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upcoming curse, bhaal, etc Nerf.

Author
Voith
Republic Military School
Minmatar Republic
#101 - 2012-03-29 00:05:51 UTC
Jiliana Greenfist wrote:
I'm all for a neut nerf, anything to make active tanking a little more viable. Aren't the rest of you bored with buffer-tanked everything?

Of course, chance-based mechanics are horrible and reflecting back onto a neuting ship is going to be irrelevant when they've got an injector anyway.

But still, it was pretty funny reading about how Neut vs cap injector is totally balanced yet oh noes your neuting ship that's using a cap booster might get counter-neuted omg Amarr shafted again! If it really were balanced, the whiny outcry wouldn't be this extreme. After all, you've supposedly got exactly the thing it takes to counter neutralizers. Right?

Active tanks will still be ****.
Mikhail Illiad
Fevered Imaginings
#102 - 2012-03-29 02:03:39 UTC
I have heard rumblings about this change, I heard it was going to involve a boost to Nosferatu's as well. But that may have just been the grapevine... Not sure what to think about this. On the one hand it will be good for the solo pilot as being neuted in most of the ships I fly is horrendously painful, on the other my poor ashimmu!!! >.<

There once was an interesting signature here... It has long since disapeared. 

Artemis Ahab
Caldari Provisions
Caldari State
#103 - 2012-03-30 02:02:18 UTC
MIkhail Illiad wrote:
I have heard rumblings about this change, I heard it was going to involve a boost to Nosferatu's as well. But that may have just been the grapevine... Not sure what to think about this. On the one hand it will be good for the solo pilot as being neuted in most of the ships I fly is horrendously painful, on the other my poor ashimmu!!! >.<


ANY ewar used against a solo pilot is horrendously painful. So, let's just remove it all from the game, eh? And titans. And drakes. And suicide ganking. We'll all just fly one ship, no pvp, and everyone starts with max SP.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#104 - 2012-03-30 04:05:47 UTC
i think its because its the only highslot EW. it seems any ship with a spare slot uses a neut. but i don't pvp much so idk
Lyl'hyan
Out of Focus
Odin's Call
#105 - 2012-03-30 06:54:08 UTC
What if they made neuts less efficient per se, but gave better bonuses to the Curse, Bhaal, etc.

This way it would be less obvious and useful to fit neuts on a cane, but the bonused neutboats would stay as they are (ie. balanced).
Mfume Apocal
Brutor Tribe
Minmatar Republic
#106 - 2012-03-30 07:26:13 UTC
Herping yourDerp wrote:
i think its because its the only highslot EW. it seems any ship with a spare slot uses a neut. but i don't pvp much so idk


This has a lot of merit to it.
Revolution Rising
Last-Light Holdings
#107 - 2012-03-30 07:52:21 UTC  |  Edited by: Revolution Rising
Got to admit I found this completely crazy.

It makes the pilgrim completely unflyable - it was difficult enough as it was with no range bonus.

The Lach gets a range bonus to point.
The cloaky version Arazu also gets the range bonus.
Same with the minmatar variants.

Why is it different to the curse/pilgrim? The pilgrim if anything has even less tank than the curse and it's obviously not going to be an up close and personal kind of ship (no tank no real speed or agility to it).. I find a lot of the t2 stuff currently just expensive targets. Would love to see this change.

Devs need to actually think about this **** before deciding to implement.. It would help if they played the game more themselves.

.

Zso Garro
Harmonic Collapse
#108 - 2012-03-30 13:51:51 UTC  |  Edited by: Zso Garro
This just in, all pvpers who can fit guns in their highs, fit guns in their highs.
Its a weapon, people use them against you to win fights. It falls under the same restrains as a regular weapon, if not more (no fall off, only optimal range). Use your MWD and get away before your cap is gone, use a boost to make them waste their time neuting you, web him and ab away or slow boat out of range (only like 12km for any ship but the curse)

So yeah, complaining about neuts in a ship that isnt a specialized drain ship is silly, If its viable enough that everybody wants one, but not op that people ignore their guns for them like in the old days, then its working as intended imo.

As for nerfing specailized drain ships, dunno seems kinda of silly. ECM is countered by ECCM, Tracking computers for disruptors, warp stabs for points, and cap boosters for neuts. Seems like its fine for me. ECM doesnt randomly jam themselves and lose all their locks?

p.s wishing or fitting neuts to highs isn't necessarily saying neuts are op so much that we don't want missiles in a gun boat.

Limvala Adur wrote:
Jorma Morkkis wrote:
Limvala Adur wrote:
This isn't good because? Neuts, for their impact on a fight, have NO drawbacks what so ever. You simply have the ability to neut down a ship, without giving it any though.


Let's put it this way: what happens to Curse when its capacitor runs out of juice?

You can't use any of modules that keep Curse alive.
- You can't use neuts
- You can't use tracking disruptors
- You can't use MWD/AB


And what happens to basically any ship in the game when a random curse warps at 30 or so and practically shuts down everything a ship can do? That fun for the non-curse players? What about active tanking? Why should people watch it on videos and enjoy it, but simply don't want to waste ISK on it, because Neuts are SO widespread?

You must agree on this. ALL PVP SHIPS with free highs fit Neuts/wish they can fit neuts.

