These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Changes to War Mechanics

First post First post
Author
gfldex
#381 - 2012-03-30 14:00:02 UTC
Indahmawar Fazmarai wrote:
You know that the biggest single faucet in the game are rewards/bounties, do you? Just nobody makes a "mission runner/ratter hall of fame" accounting for NPC destroyed, rewards collected and so.


You still imply that all those bounties go to the pure PVE faction. How exactly do PvPers pay for the ships they lose? On top of that, most of the bounties come from 0.0 . There are quite a few 0.0 dwellers that have highsec mission alts too. I'm sorry but you are the proverbial vocal minority. If it's better for the game in the long run to alienate that vocal minority in favour of those players that provide content to other players, that's a sound business decision to make.

On top of that your whining is pointless because all those highsec dwellers that don't like wars can simply drop back into NPC corps. I doubt they will because there wont be much reason for them to do so.

If you take all the sand out of the box, only the cat poo will remain.

Zedrik Cayne
Standards and Practices
#382 - 2012-03-30 14:18:35 UTC
Severian Carnifex wrote:
Karim alRashid wrote:
Dear hi-sec industrialists, miners, mission/incursion runners, traders, etc.

You are not supposed to leave yourself defenseless in this game. Hire someone to protect you. Train some combat skills. Get combat pilots in your corps. Learn to defend yourself.



If you (PVP-er) train all my skills, I (Industry, Miner) will train all your skills.

Deal???


I didn't think so.RollRollRoll


Challenge...accepted: http://eveboard.com/pilot/Zedrik_Cayne

Hey look...Exhumer 5...Perfect refine for a bunch of stuff. Orca, transports, freighters. PE5 is on the horizon somewhere.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Karim alRashid
Starboard.
#383 - 2012-03-30 14:34:49 UTC  |  Edited by: Karim alRashid
Zedrik Cayne wrote:
Severian Carnifex wrote:
Karim alRashid wrote:
Dear hi-sec industrialists, miners, mission/incursion runners, traders, etc.

You are not supposed to leave yourself defenseless in this game. Hire someone to protect you. Train some combat skills. Get combat pilots in your corps. Learn to defend yourself.



If you (PVP-er) train all my skills, I (Industry, Miner) will train all your skills.

Deal???


I didn't think so.RollRollRoll


Challenge...accepted: http://eveboard.com/pilot/Zedrik_Cayne

Hey look...Exhumer 5...Perfect refine for a bunch of stuff. Orca, transports, freighters. PE5 is on the horizon somewhere.


Heh, yeah, my indy char has 27M sp in Science alone and can build everything in the game, except Titans, but what's the point, it was a childish request anyway.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

gfldex
#384 - 2012-03-30 14:36:05 UTC
Another thing about: "The sky will fall because goons got so many members!!!". How many of those 6000 members are subed and have more then 80000SP?

From my experience an oldish corp will have a ration of 1:5 in active accounts to lapsed accounts.

If you take all the sand out of the box, only the cat poo will remain.

Zedrik Cayne
Standards and Practices
#385 - 2012-03-30 14:42:47 UTC  |  Edited by: Zedrik Cayne
Pinky Denmark wrote:
Yes - the miners are at any time free to declare war against these culprits and teach them a lesson.

Unfortunately CCP have decided that since mining barges are civilian ships and not combat ships they should not have any buffer whatsoever. Blaim CCP, but that post belongs in a thread about Crimewatch or ship balance and not in this thread about war mechanics...

You should never be 100% safe in Eve - I guess if you don't want to lose anything you shouldn't undock...

Pinky


CCP May have decided that mining barges are civilian ships..but that doesn't mean pilots in them are helpless...

http://eve.battleclinic.com/killboard/killmail.php?id=8279669

Just a little bit of planning and trying to find a ship that 1) can kill the pilot and 2) he would stay and fight because he'd run away from anything I popped out that he thought could kill him..and a little bit of fitting.

But just saying. That all mining vessels (well, except for skiffs/procuror) and most industrials can be effective in PVP.

But this is way off base. I've got a... proposal that I presented to the folks making up the roundtable. They didn't like it because they thought it put too many game mechanics in. But heck..might as well share it. (In a bit)

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Ya Huei
Imperial Collective
#386 - 2012-03-30 14:45:52 UTC
Indahmawar Fazmarai wrote:
Lord Helghast wrote:
Dirk Space wrote:
Yiole Gionglao wrote:

Please, i have a question!

