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trailer orca

Author
Daniel Plain
Doomheim
#1 - 2012-03-30 12:06:07 UTC
hello everyone
so i just had this idea and thought i'd ask for some feedback. right now 'nomad' explorers inherently have to bring at least two characters on the field: one for the actual scans/combat/loot/salvage and one who sits around in the cloaked orca and masturbates all day.
why not introduce a 'habitation' module for the orca which would be something like a cloak that only works for dscan and probes? that way you could park your orca in a safe spot and go exploring without having to worry about your trailer. you could also throw in a clone vat bay with a capacity of one clone in there, but that's just bonus.

I should buy an Ishtar.

mxzf
Shovel Bros
#2 - 2012-03-30 13:29:09 UTC
Because that makes it far too easy to have a completely and utterly safe ship just hanging there in space. Besides this is a MMO. You know what that stands for, right?

Also, wrong forum to post this in.
Daniel Plain
Doomheim
#3 - 2012-03-30 13:35:55 UTC  |  Edited by: Daniel Plain
mxzf wrote:
Because that makes it far too easy to have a completely and utterly safe ship just hanging there in space. Besides this is a MMO. You know what that stands for, right?

Also, wrong forum to post this in.

several points:
- i didn't find the suggestion forum at first glance and i'm lazy.
- a 'safe' ship is only of so much use unless you move it system to system. the only practical advantage of this is that you don't need a second account with a char that does literally nothing except sitting there.
- just because you have Massive Multiplayer does not mean that you have to force the players to cooperate. what is wrong with playing against the other players and not with them?


P.S.: i forgot: the module obviously would make the orca immobile while it's online.

I should buy an Ishtar.

Greg Valanti
The Scope
Gallente Federation
#4 - 2012-03-30 13:46:02 UTC
So what you want is a POS that other players can't find?
Daniel Plain
Doomheim
#5 - 2012-03-30 13:50:26 UTC
Greg Valanti wrote:
So what you want is a POS that other players can't find?

no, unless you count a mediocre amount of resource and ship storage as the only function of a pos.

I should buy an Ishtar.

Nalha Saldana
Aliastra
Gallente Federation
#6 - 2012-03-30 14:04:40 UTC
There is supposed to be a risk with doing this, no reason to remove it.
Daniel Plain
Doomheim
#7 - 2012-03-30 14:07:26 UTC
Nalha Saldana wrote:
There is supposed to be a risk with doing this, no reason to remove it.

again, nothing changes to the risk, as the only change would be that you don't need a second char in the orca sitting around doing nothing.

I should buy an Ishtar.

Nalha Saldana
Aliastra
Gallente Federation
#8 - 2012-03-30 14:11:54 UTC
So bring a small POS in your orca
Daniel Plain
Doomheim
#9 - 2012-03-30 14:13:30 UTC
are you ********? the whole point of a cloaked orca is to *not* have to set up a pos every time you want to run a site.

I should buy an Ishtar.

Nalha Saldana
Aliastra
Gallente Federation
#10 - 2012-03-30 14:15:39 UTC
So setting up a habitat orca should be easier, cost less and have no risk? I dont agree with the concept. And putting up/taking down a POS isnt hard, you dont even need to bring any modules as its only there for the shield.
Daniel Plain
Doomheim
#11 - 2012-03-30 14:23:07 UTC  |  Edited by: Daniel Plain
Nalha Saldana wrote:
So setting up a habitat orca should be easier, cost less and have no risk? I dont agree with the concept. And putting up/taking down a POS isnt hard, you dont even need to bring any modules as its only there for the shield.

dude, again, people are already doing this, it IS easier and just as safe without the module. if you are worried about the additional plex once a month, i'd be happy to have the module consume some form of fuel. the only point is to save the hassle of having to tab around to a second char and having to manage two accounts one of which does literally nothing except being online.

edit: before anyone asks: i have the same issue with og boosters. the difference is that fleet boosts are not as vital for my preferred playstyle so i don't care that much.

I should buy an Ishtar.

Greg Valanti
The Scope
Gallente Federation
#12 - 2012-03-30 15:01:44 UTC
Daniel Plain wrote:
Nalha Saldana wrote:
There is supposed to be a risk with doing this, no reason to remove it.

again, nothing changes to the risk, as the only change would be that you don't need a second char in the orca sitting around doing nothing.


Sounds to me like it removes all the risk by making your orca invisible to dscan and probes.
Daniel Plain
Doomheim
#13 - 2012-03-30 15:02:45 UTC
Greg Valanti wrote:
Daniel Plain wrote:
Nalha Saldana wrote:
There is supposed to be a risk with doing this, no reason to remove it.

again, nothing changes to the risk, as the only change would be that you don't need a second char in the orca sitting around doing nothing.


Sounds to me like it removes all the risk by making your orca invisible to dscan and probes.


how is that different to having a cloak?

