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Warfare & Tactics

 
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War Dec Changes

Author
Rapala Armiron
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#61 - 2012-03-29 19:32:57 UTC
Deen Wispa wrote:
Rapala Armiron wrote:
Before War dec shielding -- small corps avoided war by (1) taking down their pos in the 24 hr pre-war window; (2) docking up and playing alts; and, (3) temporarily quitting their corps for npc corps. While CCP is contemplating changes to #3 -- there is nothing that will prevent people from avoiding war by simply not engaging in it, i.e. staying docked

Ultimately, IMO, its bad policy for CCP to try and compel folk to play in any one particular game style. Here CCP is essentially saying that somebody can force you to engage in a play style that you may not want to engage in. But CCP cant make people play when they dont enjoy what they are doing. So ultimately all that is going to happen is that carebears are going to dock up and refuse to fight and maybe unsub if the war decs become too onerous

The changes that CCP are making simply do not address the true problems underlying war decs. The main issue with war decs is that they are pointless. There is no territory for you to conquer, no resources for you to control, no strategic objectives that can be achieved. To make war decs viable, CCP must incentivize war. There simply must be things that can be won and lost; items which are significant enough that the attacker will risk attacking while the loser will will regret losing if it doesnt defend. The custom houses introduced in the last expansion point the way forward. These objectives are focus points for corporate conflict and they should have been introduced in empire

In sum, if CCP only looks at the mechanics of war decs and fails to consider the motivations behind engaging in war, the new changes will be a failure.


You're making the assumption that deccers need an incentive beyond the lolz factor. I can assure you, they do not. Hisec wars will always be the same regardless of what CCP does. It's a place where the strong pick on and bully the weak and risk averse. I'm not saying I like it. I'm just saying that's the reality.


Actually you're making my point. War decing as it now stands is a nothing but a griefing mechanic. Sure the attacker can be in it for the lol'z, but what incentive is there for the defender to actually participate? CCP needs to add items to empire that give advantages to the corp's holding them such that if a corp is war dec'd it will want to engage in the war to prevent the loss of their advantage. Otherwise, we are just going to go back to a situation where docking up was the primary way of avoding war.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#62 - 2012-03-29 19:53:23 UTC
Rapala Armiron wrote:
Actually you're making my point. War decing as it now stands is a nothing but a griefing mechanic. Sure the attacker can be in it for the lol'z, but what incentive is there for the defender to actually participate? CCP needs to add items to empire that give advantages to the corp's holding them such that if a corp is war dec'd it will want to engage in the war to prevent the loss of their advantage. Otherwise, we are just going to go back to a situation where docking up was the primary way of avoding war.


Docking up means you can't do all those things you were planning to do. The defender fights because if they win, they can get back to what they were doing. Also, POS owners have something to defend.

Founding member of the Belligerent Undesirables movement.

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#63 - 2012-03-29 20:27:06 UTC
Rapala Armiron wrote:
Deen Wispa wrote:
Rapala Armiron wrote:
Before War dec shielding -- small corps avoided war by (1) taking down their pos in the 24 hr pre-war window; (2) docking up and playing alts; and, (3) temporarily quitting their corps for npc corps. While CCP is contemplating changes to #3 -- there is nothing that will prevent people from avoiding war by simply not engaging in it, i.e. staying docked

Ultimately, IMO, its bad policy for CCP to try and compel folk to play in any one particular game style. Here CCP is essentially saying that somebody can force you to engage in a play style that you may not want to engage in. But CCP cant make people play when they dont enjoy what they are doing. So ultimately all that is going to happen is that carebears are going to dock up and refuse to fight and maybe unsub if the war decs become too onerous

The changes that CCP are making simply do not address the true problems underlying war decs. The main issue with war decs is that they are pointless. There is no territory for you to conquer, no resources for you to control, no strategic objectives that can be achieved. To make war decs viable, CCP must incentivize war. There simply must be things that can be won and lost; items which are significant enough that the attacker will risk attacking while the loser will will regret losing if it doesnt defend. The custom houses introduced in the last expansion point the way forward. These objectives are focus points for corporate conflict and they should have been introduced in empire

In sum, if CCP only looks at the mechanics of war decs and fails to consider the motivations behind engaging in war, the new changes will be a failure.


