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New dev blog: Changes to War Mechanics

First post First post
Author
Micheal Dietrich
Kings Gambit Black
#281 - 2012-03-29 23:09:22 UTC
gfldex wrote:
Micheal Dietrich wrote:
So the side that makes more money wins. As many of these industrials have stated, they don't make that much money. Me, I just sell Plex on the market. Who do you think will last longer?


The side that wins the war wins. ISK may help but it don't has to. And industrials make a killing if they are industrials. Most of them get it wrong and become miners. Botting pretty much killed that profession. That is subject to change and I can't wait to get the dust of my Hulks.


That was kind of my point. In certain cases from given testimonials of fellow pod pilots in this thread they claim that they do not make much money, so I was kind of vouching for them that if they came across a person like me who buys and sells time codes at a moments notice, the ability to counter my wardec with a bribe of their own will eventually make them go broke AND they'll still be locked down from everything. If you are going to use money you may as well put it towards a corp that can fight the aggressor and at the very least their attention will be diverted to a degree.

gfldex wrote:
You imply that you win the war just because you go after industrials. If you force them to learn some of them will. Other will drop back into NPC corps. Before we had decshields we had plenty of miner corps (with real persons behind the mining laser), so it was working for them back then. It's ofc hard to tell but it's very well possible that the decshields hurt the miners more then anybody else because it made botting easier.


My implication was in a case of plex seller versus casual in a money war with a system that allows targets to bribe concorde implemented. As for the learning part, as I said earlier, when the IEEE isn't contracted this is exactly what we do, try to show other corps what they are doing wrong and what they could do to prevent aggressions in the future. You can find IEEE blogs over in C&P that deal with some of our ....more difficult pupils. As a previous bear myself, I completely advocate teaching fellow bears how to fly smarter, not whine harder.

As for Decshield I had left an idea in this thread about it. Its back around page 7 I think.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

BeanBagKing
The Order of Atlas
#282 - 2012-03-29 23:10:22 UTC
CCP Punkturis wrote:
Hayaishi wrote:
I like how the killmails show the coords in space where the person was killed :3


I have some bad news for you, that information will most likely not be in the killmails. The killmails design is still being iterated on and the final version will probably look quite different from what you see there Sad


http://nooooooooooooooo.com/ :( I was really hoping to see x,y,z coords on mails. I read the further reply on this too, so even if it doesn't happen in inferno, I hope to see it later.

Also, seconds timestamp please.

sankoku
Garoun Investment Bank
Gallente Federation
#283 - 2012-03-29 23:38:53 UTC
Really, the problem here is one of balance

It's not so much that anybody ought to be safe from WarDec. I'll accept the proposition that wardec is one of the risk of starting a corporation, big or small

The problem here is simply imbalance

To the point where I make a flat-out accusation: CCP is playing favorites here, big vs small

The big corps and alliances, with vast resources, can wardec my corp for basically free

Yet, while they have manpower and resources far beyond mine, they are effectively perma-shielded against wardec by me

Why are they immune? Why am I a free target

And I can't wardec them at all, but if they wardec me, the length of that wardec is -- until they get bored? Eh? What? Just a couple of clicks to extend it? How boring can that be

If you want to ramp up the warfare, force us into fights, fine. If you make it annoying enough, I'll quit, otherwise, I'll adapt

But make it fair! Don't go handing financial breaks and immunity and control to the big-picking-on-the-small

There were a number of good ideas posted in this discussion, that would improve the balance enormously

Make it cost proportional to the number of fighters you bring to the fight. Give me a way out that doesn't involve paying an impossible sum to an impossibly-larger force

Don't make me try to convince a bunch of mercs who already charge more than I can afford, to lock themselves in with me into the same interminable war! Wanna bet merc prices go up as a result -- massively

The Goons need no protection from me. If I wardec them, they won't even notice. So why the financial protection from wardec

Bottom line: reverse the financial incentives. Set them up so that lengthy wars WILL terminate by bankrupting the attacker, eventually. Wars should have a conclusion. (With suitable accommodation for RvB and similar, perhaps by alternating wardecs)

And allied corps should have a bound to their involvement, as well. I like the idea of paying them, and paying CONCORD a fee to bring them in for a specific period of time, should they accept the contract. But if the financial barriers to permadecs are high enough, perhaps knowing that the attacker can't afford to extend it past X weeks would suffice

But I suspect it will be a LOT harder to hire mercs with the current setup.
Karah Serrigan
Ministry of War
Amarr Empire
#284 - 2012-03-29 23:43:01 UTC
Takoten Yaken wrote:
Karah Serrigan wrote:
CCP SoniClover wrote:

Q: Everything on market now?
A: More or less. Basically, everything that exists, is published and has a meta level is on the market now.