That's saying something right there.
Triiniity
Garoun Investment Bank
Gallente Federation
#109 - 2012-03-30 14:35:46 UTC
Im just glad that we wont see anymore of those OP pilgirm blops that you see all the time
Zarnak Wulf
Task Force 641
Empyrean Edict
#110 - 2012-03-30 19:13:58 UTC
This thread needs more whine. Nos is getting buffed. A smart pilot of any specialized ship will simply revisit his or her mix of nuets/nos.
Andrea Griffin
#111 - 2012-03-30 19:20:49 UTC
Chance-based effects are poo in general.
Silas Shaw
Coffee Hub
#112 - 2012-03-31 04:21:49 UTC
% chance to reflect is stupid.
% immunity is stupid.

the only thing i can see NOT being stupid is for the 150 cap (or whatever) that the battery gives being immune (cause its in the battery, see?) and that doesnt help much.

TBH, the only use ive ever found for the damn things was fitting a PVE myrm that could perma an AB and 3 MARs. Let me be the first to say how dumb that fit was (yes. it used frigate ACs. and had no fittings open.)
Jerick Ludhowe
Internet Tuff Guys
#113 - 2012-03-31 12:12:16 UTC
Silas Shaw wrote:
% chance to reflect is stupid.
% immunity is stupid.

the only thing i can see NOT being stupid is for the 150 cap (or whatever) that the battery gives being immune (cause its in the battery, see?) and that doesnt help much.

TBH, the only use ive ever found for the damn things was fitting a PVE myrm that could perma an AB and 3 MARs. Let me be the first to say how dumb that fit was (yes. it used frigate ACs. and had no fittings open.)


So an immune pool of cap enabling a tackler or whomever to perma tackle is a good idea but a % resistance to the effects of nuets is not?

It's official, we are not playing the same game at all.
Tobiaz
Spacerats
#114 - 2012-03-31 13:20:57 UTC
I think the whole 'roll a dice' should be scrapped from this concept completely. It should be much better if cap batteries give a resistance to nos&neuts. Not some totally 'hey what would be cool' reflecting of the effects.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Grim Vandal
Deep Core Mining Inc.
Caldari State
#115 - 2012-03-31 13:45:53 UTC
Jack Miton wrote:
There's no issues with how neuts work currently.
CCP, stop being silly mmk?



your brainfart stinks alot
Roosterton
Sebiestor Tribe
Minmatar Republic
#116 - 2012-03-31 15:01:39 UTC
Andrea Griffin wrote:
Chance-based effects are poo in general.


This.

On the note of chance based effects; why nerf neuts yet leave ECM exactly how it is? Are they intent on making Falcons the only recon worth even considering?
zero9300
Broski Bad End
#117 - 2012-04-12 13:06:54 UTC
You are in the solo fight of your life. A dozen home defense nerds in pots and pans are trying to save the 3 ratting tengus, jump freighter, and wyvern you just tackled--strangely in the same asteroid belt. As you burn to split up the arriving gang, a tackle rifter lands a scram just as a falcon decloaks. By some divine providence, the falcon landed out of ECM range, leaving the rifter's bare, succulent rear naked to your neuts

Cycle by cycle goes by and the afterburning HAM feroxes and autocannon prophecies begin to approach long point range--the rifter is holding scram--your eyes begin to bug out as you overheat neuts to try to chase the little bugger off. The effort is in vain, of course, because the falcon has already warped in and out three times and is finally in range to shut you down. The gang gnaws your ship to death in long enough time for you to check patch notes. CCP 'fixed' capacitor batteries, alright

In frustration, you step away from the computer and go outside to meet new people. At a bar near your home, you find yourself crushing real hard on this sweet blond broad. A couple hours sipping beers and shooting the **** pass by, and you have hit the jackpot; you've got her digits. Years later you are living with her happily and expecting children. This whole EVE balance debacle just sort of drifts in the back of your mind, locked away in some distant memory

The forum hate was all just so silly, when you think about it now.

Buff capacitor batteries. CoolCoolCoolCool
FT Diomedes
The Graduates
#118 - 2012-04-12 14:12:16 UTC
So, you're saying that buffing cap batteries would make me quit Eve and go meet actual living people? WTF!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Muad 'dib
State War Academy
Caldari State
#119 - 2012-04-12 16:59:17 UTC
CCP makes me laugh with this stuff all the time.

Falcons have always been great, so they nerfed the range a bit, great.

Nos got changed

damps got made so ineffective on non bonus ships they dont even work that great on an arazu (and the 5% damp strength rigs are a ******* joke forever)

TDs got nerfed and buffed with the addition of fall off but addition of scripts

"whats wrong with recons, why arnt they used?" - "well the falcon is still clearly the best" - "okay great, lets nerf nuets then" lol

/me faceapalm

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#120 - 2012-04-12 19:16:48 UTC
I have no idea why people are comparing the curse to a falcon. I have never seen a falcon go into null and dominate everything under a bc. even groups of t2 frigs die easily to a curse. I have NEVER seen a falcon nor a Rook do anything close to that.

This is, the curses' EWAR is more reliable (no chance of missing) than a falcon. A falcon misses once, its his ass. A curse just changes targets, neuts his cap, assigns drones and burns away. For a ship whose races' specialty is armor tanking, the curse goes really fast.

Curse locks u, suddenly, u cant warp, u cant fire (if you are using lasers/blasters/railguns), ur turrets are disrupted, ur hardeners shut down, ur DC is shut down, ur prop mod is shut down. AND the curse is burning away from you at 2400m/s.

yeah, **** the curse.