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New dev blog: Changes to War Mechanics

First post First post
Author
KanashiiKami
#341 - 2012-03-30 10:50:42 UTC  |  Edited by: KanashiiKami
it is also very interesting that ...

CCP has no buffs for industry in any major patch

and goons are almost always ... benefitting from every ... CCP change ...

hmmmm

everything else now after every patch will be dumped nearer to a war ....

maybe the patch after inferno will be .... "total war" ?

WUT ???

Skippermonkey
Deep Core Mining Inc.
Caldari State
#342 - 2012-03-30 10:52:47 UTC
CCP Punkturis wrote:
Besbin wrote:
Cosmetic suggestion:

Change the term "Killmail" to "Kill Report" to reflect the new setup.

It will no longer be just a mail and it will then be analogous to the "War Report".


I like this idea <3

I wish I came up with it myselfOops


regardless they will be forever known as killmails, so dont you dare change it

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Citizen Smif
Pator Tech School
Minmatar Republic
#343 - 2012-03-30 10:53:16 UTC  |  Edited by: Citizen Smif
Industry guys are so nooby.. I keep seeing people here saying "poor industry, small corps will be driven out of business" bla bla bla.. But this is not true if you just think and adapt a little bit. I have an alt industry corp and if I was decced I would either join a PvP alliance, provide them with goods etc in return for protection or I would just pay for some mercs. There are so many alternatives, wardecs are vital in highsec & imo I don't see much of a problem with small corps banding together. It may even mix up to null sec scene at some point.

The only other alternative is that industry is made immune to war decs which is a ridiculous idea. The reason people hate miners and such is because they expect special treatment. Time and time again they're ganked.. They don't check the forums.. They don't look to adapt or find any help. They are by far the stupidest crowd in EVE and that's why they're eliminated, they are easy ripe pickings just there for the taking. That's darwinism for you. Unlike real life though if you fail at the game just stay in an NPC corp (damnit just realise I'm in one Oops)

Anyway I'm beginning to sound like one of those Nazi anti-miner guys. I'll make my condolences by saying this: I've always wanted to see a large industry and profit-focused corp have a small section in null sec - maybe this will make it happen.
Moonaura
The Dead Rabbit Society
#344 - 2012-03-30 10:53:35 UTC
Hey Superfriends, will logistics now be included in the new Killmails and battlereports, this was mentioned at fanfest briefly I believe.

Thanks

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Avila Cracko
#345 - 2012-03-30 11:00:47 UTC
KanashiiKami wrote:
it is also very interesting that ...

CCP has no buffs for industry in any major patch

and goons are almost always ... benefitting from every ... CCP change ...

hmmmm

everything else now after every patch will be dumped nearer to a war ....

maybe the patch after inferno will be .... "total war" ?


They are called "Super Friends" but they forgot to put "Goons" before that.

truth, the whole truth and nothing but the truth.

fenistil
Federal Navy Academy
Gallente Federation
#346 - 2012-03-30 11:04:00 UTC
What are the costs of war?

How much the wardeccing corp will have to pay for deccing war on someone?
Does that mean that by bringin 150 alts into an alliance into an alt corp will mean that we got another alt meat shield?

.

bornaa
GRiD.
#347 - 2012-03-30 11:12:54 UTC  |  Edited by: bornaa
I found one good proposal, please CCP, read it!!!!AttentionAttentionAttention


Form Eve News24 comments:

"Take the Killboards of the aggressor and the defender as base for the calculation.

The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount."


And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed.
Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.)
I think it would be perfect.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
gfldex
#348 - 2012-03-30 11:13:59 UTC
Pinky Denmark wrote:

* Multiple agressors can't get on the same war-sheet


They can, every 7 days.

If you take all the sand out of the box, only the cat poo will remain.

Cap Tyrian
Guiding Hand Social Club
#349 - 2012-03-30 11:23:49 UTC
Post 13

THIS, post 13. Makes much more sense

Listen to Dierdra Vaal even if she is ugly.
Nohb Oddy
Federal Navy Academy
Gallente Federation
#350 - 2012-03-30 11:25:54 UTC  |  Edited by: Nohb Oddy
Halycon Gamma wrote:
They did train PVP skills. I dare the average combat player to engage them in market combat.
...
They don't bring market PVP to you.

I hope you see where you just proved yourself wrong. That is, unless you believe that people who like to shoot things never buy or sell anything ... ever.



I really don't understand why people are complaining about not being able to jump in and out of an alliance to avoid a wardec. Do the people complaining about this 'change' not realize that up until not even half a year ago using alliances to shed a wardec was consider an exploit in game mechanics? Do they not realize that these changes are just mechanics going into place to fix a problem that has been around for years so that there are no longer petitions flooding GMs about people shedding wardecs? Do they not know that the recent change to policy to allow a corp to shed a wardec was done to see how it would actually effect the game as they worked in a way to solve the problem (which this patch does)?