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?

Thank you in advance! Smile


You can't, don't worry about it though, the bullies and griefers will get what they want, that's how eve works, remember.


seems logical, HIRE A MERC CORP TO PROTECT YOU

I mean honestly, there adding a system that allows you to litteral hire "body guards" and yet your still lost?


Well, of course, because hisec miners roll in money! Roll

It would be nice, hisec miners being forced to bot to pay for defending themselves from wardecs...

Oh, and what about casual players, who run a couple missions a week? And general solo palyers?

What about everyfuckingbody who CHOOSES to stay away from PvP?


The reason why this game is so awesome is because YOU don't get to make that choice. If you are so averse to PVP you should stop investing time and money into this game and get out.

Also, all your whining about miners being shafted because of this wardec change is bullshit since miners just get ganked by T3 Bc's or destroyers, no war decs are involved.

Halycon Gamma
Perkone
Caldari State
#387 - 2012-03-30 14:49:01 UTC  |  Edited by: Halycon Gamma
gfldex wrote:
Indahmawar Fazmarai wrote:
You know that the biggest single faucet in the game are rewards/bounties, do you? Just nobody makes a "mission runner/ratter hall of fame" accounting for NPC destroyed, rewards collected and so.


You still imply that all those bounties go to the pure PVE faction. How exactly do PvPers pay for the ships they lose? On top of that, most of the bounties come from 0.0 . There are quite a few 0.0 dwellers that have highsec mission alts too. I'm sorry but you are the proverbial vocal minority. If it's better for the game in the long run to alienate that vocal minority in favour of those players that provide content to other players, that's a sound business decision to make

On top of that your whining is pointless because all those highsec dwellers that don't like wars can simply drop back into NPC corps. I doubt they will because there wont be much reason for them to do so


They are not the vocal minority. They are the silent majority

Nullsec and Lowsec account for 23% of all accounts in EvE. So says what passes for QEN these days. So if every nullsec and lowsec character had an alt dedicated to highsec, you'd get 43% of all players. Highsec accounts for 72% of the player base. Subtracting that second 23% from highsec nets them 49% of the toons. They outnumber you. They've outnumbered you since null became a wasteland of dead systems owned by a constantly shrinking number of power blocks

Those numbers used to be different btw. Once upon a time Null accounted for more of the absolute player base. But over the years, mechanics and the power curve have forced people to highsec with occasional forays into the wilder areas of EvE for a weekend of fun

People complaining about how safe highsec carebears have it caused it themselves. You formed multi thousand man coalitions that hotdrop supers on people out of boredom in Null. Lowsec when I joined the game was a ghost town, but Nullsec became so untenable with its power curve that people who just wanted to blast the crap out of people moved there in droves, so now its the thunderdome. And casual PVP people who just wanted to go on the occasional op and not have thier whole life ruined.. well... they ended up in highsec

So now days highsec is the majority. Want to fix it, fix Null. Don't try fixing highsec to force people into areas of the game they purposely left. Fix the areas of the game that put them there in the first place.
gfldex
#388 - 2012-03-30 14:57:47 UTC
Halycon Gamma wrote:
Nullsec and Lowsec account for 23% of all accounts in EvE. So says what passes for QEN these days. So if every nullsec and lowsec character had an alt dedicated to highsec, you'd get 43% of all players.


You Sir are wrong. The QEN referes to characters, not accounts. On top of that I wouldn't count trial accounts (a few thousand) into that figure. And you ignore alts accounts. Look at all those 2 char corps that run a highsec research POS. Guess where the main sits. The QEN further doesn't look at botters. As the tragedy that was the alliance panel has made clear there are botters ... err ... unfortunate players with 22 accounts.

Bring me reliable figures about actual _players_ with actual subscriptions. Anything else is just speculation.

If you take all the sand out of the box, only the cat poo will remain.

Karim alRashid
Starboard.
#389 - 2012-03-30 15:01:22 UTC  |  Edited by: Karim alRashid
Halycon Gamma wrote:

They are not the vocal minority. They are the silent majority

Nullsec and Lowsec account for 23% of all accounts in EvE. So says what passes for QEN these days. So if every nullsec and lowsec character had an alt dedicated to highsec, you'd get 43% of all players. Highsec accounts for 72% of the player base. Subtracting that second 23% from highsec nets them 49% of the toons. They outnumber you. They've outnumbered you since null became a wasteland of dead systems owned by a constantly shrinking number of power blocks


You are mixing up characters, accounts and subscribers. Your calculations are unreliable.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Valkyria Caeli
Doomheim
#390 - 2012-03-30 15:07:31 UTC
Chanina wrote:
[quote]Q: War dec cost, target corp member modifier?
A: The war dec cost formula will not take aggressor size into account and will not count trial account members in target corp. But the formula is constantly being revised, so nothing is set in stone.


