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A Sandbox Request: Allow Bombs and Bubbles in High-Sec

Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#1 - 2012-03-30 21:00:09 UTC
A few recent changes to game play mechanics have been a bit detrimental to the innovation-rewarding nature of the game. However, they have also been fair. The "boomerang method" might have been clever, but it created a sort of imbalance that caused more damage to the game's integrity than the damage caused by making the game slightly less open-ended. Fine, we get that.

What we don't get is why some legitimate game play mechanics are limited in the first place. Two such mechanics are bombs launched from bomb launchers, and interdiction bubbles, the use of which is impossible in empire space. Nothing from a game play or RP perspective dictates that this should not be a possibility; the only limiting factors are the rules set by CCP.

There must be consequences for every action, and therefore I see no reason why the modules themselves should be treated any differently than combat boosters; their presence can and should be illegal in high-sec and result in attack by faction police and customs agent ships. Additional safety measures, such as the gate/station smartbomb "at 0" protections, can apply to their usage. However, the potential to use them in high-sec and low-sec should be unrestricted, in the same way that the potential capability of a -10 sec-rated pilot to undock from a high-sec station and get kills is unrestricted.

Restricting these game play elements has always been a mistake on CCP's part, but at no point in time did I feel stronger about the issue than I do now. Allowing one weapon, but not another, does not make sense. This isn't a case of capital ships in high-sec, which according to lore are essentially too big to use jump gates. Not allowing bombs or interdiction bubbles in empire space, with proper consequences, makes about as much sense as outlawing the use of 1400mm artillery or ECM bursts and smartbombs. Game balancing should be all about fairness, and not convenience. Allowing bombs and bubbles to be used in empire space would be fair. Otherwise, CCP should look into restricting the use of a plethora of other modules and game play mechanics that are not in line with the sensibilities of some of EVE's players.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ana Vyr
Vyral Technologies
#2 - 2012-03-30 21:02:10 UTC
What would you do with bubbles in high sec besides **** peopl....never mind.
THE L0CK
Denying You Access
#3 - 2012-03-30 21:02:18 UTC
The bombs I never got, but why would Concorde let you place up a suspect creating bubble?

Do you smell what the Lock's cooking?

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#4 - 2012-03-30 21:04:10 UTC
i think bombs should be allowed in lowsec, but that's it. bubbles stay in null, no bombs in highsec.
Katja Faith
Doomheim
#5 - 2012-03-30 21:04:11 UTC
Oooh, and I want to be able to bring my main's caps into high to harass small tower holders!!! Can I? Please? Huh, please?
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#6 - 2012-03-30 21:04:25 UTC  |  Edited by: Destiny Corrupted
The point I'm trying to make is that CONCORD wouldn't tolerate the use of bombs and bubbles in high-sec. However, they should still be allowed to be used. You will lose your ship if you use these things.

Katja Faith wrote:
Oooh, and I want to be able to bring my main's caps into high to harass small tower holders!!! Can I? Please? Huh, please?

You can't, because caps are too big to use star gates, and high-sec systems are essentially cyno-jammed by NPCs.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Masamune Dekoro
School of Applied Knowledge
Caldari State
#7 - 2012-03-30 21:07:34 UTC
This is fine, as long as -10.0 sec players are ganked and podded by Concord upon entering highsec. Fair enough?
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#8 - 2012-03-30 21:08:31 UTC
Not being able to launch a bomb in hisec never made any sense. There's a red button on my dashboard. Why can't I mash buttan? Maybe have launching a bomb cause instant GCC instead.
Kattshiro
Deep Core Mining Inc.
Caldari State
#9 - 2012-03-30 21:09:50 UTC  |  Edited by: Kattshiro
Masamune Dekoro wrote:
This is fine, as long as -10.0 sec players are ganked and podded by Concord upon entering highsec. Fair enough?


Makes a fair point if we want to be ruthless and less intervention after a certain SP amount NPC should shoot your pod.... I mean if you are an enemy of the state or a mass murdering criminal/pirate why let you live?

Bubbles on a high sec gate would be interesting because you'd aggress everyone and their uncle...
Lady Aja
#10 - 2012-03-30 21:09:54 UTC
No bad idea...

opens more can of worms than closing one.
where is my ability to link a sig properly CCP you munters!!
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#11 - 2012-03-30 21:10:06 UTC
Masamune Dekoro wrote:
This is fine, as long as -10.0 sec players are ganked and podded by Concord upon entering highsec. Fair enough?

It will be fair if you can provide an argument that supports such a change from a game play perspective. Your proposal has nothing to do with the one I made, and therefore can't be a tradeoff for it.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Nick Bison
Bison Industrial Inc
Cat Scratch Fevers
#12 - 2012-03-30 21:10:22 UTC
Uhhh really ... so every HiSec gate can be bubbled so you can scan every ship coming thru ?
Big fat no.

