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Are Tracking Enhancers too good?

Author
Pinky Denmark
The Cursed Navy
#21 - 2012-03-30 11:22:31 UTC
Indeed the fall-off stats on those tracking enhancers are too much...

Yes not many used them in the old days, however reducing the falloff bonus to half what it is still makes them much better than before they were buffed.

Pinky
Zarnak Wulf
Task Force 641
Empyrean Edict
#22 - 2012-03-30 11:55:44 UTC
Tracking computers are somewhat lackluster. They are 35 CPU to fit vs. 15 for the TE. They also eat cap. A TC base stats (w/o scripts) is half the optimal and falloff bonus of an enhancer with a little over a third more tracking. Meh.

With Tracking Script - excellent and spot on.
With Range Script - Matches the Enhancer's bonuses but loses the tracking. Not worth it.

Bottom Line - the range bonuses on the TC should be better then what a TE offers with the right script.
Whitehound
#23 - 2012-03-30 13:22:21 UTC
Zarnak Wulf wrote:
Bottom Line - the range bonuses on the TC should be better then what a TE offers with the right script.

The Tracking Computer matches the properties of hybrids and lasers, whereas the Tracking Enhancer matches the properties of projectile weapons in regards to optimal, fall-off and cap usage.

You can mix them in any way you like. There is however no need to make any of them equal.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Nalha Saldana
Aliastra
Gallente Federation
#24 - 2012-03-30 14:32:51 UTC
I dont have a problem with TEs but TCs take way too much cpu.
Lunkwill Khashour
Ministry of War
Amarr Empire
#25 - 2012-03-30 16:47:50 UTC
Given that TC's use more CPU,cap, are scriptable and require a (traditional ewar role) mid slot, they should be the superior module. With regards to fall-off this is not the case.

So yes, TE's are too good.
Miss Conceived
Aliastra
Gallente Federation
#26 - 2012-03-30 21:05:40 UTC
Alara IonStorm wrote:
Adacia Calla wrote:
Before TEs were buffed, they were never used, now they're used.

Working as intended.

TE's didn't give falloff.

Perhaps rolling TC and TE stats to a 15% Buff like Opt or say an even 20% Buff to each would not be such a bad thing.



yes they do. faction = 15% optimal and 30% fall off.
Jezs
This is not the corporation you are looking for
#27 - 2012-03-30 21:56:30 UTC
Belthazor4011 wrote:
Low slots are better used for tank and or damage, the only reason I'd use a TE is because I dont have the CPU to fit a damage module...


People like you are awesome.
Large Collidable Object
morons.
#28 - 2012-03-30 22:44:48 UTC
Whitehound wrote:

The Tracking Computer matches the properties of hybrids and lasers, whereas the Tracking Enhancer matches the properties of projectile weapons in regards to optimal, fall-off and cap usage.



Makes perfect sense in terms of Amarr/Minmatar balance:

- Match the active mod with the weapons eating cap as if you're neuting yourself and the capless guns with the capless mod.

- Taylor the active mod for the weapons with the highest fitting requirements and make it use more than twice the CPU of the passive one.

- Make the unscripted active mod give half the bonus on optimal and falloff whilst adding the incredible amount of 50% tracking compared to the passive one.

- Taylor the active medium slot mod for weapons used on ships known for their lack of midslots.


Yeah - I can clearly see the genius in CCP design there...

You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Danny John-Peter
Blue Canary
Watch This
#29 - 2012-03-31 19:36:15 UTC  |  Edited by: Danny John-Peter
Large Collidable Object wrote:
Whitehound wrote:

The Tracking Computer matches the properties of hybrids and lasers, whereas the Tracking Enhancer matches the properties of projectile weapons in regards to optimal, fall-off and cap usage.



Makes perfect sense in terms of Amarr/Minmatar balance:

- Match the active mod with the weapons eating cap as if you're neuting yourself and the capless guns with the capless mod.

- Taylor the active mod for the weapons with the highest fitting requirements and make it use more than twice the CPU of the passive one.

- Make the unscripted active mod give half the bonus on optimal and falloff whilst adding the incredible amount of 50% tracking compared to the passive one.

- Taylor the active medium slot mod for weapons used on ships known for their lack of midslots.


Yeah - I can clearly see the genius in CCP design there...




Because buffing TCs would mean Lasers would be OP, 2x Scripted Baddon can already hit out reliably to 70k with Megapulse and Scorch. Thats pretty awesome as is, boosting this further would be silly.

Whether TEs need a nerf or not is another matter, I would say not myself, but I havent really looked into it.
Dato Koppla
Spaghetti Militia
#30 - 2012-03-31 22:45:50 UTC
Double scripted Baddon gets 58 + 16, so yeah, more like reliably out to 60km.
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