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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Bollarus
Center for Advanced Studies
Gallente Federation
#141 - 2012-03-26 02:45:49 UTC
Ciar Meara wrote:
I had a (small) idea while walking around in Amarr quarters a few days ago when looking at the statues I kept wondering if it would be possible (technically) and feasible (easy) to exchange the golden statues by golden characters. Your Alliance leader, your corp leader, Jamyl Sarum, Sansha Kuvakei.

My main idea regarding Ambulation is something that I have said a few times but will repeat again here (because why would anyone remember). I think that station environment could be a place where PI, Space and WH space can connect. Especially in terms of production. Implants for instance could be created by a mix of PI materials, trade goods, mission goods and mined or extracted materials. Just like PI has made is possible to build a whole range of structures that previously had to be bought on the market. The goal of any station would be to become a focal point of trade and activity of a system, today items are created by simple clicking and I imagine that is best for most items. But certain items could be created "by hand" by players inside stations preferably those who today are not available to create, like implants or need a another way to become more popular, like boosters, drugs, etc. Other, more social gameplay is off course vital but others have written allot of this already.


This is commenting like a boss. Make walking in stations relevant, and until it is relevant, I have no use for it. Everything I do in space has a purpose, and unless walking in stations has a purpose, it's really of no value to me. I agree that some sort of PvE in station would be a welcome idea.

Eventually, I would like to see a great labrinth of a pos where people can walk around. I'm thinking about an engine room that can be hacked into a sabotage. I'm thinking of PvP. And, let's not forget about Market Alts! Finally characters can possibly be kicked out of a station after a reasonable time of log-in hours once leaving the sov-holding-corp.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#142 - 2012-03-26 05:46:39 UTC
Please, please, please, add a target practice micro game into the CQ, where you simply get to shoot at a target on the wall. Make it as simple and feasible as possible to help players feel more direction that ambulation can lead to. Maybe limit the character to no movement, very basic animation and put a dart board target on the wall where you can do this.
Add bullet wholes later, add moving later, add great animation later, add everything else later. But put this in now so people can see it and try it. This will help to convince anti-ambulation players that this can be a great addition to EVE while giving CQ users a silly time waster like ship spinning.
BugraT WarheaD
#143 - 2012-03-28 16:41:42 UTC
Hi i don't want to repeat myself again and again, but i mentionned most of my ideas about WiS in this very thread ... Hope my two cents could help Smile
Aversun
Systems Federation
#144 - 2012-03-29 09:52:08 UTC
those lovely games and whatnot demo'd a few fanfests ago would be nice. After all work was done on them, might as well put them to use. Multiplayer support the games would be nice.
BugraT WarheaD
#145 - 2012-03-29 18:48:27 UTC
I don't know if it was mentionned before ... But what about character's size ? I mean, everyone in the game, is about 1 meter 80 no ? That seems strange that noone is taller than another ...
Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#146 - 2012-03-29 18:56:48 UTC
i think players should be able to create public games of chance within the confines of a pre-determined (yet pliable) game structure (kind of like the mini-games in zelda). you can tell by the stupid scams in jita local that people want this functionality. the games could be as simple as the player sets a price to play, a reward (or rewards), and picks the rules from a set. for instance, i could set up a game of "pick a shuttle, win what ever is in it's cargohold." players should have the ability to choose options such as whether or not to display the prizes before the game starts. obviously, smart people wont play a game where the rewards are unknown (but there MUST be a reward offered of some kind) - but this would add "spice" to the system.
Arcathra
Technodyne Ltd.
#147 - 2012-03-29 20:34:45 UTC
Wow, haven't had a look at my thread for a while. Nice that it's still going on and even is a sticky now Shocked.

Keep your ideas coming Smile.
Flamespar
WarRavens
#148 - 2012-03-29 22:21:43 UTC
Yeah I really want to do some ingame gambling.
KanashiiKami
#149 - 2012-03-30 17:51:04 UTC
will it be possible for CCP to conduct a vote ... ?

collect possible generic direction on CQ

example
1) i like CQ, please enhance it
2) i think i have never used CQ. take it out
3) make CQ into fleet meeting room

etc
etc
etc
etc

WUT ???

