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New dev blog: Changes to War Mechanics

First post First post
Author
Devore Sekk
Ministry of War
Amarr Empire
#421 - 2012-03-30 20:07:31 UTC
Pinky Denmark wrote:
Being a former hi-sec warmonger for a few years myself I got the best out of the current system engaging corporations and alliances outnumbering ourselves in numbers, but not in skils and assets. It was a blast and until people started training their falcon alts into logistic alts it was a good time...


It can continue being a good time, if neutral reps were made part of the war they are interfering in. But then you wouldn't be able to use them either, which is what 99.9% of high sec warriors do, instead of relying on their supposed superior skills.
Citizen Smif
Pator Tech School
Minmatar Republic
#422 - 2012-03-30 20:14:40 UTC  |  Edited by: Citizen Smif
gfldex wrote:
Tyberius Franklin wrote:

I wasn't around for this time, so I guess I'd have to request a bit of perspective. How long had the game been out at that time? How far were the older players from the new ones? What were people flying; is all the bittervet talk about mining in frigs for ages to afford cruisers true? What tech 2 mods and ships existed at that time?

Not to say that wardecs are the thing that keeps eve from growing, but it seems the difference between new players and older ones then and now is a world apart. Drawing parallels would be difficult at best.


The game was about 1 year old and most of the members in the attacker corp (who claimed to be hired) where a more then 2 month old. That bittervet talk was correct. A million ISK was a lot of money back then. There where pretty much no T2 mods or ships there (IIRC interceptors where about to get released). Back then folk avoided to fly BS if they could because it required corp mining ops to get a member into a new BS. That's what the talk about fighting in frigs is about. Working together to get members into ships was quite common. Not doing so didn't pay out well when a war hit.

The differences between noobs and one year old players was much lower because nobody tanked their ships and remote repping simply didn't happen. Two frigs could take any BS down, no loltanks back then. Station games didn't work either.


I wasn't around back then but the thread has suddenly taken a turn so strongly into nostalgia its making me feel wistful.

They sound like cool times, everybody seemed to get along and actually give genuine advice.. Now look at us.. Fighting and quarrelling over everything, ganking miners for no good reason, ganking each other for no good reason, ganking poor EVE-Uni students. Even ganking to the point where we try and get people to commit suicide IRL.. What has happened to us all? Can't we all just get along?

What a sad universe this is Cry
Nohb Oddy
Federal Navy Academy
Gallente Federation
#423 - 2012-03-30 20:19:52 UTC
Halycon Gamma wrote:
Buying and a ship or their gains from PVP on the market isn't market pvp. It's the raw material for market PVP. It isn't .01 wars on price. It isn't going out and contracting ore from small corps. It isn't shipping large bulk orders to out of the way locations to open up new markets and feeding the combat player. It isn't anything that is actual market PvP. Combat PVP are the people we sell to, but it isn't the people we're competing against. Combat PVP players are simply the people who feed market PVP players money to keep score of who's winning and losing.

In that case ... what IS this 'market PvP' as you so claim to know about?

Based on what you said it sounds like you are only looking at the 'big picture' as market PvP (you never actually said what it is, only what it isn't). That's fine. If you're going to do that, then I'll look at the only real PvP being SOV warfare and not some petty fighting in Empire (regardless of CONCORD intervention). I can make the claim that the only fights that are true PvP are the fights that impact system ownership and/or Super production.

I wonder if you realize that someone playing the market (but not 'market PvP' as you stated) has done billions more isk in damage than a standard empire PvPers, and it is the standard PvPers in empire who is paying those billions of isk.

Nohb Oddy likes you.

Alain Colcer
Nadire Security Consultants
Federation Peacekeepers
#424 - 2012-03-30 21:11:07 UTC
To team Superfriends And CCP SoniClover

I strongly suggest you guys give a read to the following thread that started in FailHeap-Challenge, althought quite strong in opinion a first, it evolved into a number of arguments and counter arguments that provide quite a few interesting options in the frame of the sandbox.

http://failheap-challenge.com/showthread.php?6224-DevBlog-changes-to-war-mechanics

It explores the ideas how for both aggresors and victims war-decs are handled in terms of game mechanics (how they start, how they end, what is allowed and what not).

Manssell
OmiHyperMultiNationalDrunksConglomerate
#425 - 2012-03-30 22:04:46 UTC  |  Edited by: Manssell
CCP SoniClover wrote:
Hey guys, thanks for good comments, I'll try to answer a few of your questions here. I'm paraphrasing many of the questions.