You're making the assumption that deccers need an incentive beyond the lolz factor. I can assure you, they do not. Hisec wars will always be the same regardless of what CCP does. It's a place where the strong pick on and bully the weak and risk averse. I'm not saying I like it. I'm just saying that's the reality.


Actually you're making my point. War decing as it now stands is a nothing but a griefing mechanic. Sure the attacker can be in it for the lol'z, but what incentive is there for the defender to actually participate? CCP needs to add items to empire that give advantages to the corp's holding them such that if a corp is war dec'd it will want to engage in the war to prevent the loss of their advantage. Otherwise, we are just going to go back to a situation where docking up was the primary way of avoding war.


In most situations, a deccer decs another corp because they believe they can win. That is human behavior. We only prey on the weak. If the defending corp thought they could win, they would simply fight and not undock.

There is no mechanic that will ever overcome this sort of risk averseness often displayed ingame. If you have one, I'd love to hear it.

PS- Let's not forget that CCP advocates griefing so for all intents and purposes, CCP's response would be, "Working as intended"

High Five. Yeah! C'est La Eve .

Rapala Armiron
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#64 - 2012-03-29 20:46:05 UTC
FloppieTheBanjoClown wrote:
Rapala Armiron wrote:
Actually you're making my point. War decing as it now stands is a nothing but a griefing mechanic. Sure the attacker can be in it for the lol'z, but what incentive is there for the defender to actually participate? CCP needs to add items to empire that give advantages to the corp's holding them such that if a corp is war dec'd it will want to engage in the war to prevent the loss of their advantage. Otherwise, we are just going to go back to a situation where docking up was the primary way of avoding war.


Docking up means you can't do all those things you were planning to do. The defender fights because if they win, they can get back to what they were doing. Also, POS owners have something to defend.


I dont know about you but when i war dec a pos owner -- the pos is gone in the 24 hours warning period before the war -- so while pos'es should have been a conflict point for war, as they are currently implemented they are largely useless as a war driving mechanism. As for your other point -- "The defender fights because if they win, they can get back to what they were doing" -- well again that assumes that the defender feels that they have to get back to whatever they were doing on your time table. In eve, alts are common place. In my experience, prior to dec shield when you war dec'd a small corp - they didnt fight you to get back to what they were doing quickly, rather they switched to playing other toons to wait you out in the hopes of boring you to death. In short, the changes ccp proposes will do nothing to encourage people to fight. Rather, folk are just going to go back to the old ways of avoiding the conflicts.
Rapala Armiron
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#65 - 2012-03-29 20:53:12 UTC
Deen Wispa wrote:
Rapala Armiron wrote:
Deen Wispa wrote:
Rapala Armiron wrote:
Before War dec shielding -- small corps avoided war by (1) taking down their pos in the 24 hr pre-war window; (2) docking up and playing alts; and, (3) temporarily quitting their corps for npc corps. While CCP is contemplating changes to #3 -- there is nothing that will prevent people from avoiding war by simply not engaging in it, i.e. staying docked

Ultimately, IMO, its bad policy for CCP to try and compel folk to play in any one particular game style. Here CCP is essentially saying that somebody can force you to engage in a play style that you may not want to engage in. But CCP cant make people play when they dont enjoy what they are doing. So ultimately all that is going to happen is that carebears are going to dock up and refuse to fight and maybe unsub if the war decs become too onerous

The changes that CCP are making simply do not address the true problems underlying war decs. The main issue with war decs is that they are pointless. There is no territory for you to conquer, no resources for you to control, no strategic objectives that can be achieved. To make war decs viable, CCP must incentivize war. There simply must be things that can be won and lost; items which are significant enough that the attacker will risk attacking while the loser will will regret losing if it doesnt defend. The custom houses introduced in the last expansion point the way forward. These objectives are focus points for corporate conflict and they should have been introduced in empire

In sum, if CCP only looks at the mechanics of war decs and fails to consider the motivations behind engaging in war, the new changes will be a failure.