Is there a reason why you change that? As i see it, contracts allow for scams, have higher fees (isk sink) and are not as easily abused by bots as the market.
And the upside is only easier price tracking, which can be argued to be a bad thing too.

I dont see why you would do that :(

because contracts are a horrid interface and everyone hates them


I would go as far as to challenge that assumption.
I agree the contract system is more prone to accidental mistakes, there people who live just from that. Contracting got a pretty huge nerf the last time it was changed, but removing this is yet again taking a bit of sand out of the box.

Bookmarking favorite items like with the market would be great step in the right direction though.

Another thing the contracts have as opposed to market is the contract history. You can look up if/what specific people are selling and try to use it in any form. Markets are pretty secret.
KanashiiKami
#285 - 2012-03-29 23:46:19 UTC
i keep wanting to think of a new system of wardec ...

the more i delve into 1 ...

the more i think ...

the player system WILL adapt and find a way to go around certain things ...

and then, i suspect some bloke will whisper something to CCP because the adapted players ARE still going to AVOID getting war dec-ed ...

and then it will again set off another chain of changes ...

WUT ???

Halycon Gamma
Perkone
Caldari State
#286 - 2012-03-29 23:50:01 UTC
Dear Eve Devs:

Please quit making sweeping balancing changes to bring the game in line with a design document and philosophy from a decade ago.

The game is no longer a new property. EvE is old, in gaming terms its ancient. Entire areas of play have grown up around the current balance. The buzzword at fanfest seemed to be iteration. Slow small changes to effect great change. This isn't it. This is the same old CCP of a year ago making huge changes without thinking through the consequences and whiners be damned.

We told you dominion would be bad for 0.0.

We told you moon re balancing would be bad.

We told you...

We told you...

We told you...

And still you shoved all those things in to the universal detriment to the game. And now, we're telling you this system as is is bad for EvE.

If you want wardecs to be more important, sit down and rewrite the underlying code to give you something that is close to what there is now, but is something that is easy to add and change over time as a start. Then slowly roll out changes. Actually iterate on the system instead of one big "Bam! Fixed it!!", causing problems for thousands in your playerbase in a fit of lunacy.
Victor Twenty
The Scorpion Brothers
#287 - 2012-03-30 00:35:40 UTC
For warded costs, why not make the modifier based upon the differences between the two corporations membership.

Personally, I don't think there shouldn't be a cost premium for small effective merc corps just to have more targets. If a 10 member elite merc corp wardec'd a 100 member corp it shouldn't cost them more. They would be out numbered 10 to 1.

But if a 500 member corporation wardec'd a 50 member corporation, then you should penalize them since they would be 10 to 1 in membership.


Basically the system would support the "pick on your own size" ideology, but not restrict it.

I think this modifier should also apply when hiring a merc corp to fight your war, if they are larger than the aggressor corporation the defending corporation should have to pay a premium.

I think this structure would also encourage smaller corporations and small gang warfare vs BLOBzilla.