Inovy Dacella
Empire Assault Corp
Dead Terrorists
#150 - 2012-03-30 18:39:20 UTC
KanashiiKami wrote:
will it be possible for CCP to conduct a vote ... ?

collect possible generic direction on CQ

example
1) i like CQ, please enhance it
2) i think i have never used CQ. take it out
3) make CQ into fleet meeting room

etc
etc
etc
etc

Actually CCP does comprehensive surveys from time to time about game content. They probably have a good idea of what percentage of players wants what. However it's not only the current players opinion that matters. Future players are just as important because without fresh subscriptions the game cannot survive. And there are millions of gamers that simply will not play an MMO without avatar interaction. I think everyone would agree that EVE needs more players. Only 300K subscriptions after all these years is troubling to say the least. Of course there are lots of reasons why EVE is not a blockbuster game, but CCP needs to find ways to increase that 300K number. Vets want more ships, but for a fresh in coming newbie more ships means nothing!
Eli Green
The Arrow Project
#151 - 2012-03-31 01:00:38 UTC
The Hamilton wrote:
Please, please, please, add a target practice micro game into the CQ, where you simply get to shoot at a target on the wall. Make it as simple and feasible as possible to help players feel more direction that ambulation can lead to. Maybe limit the character to no movement, very basic animation and put a dart board target on the wall where you can do this.
Add bullet wholes later, add moving later, add great animation later, add everything else later. But put this in now so people can see it and try it. This will help to convince anti-ambulation players that this can be a great addition to EVE while giving CQ users a silly time waster like ship spinning.


This is a pretty neat idea and if in the future walking in ruined stations does become part of EVE on the exploration side of things this could be further developed. Think of the possibilities: Player A goes into the ruin, hostile Player B has acquired the resources and is preparing to leave. A and B meet up, firefight ensues, Player A steals resources from Player B, Player B ends up in station. With the addition of C,D,... and maybe the ability for players outside to actually destroy the ruin from space a whol new world of possibilities opens up.

wumbo

Ilandrin Yona
Doomheim
#152 - 2012-03-31 01:14:36 UTC
Eli Green wrote:
The Hamilton wrote:
Please, please, please, add a target practice micro game into the CQ, where you simply get to shoot at a target on the wall. Make it as simple and feasible as possible to help players feel more direction that ambulation can lead to. Maybe limit the character to no movement, very basic animation and put a dart board target on the wall where you can do this.
Add bullet wholes later, add moving later, add great animation later, add everything else later. But put this in now so people can see it and try it. This will help to convince anti-ambulation players that this can be a great addition to EVE while giving CQ users a silly time waster like ship spinning.


This is a pretty neat idea and if in the future walking in ruined stations does become part of EVE on the exploration side of things this could be further developed. Think of the possibilities: Player A goes into the ruin, hostile Player B has acquired the resources and is preparing to leave. A and B meet up, firefight ensues, Player A steals resources from Player B, Player B ends up in station. With the addition of C,D,... and maybe the ability for players outside to actually destroy the ruin from space a whol new world of possibilities opens up.


This sounds cool, but I can't help but wonder, why would we leave our ships to explore dangerous territory. As starship captains wouldn't we have crew for this sort of thing? Though maybe the solution is simple as us switching from controlling our capsuleer characters to controlling an away team. Well, maybe that's not so simple to implement, but I'm just saying, from a story/RP perspective, it seems strange to me that a capsuleer would leave his ship when he has a whole crew to do his bidding.

... ..... ....... ... ..... ....... ... ..... ....... ... ..... ....... ... ..... .......

My Eve Biography:

Ilandrin Yona

Maginica
University of Caille
Gallente Federation
#153 - 2012-04-03 13:22:26 UTC
laying on bed for...
Gottin
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#154 - 2012-04-04 04:14:09 UTC
Some interactive objects and more natural animations is what I'd like to see.

The walking doesn't look natural. The hips and arms seem too stiff.

As other posters have mentioned, I'd like to see my characters be able to fix a snack then sit on the couch and eat it.

I just want a minibar. By the gods of space, the solar winds and Pax Amarria, I just want a minibar so my character can mix some drinks and have a martini while she sits on the couch in her underwear watching tv.

So, interactive objects:

1) Minibar: I want my char to be able to prepare and enjoy a variety of drinks either standing or sitting on the couch.

2) Food Processor / Food Preparation Counter: I want my character to be able to make snacks and enjoy them while I check on my planetary interactions.