Q: Tiny entities deccing large entities?
A: The fact this makes this harder is a conscious decision. We don't want to ban this activity of course, but see no reason to support it.

I'll be continue monitoring this thread and will try to answer further questions.




And may I ask what exactly is your reasoning for making this "conscious decision" to charge the people least able to afford it, more than those who can for the same war?!

"We don't want to ban this activity of course, but see no reason to support it." So you see no reason to support small corps efforts to wage war on larger entities, but you see a reason to support large entities efforts to declare war on small corps? REALLY! ......REALLY!?

While I support the rest of the changes, I can't even begin to understand how you can justify charging a higher war fee for the 5 man corp to dec the 100 man corp than the 100 man corp would pay decing the 5 man corp.
ChickenandWatermelon
Saint Lobster
#426 - 2012-03-30 22:29:07 UTC
Manssell wrote:
CCP SoniClover wrote:
Hey guys, thanks for good comments, I'll try to answer a few of your questions here. I'm paraphrasing many of the questions.


Q: Tiny entities deccing large entities?
A: The fact this makes this harder is a conscious decision. We don't want to ban this activity of course, but see no reason to support it.

I'll be continue monitoring this thread and will try to answer further questions.




And may I ask what exactly is your reasoning for making this "conscious decision" to charge the people least able to afford it, more than those who can for the same war?!

"We don't want to ban this activity of course, but see no reason to support it." So you see no reason to support small corps efforts to wage war on larger entities, but you see a reason to support large entities efforts to declare war on small corps? REALLY! ......REALLY!?

While I support the rest of the changes, I can't even begin to understand how you can justify charging a higher war fee for the 5 man corp to dec the 100 man corp than the 100 man corp would pay decing the 5 man corp.



Pretty simple really. They just want a value judgement made between messing with 0.0 alliances and completely shutting down corp activity in The Forge region, maybe even toss lonetrek in there.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#427 - 2012-03-30 22:38:18 UTC
gfldex wrote:
Tyberius Franklin wrote:

I wasn't around for this time, so I guess I'd have to request a bit of perspective. How long had the game been out at that time? How far were the older players from the new ones? What were people flying; is all the bittervet talk about mining in frigs for ages to afford cruisers true? What tech 2 mods and ships existed at that time?

Not to say that wardecs are the thing that keeps eve from growing, but it seems the difference between new players and older ones then and now is a world apart. Drawing parallels would be difficult at best.


The game was about 1 year old and most of the members in the attacker corp (who claimed to be hired) where a more then 2 month old. That bittervet talk was correct. A million ISK was a lot of money back then. There where pretty much no T2 mods or ships there (IIRC interceptors where about to get released). Back then folk avoided to fly BS if they could because it required corp mining ops to get a member into a new BS. That's what the talk about fighting in frigs is about. Working together to get members into ships was quite common. Not doing so didn't pay out well when a war hit.

The differences between noobs and one year old players was much lower because nobody tanked their ships and remote repping simply didn't happen. Two frigs could take any BS down, no loltanks back then. Station games didn't work either.

Given the time and age of the game it stands to reason that new players fighting back in 2004 would have it much better than those same players trying it today against what we now consider veterans. Which in my mind begs the question: Would those players who were dec'd have had the same attitude and fared as well if their opponents were using T2 and pirate ships on high skilled characters?
Nekopyat
Nee-Co
#428 - 2012-03-30 22:53:47 UTC
gfldex wrote:

The differences between noobs and one year old players was much lower because nobody tanked their ships and remote repping simply didn't happen. Two frigs could take any BS down, no loltanks back then. Station games didn't work either.


I heard a while back that CCP did not start using version control till recently.. which is a pity since if they did they could do something special like set up an 'early EvE' server and let people poke around that universe.
ChickenandWatermelon
Saint Lobster
#429 - 2012-03-30 22:59:34 UTC
Could be something amusing to think about. War changes weren't ever going to please everybody, simply due to the nature of the thing. What we have with this monstrosity is a system that doesn't even pander to its stated goals.
gfldex
#430 - 2012-03-30 22:59:38 UTC
Tyberius Franklin wrote:

Given the time and age of the game it stands to reason that new players fighting back in 2004 would have it much better than those same players trying it today against what we now consider veterans. Which in my mind begs the question: Would those players who were dec'd have had the same attitude and fared as well if their opponents were using T2 and pirate ships on high skilled characters?


At that time? Yes, because a T2 cap recharger would set you back by 15M (they went up to 19M). Since non of the HP boosts, RR boosts and damage mod nerfs where in effect back then you actually had a chance to blow ships up even if you where out gunned. If the noobs would have outnumbered the attacker 2:1, well the attacker would not have used T2 stuff. Income was much lower back then and most players where using plain T1 guns for PvP. (Unless the attacker was holding T2 BPOs, made them wade in ISK.)