You're making the assumption that deccers need an incentive beyond the lolz factor. I can assure you, they do not. Hisec wars will always be the same regardless of what CCP does. It's a place where the strong pick on and bully the weak and risk averse. I'm not saying I like it. I'm just saying that's the reality.


Actually you're making my point. War decing as it now stands is a nothing but a griefing mechanic. Sure the attacker can be in it for the lol'z, but what incentive is there for the defender to actually participate? CCP needs to add items to empire that give advantages to the corp's holding them such that if a corp is war dec'd it will want to engage in the war to prevent the loss of their advantage. Otherwise, we are just going to go back to a situation where docking up was the primary way of avoding war.


In most situations, a deccer decs another corp because they believe they can win. That is human behavior. We only prey on the weak. If the defending corp thought they could win, they would simply fight and not undock.

There is no mechanic that will ever overcome this sort of risk averseness often displayed ingame. If you have one, I'd love to hear it.

PS- Let's not forget that CCP advocates griefing so for all intents and purposes, CCP's response would be, "Working as intended"


You're missing the point -- or maybe im not just being as clear as i could be -- Sure a person who engages in a war dec does so because he thinks he can win -- but there is another side to this -- as they say -- it takes two to tango -- what is in it for the defender? If you actually want pvp to happen then you must give the defender a reason to actually participate. Custom houses are great for this -- its an object that has a limited supply which confers a benefit on the corp owning it. Imagine if custom houses were in empire -- if a corp owning a custom house was war dec'd they would either have the choice of defending themselves by fighting or docking up. If they dock up they lose the custom house. Thus, the defender is given an incentive to fight and defend themselves.

Understand, im not opposed to what ccp is doing -- Im only stating that imo, it wont achieve its purpose of encouraging actual pvp.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#66 - 2012-03-29 21:36:50 UTC
No. I'm not missing the point. You're being very clear. However, there is a logical fallacy to your entire argument. Your argument is predicated on the belief that war is or should be equal and allow a defender to have an incentive to fight. That isn't CCP's logic. So if isn't CCP's logic then obviously they're not going to fix the wardec mechanics to suit your belief how wardecs should occur.

You're also assuming that CCP wants actual real pvp to happen wrt hisec wardecs. I don't believe they ever stated that. They just want to simply minimize the outrageous tactics people will go through to wardec or avoid a wardec.

If you can find where CCP explicitly stated that they want to encourage actual pvp wrt wardecs, then I would consider changing my opinion on the matter.


High Five. Yeah! C'est La Eve .

Soren Cassion
Cassion Enterprises
#67 - 2012-03-29 22:58:52 UTC
Get two things into War Dec rules, please:

1) No weekly payment on either side. Once the war is started, it only ends with one side surrendering. The proposed rules allow for only the war deccer to "win" the war, since he can opt to just not pay if he is losing. This is crap. If you dec and it goes badly for you, you should be forced to surrender.

2) Instead of charging based on the size of the opposing corp, charge based on the sec status you'd like to fight in. War that is going to wander into .7 should be much higher than a war that will happen in .3. Maybe add a mechanic where either party can later escalate the war into higher sec space if desired. Concord has be more concerned about a war in 1.0 than a war in Null, so why shouldn't they charge appropriately?

The problems I have with War Dec rules are that they don't have any basis whatsoever in logic - they are just a game mechanic pulled out of thin air so that CCP sees a lot of ships getting shot up. Also, many of the people who defend the current system simply rely on bully tactics on the forums to do so. If someone presents an argument that makes them sound like a carebear, that doesn't mean that the player is an idiot or a wimp - it means that they have a constructive opinion about the game.

Toodles
Kestrix
The Whispering
#68 - 2012-03-30 08:14:26 UTC  |  Edited by: Kestrix
Yewan wrote:
So no more getting out of a war declared on you. Small indi corps like mine get screwed either way: You pay to surrender or you pay to find an ally.


Theirs more than one way to avoid an unwanted wardeck. Be prepared! Don't wait till you receive the war notification to start making plans. Here's a few ideas to help the less imaginative player who does not want to play along with war decs.