Vic20







Maul555
Xen Investments
#288 - 2012-03-30 00:45:45 UTC
yes, daddy likes this blog. your plan has my approval sir, now go and carry out the final solution!
Dark Rifts
Republic University
Minmatar Republic
#289 - 2012-03-30 00:48:23 UTC
I think these changes are a good start to fixing a nagging problem. The system needs to be based on objectives and make sense from an attacker and defending point of view. You do not go to WAR for nothing, usually there is an objective to be met. These objectives should be part of the cost of the war, basing the wardec on number of players should only be a factor in the equation

Objectives

1- Remove High Sec Asset (ie POS) - flat cost since it would be relatively easy to accomplish, war ends when objective is met
Defender can end war by removing asset to another location or taking it down completely
2- Hand Over a specific asset (ie ISK, ORCA, 10 BS, Titan) - again flat cost to start war objective can be met
3- Objective Grieving - high cost especially if defender is vastly outnumbered
4- Take Sov of X system or y number of systems - Flat fee if you have SOV you can defend it. (maybe not such a good example)
5- Insert other objectives i can't think of here

With objectives defined at the time of Wardec, the defender knows what it will take to end the war. The defender can also fight back and if the tide of war turns, the defender can then name the terms to end the war. So to get out of the war the attacker would have to pay based on their original intention. So if the intention was just to grieve the cost to end war should be high. This also opens the possibility of the defender to name their terms(objectives) to end war if war is mutual. With each passing week the cost to the attacker should increase based on objective chosen.


He who knows when he can fight and when he cannot, will be victorious.
SUN TZU
gfldex
#290 - 2012-03-30 00:50:23 UTC
sankoku wrote:

The big corps and alliances, with vast resources, can wardec my corp for basically free

Yet, while they have manpower and resources far beyond mine, they are effectively perma-shielded against wardec by me


Big corps can dec you easy, that for sure. If they want to is a different matter.

For you decing big corps, maybe you can find some like minded folk and put some ISK together? Do you see where this is heading to? If you split a few billion by 50 it becomes a much less scary number. Privateers had a lot of fun. You can too, but it will cost you. Ofc, you better make sure you make the ISK back from that war or the war will be pretty short. If you hit the right target you can do that easy. If you let your hate find a target for you, well you will be broke.

CCP doesn't like all those little corps that bore new players out of that game. And I wont blame them. If you can't adapt to the new system or can't find a way to make ISK proper (a few billion a week ain't that hard in highsec) you don't deserve a medal.

If you take all the sand out of the box, only the cat poo will remain.

KanashiiKami
#291 - 2012-03-30 01:15:01 UTC
Dark Rifts wrote:
I think these changes are a good start to fixing a nagging problem. The system needs to be based on objectives and make sense from an attacker and defending point of view. You do not go to WAR for nothing, usually there is an objective to be met. These objectives should be part of the cost of the war, basing the wardec on number of players should only be a factor in the equation

Objectives

1- Remove High Sec Asset (ie POS) - flat cost since it would be relatively easy to accomplish, war ends when objective is met
Defender can end war by removing asset to another location or taking it down completely
2- Hand Over a specific asset (ie ISK, ORCA, 10 BS, Titan) - again flat cost to start war objective can be met
3- Objective Grieving - high cost especially if defender is vastly outnumbered
4- Take Sov of X system or y number of systems - Flat fee if you have SOV you can defend it. (maybe not such a good example)
5- Insert other objectives i can't think of here

With objectives defined at the time of Wardec, the defender knows what it will take to end the war. The defender can also fight back and if the tide of war turns, the defender can then name the terms to end the war. So to get out of the war the attacker would have to pay based on their original intention. So if the intention was just to grieve the cost to end war should be high. This also opens the possibility of the defender to name their terms(objectives) to end war if war is mutual. With each passing week the cost to the attacker should increase based on objective chosen.


He who knows when he can fight and when he cannot, will be victorious.
SUN TZU



errr ... to take sov ... u dont need wardec mechanisms ...

the dec-ing machine is for hisec

WUT ???

KanashiiKami
#292 - 2012-03-30 01:30:33 UTC  |  Edited by: KanashiiKami
ok CCP likes sweeping change, heres 1 ... PLEASE COMMENT :

lets change the war dec name to ... CORP wars (borrowed from faction wars)

and we also change the dec-ing format from affecting entire alliances to ONLY affect at corp wide level.

acronym CC = concord

the war system (or CC bribery spree) becomes fixed price 100m, 24hr CD to start of conflict, and will only last a fixed 5 days without a ending 24hr CD.

