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Phoon Fleet issue: Shield or Armor tank?

Author
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#1 - 2011-09-24 22:07:30 UTC
So, after flying an Armageddon, and then a Nightmare, I'd like to give the Phoon fleet issue a try (before deciding which BS skills, if any, I take to lvl 5, I want to try a variety of BSs trained to lvl 3).

My first thought was to fit it like I fit my armageddon, and do something with the extra mid slot (maybe an omni tracking link for the drones?).

but.....
4 mid slots seems to be the minimum for a decent shield tank, and that would free up the lows for damage modules, power diagnostics systems, etc.

Should I armor or shield tank this thing? (the standard phoon seems like its an obvious armor tank, but the fleet issue?)

For incursions?
For lvl 4s?
Headerman
Native Freshfood
Minmatar Republic
#2 - 2011-09-24 23:15:16 UTC
Well... armour tanking allows for a much bigger tank than shielding, but a shield tank allows for awesome DPS. it depends on who u are flying with

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beor oranes
Annihilate.
#3 - 2011-09-24 23:39:37 UTC
The problem with using all your mids for tank is that it gives you no mids for EWAR. So if you are going to use siege launchers they won't do full damage to anything smaller than a tier 3 BS. Having awesome DPS means nothing if you aren't applying all that DPS to the target (unless your gang mates have EWAR)..

Like Headerman said find out what your gang mates are flying and find out if an armour or shield Phoon would fit with them. If not look at other ships, the Mach is great and can easily do shield or armour.
Azelor Delaria
Caldari Provisions
Caldari State
#4 - 2011-09-25 03:18:03 UTC
First off, you're taking out navy and pirate battleships without a minimum of racial battleship 4? Are you insane? The DPS/tank increase is something you do want! Anything worth training is training to a minimum of level 4. Never forget that.

Second, the shield TnFI is meh. You don't get much for a mission boat, and in fact you are pretty much forced to fit armor for missioning. For incursions, you can get away with it.

Quote:
[Typhoon Fleet Issue, Shield Incursions]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Large Shield Extender II
Photon Scattering Field II
Invulnerability Field II
Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Large Energy Transfer Array II
Large Energy Transfer Array II
Large Energy Transfer Array II

Large Projectile Collision Accelerator I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Ogre II x5
Hammerhead II x5
Hobgoblin II x5


114,410 EHP (your mileage may vary; my character has HG Slaves in(
846 DPS, assuming Ogres

Lots of buffer and resists, and solid DPS as well.
Goose99
#5 - 2011-09-25 03:23:02 UTC
Azelor Delaria wrote:
First off, you're taking out navy and pirate battleships without a minimum of racial battleship 4? Are you insane? The DPS/tank increase is something you do want! Anything worth training is training to a minimum of level 4. Never forget that.

Second, the shield TnFI is meh. You don't get much for a mission boat, and in fact you are pretty much forced to fit armor for missioning. For incursions, you can get away with it.

Quote:
[Typhoon Fleet Issue, Shield Incursions]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Large Shield Extender II
Photon Scattering Field II
Invulnerability Field II
Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Large Energy Transfer Array II
Large Energy Transfer Array II
Large Energy Transfer Array II

Large Projectile Collision Accelerator I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Ogre II x5
Hammerhead II x5
Hobgoblin II x5


114,410 EHP (your mileage may vary; my character has HG Slaves in(
846 DPS, assuming Ogres

Lots of buffer and resists, and solid DPS as well.


No webs, no TC (no, TEs will not do, 9% tracking compared to 30%). And yes, as mentioned, you need mids for ewar.
To mare
Advanced Technology
#6 - 2011-09-25 11:05:16 UTC
Azelor Delaria wrote:
First off, you're taking out navy and pirate battleships without a minimum of racial battleship 4? Are you insane? The DPS/tank increase is something you do want! Anything worth training is training to a minimum of level 4. Never forget that.

Second, the shield TnFI is meh. You don't get much for a mission boat, and in fact you are pretty much forced to fit armor for missioning. For incursions, you can get away with it.

Quote:
[Typhoon Fleet Issue, Shield Incursions]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Large Shield Extender II
Photon Scattering Field II
Invulnerability Field II
Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Large Energy Transfer Array II
Large Energy Transfer Array II
Large Energy Transfer Array II

Large Projectile Collision Accelerator I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Ogre II x5
Hammerhead II x5
Hobgoblin II x5


114,410 EHP (your mileage may vary; my character has HG Slaves in(
846 DPS, assuming Ogres

Lots of buffer and resists, and solid DPS as well.

a standard tempest/maelstrom will do me dps and tank more than that thing

in a ship with 8low you can easily use 5-4low for armor tank and use the others for dps
NoNah
Hyper-Nova
#7 - 2011-09-25 11:13:38 UTC
What's with this recent trend of crippling incursion fittings with a single t1 damage rig? It's nothing but a wasted rigslot on ships like this.