If you take all the sand out of the box, only the cat poo will remain.

KanashiiKami
#431 - 2012-03-30 23:02:07 UTC
KanashiiKami wrote:
ok CCP likes sweeping change, heres 1 ... PLEASE COMMENT :

lets change the war dec name to ... CORP wars (borrowed from faction wars)

and we also change the dec-ing format from affecting entire alliances to ONLY affect at corp wide level.

acronym CC = concord

the war system (or CC bribery spree) becomes fixed price 100m, 24hr CD to start of conflict, and will only last a fixed 5 days without a ending 24hr CD.

a corp can only express to attack 1 war target corp per 50 corp members (ie if you have 101 pilots in your corp, you can goto war with 3 target corps) up to a max of 10 wars (much like a research slot). big alliances can launch multiple strategic wars and will have to be more brainy about it. a corp expressing war as an attacker will no longer be able to use recruitment/expel-member option as per normal (individuals with combat involvement in war will not be able to leave corp via being marked IN-WAR after being involved in any conflict, individuals who have not participated in the attacking war can leave corp by paying 20m ISK to CC during the 6 days)

there will also be a POST WAR CD of 30days in place, so that after completing 1 war expression, that particular CORP war expression ability slot will be on CD of 30days.

so if a attacker corp has 250 pilots that can do 5 simulataneous war fronts uses up all 5 at 5 different war target corps and ends all 5 wars on the same day. the attacker corp will have to wait 30days for all 5 warring expression ability to CD. so it is therefore possible to rotate such warring expression ability to constantly put a target corp at war.

a TARGETTED corp of expressed WAR will not be CC mailed about who is going to attack them, they will have to BRIBE CC 10m ISK to tell them who is the attacker. CC will only inform of impending WAR that will start at bla bla bla date/time.

a ATTACKING corp after BRIBING for WAR expression on target corp will be able to access CC npc agent for free locator services once per day per pilot only on TARGET corp pilots.

an attacker corp cant recruit/expel pilot at anytime of war expressed (individuals may choose to leave if they have not fought). TARGETTED corp pilots can leave war at anytime by paying CC fee 10m ISK and can recruit pilots in at 10m ISK per head. these incoming/outgoing pilots will have to go thru a 24hr CD to shed / take on the WARing status.

a TARGETTED corp cannot reject a WAR, however he can further BRIBE CC to shorten the WAR. pay 40m isk to CC and reduce in WAR time by 48hrs, 80m to reduce by 4 days. in the event of TARGETTED corp war shortening BRIBEs, the time bought over by TARGGETED corp during a WAR becomes unusable for ATTACKER to re-express a new WAR until the time bought by them is expired. attacker cannot end war, once a war starts it will run 6 days for the attacker in full.

a TARGETTED corp can disband CORP to ultimately end ALL EXPRESSED WARS on them. the maximum number of WARS a corp can recieve is 5. ALL disbanded corp members will be marked unable to join other corp/establish new corp for 60days.

a TARGETED CORP whose CEO having a CC sec Status of 5+ and having less than 10 pilots in corp have automatic CC WAR protection scheme. CEO of such CORP will only need to pay 20% of fee to shorten WAR times.

ATTACKING corp can add WAR allies to selected WAR expressions by paying CC an extra 50m isk at time of EXPRESSING WAR on the TARGET. attacker corp cannot add/change number of ally attacker corp DURING a WAR. ally attacker corps are subject to same pilot movement restrictions into/out of corp

TARGETTED corp can add WAR allies to selected WAR expressions by paying CC an extra 50m isk after establishing attacker id of expressed WAR. ally targetted corp pilots are subject to same pilot movement restrictions/schemes/war-time-line as the master corp at war.

CCP will need to make a seperate WAR panel to show WAR in progress time line and openslots avail for new WAR. each WAR slot may or may not display parties involved etc .. .depending on how the GUI programmer think it shud be. but if u ask me, i like 1 panel = 100% info, pls dun ask us to flip pages ... i dun mind scrolls up/down like a web page, every one in game can deal with panels that look like web page.

and yes, if any at war pilot wish to recieve AID from a NEUT pilot, he will have to PAY CC 10m isk. the aiding pilot will then be in the usual aggression CD 15minutes. after 15 minutes is up , if he initiates a new aid, he will need to pay CC 10m isk again. aided pilot will need to click "YES, recieve aid"

n re mutual war, if u want it ... both of u jus go losec n bash it up ... skip the clicking n isk payment process ...

everyone please comment, ESP DEVs/GM ...