a corp can only express to attack 1 war target corp per 50 corp members (ie if you have 101 pilots in your corp, you can goto war with 3 target corps) up to a max of 10 wars (much like a research slot). big alliances can launch multiple strategic wars and will have to be more brainy about it. a corp expressing war as an attacker will no longer be able to use recruitment/expel-member option as per normal (individuals with combat involvement in war will not be able to leave corp via being marked IN-WAR after being involved in any conflict, individuals who have not participated in the attacking war can leave corp by paying 20m ISK to CC during the 6 days)

there will also be a POST WAR CD of 30days in place, so that after completing 1 war expression, that particular CORP war expression ability slot will be on CD of 30days.

so if a attacker corp has 250 pilots that can do 5 simulataneous war fronts uses up all 5 at 5 different war target corps and ends all 5 wars on the same day. the attacker corp will have to wait 30days for all 5 warring expression ability to CD. so it is therefore possible to rotate such warring expression ability to constantly put a target corp at war.

a TARGETTED corp of expressed WAR will not be CC mailed about who is going to attack them, they will have to BRIBE CC 10m ISK to tell them who is the attacker. CC will only inform of impending WAR that will start at bla bla bla date/time.

a ATTACKING corp after BRIBING for WAR expression on target corp will be able to access CC npc agent for free locator services once per day per pilot only on TARGET corp pilots.

an attacker corp cant recruit/expel pilot at anytime of war expressed (individuals may choose to leave if they have not fought). TARGETTED corp pilots can leave war at anytime by paying CC fee 10m ISK and can recruit pilots in at 10m ISK per head. these incoming/outgoing pilots will have to go thru a 24hr CD to shed / take on the WARing status.

a TARGETTED corp cannot reject a WAR, however he can further BRIBE CC to shorten the WAR. pay 40m isk to CC and reduce in WAR time by 48hrs, 80m to reduce by 4 days. in the event of TARGETTED corp war shortening BRIBEs, the time bought over by TARGGETED corp during a WAR becomes unusable for ATTACKER to re-express a new WAR until the time bought by them is expired. attacker cannot end war, once a war starts it will run 6 days for the attacker in full.

a TARGETTED corp can disband CORP to ultimately end ALL EXPRESSED WARS on them. the maximum number of WARS a corp can recieve is 5. ALL disbanded corp members will be marked unable to join other corp/establish new corp for 60days.

a TARGETED CORP whose CEO having a CC sec Status of 5+ and having less than 10 pilots in corp have automatic CC WAR protection scheme. CEO of such CORP will only need to pay 20% of fee to shorten WAR times.

ATTACKING corp can add WAR allies to selected WAR expressions by paying CC an extra 50m isk at time of EXPRESSING WAR on the TARGET. attacker corp cannot add/change number of ally attacker corp DURING a WAR. ally attacker corps are subject to same pilot movement restrictions into/out of corp

TARGETTED corp can add WAR allies to selected WAR expressions by paying CC an extra 50m isk after establishing attacker id of expressed WAR. ally targetted corp pilots are subject to same pilot movement restrictions/schemes/war-time-line as the master corp at war.

CCP will need to make a seperate WAR panel to show WAR in progress time line and openslots avail for new WAR. each WAR slot may or may not display parties involved etc .. .depending on how the GUI programmer think it shud be. but if u ask me, i like 1 panel = 100% info, pls dun ask us to flip pages ... i dun mind scrolls up/down like a web page, every one in game can deal with panels that look like web page.

and yes, if any at war pilot wish to recieve AID from a NEUT pilot, he will have to PAY CC 10m isk. the aiding pilot will then be in the usual aggression CD 15minutes. after 15 minutes is up , if he initiates a new aid, he will need to pay CC 10m isk again. aided pilot will need to click "YES, recieve aid"

n re mutual war, if u want it ... both of u jus go losec n bash it up ... skip the clicking n isk payment process ...

everyone please comment, ESP DEVs/GM ...

Big smileTYVM for reading Lol

WUT ???

Stephen Haags
Caldari Provisions
Caldari State
#293 - 2012-03-30 02:12:48 UTC
Dirk Space wrote:
gfldex wrote:
Keras Authion wrote:
And finally risk-free griefing. Let's say I have a second account with a suitably skilled character in a one-man corp. I can dec another corp, say the small corp of friends up there, a 10 man industrial, for 25 million per week. I just need to stay docked and type a few lines in the local every now and then to force the other corp to stay docked. I effectively make it impossible for them to play without it affecting my main's ability to function. I'm sure the 10 people appreciate paying sub for staying docked. Now eventually they will start doing whatever they usually do when I take no action and I can go get their juicy stuffs with a small investment of 50 million or so.