3) Interactive Market Items: Things you can buy on the market, like 6-packs of Quafe, Long Limbed Roes, Tobacco, Spiced Wine, etc. should be available for me to select and enjoy. An added twist is if I had them in my items hangar they would be available in my CQ. A big step farther is companions/pets based on the crowd of people you have in your items hangar. Exotic dancers, marines, janitors, VIPs, militants, livestock, it's a regular ecosystem in there.

4) Bed: a sleep-in-able bed for logging out or just lying down and reading a book while I scroll for agents or fool around with the Eve Fitting Tool in another window.

5) Bathroom: a sink and shower for personal hygiene animations and shower animations, like combing hair, etc.

6) Game Console: I want my char to be able to play DUST on her big screen (joking)

7) The big screens: I'd like a private conversation to be reflected in the big screen, so I can chat in the chat window while the avatar of the person I'm chatting with is on the big screen with a looping 'conversing' emote. I'd also like the big screens to have the option to show the ingame web browser, so while I'm reading the forums or the wiki it looks like my char is reading them too.


What are these suggestions good for? They would increase my enjoyment of this game I pay money for. I don't play Sims because it's boring as hell, and Second Life's graphics look like protein delicacies. I like to have these immersive elements in my games. I want them to ADD to the game, not replace it. I have multiple interests, and immersion is one of them. Eve also requires a lot of reading, checking the market, etc. and I would really like having my character doing some nice animations while I'm doing the reading ingame.


Other comments:


Bad CQ Layout:

I don't like the layout of the CQ. The multilevel floor was all wrong, it seems like a poor design, wasteful of space. I'd recommend more research on the idea of an ergonomic living/working space for a business hotel room, which is what the CQ is.

CQ on board the ship:

Speaking of the hotel room idea, I would have much preferred that CCP implemented CQ as the CQ on board the ship. That way you would have the pod room where you get in and out of your pod, your manual controls cockpit, your living quarters and possibly a small galley where you could prepare food, lounge and watch the big screens, or entertain a few visitors. Since the shipboard CQ would belong to the char, personalization would be completely appropriate. Mining gets boring. It wouldn't be a bad idea to be able to have my character operate her manual controls, eat her long limbed roes with chopsticks, paint her toenails, play cards or get stupid *** drunk while she babysits her mining barge for hours and hours. Eve Is Real ftw.

When a char leaves the ship, that could connect to the hangar area we already see. If a char wants a real hotel room, that's where CCP could implement a 5-star suite catering to capsuleers, with much nicer decor designed to alleviate cabin fever, a jacuzzi, exotic dancers, etc. Player housing is not hard. It Champions Online implemented it with their player bases, I'm sure CCP can do it 10 times better.


Avatar Comments:


PLEASE, can we have the original hairstyles back? The new hairstyles are very well done, but seriously I want the original hairstyles back as well.


The Amarr were made ugly. Every other race can look great with a little bit of effort. The devs really beat the Amarr with the ugly stick. Please do something about this. I'd make a new char but this one is almost 10 YEARS OLD.


More clothes and accessories. We just need more variety, more clothing choices. I'm looking forward to seeing the capabilities. Some player customization would be nice, even if it's just mixing and matching accessories and playing with the color scheme. City of Heroes did it and so can CCP. Yeah yeah, that has nothing to do with spaceships, except CCP is adding full body avatars, so let's go with it and make it fun.

Emotes: when the time comes, please make sure to have many emotes for leaning, sitting in different styles, several styles of idle, and interacting with objects and / or the environment. How about a few prayer emotes for Amarr?

















Inovy Dacella
Empire Assault Corp
Dead Terrorists
#155 - 2012-04-05 02:49:40 UTC
How about a refrigerator for all that Quafe on the shelves? It could be painted like the new Iteron Mk4 Quafe Ultra Edition.
bigbud skunkafella
Utama Incorporated
Astral Alliance
#156 - 2012-04-05 11:52:18 UTC
Hi all, re hangar improvements, i'll just repost my petiiton here to save time-

''hi, i am hunting hi sec gankers wi -10 sec status at the mo, but due to the flawed bounty process which allows those with a bounty to collect said bounty by allowing friends to kill them, i am offering up corpses for auction to use as wall decorations. someone suggested that ccp should create a patch allowing peeps to hang corpses and other items in captains quarters as decorations, which would create a freer & more lucrative market for bounty hunters . u acquire a gankers corpse and the victims can bid for it. waddya say?''