Big smileTYVM for reading Lol



no comments on the above? or its too radical a change?

WUT ???

ChickenandWatermelon
Saint Lobster
#432 - 2012-03-30 23:04:14 UTC
KanashiiKami wrote:
KanashiiKami wrote:
stuff



no comments on the above? or its too radical a change?


I haven't had time to give it a good read over. However, i believe Inferno is too close for CCP to rework this completely. I have a feeling if it isn't going in as stated in the dev blog, then nothing is going to change at all.

Proposing massive overhauls at this stage I don't think is realistic. Though maybe worth talking about in the future. I think right now people are trying to focus their efforts on ironing out details they see as highly problematic and also plausible to fix in the time frame given.
Halycon Gamma
Perkone
Caldari State
#433 - 2012-03-30 23:51:35 UTC
ChickenandWatermelon wrote:
KanashiiKami wrote:
KanashiiKami wrote:
stuff



no comments on the above? or its too radical a change?


I haven't had time to give it a good read over. However, i believe Inferno is too close for CCP to rework this completely. I have a feeling if it isn't going in as stated in the dev blog, then nothing is going to change at all.

Proposing massive overhauls at this stage I don't think is realistic. Though maybe worth talking about in the future. I think right now people are trying to focus their efforts on ironing out details they see as highly problematic and also plausible to fix in the time frame given.


And this upsets me to no end. Instead of a robust system with checks and balances, we get a monolithic one size fits all simplified system. It's simplicity makes it easier to game, inbalanced towards many otherwise perfectly fine types of play, and rips other types of play out of the game in their entirety.

The current system is broken, I'll fully admit that. But this new system is just as broken. It doesn't fix the underlying problem with wardecs, and just randomizes who gets hosed this time around.

Swinging the pendulum to the other extreme is just as bad as the one it's currently in.

KanashiiKami
#434 - 2012-03-30 23:57:35 UTC
ChickenandWatermelon wrote:
KanashiiKami wrote:
KanashiiKami wrote:
stuff



no comments on the above? or its too radical a change?


I haven't had time to give it a good read over. However, i believe Inferno is too close for CCP to rework this completely. I have a feeling if it isn't going in as stated in the dev blog, then nothing is going to change at all.

Proposing massive overhauls at this stage I don't think is realistic. Though maybe worth talking about in the future. I think right now people are trying to focus their efforts on ironing out details they see as highly problematic and also plausible to fix in the time frame given.


true

i think the first thing CCP need to do is to really fix launcher/repair/patcher thingy .... it is the most basic item of any game ... it is suppose to be the simplest "item" to use of any game. i think too many players are having too many problems with it ...

i think CCP will just roll out inferno irregardless we spoke of any idea we think is important ...

*sad faced*

WUT ???

KanashiiKami
#435 - 2012-03-31 00:08:14 UTC
Halycon Gamma wrote:
ChickenandWatermelon wrote:
KanashiiKami wrote:
KanashiiKami wrote:
stuff



no comments on the above? or its too radical a change?


I haven't had time to give it a good read over. However, i believe Inferno is too close for CCP to rework this completely. I have a feeling if it isn't going in as stated in the dev blog, then nothing is going to change at all.

Proposing massive overhauls at this stage I don't think is realistic. Though maybe worth talking about in the future. I think right now people are trying to focus their efforts on ironing out details they see as highly problematic and also plausible to fix in the time frame given.


And this upsets me to no end. Instead of a robust system with checks and balances, we get a monolithic one size fits all simplified system. It's simplicity makes it easier to game, inbalanced towards many otherwise perfectly fine types of play, and rips other types of play out of the game in their entirety.

The current system is broken, I'll fully admit that. But this new system is just as broken. It doesn't fix the underlying problem with wardecs, and just randomizes who gets hosed this time around.

Swinging the pendulum to the other extreme is just as bad as the one it's currently in.



haha i like the way u put it .... "randomizes who gets hosed this time round" ... QFT

every1 is getting something wet n drenched once in a while from that wild firemans hose on full throttle w/o a fireman handling it ...

WUT ???

ChickenandWatermelon
Saint Lobster
#436 - 2012-03-31 00:11:36 UTC  |  Edited by: ChickenandWatermelon
I don't think they'll roll out anything regardless of what we do. We just have to hammer at the really bad parts of this that are easier to fix. Which in my opinion is the cost scale favoring giant 0.0 blobs and encouraging deccing smaller entities that not only can't defend themselves, but won't give good fights, or even bad fights.