Have a POS + fuel ships and everything you need to move into a warmhole ready in a hanger. As soon as you recive the 24 hour notice of a war, dock up your shiney expensive ships grab your gear put aside for the wormhole and head out into unknown space. Not only will you be a ***** to find but you'll be supprised how much ISk you can make out their.

Alts! Make sure every member of your corp who does not want to be part of a war has an alt trained up high enough to be good at whatever you like doing and as soon as the war becomes active switch to your alts and continue mining or whatever it is that you do.

Don't accept roles in your Corp... the CEO is an alt of the corps creater. As soon as you are war decced leave the corp leaving the alt in charge and enjoy a week or two in NPC corps, you can still operate together but free of the war dec. This won't stop them suicide ganking your ships but it gets you out of the war.

In my experiance of war dec's the attackers are lazy, they will camp systems where they think you are active and trading hubs where alot of players come together in one spot. MOVE! become nomads move constantly, go visit some place you've never been to before! A week with no fun and no kill mails and most corps will drop the waredec like a hot coal.

And horror of horrors! learn to fight... invest in some combat ships and take the fight to your attackers, you might acutally make some friends!
Staten Island
Diversity 101
Domain Research and Mining Inst.
#69 - 2012-03-30 13:39:41 UTC
Deen Wispa wrote:
No. I'm not missing the point. You're being very clear. However, there is a logical fallacy to your entire argument. Your argument is predicated on the belief that war is or should be equal and allow a defender to have an incentive to fight. That isn't CCP's logic. So if isn't CCP's logic then obviously they're not going to fix the wardec mechanics to suit your belief how wardecs should occur.

You're also assuming that CCP wants actual real pvp to happen wrt hisec wardecs. I don't believe they ever stated that. They just want to simply minimize the outrageous tactics people will go through to wardec or avoid a wardec.

If you can find where CCP explicitly stated that they want to encourage actual pvp wrt wardecs, then I would consider changing my opinion on the matter.




I believe they specifically said that war decs were underutilized. Thus that would imply that they want the feature to be used more. As for closing the "outrageous tactics people will go through to wardec or avoid a wardec" -- so ok when all is said and done -- we will be back to the point where people just dock up or unsub. Accordingly, under these circumstances, their proposals are merely hitting the symptoms but not the root causes of the problems with war decs.
Dutarro
Ghezer Aramih
#70 - 2012-03-31 10:14:17 UTC
FloppieTheBanjoClown wrote:

Docking up means you can't do all those things you were planning to do. The defender fights because if they win, they can get back to what they were doing. Also, POS owners have something to defend.


Exactly. The defender's war objective is to end the war, with kills inflicted on the attacker as an added bonus, if possible. Any defending corp I've ever known would love to fight back, but often feels (rightly or not) that they don't have a chance of winning on the battlefield. The new mercenary marketplace could give more defending corps the means to increase their strength, and therefore encourage more of them to fight. Then the question is whether the attacker docks up.

Of course, attackers will know about the defenders' new options to call allies and hire mercs, plus the dec cost is going up, so they're probably going to declare war more cautiously. Hopefully, that means more wars with a tangible reason for conflict and prospects for interesting fights, rather than "lol-decs".
Ion Dogun
School of Applied Knowledge
Caldari State
#71 - 2012-03-31 18:02:15 UTC
In my Opinion the new wardec system needs to be balanced that's why i want to introduce my improvement to highsec wardecs.

At the moment wardecs are unbalanced and with Inferno they will still be unbalanced in favor of agressors, the raised cost for war declarations make large corps/allys untouchable and small corps are still easy targets and will have less options to defend themself.
Here comes my suggestion:
Agressors should decide on their own how much they want to pay per week per wardec, e.g. Corp war A want to wardec Corp B so Corp A have to declare war and at this point they put in a certain amount isk (e.g. 100mio isk) as a weekly payment to concord. Now Corp B gets the message of a war declaration and have at this point the option to "counterpay" concord so Corp B decides to pay 100mio isk as well and the war comes to an end even befor it has started. If Corp A pays more than Corp B can effort to pay the war goes ahead as we know it.
Industries may can't fight as well as pvp'ers but industries have more money respectively should have more money that's why they should get a possibility to use their money to defend them self by preventing wardecs before they start.
Maria Yumeno
Venomous Cloud
#72 - 2012-03-31 18:46:29 UTC
Ion Dogun wrote:
In my Opinion the new wardec system needs to be balanced that's why i want to introduce my improvement to highsec wardecs.