I should buy an Ishtar.

Skorpynekomimi
#14 - 2012-03-30 15:05:34 UTC
I sorta like the idea of an anchorable orca. Even just a way of locking the thing to stop any old tom, ****, or goon coming along, shoving their pod into it, and stealing it.

Economic PVP

Greg Valanti
The Scope
Gallente Federation
#15 - 2012-03-30 15:18:30 UTC
Daniel Plain wrote:
Greg Valanti wrote:
Daniel Plain wrote:
Nalha Saldana wrote:
There is supposed to be a risk with doing this, no reason to remove it.

again, nothing changes to the risk, as the only change would be that you don't need a second char in the orca sitting around doing nothing.


Sounds to me like it removes all the risk by making your orca invisible to dscan and probes.


how is that different to having a cloak?


A cloaked ship is being actively piloted.
Daniel Plain
Doomheim
#16 - 2012-03-30 15:25:25 UTC
Greg Valanti wrote:
Daniel Plain wrote:
Greg Valanti wrote:
Daniel Plain wrote:
Nalha Saldana wrote:
There is supposed to be a risk with doing this, no reason to remove it.

again, nothing changes to the risk, as the only change would be that you don't need a second char in the orca sitting around doing nothing.


Sounds to me like it removes all the risk by making your orca invisible to dscan and probes.


how is that different to having a cloak?


A cloaked ship is being actively piloted.


and by actively you mean in a minimized tab... which is exactly my point. why do i need to have another instance of the game client running when all it does is *being there*?

I should buy an Ishtar.

Greg Valanti
The Scope
Gallente Federation
#17 - 2012-03-30 15:32:32 UTC
Daniel Plain wrote:


and by actively you mean in a minimized tab... which is exactly my point. why do i need to have another instance of the game client running when all it does is *being there*?


Because you are assuming a different role with another account in an industrial ship. If CCP simplified all ventures into one-man jobs there would be no incentive for group activity.
Daniel Plain
Doomheim
#18 - 2012-03-30 15:39:40 UTC
Greg Valanti wrote:
Daniel Plain wrote:


and by actively you mean in a minimized tab... which is exactly my point. why do i need to have another instance of the game client running when all it does is *being there*?


Because you are assuming a different role with another account in an industrial ship. If CCP simplified all ventures into one-man jobs there would be no incentive for group activity.


1. you still need an orca pilot. it's just that now the orca pilot is not limited to *just* sitting in an orca.
2. cloaked orca nomadism is already a one-man job. or would you like to be my housekeeper?
3. even if 2. wasn't true, why can't there be group activity as well as solo activity in the game?

I should buy an Ishtar.

Greg Valanti
The Scope
Gallente Federation
#19 - 2012-03-30 15:46:28 UTC
Daniel Plain wrote:
Greg Valanti wrote:
Daniel Plain wrote:


and by actively you mean in a minimized tab... which is exactly my point. why do i need to have another instance of the game client running when all it does is *being there*?


Because you are assuming a different role with another account in an industrial ship. If CCP simplified all ventures into one-man jobs there would be no incentive for group activity.


1. you still need an orca pilot. it's just that now the orca pilot is not limited to *just* sitting in an orca.
2. cloaked orca nomadism is already a one-man job. or would you like to be my housekeeper?
3. even if 2. wasn't true, why can't there be group activity as well as solo activity in the game?


When I say one-man, what I mean is one account. You are solo playing the roles of two or more people using multiple accounts. There is plenty of group and solo activity in the game, but the point is to increase efficiency and reward in larger numbers to create incentive for more subscriptions.
notha atfast
Republic University
Minmatar Republic
#20 - 2012-03-30 15:49:03 UTC
If it's not "Being There" Then it won't be there when you need it? If a pilot doesn't put the ship where you need it...how is it suposed to get there?

If a Pilot wants to transport things around...how else does it get there?

What your saying is you want all your stuff to follow you, but NOT have to run a 2nd client or pilot a specialized ship to do it? Or you want to get there...set up a safe tent(aka POS) and have it invisible to scanners? I just want to make sure I have the question right before I comment on how totally LAZY and Crazy that sounds.

Think of the number of HM(Habitation Modules) that would be out there. Pos's are everywhere already. So give everyone a place to hide stuff that cannot be scanned down? no thanks.

Columbus brought supplies in ships that he explored in....game mimic's RL...working as intended. They did build settlements..but a POS already does this. More duplication in the game doesn't make for a better game so that you can save time on a 2nd char.

I have a 2nd char that sits in our corp WH watching entrances most of the time...can I get a mobile structure that does this for me...mobile defenses so I don't have to sit still and wait for something to happen? Not all things in EVE are glamorous...or make you money...or use your time wisely. That doesn't make them any less necessary to have or to do.

I want full scouting reports on systems so I don't have to have a cov ops alt. I mean...while we are asking for things...
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