The problem with the idea of bringing all ships to level 3 and then testing them with eachother is that their progression is non-linear. A ship may suck at minimum skill compared to the other, but be awesome at max skills compared to the same.

As for the fitting of a navy phoon it depends entirely on the situation at hand, same as the tempest(or domi, or scorpion, or .... most other ships)
Trush
Liberation By Annihilation
#8 - 2011-09-25 12:00:28 UTC
Quote:
What's with this recent trend of crippling incursion fittings with a single t1 damage rig? It's nothing but a wasted rigslot on ships like this.


Can you elaborate on this in regard to L4's and/or Incursions? My fitting skills are mediocre at best.
Pr1ncess Alia
Doomheim
#9 - 2011-09-25 12:13:42 UTC
I really want to reply and help out with a fit for your ship...

..but after reading the responses in this thread, it seems akin to giving children firearms and telling them to go play.
NoNah
Hyper-Nova
#10 - 2011-09-25 13:57:43 UTC
i'm on a phone, so i'll appologize for sloppy spelling and cutting it short rightaway.

The reason i oppose to the trend of putting a single damage increasing rig on a ship is that it will end up last in the chain of stacking penalties. Meaning you have 4 gyros, but then add a damage rig which will increase your damage out by a whooping percent. By comparisson a fifth gyrowould add just over twice that and the change is still small enough to make fitting a fifth frownes upon.

The exception to this is the t2 burst aerator since it ends up first in the chain and gives a full bonus, instead causing gyro #4 to become gyro #4.5.

What rig to use instead is of course situational, but it's very rarely a good idea to go with damage rigs on pve ships.
Grimpak
Aliastra
Gallente Federation
#11 - 2011-09-25 14:07:29 UTC
fleet phoon is only good for one thing and that's being a better nanophoon.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Lili Lu
#12 - 2011-09-25 22:39:56 UTC
The fleet phoon does not lend itself as well to incursions, having only 5 turret slots.

The Fleet Phoon makes a rather good level 4 mission boat. I prefer it over any other Minmatar BS. Although I have not tried a Vargur or Machariel, partly because I hate the Tempest hull (I seem to hate all the tier 2 BS hulls for that matter) and I don't want to chase an expensive fotm that will probably be getting nerfed in the next balancing round (although that has taken quite a bit longer than I originally thought it would).

For level 4s whether you fit with ac, torps, and heavy drones, or arty, cruise, and sentrys you will probably want an ab or mwd in one mid to get in range of weapons or to kite out of rat damage. In either case a 3 slot shield tank is rather weak, especially since it rules out a web or painter. So I have armor tanked mine. you can devote devote at least 4 slots to tank in the lows, without really sacrificing damage.

This ship is also much better than the base phoon of course for missions due to the extra low slot, better fitting stats, more HP, and larger drone bay. However, like the base phoon it will only really shine once you have tech II specs to at least 4 in all three weapons systems. For that it involved training tech II large arty and ac, tech II cruises and torps, tech II heavy and sentry drone specs all to 4. Once there it spits out a good amount of damage.

You will want to weigh it toward missiles. The grid if you try to fit 5 arty and a LAR plus propulsion mod just isn't quite enough to fit 3 large missile launchers of either type. Whereas like most missile boats CPU with proper skills is rarely a problem in filling all the launcher slots. And 5 torps put out a better amount of dps over a farther range than 5 ac against level 4 mission BS rats.
Headerman
Native Freshfood
Minmatar Republic
#13 - 2011-09-26 03:11:22 UTC
If you are light on for logi, i would give this a try:

[Tempest, Armour RR]
Gyrostabilizer II
Gyrostabilizer II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Tracking Computer II
Quad LiF Fueled I Booster Rockets
Heavy Capacitor Booster II, Cap Booster 800
Sensor Booster II, Scan Resolution
Stasis Webifier II

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction

Large Projectile Burst Aerator II
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Hammerhead II x5

With 5 light drones as well. Does about 1k DPS, and with more than several, you should be able to run incursions just fine.

Try that before using a fleet phoon in battle.

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Songbird
#14 - 2011-09-26 08:02:34 UTC
both for incursions and level 4s I'd fly maelstrom and not typhoon even if it's fleet issue.

Also both ships will not perform as well as a nightmare and will require ammo - it's much easier to carry lazor lenses than ammo for machine guns.

If you wanna fly armor do abaddon and not typhoon(a sebo and 3 TC in the middle, 2 t2+1 t1 EDE rigs)

I still haven't seen a phoon fit which would outperform the other available BS's for pve.