I have been ever so not subtly hinting that. For the price of deccing goons for a week, you could likely enforce NPC corp membership of an entire region of space for a week. That's pretty messed up.

EDIT: I mean for the timescale for the Inferno release, i'm not saying we should swallow this turd forever.
ChickenandWatermelon
Saint Lobster
#437 - 2012-03-31 00:16:10 UTC
Halycon Gamma wrote:


And this upsets me to no end. Instead of a robust system with checks and balances, we get a monolithic one size fits all simplified system. It's simplicity makes it easier to game, inbalanced towards many otherwise perfectly fine types of play, and rips other types of play out of the game in their entirety.

The current system is broken, I'll fully admit that. But this new system is just as broken. It doesn't fix the underlying problem with wardecs, and just randomizes who gets hosed this time around.

Swinging the pendulum to the other extreme is just as bad as the one it's currently in.



I don't think this is a pendulum. I think this hoses everyone at once. So far i've seen both the likely aggressors and likely defenders in this thread pretty much in agreement that the payscale is ********
Vangococo
The Whiskey Rebellion
Mildy Unprofessional
#438 - 2012-03-31 00:38:48 UTC  |  Edited by: Vangococo
Karim alRashid wrote:
"Once you’re an ally, you’re committed to the war until it ends."

I don't think this is a good design.
In fact you're not allies, sharing a common goal, you are a contractor, a hired mercenary.

Such contracts should have a term. At the end of the term, both parties choose to continue or not the contract.



You have a contract or did you fail to read the Devblog correctly.

The MERC corps are being contracted for the entire War... that is the contract you are signing up for.. You wanna be a MERC be a MERC, You wanna only fight when you think you can win go join a 100Man russian blob fleet and leave your balls at the door..
Really when did mercs loose all balls. You as a MERC are being paid ISK to come rescue small corps/INDY corps. because they dont feel they can properrly defend themselves and dont want to hide inside of a station till the war is over. that is why the asked for help. And now you want to just think the idea of coming to their rescue and then running with your tails between your legs is a option. it is called research and CCP is doing 90% of the work for you. It is called the WAR progression tracker. If somebody asks you to help them you can read up on the Aggressor corp and see if you think you can defeat them.
ChickenandWatermelon
Saint Lobster
#439 - 2012-03-31 00:49:36 UTC  |  Edited by: ChickenandWatermelon
Vangococo wrote:
Karim alRashid wrote:
"Once you’re an ally, you’re committed to the war until it ends."

I don't think this is a good design.
In fact you're not allies, sharing a common goal, you are a contractor, a hired mercenary.

Such contracts should have a term. At the end of the term, both parties choose to continue or not the contract.



You have a contract or did you fail to read the Devblog correctly.

The MERC corps are being contracted for the entire War... that is the contract you are signing up for.. You wanna be a MERC be a MERC, You wanna only fight when you think you can win go join a 100Man russian blob fleet and leave your balls at the door..
Really when did mercs loose all balls. You as a MERC are being paid ISK to come rescue small corps/INDY corps. because they dont feel they can properrly defend themselves and dont want to hide inside of a station till the war is over. that is why the asked for help. And now you want to just think the idea of coming to their rescue and then running with your tails between your legs is a option. it is called research and CCP is doing 90% of the work for you. It is called the WAR progression tracker. If somebody asks you to help them you can read up on the Aggressor corp and see if you think you can defeat them.


Not sure if trolling. Nothing to do with balls or e-peen or space bushido.

You obviously clearly also don't understand the implications of this system. Mercs won't be defending little corps. Little corps can't afford what the Mercs will be charging in the first place. Mercs will also be coalescing into much larger merc corps...or unsubbing, finding other activities in eve, or whatever, but smaller merc corps that don't want to fight targets less interesting than red crosses ( implying fights would even be happening ), will stop existing.

Small bear corps will be ending too, as they blob up to make any incoming wars expensive. Why own a pos in a little corp when you can just alliance up and make it that much more expensive to take down.

It's also hilarious that you think the tracker offers anywhere near the depth of research that is typically done when research is done at all on a target.

This system encourages everyone in highsec to blob up into nullsec style blocs. on both sides. Small corps on both sides have reasons to be pretty upset. None of those reasons have anything to do with what you are talking about.
KanashiiKami
#440 - 2012-03-31 02:44:29 UTC
well ... i wish i can gather the right resources ... ive been thinking to make a MMORPG .... maybe i will name it ADAM online lol ...

WUT ???