The small corp got 3 options:

- ignore you
- join an alliance to increase your war free to a few billion
- move all members to a new corp
- stay in NPC corps and move production assets to an alt corp

If you are able to play on an alt, so are they.

Nobody can force a war onto a player.



But the question remains, why are you war deccing that corp (player)?


I did some high-sec mercenary gaming a while back with my former corp/alliance. Most of the time we got contracts it was from PvE dudes that wanted revenge on some griefer corp that kept constantly deccing them or from an industrialist who wanted to take out a rival industrialist to increase his market shares and in the same loop his profits.

So yes not every cop that decs you does it out of pure grief, they do it for profits as they get contracted and surprise u can do the same. The new system even gives you the opportunity to hire n-times the number of ppl the attacker can muster with the only option left for the attacker to withdraw from the war.

Real griefers will grief no matter what systems are in place unless CCP removes the option for players to lock each other in hi-sec.

ITTigerClawIK
Galactic Rangers
#294 - 2012-03-30 02:37:58 UTC
as far as the basic mechanics go i am very much in favour.

unfortunately the pricing system i am very much concerned about, 20m base then an extra 500k per member i can see ALOT of exploitation unless inactive AND Trail accounts are taken out of the picture but even then, wars still need a reasonable Cap on the price so it doesnt go to rediculus levels.

we all enjoy the odd war but it shouldnt kill our wallet every time we go looking for a decent fight... UNLESS you are planning on giving us a skill that increases the chance of our targets modules and charges surviving the kerplosion if person with skill gets final blow.
Candente
Navy Veteran Club
#295 - 2012-03-30 02:58:22 UTC
Mavrix Able wrote:
Hey, I must admit I havent read all the replies, but a good chunk of them and here is my take:

Problems:

  • Big fish can dec and sustain wars against smaller fish easily due to the general wealth of a big fish and the cheap dec cost of the small fish.
  • Small guys can't harass the big guys due to massive costs (this is what I used to do back in the days, being in a small corp, wrecking the 0.0 alliances hi-sec logistics.)
  • Boring the enemy into undeccing is often the only solution for small fish.


Alright, crazy idea time:

  1. All war-decs must come with a "Terms of Surrender". If you want to start a war you list the ISK you demand for it to stop. If the demand is met the war stops with a 1 hour grace period.
  2. "But what stops a corp from demanding a gazillion ISK that the defender can never pay?"
  3. When declaring and renewing a war dec, the agressor must pay an amount of ISK proportional to the amount of ISK demanded in the "terms of surrender."


Thats the basics of it, there are of course options to be toyed with:

  • There could be a period after surrender where the defender cant be decced by the same corp again, although that brings it own lot of corp hopping problems.
  • The war cost and upkeep could involve an escrow system, where the dec price and cost are kept standard, but the "Terms of Surrender" demand fee and ukeep is taken into escrow during the war and returned after.
  • The concept here is that by effectively freezing the agressors ISK during a war, rather than simply taking them, you can make all sorts of expontial systems to make the dec cost of long wars (read harassment wars you cant get out of) outlandishly high as long as the war is on without it being unfair as the ISK are returned when the war ends.
  • When trying to neutral remote rep a war-agressed player you get a message saying "This player is currently agressed in acts of war, if you wish to assist you must pay [x amount of ISK proportional to the dec/upkeep cost.] for a temporary participation license."


This system has a series of effects I consider good (digging the lists here):

  1. Red vs Blue; Red can dec Blue with a demand of 1 ISK, that will set them back a tiny amount of ISK each week and its business as usual.
  2. An agressor can opt for a realistic amount for a realistic amount of ISK on the "terms of surrender". This might net them a relatively cheap war dec that can go on for a while or they might actually get the money. (Win or win)
  3. An agressor can opt for a high amount of ISK on the "Terms of Surrender" which will make it very likely that they control the duration of the war but also very expensive (Or insanely lucrative if the defender actually pays.)
  4. This means the system prices the wardec according to how hard you want to lock the defender down.
  5. A rich corp being harassed by a poor could simply pay the cost of getting out.
  6. A poor corp being harassed by a rich (which sets a high surrender demand) will damage the rich corp financially as the dec runs.



