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Null Sec PI

Author
Maximus Hashur
Federal Defense Union
Gallente Federation
#1 - 2012-03-30 14:22:34 UTC
I and going to try to establish myself on a few null sec planets producing some mid level commodites and refining them to hi level to develop a good base of income. So far i know i have to get myself into a blockade runner and covert ops scout ship to avoid the hit squads.

Anyone have any other advise?

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Twulf
Thunder Clap Industry
#2 - 2012-03-30 14:54:25 UTC
Maximus Hashur wrote:
I and going to try to establish myself on a few null sec planets producing some mid level commodites and refining them to hi level to develop a good base of income. So far i know i have to get myself into a blockade runner and covert ops scout ship to avoid the hit squads.

Anyone have any other advise?


Ask permission of the Alliance/Corp that owns the Null sec space unless you are going to do it in NPC null space.
Make sure to check the tax rate on the custom offices.
Make sure the product you are going to make is worth the risk of transporting in Null.

Xearal
Dead's Prostitutes
The Initiative.
#3 - 2012-03-30 14:59:37 UTC
negotiate good tax rates with the owners of the POCO's, avoid Interbus ones if you can.

Does railgun ammunition come in Hollow Point?

Maximus Hashur
Federal Defense Union
Gallente Federation
#4 - 2012-03-30 18:10:55 UTC
why even ask permission. no one actually owns these solar systems. Hence the use of a blockade runner

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

notha atfast
Brave Newbies Inc.
Brave Collective
#5 - 2012-03-30 18:37:32 UTC
because your goods cannot get OFF planet without going through a customs office...in player controlled null they would have destroyed the Interbus ones and built and placed their own. If they sniff you out there without permission they will either hunt you down...or up the tax on the PI products to 100%. So grease the skids....with the locals...or there won't be any profit in your plan. That's why it matters.
Maximus Hashur
Federal Defense Union
Gallente Federation
#6 - 2012-03-30 18:40:47 UTC
notha atfast wrote:
because your goods cannot get OFF planet without going through a customs office...in player controlled null they would have destroyed the Interbus ones and built and placed their own. If they sniff you out there without permission they will either hunt you down...or up the tax on the PI products to 100%. So grease the skids....with the locals...or there won't be any profit in your plan. That's why it matters.



The sovereign corp can control the PI tax rate on the planets in its solar system?

Also, i can just boost the product into space in a can and scoop it.....

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

notha atfast
Brave Newbies Inc.
Brave Collective
#7 - 2012-03-30 19:09:13 UTC
it's whoever owns the Player controlled Custom's offices. They can set whatever rate they want. Someone else will have to answer the boost into a container...I don't think you can boost into space without going through a custom's office. Or if you can I have never done it.
Maximus Hashur
Federal Defense Union
Gallente Federation
#8 - 2012-03-30 19:12:05 UTC
ive been experimenting with a low sec PI and before building the spaceport i was boosting the product into space. it shows up on the overview as a cargo container with a 2 hour lifetime. It is however also able to be taken by anyone else so there is risk involved. I just stay cloaked in orbit and then uncloak, scoop then warp out

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

notha atfast
Brave Newbies Inc.
Brave Collective
#9 - 2012-03-30 19:14:48 UTC
was there a custom's office present? or was it destroyed and never replaced?
Maximus Hashur
Federal Defense Union
Gallente Federation
#10 - 2012-03-30 19:18:01 UTC
There's an interbus i think. I'm going to double check my facts on this. I haven't boosted anything into orbit since i bought the spaceport so im not sure anymore.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

notha atfast
Brave Newbies Inc.
Brave Collective
#11 - 2012-03-30 19:25:24 UTC
Just when I think I know how something is working......I find out I really know nothing....just like RL...working as intended...lol.

Let me know how it goes. Thanks.
Twulf
Thunder Clap Industry
#12 - 2012-03-30 20:35:29 UTC
I think you can just send it up to space in a can but the CC has a limited inventory space and from what I understand it is the harder slower way to do PI. I could be wrong. I use the COs to move all the goods from the planet.

I ask the owners of the system because there is enough risk in null as it is and I would rather not **** off the people who live in that system on top of it.
Xearal
Dead's Prostitutes
The Initiative.
#13 - 2012-03-30 20:54:53 UTC
With only 500m3 the command center firing up into space really isn't a solution in null, considering that you will make significant larger armounds of product on the planet. Just talk with the owners of the POCO and get some good tax rates. getting blue with them as being the locals also helps cut down on risk.

Does railgun ammunition come in Hollow Point?

Ajita al Tchar
Doomheim
#14 - 2012-03-30 20:58:21 UTC
Erm, isn't it the case that you can't even place a command center on a planet in a system where someone has (player) sov if you're not part of that group? Am I thinking of something else and confusing it with PI..?

Also, re: launches off the planet via containers. True, it's doable, but you can launch so little at a time (500m3) that it's going to be quite difficult from a logistical point of view to run your chain. There's a cooldown timer between launches that's something like 2 (or 4?) hours, too, so it's 500m3 every few hours.You will have to live in orbit, pretty much.

I would say: make friends with the sov holders, or work out of NPC null (works fine), see if you can't establish something in w-space, do PI in low sec or just stick to buying PI materials and converting them into higher tiers if it's profitable. The latter is not particularly exciting, but it's a pretty good way to have a decent income for not a lot of work, as long as you keep up with the profitability values (which can and do change).
Tandin
Cascadia Shipyards
#15 - 2012-03-31 06:04:44 UTC
Ajita al Tchar wrote:
Erm, isn't it the case that you can't even place a command center on a planet in a system where someone has (player) sov if you're not part of that group? Am I thinking of something else and confusing it with PI..?
.


If the system has player sov, only members of that alliance can deploy command centers in system. That said there is a lot of Russian space that isn't "claimed" in terms of the sov mechanic. Those systems and the NPC regions are fair game with the exception of the POCO concern discussed above.

Jastra
The Scope
Gallente Federation
#16 - 2012-03-31 06:56:21 UTC
interbus POCOS are a PITA but the sheer quantity of product can negate it I reckon

also, bookmarks, lots and lots of bookmarks and staying cloaked for the maximum time possible
Revii Lagoon
Ministry of War
Amarr Empire
#17 - 2012-03-31 08:12:08 UTC
You cannot deploy command centers in space your alliance does not control sov in, just sayin.
Marsan
#18 - 2012-03-31 08:30:43 UTC
My advice screw Null Sec. Find a c1-3 wormhole that is unused or join a worm hole corp. There are a lot of corps with their own customs offices with no tax rate or very low tax rate.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Sola Mercury
Republic Military School
Minmatar Republic
#19 - 2012-04-01 07:26:37 UTC  |  Edited by: Sola Mercury
Regarding command center launches...
I do that on a character who does ninja PI in a cl2 WH system with static high sec.

- 500 m3 per launch.
-15% tax.
- has a cooldown which depends on the link capacity of the link storage - commandcenter.( Asuming you dont use the cc as storage). With 3 upgrades you get a cooldown like 5 minutes. Thats the cooldown for expedided transfer from storage -> cc.
There is another cooldown for the launch itself, but its only a minute ( or so) so its not a issue.
- obviously you cant import this way.
-The container created dont spawn by launching and must been collected within 5 days. they spawn when warping to them.
Bennet Am
Viziam
Amarr Empire
#20 - 2012-04-01 15:00:43 UTC
If you are going to do this:

1. Set up bookmarks about 250 km off the gates you plan on using so you can avoid the bubble camps.
2. Small radius planets are necessary if you plan on launching your PI into space.


Enjoy your PI adventure.