Nohb Oddy likes you.

AlleyKat
The Unwanted.
#351 - 2012-03-30 11:28:15 UTC
Pimp

This space for rent.

Halycon Gamma
Perkone
Caldari State
#352 - 2012-03-30 11:38:36 UTC  |  Edited by: Halycon Gamma
Nohb Oddy wrote:
Halycon Gamma wrote:
They did train PVP skills. I dare the average combat player to engage them in market combat.
...
They don't bring market PVP to you.

I hope you see where you just proved yourself wrong. That is, unless you believe that people who like to shoot things never buy or sell anything ... ever.



I really don't understand why people are complaining about not being able to jump in and out of an alliance to avoid a wardec. Do the people complaining about this 'change' not realize that up until not even half a year ago using alliances to shed a wardec was consider an exploit in game mechanics? Do they not realize that these changes are just mechanics going into place to fix a problem that has been around for years so that there are no longer petitions flooding GMs about people shedding wardecs? Do they not know that the recent change to policy to allow a corp to shed a wardec was done to see how it would actually effect the game as they worked in a way to solve the problem (which this patch does)?



Buying and a ship or their gains from PVP on the market isn't market pvp. It's the raw material for market PVP. It isn't .01 wars on price. It isn't going out and contracting ore from small corps. It isn't shipping large bulk orders to out of the way locations to open up new markets and feeding the combat player. It isn't anything that is actual market PvP. Combat PVP are the people we sell to, but it isn't the people we're competing against. Combat PVP players are simply the people who feed market PVP players money to keep score of who's winning and losing.

Also, doesn't really matter if its to fill a hole in faulty game design. There comes a point where fixing the hole breaks the game. That hole has been there for years and years. Patches to other systems have been added knowing the hole in that system was there. Entire types of gameplay have started because of that hole. EvE players if nothing else are inventive. Shutting that hole breaks other things that are dependent on it being there. RvB works because of that hole. The market for the last several years has assumed that hole is there because production corps use it. The many many alt corps of players for R&D and just a chill place to hang out when you need a breather from it all assumes that hole is there. And that's just off the top of my head, the game is interdependent on that hole being there, it's grown up with it and its a basic assumption in the entire game.

I'm not saying closing the hole is bad in and of itself. It could be good. But it's going to touch a whole lot of things and break other pieces of gameplay that CCP has built up over the years because they assumed it was there as well in game design. This is not some small isolated change as everyone seems to keep saying it is. Its a fundamental game design mechanic being changed. And I don't see a many people actually talking about the consequences of it beyond the superficial.
Karim alRashid
Starboard.
#353 - 2012-03-30 11:40:08 UTC
KanashiiKami wrote:

CCP has no buffs for industry in any major patch


Revelations - Invention, salvaging, rigs, booster manufacturing
Quantum Rise - Orca
Apocrypha - new things to mine, new things to invent, new POS processes, new ships and subsystems to build
Tyrranis - planetary interaction, a huge number of things become player-produced instead of NPC goods

Don't remember in which expansion Rorqual was introduced.

So, you're wrong.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

May O'Neez
Flying Blacksmiths
#354 - 2012-03-30 12:02:14 UTC  |  Edited by: May O'Neez
Having theses kludges in HiSec (like wars or Concord) at the moment sound more and more like a lie or trying to dance around the actual problems. HiSec, I think, has been thought at the beginning as a "Coffee Shop" (cf World of Darkness presentation in Fanfest, if you see what I mean), the actual Sandbox was not meant to be there.

Maybe at the end a better solution would be to put the losec limit to 0.8 instead of 0.5 ... war system then would be of no use and player would be more trained to "danger". Fanfest presentations clearly were towards PvP, if they actually want EVE to be mainly PvP, they have to do more changes to it. Yes, lots of people will quit, but it may be temporary (... or not). Or maybe you could be surprised as the fights would be diluted among more systems, thus having a "relative" security in certains areas (not including mercs doing the current Concord job). But all of this probably won't happen, too much impacts and too much people fearing the worst.
Dierdra Vaal
Interstellar Stargate Syndicate
#355 - 2012-03-30 12:03:34 UTC
Cap Tyrian wrote:
Listen to Dierdra Vaal even if she is ugly.


hey Cry

Veto #205

Director Emeritus at EVE University

CSM1 delegate, CSM3 chairman and CSM5 vice-chairman

Evesterdam organiser and CSM Vote Match founder

Co-Author of the Galactic Party Planning Guide

KanashiiKami
#356 - 2012-03-30 12:10:51 UTC  |  Edited by: KanashiiKami
Karim alRashid wrote:
KanashiiKami wrote:

CCP has no buffs for industry in any major patch


Revelations - Invention, salvaging, rigs, booster manufacturing
Quantum Rise - Orca
Apocrypha - new things to mine, new things to invent, new POS processes, new ships and subsystems to build
Tyrranis - planetary interaction, a huge number of things become player-produced instead of NPC goods

Don't remember in which expansion Rorqual was introduced.