The idea is that if you want to lock that small corp down hard so they cant get out of the wardec and are free for you to harass, you have to pay to the price. And if you are being cheap the defender can simply pay and be immune for atleast a while.

Its not waterproof, but hopefuly it pushes the ball a bit around.

Regards - Mav


This reads out a hell lot more sense than the devblog. CCP I hope you are reading this!

As many have stated already, the current wardec system caters to griefing behaviors than anything else, and the fix listed in the devblog will not change this. Yes, it's good for large organizations like e-uni to have better protection against faildecs from alt corps, but there is no sense to make smaller corps the new hot targets of griefdecs.

The "term of surrender" system makes a lot of sense. Although I think simply having the wardec cost removed from the aggressor corp is a good way of removing ISK from the system (ISK sink), which the economy does need.

My suggestion is to have the ISK value in Term of Surrender calculated in Goal Points.


  • A declares war on B with with Goal Points set to 1 billion.
  • For each ISK B pays to A, 1 Goal Point is deducted. So if B pays 1B ISK to A, B effectively ends the war.
  • For each ISK damage that A inflicts on B (through killmails), 1.25 Goal Point is deducted. So if A destroys 800 million ISK worth of stuff from B, then B can end the war.
  • For each ISK damage that B inflicts on A, 2 Goal Points is deducted. So if B destroys 500 million ISK worth of asset from A, then B can end the war.


Benefits

  • Mix and match option. Paying the "ransom" and inflicting some damage to the aggressor is no longer mutually exclusive. The defender corp may choose to "water down" the aggressor corp a bit (if the defender has the strength to do so) to lessen the "ransom".
  • The fact that defender only need to reach half of the Goal Points to end the war is because the fact that aggressor have the advantage of choosing a fight.
  • The aggressor's cost for setting a Goal should scale to the size of the defender corp. Obviously there is a difference between coughing up 1B isk for a 10-man corp and from a corp with 100 members, and the aggressor would need to pay significantly more to wardec the former than the latter.
Debir Achen
Makiriemi Holdings
#296 - 2012-03-30 03:05:40 UTC
Let's leave mutual war-decs out for now (hi RvB!).

Beyond that, most war-decs are a matter of guerilla warfare or overwhelming force.

Let's deal with overwhelming force first:

The main reason to bring overwhelming force is to conquer a POS location. Once you put up a POS, you are actively denying other players that POS site, so you better be ready to defend it. The new war-decs facilitate this, in that they give the defender unlimited ability to recruit allies (subject to available ISK or political resources). Interestingly, the attacker is also able to bring allies - remember that there is no longer a cost multiplier based number of inbound wars, so the attacker can increase their forces either by growing their corp or alliance or by encouraging other parties to declare war on the defender.

The other "overwhelming force" is griefing small indy corps. Beyond simply leaving corp and joining an NPC corp, there are other counters. The most obvious is blowing out the cost of the war-dec by recruiting or joining an alliance. In addition, the quadratic outbound wars multiplier still applies, so a griefer corp declaring war on multiple small corps will find its war-bills going up pretty quickly. Finally, adding war-allies will make it hard for the aggressor to assemble large fleets, and will have to resort to guerilla tactics (see below).


Under the current system, many large corps struggle with guerilla griefer war-decs. A griefer player can get a war-dec to hunt people all over k-space, with almost no risk to themselves. All scouting and meaningful activity is done using alts; they only log on their war characters when a target presents itself. Unless the flow of incoming money can be traced (good luck with that), there's almost nothing a large corp can do other than not undock and provide targets.