Nothing clever at this time.

Baby ChuChu
Ice Cream Asylum
#13 - 2012-03-30 21:11:30 UTC
Only good things can come of this.

And by good things i mean this is a horrible idea.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#14 - 2012-03-30 21:11:35 UTC
PotatoOverdose wrote:
Not being able to launch a bomb in hisec never made any sense. There's a red button on my dashboard. Why can't I mash buttan? Maybe have launching a bomb cause instant GCC instead.

Absolutely.

Nick Bison wrote:
Uhhh really ... so every HiSec gate can be bubbled so you can scan every ship coming thru ?
Big fat no.

Bubbling would result in a CONCORD response if any neutral ship touches the bubble. Interdictors are expensive.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

THE L0CK
Denying You Access
#15 - 2012-03-30 21:13:16 UTC
Destiny Corrupted wrote:
The point I'm trying to make is that CONCORD wouldn't tolerate the use of bombs and bubbles in high-sec. However, they should still be allowed to be used. You will lose your ship if you use these things.

Katja Faith wrote:
Oooh, and I want to be able to bring my main's caps into high to harass small tower holders!!! Can I? Please? Huh, please?

You can't, because caps are too big to use star gates, and high-sec systems are essentially cyno-jammed by NPCs.



If high is cyno-jam by the npc's then isn't it pretty obvious that its bubble jammed as well?

Do you smell what the Lock's cooking?

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#16 - 2012-03-30 21:13:41 UTC
Destiny Corrupted wrote:
Masamune Dekoro wrote:
This is fine, as long as -10.0 sec players are ganked and podded by Concord upon entering highsec. Fair enough?

It will be fair if you can provide an argument that supports such a change from a game play perspective. Your proposal has nothing to do with the one I made, and therefore can't be a tradeoff for it.


uh -10 player on jita undock
uses orca to get bomber fires bomb
again, and again

same with bubbles
bubble somewhere, ok you died but i'm still stuck in a bubble.
stoicfaux
#17 - 2012-03-30 21:15:27 UTC  |  Edited by: stoicfaux
Speaking of unnecessarily unrestricted aspects of high-sec, how about letting the "citizens" of a particular system decide how to implement security instead of relying on CCP's overly-simplistic retro-active aggression mechanics?

The traders, industrialists, miners, etc., should be able to lobby (aka pay isk for) the faction/corporation owning the system/station to add more sentry guns, faction police, and to control/influence when and at whom those gun fire at. Meaning, if the Jita 4-4 community can vote via the "Jita 4-4 Homeowner's Association" to buy a hundred extra sentry guns and to implement a "one strike and you're out" policy where the guns to preemptively fire at anyone (capsules included) who has ever broken the rules (i.e. initiated a gank on the station grid within the past year or who has a less than 4.99 security status,) then I think most people would be open to removing the artificial limits imposed on high-sec.

If you want more freedom of high-sec combat, then the local citizens should be given more freedom to enforce the law.


Or, let's just turn everything into 0.0, get rid of the NPC factions, and give corps and alliances the in-game tools to run governments (i.e. taxes, voting, publishing policy, paying for faction police, etc..)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Jayrendo Karr
Caldari Provisions
Caldari State
#18 - 2012-03-30 21:15:53 UTC  |  Edited by: Jayrendo Karr
So one moron can holdup traffic just for fun? blow up everyone at a station in jita in one fell swoop?
Micheal Dietrich
Kings Gambit Black
#19 - 2012-03-30 21:16:10 UTC
Destiny Corrupted wrote:

Nick Bison wrote:
Uhhh really ... so every HiSec gate can be bubbled so you can scan every ship coming thru ?
Big fat no.

Bubbling would result in a CONCORD response if any neutral ship touches the bubble. Interdictors are expensive.



But Un-ganged Neutrals aren't affected and are free to scan.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Sentinel Smith
Center for Advanced Studies
Gallente Federation
#20 - 2012-03-30 21:17:59 UTC
Masamune Dekoro wrote:
This is fine, as long as -10.0 sec players are ganked and podded by Concord upon entering highsec. Fair enough?

I'm kinda for it all..

Bubbles.. no.. Just not.
But bombs, they should be able to be used in the same way Smartbombs are.. Too close to a station it just won't detonate because of "Interference" or some such nonsense..

And as for podding by Concord.. I think there should be a sec status where you just CAN'T activate the gate, and likewise, your medclone won't allow you to select a highsec station, and JC's will not be available in highsec..

-5 Can't fly ships in highsec..
-6 Can't Enter highsec.

I'd even make removal forceful.. you are given X min to leave highsec after committing a crime or you get "sent" to the nearest non-highsec system.
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