three Big smile
Halete
Sebiestor Tribe
Minmatar Republic
#17 - 2012-04-02 06:09:17 UTC
Seems incredibly uneconomical, doesn't it? Bombs aren't exactly weapons of mass destruction outside of organized runs using plenty of the things and even the Caldari's missile supremacy basically boils down to "look our missile's targeting systems! LOOK!"

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Asuka Smith
StarHunt
#18 - 2012-04-02 07:00:19 UTC
What if missiles were changed to have slightly different balance through the tiers and a new mission was introduced. iI think missiles are long overdue for a rework. How about if missiles were re-classified as

Light, Light Assault
Heavy, Heavy Assault
High-yield, High-yield assault (placeholder name)
Strategic, prototype strategic

These would be the new frigate, cruiser/battlecruiser, and battleship designations. Strategic would be a new designation of missile launcher, firing long range area of effect rounds. Prototype strategic would be a new dreadnought missilelauncher to the same effect. The strategic missiles would serve two purposes, firstly they would make missile snipers relevant in large numbers because although the damage is greatly delayed, its aoe. And secondly it will create a soft cap on gang sizes, as the nature of aoe damage in terms of scaling is that the number of targets increases the effective dps of the aoe-using shooter. This would mean that gangs above a certain size would be at a disadvantage against missiles unless they used them aswell, and gangs below that size would be better off using guns, by encouraging people to use smaller gangs and making smaller gangs more effective against larger gangs (low-damage aoe missiles are not great outside of a massive blobfest) the game promotes diverse missile gameplay, more relevant caldari for pvp, and healthier less blob-centric pvp.
Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#19 - 2012-04-02 12:49:50 UTC
Sniping and Cruise (Torps to a lesser extent) really need to get rebalanced.

I'm personally hoping that the new tactical warp disruption field generators could be pretty awesome for sniping, but it's probably going to require a mechanics change.
Proteus Maximus
School of Applied Knowledge
Caldari State
#20 - 2012-04-02 15:05:57 UTC
How about:
Black Ops BS on grid uncloaks and fires said strategic missile.
Recon uncloaks with in 249k of the target. He then lazes or target paints the point of impact and guides in the strike .
Both agressing ships are un able to recloak until after detonation of the strike package.
Just a thought.

If Goons were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.

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