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Why we need the Goons

Author
Tokclik
The Scope
Gallente Federation
#61 - 2012-03-30 22:21:50 UTC  |  Edited by: Tokclik
Marlona Sky wrote:
Goons need POSTING more than POSTING needs goons.


fixed

page 4 ~snipar~
Rico Minali
Federal Navy Academy
Gallente Federation
#62 - 2012-03-30 22:28:08 UTC
Hisec is swimming with bots, corruption in Jita is like black blood flowing out of an open festering wound. New players are dragged and indoctrinated into terrible corporations and made to farm isk for their pve overlords while their peers whisper in their ear about the terrors of lowsec and pvp risk. Pilots pay tax into fat afk ceo wallets to pay for their plex while the weak are bullied into staying docked by failed pvpers who cant fight an armed ship.
The day will come when those same fat apathy filled lords of their terrified corporations will look to the dark skies as the filth of their greed rises around their neckbeards, they will look to us, jealous of our freedom, hungry eyes drawn to the shining CFC banner and scream "HELP US!"
And we will whisper softly, "No."...

Trust me, I almost know what I'm doing.

non judgement
Without Fear
Flying Burning Ships Alliance
#63 - 2012-03-30 22:33:37 UTC  |  Edited by: non judgement
My 2 cents:

The game would be fine without them. It's like saying we need Bob/It or any other large alliance.
I doubt they will leave. They like the game too much. Even if the current Goonswarm was to die. I'm sure a new goon alliance will just pop up again.

Edit: There are more than enough "bad people" in Eve, to keep Eve a dark and cruel place.
Alavaria Fera
GoonWaffe
#64 - 2012-03-30 22:55:04 UTC  |  Edited by: Alavaria Fera
Rico Minali wrote:
Hisec is swimming with bots, corruption in Jita is like black blood flowing out of an open festering wound. New players are dragged and indoctrinated into terrible corporations and made to farm isk for their pve overlords while their peers whisper in their ear about the terrors of lowsec and pvp risk. Pilots pay tax into fat afk ceo wallets to pay for their plex while the weak are bullied into staying docked by failed pvpers who cant fight an armed ship.
The day will come when those same fat apathy filled lords of their terrified corporations will look to the dark skies as the filth of their greed rises around their neckbeards, they will look to us, jealous of our freedom, hungry eyes drawn to the shining CFC banner and scream "HELP US!"
And we will whisper softly, "No."...

Heh, haven't you seen the threads in Crime and Punishment.

We'd definitely say yes...
non judgement wrote:
My 2 cents:

The game would be fine without them. It's like saying we need Bob/It or any other large alliance.
I doubt they will leave. They like the game too much. Even if the current Goonswarm was to die. I'm sure a new goon alliance will just pop up again.

Oh, we've already died, as people know when someone pushed butan earlier. But yes, the fun will continue.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Torneach
Doomheim
#65 - 2012-03-30 23:08:22 UTC
Yep, we need them. While I may find their tactics unpalatable or just downright dirty, the fact that they can use those tactics is awesome.

Long live the goonswarm antics.
Tarsus Zateki
Viziam
Amarr Empire
#66 - 2012-03-30 23:11:49 UTC  |  Edited by: Tarsus Zateki
The best thing CCP could do after April 28th would be to incorporate this into the game's lore and environment. Jita becomes a wasteland of wrecks, most (all?) of the stations destroyed, the gates to Jita rerouted or scrambled, chronicles and lore news stories written. All those market orders and player assets stores in Jita? Gone! Jita being left as a lawless 0.4 system with nothing but debris floating through it would be the pinnacle of player created content.

They'll have to run it by Sony first though.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Mistress Lilu
Science and Trade Institute
Caldari State
#67 - 2012-03-30 23:14:24 UTC
stating that eve needs mitardis is like stating you need a second a******.
please.
Aldeskwatso
Primus Societas
Crimson Interstellar Alliance
#68 - 2012-03-30 23:15:22 UTC
Aint it all just about the cycle of creation?

Birth
Growth
Age
Death
Chaos
Rebirth

Theres one constant tho... There will always be a "bad guy".
The variable is who^^

Story just aint no good without one. So yes, we do need Goons
for the moment. It will be someone else eventually filling that
role.

The biggest obstacle you'll encounter doing anything is yourself.

Serene Repose
#69 - 2012-03-30 23:15:42 UTC  |  Edited by: Serene Repose
Anyone read Kurt Vonnegut's Cat's Cradle? Two guys fall off a merchant ship into the sea and are washed up on an isolated, but inhabited island. They decide to rule the island, so one forms a government, the other forms a religion. The first thing they do is make the religion illegal. The punishment for being in this religion was public impailment on huge fish hooks. The state has to have an enemy it's protecting the people from, but you can't overcome the enemy or you lose the dynamic...therefore, a religion - believers. It worked. They became wealthy. Hilarious book.

What is missing in EVE isn't bad guys pissing people off. What is missing in EVE are actual competing interests. Running around challenging people to streetfights and calling people who don't want to fight "carebears" isn't remotely the same as the unbridled and never ending warfare of competing interests, and doesn't even touch the dynamics of the game.