Obviously the higher profile the ganker/pirate, the higher the price u can expect to recieve, wi more peeps bidding for the trophy to throw darts at in cq . (there's another idea lol )
bigbud skunkafella
Utama Incorporated
Astral Alliance
#157 - 2012-04-05 11:56:50 UTC
ps check my contracts if u want to get a sought after trophy b4 the rush lol
Zimmy Zeta
Perkone
Caldari State
#158 - 2012-04-05 18:25:27 UTC
Right now, with most of the possible features that would make WiS worthwhile not yet developed, the only possible reason for having the CQ would be social interaction, so the option to invite at least one single character into your CQ should be the first priority.
Emotes and interaction with objects should be the second priority. right now, the only thing our avatars can interact with is the couch. Sitting down is the only kind of emote we currently have. That`s why CQs are so boring.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Eli Green
The Arrow Project
#159 - 2012-04-06 23:53:12 UTC
Ilandrin Yona wrote:
Eli Green wrote:
The Hamilton wrote:
Please, please, please, add a target practice micro game into the CQ, where you simply get to shoot at a target on the wall. Make it as simple and feasible as possible to help players feel more direction that ambulation can lead to. Maybe limit the character to no movement, very basic animation and put a dart board target on the wall where you can do this.
Add bullet wholes later, add moving later, add great animation later, add everything else later. But put this in now so people can see it and try it. This will help to convince anti-ambulation players that this can be a great addition to EVE while giving CQ users a silly time waster like ship spinning.


This is a pretty neat idea and if in the future walking in ruined stations does become part of EVE on the exploration side of things this could be further developed. Think of the possibilities: Player A goes into the ruin, hostile Player B has acquired the resources and is preparing to leave. A and B meet up, firefight ensues, Player A steals resources from Player B, Player B ends up in station. With the addition of C,D,... and maybe the ability for players outside to actually destroy the ruin from space a whol new world of possibilities opens up.


This sounds cool, but I can't help but wonder, why would we leave our ships to explore dangerous territory. As starship captains wouldn't we have crew for this sort of thing? Though maybe the solution is simple as us switching from controlling our capsuleer characters to controlling an away team. Well, maybe that's not so simple to implement, but I'm just saying, from a story/RP perspective, it seems strange to me that a capsuleer would leave his ship when he has a whole crew to do his bidding.


Being one of said all powerful capsuleers I would like to oversee an opportunity to make any large sum of isk in person, but you raise a good point. Therefore some sort of exploration clone could be purchased, upgraded, etc. Functioning as both an avatar for yourself, a platform that could be upgraded to better perform its tasks, and a medical clone aspect (e.g. how many skillpoints you will maintain upon its destruction). This way the exploration of celestial objects and derelict stations could be linked to other aspects of EVE, e.g. manufacturing of clone, and clone equipment.

wumbo

Oberine Noriepa
#160 - 2012-04-10 03:26:22 UTC  |  Edited by: Oberine Noriepa
I think avatar animations could definitely use some improvement. Right now, even though avatars have idle animations, they still come off as lifeless. This is especially the case with facial animations. Facial animations are nicely done in the character creator/customizer, and it would be nice to see animations of equal quality while avatars are rendered in station environments. On the subject of idle animations, I think they could use more variation in general.

I think the walking animations could use some improvements as well. Right now it looks like avatars just slide across the floor while in their walking animations. I think one way this could be fixed is through inverse kinematics. This would make it so avatar footing would level with the ground properly. Overall I think the walking animations could use more adaptability and fluidity.

It would be great if cloth and hair physics were implemented into avatar gameplay. Hair physics are present in the character creator/customizer, and it would be nice to see them present while walking around as well. Cloth physics are something I've yet to see in EVE, and I think incorporating a feature like this could fix some current clipping issues between characters and their clothing. Physics options should probably be optional to players in case their system(s) can't handle that sort of thing.

Basically, I would like to see everything in this Carbon video in EVE. It's obvious that the engine is quite capable of the things I'm suggesting, so why not implement them?

Also, with the recent display of tessellation at the recent CCP Presents! keynote, I can't help but wonder if the out-of-pod experience in EVE will receive a DX11 treatment as well. It would be great to see tessellation applied to station environments as well as our avatars and their attire.