You should probably also make sure that only one character from an account is being counted as well as not counting members from accounts that have lapsed.

Also, while an aggressor cannot call mercs directly, it doesn't seem like that would really matter. All they need to do is get a merc corp or a friend's corp to simply declare on the defender. It seems like very little would be lost in not being formal allies.

Also, I agree with whoever suggested that surrender should be a formal contract that could include either items or isk, also in that, make the terms flexible. Let the defender negotiate more cash for more weeks of peace if that is what they want. In fact, that would give defenders are good reason to mutually declare. A decs B, B makes it mutual. B does well against A. A drops their dec after first week. B chooses to continue until A is forced to surrender to them. B then demands a 2 months of peace from A in addition to a fat payout. A lot could be added to this system in time. Demands that a corp not fly in certain systems for certain time frames. Or in place of a single payout, force a corp pay tribute every month, either in isk or minerals, maybe even finished ships. The possibilities are endless.
Halycon Gamma
Perkone
Caldari State
#391 - 2012-03-30 15:15:51 UTC
gfldex wrote:
Halycon Gamma wrote:
Nullsec and Lowsec account for 23% of all accounts in EvE. So says what passes for QEN these days. So if every nullsec and lowsec character had an alt dedicated to highsec, you'd get 43% of all players.


You Sir are wrong. The QEN referes to characters, not accounts. On top of that I wouldn't count trial accounts (a few thousand) into that figure. And you ignore alts accounts. Look at all those 2 char corps that run a highsec research POS. Guess where the main sits. The QEN further doesn't look at botters. As the tragedy that was the alliance panel has made clear there are botters ... err ... unfortunate players with 22 accounts.

Bring me reliable figures about actual _players_ with actual subscriptions. Anything else is just speculation.


You do know that's a circular argument? Right?

Currently I have an account in Null, and an account in High. The difference here is, my Null account is my alt. I spend the vast majority of my time in high. Occasionally I'll log into the other account to to swap skills and for a change of pace. I can go round and round and round on who lives where. And no, I do not ignore alt accounts, because alt accounts are in the QEN figure, and like it or not. QEN is the official numbers.

Also, dude with 22 accounts wasn't a bot. A bot means not at keyboard having a program do it for him. He was very much at keyboard. Might have had the god of all keyboard macros to make it work, but he was there and playing.
Orisa Medeem
Hedion University
Amarr Empire
#392 - 2012-03-30 15:20:25 UTC  |  Edited by: Orisa Medeem
I'm not convinced that once you implement these changes you will put significant effort in this system again for the next X years. So, before you stop playing with this code for the time being, put an isk collateral in the war dec (about four or five times the initial cost).

If the defender surrenders in any amount of weeks, the attackers get the collateral back. Otherwise, if the attackers decide to stop paying the bills they loose the collateral to Concord.

Edit: on a second thought, if the defending corp disbands/go inactive, I'd call the war a success on the attacker point of view. This should be taken into consideration.

:sand:  over  :awesome:

gfldex
#393 - 2012-03-30 15:29:59 UTC
Halycon Gamma wrote:
Also, dude with 22 accounts wasn't a bot. A bot means not at keyboard having a program do it for him. He was very much at keyboard. Might have had the god of all keyboard macros to make it work, but he was there and playing.


Sure. And goons never did any botting.

If you take all the sand out of the box, only the cat poo will remain.

SilverTrav
Jericho Fraction
The Star Fraction
#394 - 2012-03-30 15:36:09 UTC
I'm not sure if I can agree with the direction they are wanting to take the war dec system... If the price of a war dec is based on the number of players, how many billions will it take per week to war dec the larger alliances in New Eden? How are these changes going to be any better than the existing system if no one can afford to declare war against the oppressive power-blocs like that?

This will likely be the death of small corps/alliances in hi-sec.