In some ways, this is exactly the same struggle faced by small corps. However, the problem is worse for the large corp, as they have more invested in their corp's public identity (and thus it's harder to just "move corp"), and the griefer gets many more potential targets (and locks down many more people) for a single war-dec. This is the rationale for the scaling cost - you pay based on how many people you're going to affect. It's also more practical for a 10-man corp to "stick together", whereas a giant hi-sec corp like RvB or E-Uni has people scattered all over the place (witness number of people who dec RvB to get cheap kills at Jita).

As above, smaller corps can avail themselves of the "large corp defense" - join an alliance, even if its nothing more than a bunch of independent corps gathered together for mutual resilience against war-decs.


As an iteration on the current system, I think this idea has a lot going for it. The main improvement would be to allow a defender to immediately counter-war-dec an attacker that fails to pay to prosecute the war. This option should not be available if the war is ended via "surrender".

A good mechanism for protecting against padding numbers via inactive accounts and alt characters (multiple characters in corp on single account) also needs to be included.

Aren't Caldari supposed to have a large signature?

Vincent Athena
Photosynth
#297 - 2012-03-30 03:08:58 UTC
With this new system wars can be expected to be more numerous. Players who have no interest in war or get no enjoyment from them can be expected to move to NPC corps. In the Fanfest presentation it was stated that this will be monitored. My question: Monitored with what intention? Assuming there is a mass exodus to NPC corps, are you:

Thinking of adding rules to force those players out of NPC corps?

Finding some other option for those players that lets them play as they want?

Also: I know there are devs who are PvPers and those that are industrialists/mission runners. I suggest you make sure all the latter are in player corps when the new war system goes live. Once one of them gets decced, ask them how enjoyable their eve gaming experience is.

Know a Frozen fan? Check this out

Frozen fanfiction

None ofthe Above
#298 - 2012-03-30 03:40:25 UTC
I am sorry. I want to like these changes, but I can't escape the impression that this is replacing a broken system with a broken system.

I kind of like the Merc Market, but aside from that, not so much.

Big alliances have a built in Dec Shield. Goons are already crowing about being immune to wardecs so they will be able to travel through Empire with impunity. Please,please look at those diminishing returns.

Meanwhile closing the existing DecShield and DecShed mechanisms pull the existing protections from small corps while most of the economics push the wars toward them. (Something like chaining closed fire exits on a rickety old building, IMHO)

Not sure what the range will be. Higher base cost will keep one-man and really small corps from being wardec'ed without a specific reason, but somewhere in the 20-50 range I suspect will be very difficult to survive.

I guess alliances will be absolutely necessary?

In some ways I actually prefer what we have now, as flawed as it is.

The only end-game content in EVE Online is the crap that makes you rage quit.

Halycon Gamma
Perkone
Caldari State
#299 - 2012-03-30 03:42:40 UTC
I like math.. so.. by my back of the envelope math...

A wardec costs 20mil, plus 500k per character.

Lets say half of the eve player base are highsec carebares. so 150k people.

150,000 * 500,000 + 20mil = 75billion 20 million.
300billion 80 million a month.

If every single highsec carebear joined one mega alliance as a wardec shield it would cost 4 titan per month to wardec them. Or, put another way, the monthly output of 40-50 tech moons. Or put another way, 1 week of incursion running by a medium sized alliance. Or put another way. 4 titans ratting it up in anoms.

Start to see how horrible the cost is?

Cost is not a good deterrent. Find another way.
Shandir
EVE University
Ivy League
#300 - 2012-03-30 05:08:46 UTC
Halycon Gamma wrote:
I like math.. so.. by my back of the envelope math...

A wardec costs 20mil, plus 500k per character.

Lets say half of the eve player base are highsec carebares. so 150k people.

150,000 * 500,000 + 20mil = 75billion 20 million.
300billion 80 million a month.

If every single highsec carebear joined one mega alliance as a wardec shield it would cost 4 titan per month to wardec them. Or, put another way, the monthly output of 40-50 tech moons. Or put another way, 1 week of incursion running by a medium sized alliance. Or put another way. 4 titans ratting it up in anoms.

Start to see how horrible the cost is?

Cost is not a good deterrent. Find another way.


That would be hilarious. We should do it for a month.

(On a more serious note, that ridiculous loophole will almost certainly be fixed when CCP can decide on whether they want a cap or diminishing returns, and what the maths should be)