What you want are corporations developing empty space. To the space hoodlums this is "carebear" activity. (These rabid brawlers could provide security for a corporation like this...be their military arm. Though, it may initially involve a lot of boring activity. Ask any military policeman who's guarded an airfield.) These corporations acquire systems, set up mining and manufacturing facilities, open trade routes to market their products, ta da ta da. Over time they'll have beaucoup time and resources invested and a serious interest in holding and defending what they've built.

Eventually the borders of these interests start bumping into each other. Their trade activity starts impinging on another interest's trade activities. The growth is hindered. Push comes to shove. They start raiding each others facilities, shipping, mining interests. Enough is enough, boom, warfare. At this level of growth it's no big deal to muster a fighting force on a huge scale. (Having this ability makes street brawling pirates look like mosquitos on an elephant, btw, so that activity is dwarfed by comparison.)

Take botting for instance. If your corp wants to own the system where botters are raking in the dough. How difficult would it be to conquer that system operating with resources on that scale? You'd own them. The more they blindly send out replacement ships, the more dummies you have to train your new fighter pilots with.

A problem seems to be an overage of gamers who want to get into a fabulous ship and go out and just kill stuff. The development of null sec into an empire-like state doesn't satisfy that wanton urge. And, I'll tell you, advocating building the capacity to conduct massive, on-going region-wide warfare isn't being a carebear. Doing what those people you call "carebears" do, that's what you need done in order to engage in the more intensive kind of warfare EVE is capable of providing.

I hope that was adequately confusing.

We must accommodate the idiocracy.

Jonah Gravenstein
Machiavellian Space Bastards
#70 - 2012-03-30 23:19:56 UTC  |  Edited by: Jonah Gravenstein
^^ this combined with stoicfauxs comment about putting law enforcement sort of into the hands of players, you could actually end up with dynamic sec status depending on the upgrades fitted to the system.

If such a mechanic came about I could see systems starting at their current sec status, and varying by perhaps 2 to 3 points of their original status so for example a 0.7 could become a 0.4 or a 1.0 depending on what the inhabitants either have or have not done, alternatively a 0.3 could become a 0.6, would certainly make route planning more dynamic.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tarsus Zateki
Viziam
Amarr Empire
#71 - 2012-03-30 23:22:36 UTC
Jonah Gravenstein wrote:
^^ this combined with stoicfauxs(sp?) comment about putting law enforcement sort of into the hands of players, you could actually end up with dynamic sec status depending on the upgrades fitted


I would love it more than anything else if CCP disbanded Concord and put the law in the hands of players. Let stations and gates keep their guns, since no station owner is going to want armed hooligans blowing up nuclear weapons outside their expensive station but flag the criminal with a GCC as it is now and let us take care of them. Free market law.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Jonah Gravenstein
Machiavellian Space Bastards
#72 - 2012-03-30 23:47:48 UTC  |  Edited by: Jonah Gravenstein
I agree, and I'm a dirty stinking carebear as far as most of null is concerned. The only pvp I currently indulge in is the market kind, I would certainly be willing to fight for what I had though if law enforcement was player driven, it'd be much more of a frontier atmosphere all round, space isn't meant to be a civilised place.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Aylleen
Die Hard Carebears
#73 - 2012-03-31 00:03:38 UTC
Fredfredbug4 wrote:

The more people hate on GOONs the more they are winning.




Right, let's start loving goons, that's how they will start losing.

I am Aylleen, and I approve this message.

Shepard Book
Underground Stargate
#74 - 2012-03-31 00:11:54 UTC
Kaivar Lancer wrote:
This is me with my trolling-hat off. Eve needs Goons for the simple reason that this game needs BAD GUYS. CCP has developed "evil" NPCs like Sansha's, Blood Raiders, Guristas et al but they don't provoke anger or hatred in the same way as the Goons. We need something to passionately hate. We also need an unpredictable and ruthless entity that will keep us on our toes and uphold Eve's reputation as a dark, merciless universe. The Goons fit this bill quite nicely. Obviously the Mittani went one step too far and manned up with an OOC apology and compensation, and CCP has followed through with a reasonable punishment.

But Eve MUST remain a cruel and dark place. This is what makes Eve better than every other MMO out there. If you detest the goons, defeat them ingame. Resorting to "meta-game" tactics is sad and pathetic. You're no longer playing a game. Find yourself a new hobby if you're starting to take Eve too seriously.

Long live Eve.


The same thing was said about bob...There will always be a big supply of people like them in all games don't worry.

I do not see their leaders mistake stopping them. They have a great propaganda machine. Anytime someone is big enough to stop them they use propaganda on about blobs and for some reason people listen to them. They split up to get taken out piece meal each time by the biggest group in game ATM.
Plus 1
Science and Trade Institute
Caldari State
#75 - 2012-03-31 00:13:08 UTC
I need the Goons because I'm addicted to sex.
Rico Minali
Federal Navy Academy
Gallente Federation
#76 - 2012-03-31 07:53:42 UTC
Tarsus Zateki wrote:
The best thing CCP could do after April 28th would be to incorporate this into the game's lore and environment. Jita becomes a wasteland of wrecks, most (all?) of the stations destroyed, the gates to Jita rerouted or scrambled, chronicles and lore news stories written. All those market orders and player assets stores in Jita? Gone! Jita being left as a lawless 0.4 system with nothing but debris floating through it would be the pinnacle of player created content.

They'll have to run it by Sony first though.



That would be amazing, both for the game lore and publicity.

Trust me, I almost know what I'm doing.