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Orcas and Refining (Awesome Mining Suggestion)

Author
Jenghiz
Neo Brigade
#21 - 2012-03-29 09:33:46 UTC
I can definitely see your idea and where your coming from with it. But the previous posts do cover the cons to the idea pretty well. Some things that may work similiar to what you are thinking are:

Let Rorqual's go into high sec.

Make a T3 Exhumer/Industrial ship. (please make it similiar in size to orca)

This could provide a second ship that could do compression with the correct sub systems. It would make a versatile mining vessel that could be fitted for mining ops or solo mining as needed. it would have the space to move more ore than a hulk could or an Orca due to possibly equipping it with compression technology. It would also increase demand for some modules that have only one ship they can be fit on. Just an idea.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#22 - 2012-03-29 14:42:04 UTC  |  Edited by: FloppieTheBanjoClown
Refining in the belts is a bit TOO powerful and would completely negate compression. Refineries are by design stationary objects that require you to have a supply line between the belts and the refinery. Moving the refinery into a ship takes away logistics, Rorquals, the usefulness of an industrial POS, and the ability of alliances to generate income from those who benefit from their protection.

What you're asking for is an "easy mode" where you can park on Orca with your Hulks, refine as you go, and strip belt after belt in safe space without having to worry about logistics. Then when you're done you can just dock it all up or log off in a safe spot and not have to worry about defending anything. That's a lot of reward for not much risk.

Founding member of the Belligerent Undesirables movement.

Henry Haphorn
Killer Yankee
#23 - 2012-03-30 13:49:11 UTC
I have seen somewhat similar idea tossed around before in the Assembly Hall of the forums. Only the OP suggested mobile manufacturing ships with various classes and limitations explained in detail. A lot of people supported the idea mainly because of how it was presented, but it seems to have disappeared in the vast sea of mindless threads.

Adapt or Die

Invictra Atreides
Toward the Terra
#24 - 2012-03-30 17:21:57 UTC
FloppieTheBanjoClown wrote:
Refining in the belts is a bit TOO powerful and would completely negate compression. Refineries are by design stationary objects that require you to have a supply line between the belts and the refinery. Moving the refinery into a ship takes away logistics, Rorquals, the usefulness of an industrial POS, and the ability of alliances to generate income from those who benefit from their protection.

What you're asking for is an "easy mode" where you can park on Orca with your Hulks, refine as you go, and strip belt after belt in safe space without having to worry about logistics. Then when you're done you can just dock it all up or log off in a safe spot and not have to worry about defending anything. That's a lot of reward for not much risk.

This!

Stop trying to make EVE easier. You know I play EVE because it's hard and not like other MMOs that have Item Mail. Just imagine having that in EVE. Send an Titan by Item Mail to Jita :D


But lets say we don't want to break the game mechanics and just add the possibility of mobile refining. So then it should be possible but not easier than compressing with a Rorqual and jumping it to a station. The Ships module should have:
- a volume/hour reprocessing limit
- it can't do that while being cloaked or in Warp
- no 100% refining (maybe 95%)

If you know another way to make it work without removing station preprocessing then pls tell me. Because in the next year or two all station modules will be given to player control. So If I pay 2 bill ISK to make/own a station Refining module then I expect to get 5% of the ORE, but if the users standing is high then I get 0%. I can deal with that, but If some one comes with a ship that magically refines stuff at 100% with no limitations to volume then I will feel cheated.


I might have gone to far into speculations. The question is not if they will give station services into players hands, the question is when!

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