At the moment wardecs are unbalanced and with Inferno they will still be unbalanced in favor of agressors, the raised cost for war declarations make large corps/allys untouchable and small corps are still easy targets and will have less options to defend themself.
Here comes my suggestion:
Agressors should decide on their own how much they want to pay per week per wardec, e.g. Corp war A want to wardec Corp B so Corp A have to declare war and at this point they put in a certain amount isk (e.g. 100mio isk) as a weekly payment to concord. Now Corp B gets the message of a war declaration and have at this point the option to "counterpay" concord so Corp B decides to pay 100mio isk as well and the war comes to an end even befor it has started. If Corp A pays more than Corp B can effort to pay the war goes ahead as we know it.
Industries may can't fight as well as pvp'ers but industries have more money respectively should have more money that's why they should get a possibility to use their money to defend them self by preventing wardecs before they start.


They can use that money to hire mercs.

Your idea is terrible.

If corp A decs corp B for 100m then corp B can counter that with a higher offer to avoid war and Corp A does not get refunded then no one will want to wage war on the offchance the corp they are deccing has much more isk.

If corp A do get refunded, then u are setting up a whole new greif mechanic.
Severian Carnifex
#73 - 2012-03-31 18:53:55 UTC  |  Edited by: Severian Carnifex
Severian Carnifex wrote:
I still think this would be the best solution ISK part of the problem:

bornaa wrote:
I found one good proposal, please CCP, read it!!!!AttentionAttentionAttention


Form Eve News24 comments:

"Take the Killboards of the aggressor and the defender as base for the calculation.

The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount."


And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed.
Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.)
I think it would be perfect.


So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less)
And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it)

So you are paying for less risk.
Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself.
I think that's only fair.


Ill try to go step by step:

First:
Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.

Second:
Make difference between killboards of attacker and defender as a base for calculating war fee.
Something like this:
- Add up isk worth of all destroyed things by all members of the corp
- Add up isk worth of all losses of all members of the corp
- Subtract this two values
- Divide value that you got after last step with number of corp members.

Third:
- Do above thing (from second step) for attacker and defender corp
- Subtract values of attacker and defender corp
- That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee)


This way you have system that will make cheap for PVPers to war dec PVPers regardless of number of players in corps.
And will make attacking indy/noob corp by the PVP corp expensive

If you have balls to attack someone who can fight back you will pay little, and if you are a wuss and attack someone who cant defend itself you will pay much.

I hope you understand better now.

p.s.
This was only an example so there can be changes.



Q: And how are you going to stop people from grabbing a character and putting a few thousand losses on it to have its presence in the corporation act as a decshield?

A: I think that if you calculating with ISK destroyed and calculate middle worth of it for entire corp you wont have that problem because it would be expensive way to do it. (you must destroy many many many of your own isk)




edit:
If you are worried that there may be some exploits (even if they are much much harder then with original CCPs proposal) then you can just erase (*) step (- Divide value that you got after last step with number of corp members.) and then there is no way to exploit it.
Its based on difference of ISK damage between attacker and defender but its more steep gradation.
Ion Dogun
School of Applied Knowledge
Caldari State
#74 - 2012-03-31 20:14:38 UTC  |  Edited by: Ion Dogun
Maria Yumeno wrote:

If corp A decs corp B for 100m then corp B can counter that with a higher offer to avoid war and Corp A does not get refunded then no one will want to wage war on the offchance the corp they are deccing has much more isk.


Thats the point Mr. Watson griefers will think twice about starting random wars, but if Corp A have a good reason they can still declare a war on Corp B. Mercs are always a valid option. Money makes the winner.