If anything, the system should be based on the disparity of the number of members between the aggressor and the defender. Say for instance, if a huge alliance of 6000 members wanted to war dec an alliance of 40 members then their price could be 6000 (number of aggressors) / 40 (number of defenders) x base war dec price. Making it more painful for an huge alliance that can STILL likely afford the cost if they really want to go to war with the small corp. On the flip side, if the 40 man alliance wanted to dec the huge alliance... 40 / 6000 x base war dec price would make it so the smaller corp would actually be able to afford to go to war. While such a huge disparity would make the war dec cost to the smaller alliance trivial, perhaps the base price for war deccing could be modified in such situations to implement both a price ceiling and price floor. I know my suggestion obviously isn't perfect, but what they are proposing will make it impossible for smaller groups to independently exist without getting wiped out by huge alliances that barely have to pay a pittance for the right to obliterate them.

While 40 people may not actually be able to do more than annoy the huge alliance, they should still be able to declare war against them if they want. The greater portion of New Eden's population is made up of these smaller corporations/alliances and I hate to see such an unfair advantage handed to the power blocs.

I don't care if I fall, so long as someone picks up my guns and keeps shooting.

Adunh Slavy
#395 - 2012-03-30 16:07:56 UTC
Adriel Malakai wrote:

1) In addition to any contract between the defender and the ally (in terms of ISK), the defender must also pay an 'ally fee' equivalent to the dec fee the aggressor paid to bring in an allied entity. This price increases with the appropriate modifier (20m if defender is a corp, 50m if defender is an alliance) for every ally brought in. This has the handy side effect of adding more ISK sinks \o/

2) Put a strict limit on the number of allies a defender can bring into the war. I'm thinking three (3) is a pretty fair number.



1) Why? So the ally can send it right back?

2) Why? So it's easier for the attacker to not get trapped in their own arrogance?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Jade Constantine
Jericho Fraction
The Star Fraction
#396 - 2012-03-30 16:17:53 UTC

All in all I like the system. Only problem with the existing fee structure is it makes the very large alliances effectively wardec immune by pricing smaller entities out of the game.

I'd suggest a cap of 500m per week no matter how large the target is. (ie above 1000 members it doesn't get any more expensive to dec).

This would still allow a multiplier to happen with a single entity declaring multiple wars but wouldn't make it relatively impossible for a smallish aggressor to dec a large alliance (as is the effective case without a cap) since 3b+ per week is clearly a crazy charge to dec the largest alliances.

As a point of principle large alliances must count their membership and ability to form pvp defense gangs to be their defense against hostile wardecs ratherr than simply hiding behind inflated fees.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Arthello
The Scope
Gallente Federation
#397 - 2012-03-30 16:21:40 UTC
Remove neutral's ability to remote rep altogether and I'm fine with whatever you decide to do. That's the sole reason I never engage wartargets in low- or high-sec anymore. Every single time it seems like you have an interesting fight on your hands, so you decide to engage, the fight is ruined by neutral logistics.

Kudos to Mercs for using the game mechanics to their advantage. I'd do it myself too if I was a merc. It doesn't take away the fact that the game-mechanics are preventing good fights though.

Please fix. Make neutral RR a criminal offense if any of the recipients are in a war with someone. It will level the playing field somewhat.
Adunh Slavy
#398 - 2012-03-30 16:24:09 UTC
Scrapyard Bob wrote:

"Once you’re an ally, you’re committed to the war until it ends."

This is problematic. It means that a mercenary corporation could find itself drawn into a very long-term contract with now way to force the ally who hired them to continue paying each week. Ally contracts should be auto-renewing and if the employer does not pay the fee to the mercenary each week, the mercenary is allowed to leave.



The point of the new system is so people commit to their actions. Also, having the merc corp be able to collect recurring fees encourages them to prolong the war, which is not what the defender hired them to do in the first place. It also reduces the attractiveness of being a ally to random unrelated corps, just to "get on a war and get some free kills" for no fee at all, as that becomes a commitment as well.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

VegasMirage
Blank-Space
Northern Coalition.
#399 - 2012-03-30 16:26:22 UTC
how does one conduct Jihad with these mechanics

you must allow for more randomness as with corp hopping, so the fat cats continue to be frustrated

no more games... it's real this time!!!

bornaa
GRiD.
#400 - 2012-03-30 16:28:49 UTC
Adunh Slavy wrote:



The point of the new system is so people commit to their actions.



This is bullshit!!!
Because attacker does not have commitment at all.
He just don't pay and its over.

This all is one big bullshit.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)