So, you're wrong.


ok my statement was ... overly opiniated lol ...

let me rephrase ... i m not impressed with the INDY "improvements" CCP introduced ...

invention is a T2 BPO nerf. and CCP did NOT remove ALL ingame T2 BPO, so it is a very unbalanced change.
salvaging is a true extension but for ships
rig? you need to PVE salvage ... you cant mine them ... it became somthing for PVE player when marauders came on board ... even that was not very interesting for PVE players.
booster indy could be labelled as true indy add on
Orca could be labelled true indy add on. but with the buff for gankers, what is the use of orca if the miners are all dead? mittani was so happy to annouce that his minion was able to killed off 22-23 mackinaws with a couple of smarbombs?
PI? material spawn rates have been nerfed, again i feel CCP introduced a complexity into the game needlessly. and thereafter CCP introduced more changes to simplify things ... err wut? ow cmon ...
Rorqual ? its a jumpclone mothership bro ...

yea i know i whine too loud and i might be overly biased ... EVE isnt fair ... so are my statements? yes? maybe? :p

WUT ???

gfldex
#357 - 2012-03-30 12:24:40 UTC
Dierdra Vaal wrote:

hey Cry


Don't worry honey, your mom loves you.

If you take all the sand out of the box, only the cat poo will remain.

KanashiiKami
#358 - 2012-03-30 12:35:27 UTC
Avila Cracko wrote:
KanashiiKami wrote:
it is also very interesting that ...

CCP has no buffs for industry in any major patch

and goons are almost always ... benefitting from every ... CCP change ...

hmmmm

everything else now after every patch will be dumped nearer to a war ....

maybe the patch after inferno will be .... "total war" ?


They are called "Super Friends" but they forgot to put "Goons" before that.


yes i know mittani himself said it before ... the way he suggest ideas to some people over beer in a pub ...

WUT ???

Nekopyat
Nee-Co
#359 - 2012-03-30 12:38:42 UTC
Citizen Smif wrote:

The reason people hate miners and such is because they expect special treatment. Time and time again they're ganked.. They don't check the forums.. They don't look to adapt or find any help. They are by far the stupidest crowd in EVE and that's why they're eliminated, they are easy ripe pickings just there for the taking. That's darwinism for you. Unlike real life though if you fail at the game just stay in an NPC corp (damnit just realise I'm in one Oops)


Special treatment? I think mining and industry peeps would be happy if we got even a tenth of the attention and priority that PvPers got. We don't want 'special' treatment, we just want treatment. But time and time again null bears, PvPers, and CCP seem to think that we are 'doing it wrong' and need to be pulled out of our play style into one of the chosen ones, so they keep giving carrots to the other types and hitting us with sticks.
KanashiiKami
#360 - 2012-03-30 12:39:54 UTC  |  Edited by: KanashiiKami
KanashiiKami wrote:
Karim alRashid wrote:
KanashiiKami wrote:

CCP has no buffs for industry in any major patch


Revelations - Invention, salvaging, rigs, booster manufacturing
Quantum Rise - Orca
Apocrypha - new things to mine, new things to invent, new POS processes, new ships and subsystems to build
Tyrranis - planetary interaction, a huge number of things become player-produced instead of NPC goods

Don't remember in which expansion Rorqual was introduced.

So, you're wrong.


ok my statement was ... overly opiniated lol ...

let me rephrase ... i m not impressed with the INDY "improvements" CCP introduced ...

invention is a T2 BPO nerf. and CCP did NOT remove ALL ingame T2 BPO, so it is a very unbalanced change.
salvaging is a true extension but for ships
rig? you need to PVE salvage ... you cant mine them ... it became somthing for PVE player when marauders came on board ... even that was not very interesting for PVE players.
booster indy could be labelled as true indy add on
Orca could be labelled true indy add on. but with the buff for gankers, what is the use of orca if the miners are all dead? mittani was so happy to annouce that his minion was able to killed off 22-23 mackinaws with a couple of smarbombs?
PI? material spawn rates have been nerfed, again i feel CCP introduced a complexity into the game needlessly. and thereafter CCP introduced more changes to simplify things ... err wut? ow cmon ...
Rorqual ? its a jumpclone mothership bro ...

yea i know i whine too loud and i might be overly biased ... EVE isnt fair ... so are my statements? yes? maybe? :p


the way T2 BPO was introduced IS biased THAT is what i think ... i am just wondering what else can change ... i am still not seeing anything really ... it like almost always announcement for some patches or improvements, somewhere in the patch notes there a ton of fine print that gives 10 nerfs per 1 buff ...

but somehow the 10 nerfs seem in favor of a certain group of pilots ... or may be its me ...

*sigh*

WUT ???