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Spacial Storms - or Size Limited Areas of Space

Author
Amara Delore
Skeleton Liberation Front
#1 - 2012-03-28 11:46:15 UTC  |  Edited by: Amara Delore
If there is a forum for development ideas and this isn't it, could some dev/gm or such please move the thread to the proper area of forums. Thank you.
Edit: I just found the "Features & Ideas Discussion" forum. I hope this thread finds it's way there somehow.

You press Jump and expect the familiar jumping sensation. Instead a moment later the Gate control system/Ship computer informs you: "Your ship cannot be safely navigated to the destination, because the stargate cannot get proper readings from the destination to jump a ship of this size. According to latest reports, a spacial storm is raging in the Bubba solar system.

The thing I am suggesting is a constellation (or two to three constellations) that has extra limitations in size of ships that can enter it. This limitation would be in form of Spacial Storm or Distortion. For example only ships of cruiser class or smaller can enter it normally. The other ships cannot get there at all. Industrials and mining ships should probably be able to move there, just so that people can continue their lives and there would be more targets to shoot at

Spacial Storm could either be permanent or temporary in nature. It should probably prevent cyno use in the area while it is active, to prevent "oversized" ships in slipping in. The "oversized" ships that are already in the area could fly in the system normally, but jumping to another system in the Storm would be blocked (or perhaps delayed if it is reasonable and easily enough coded)
- If it is temporary, there could be a way to dissipate the storm via some means - perhaps via exploration, combat and/or other things
- If it is permanent, the area would turn into a new kind of PvP area. I would suggest using some area of low-sec or npc null for such - or perhaps a handful or two new solar systems, so it won't cripple someone's logistics totally

The storm would move from constellation to constellation at a slow pace (like single system per day towards new constellation, maybe jumping to totally different area of space occasionally). To make things interesting we could have two storms, that are connected to each other via semi-permanent wormholes. Some people might even start to follow such storms and live in them

Extra Options: The area could function little differently from 'normal' space; for example 'local' could work like it works in wormholes, and/or security of the area could temporarily go down a notch in Empire space within the Storm, it could have some special sites, jumping or other such changes
- The special sites mentioned above could include Combat sites vs Sleepers, Jove, or some pirates/aliens "Stormraiders" or such, wormholes connecting two such storms to each other, grav sites which has ore that is not normally found from that security level, and other eccentric sites

The benefit of these Storms would be that they promote different kinds of PvP than we are used to. Moving Storm might make flying bigger ships to destination "interesting" thus crippling regular travel routes temporarily

Opinions are welcome, grief attempts and insults expected - thus the post via npc corp alt. Have a nice day. Smile

PS: If this has been suggested before, please point me to the thread in question. I could not find such a thread via forum search. Thank you
PPS: I think this is pretty big addition, maybe in Incursion class, so I don't expect these storms to appear any time soon, but I hope to see them - some day, hopefully sooner than later.
J3ssica Alba
Federal Navy Academy
Gallente Federation
#2 - 2012-03-28 11:47:54 UTC
A storm is coming ..... *melodramatic music*
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Alara IonStorm
#3 - 2012-03-28 11:48:52 UTC
J3ssica Alba wrote:
A storm is coming ..... *melodramatic music*

An Alara IonStorm.
Alara IonStorm
#4 - 2012-03-28 11:51:17 UTC
This seems a lot like Wormhole Size Limitations which I think cover this field of play quite well.

Why do you think this needs to be expanded to K Space as well?
Grumpy Owly
Imperial Shipment
Amarr Empire
#5 - 2012-03-28 11:59:21 UTC
Reminds me of the original Jumpgate.

Considered Ionic clouds/space storms that effect systems or shields?

Also you will need to conisder how these things move around in any degree of randomness and potentially at ftl speeds, other than a gameplay mechanic I think. They can provide interesting dynamics for sure, but I'd personally like to keep some aspect of realism concerning funsics if it's possible to do so. As such make them follow what would sensible rotational orbits in the galaxy/constellations as per effects of gravitational influences that periodically effect certain areas?
Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#6 - 2012-03-28 12:02:41 UTC
Winter is coming.
Amara Delore
Skeleton Liberation Front
#7 - 2012-03-28 12:04:07 UTC
Alara IonStorm wrote:
This seems a lot like Wormhole Size Limitations which I think cover this field of play quite well.

Why do you think this needs to be expanded to K Space as well?


Yes, it would be much like W-space if 'local' option is selected, but even so it would still be different. Here are some of the possibilities/differences:
- There would be stargates to jump through with _regular_ travel to other parts of space through it; you cannot arrange regular shippings routes via wormholes to null space
- If there are two semi permanently connected storms, that would allow attacking someone at the other side of the map; new enemies to fight.
- If storm occurred in high sec, high sec could become temporarily low-sec, making things interesting. It should probably leave newbie areas alone though, or at least it should not drop their security to low sec; wormhole comparison impossible.
- There are stations and outpost to trade in within the storm; no Market in w-space.

Amara Delore
Skeleton Liberation Front
#8 - 2012-03-28 12:13:04 UTC
Grumpy Owly wrote:
Reminds me of the original Jumpgate.

Considered Ionic clouds/space storms that effect systems or shields?

Also you will need to conisder how these things move around in any degree of randomness and potentially at ftl speeds, other than a gameplay mechanic I think. They can provide interesting dynamics for sure, but I'd personally like to keep some aspect of realism concerning funsics if it's possible to do so. As such make them follow what would sensible rotational orbits in the galaxy/constellations as per effects of gravitational influences that periodically effect certain areas?


I am afraid I don't know what the original jumpgate is - does it have something to do with the Eve Gate? I have played only little over two years.

Since I am not coding EVE, I cannot really consider adding any w-space phenomena into the storms, but if CCP thinks they are plausible, more fun to us. Smile

I think that most of the time the storm should move from constellation to the neighbour constellation. Maybe even all the time. Random jump to other area of space could enliven the areas concerned though. For example if the storm has been in some region for a long time, everyone gets used to it. When it suddenly leaves to different area (at pace of one system per day) it awakens the area it was in to it's regular old rhythm, and the area to which the storm jumps gets scared and tries to adjust to the new conditions.
Alara IonStorm
#9 - 2012-03-28 12:15:47 UTC  |  Edited by: Alara IonStorm
Amara Delore wrote:

I am afraid I don't know what the original jumpgate is - does it have something to do with the Eve Gate? I have played only little over two years.

Jumpgate is an old MMO where you fly Space Fighters. I never played personally. It is still up under the title Jumpgate the Reconstruction Initiative and they are developing a sequel one it seems to be dead or on hiatus at least.

Website.
Grumpy Owly
Imperial Shipment
Amarr Empire
#10 - 2012-03-28 12:19:55 UTC
Amara Delore wrote:
Grumpy Owly wrote:
Reminds me of the original Jumpgate.


I am afraid I don't know what the original jumpgate is - does it have something to do with the Eve Gate? I have played only little over two years.


http://en.wikipedia.org/wiki/Jumpgate:_The_Reconstruction_Initiative

http://jumpgate.pbworks.com/w/page/8722330/weather
Amara Delore
Skeleton Liberation Front
#11 - 2012-03-30 11:20:29 UTC  |  Edited by: Amara Delore
Could someone from CCP please move this thread to Features & Ideas for people interested about Features and ideas to get a proper look. This is also a bump, because the thread disappeared under all the uninteresting spam about goons doing this and that, and threatening to do that and this. Thank you. Smile

PS: Thanks for the explanation about that other game. It is appreciated.