Maria Yumeno wrote:

They can use that money to hire mercs.


Thats exactly the point where the game mechanic is failing.
Example 1: While at war Corp B decide to hire Corp C, 24h later Corp A have only 1 member left, after Corp C ends the war Corp A ist griefing again with full member count.

Example 2: If Corp C joins the war Corp A gets idle till Corp C leaves the war.

Game mechanic at its failure, thats quite terrible!
Outz Xacto
Echelon Munitions
#75 - 2012-04-02 15:41:22 UTC
Deen Wispa wrote:

You're making the assumption that deccers need an incentive beyond the lolz factor. I can assure you, they do not. Hisec wars will always be the same regardless of what CCP does. It's a place where the strong pick on and bully the weak and risk averse. I'm not saying I like it. I'm just saying that's the reality.


Only using this as an example because you created a good example Blink

War decs are not just about one side, its about both the attacker and defender, in everything you pointed out, it is centered around the attacker, what motivation would any defender in that line or thinking/environment have for participating, for the lolz?

Also, risk averse in eve is not center to the loss of a ship from another player, many play the market etc or engage in other risks, this is also the problem with much of the arguments about war decs, they see eve as a simple pvp space shooter, eve is not just a pvp space shooter.

This isn't to say there shouldn't be some griefing, or there shouldn't be war decs, but really currently, the war dec system does not serve any purpose beyond what players make it serve, as such many players see it as pointless and uneccesary and will essentially avoid it at all costs because there is no reason, whatsoever for them to participate.

War decs currently can be boiled down to "let me shoot at you so I can have fun" sometimes both sides have fun, but lets be honest, thats a small handful in comparison to the other side of things.

TL:DR No reason for a defender to become involved in a wardec.
Elinea Marcutz
#76 - 2012-04-02 18:35:06 UTC  |  Edited by: Elinea Marcutz
A few things come to mind as a student of war

First lets talk about the purpose of war, ignoring the griefer factor, for a moment. The purpose of war is to create, obtain or defend a position of advantage, be that position logistical, territorial, political or economic. There are other reasons for war but that is the core

In highsec this means mainly POS, which for most Indy corps is all of those things. If they pull down that POS they are potentially losing a lot; research time, production time, etc. That being the case if an Indy corp pulls down their POS, the attacker has already won. If they choose to stay docked up, and lose mining or trade or production time, the attacker has already won. Sun Tzu teaches that those who don't prepare for war have already lost it. The only way to win a war in eve as the defender is to continue production or cost your aggressor one of those positions without losing your own. In highsec this is very hard or near impossible to do, and the changes do nothing to address this

Now plenty of examples have been provided of methods of not letting your own Indy efforts be disrupted; jump clones, move into a wh, etc. So I wont beat that dead horse but what I have not seen is many ideas of how to make war truly mutual. If engaging in war was as much a threat to the initial aggressor as to the defender, you would see few griefer style wars.

What I would suggest is that instead of expiring after a week of time they should expire after a week of no contact between the warring parties, not allies. In addition make the enforced peace period negotiable in the surrender providing the defender incentive to control those negotiations. This would make war less of an isk sink but would also allow the defender-aggressor dynamic to be much more fluid, and the potential risk of starting a war much higher without eliminating any play styles. Yes this would allow you to just dock up and hide but then you've lost a week of production and risk being wardec-ed again when you show your face.

--

Lets talk about hiding in a station until the war ends for a moment, as that seems to really bother some people (I'm guessing highsec greifers). There are examples through out history of peoples and cultures that have done exactly that. Gone into hiding when aggressors came to their down and simply waited. SUCK IT UP AND DEAL CUPCAKE, YOU'VE JUST WON!

THIS IS A FORUM ALT!

Robbie Robot
Exiled Kings
Pain And Compliance
#77 - 2012-04-06 18:38:20 UTC
Elinea Marcutz wrote:
A few things come to mind as a student of war

First lets talk about the purpose of war, ignoring the griefer factor, for a moment. The purpose of war is to create, obtain or defend a position of advantage, be that position logistical, territorial, political or economic. There are other reasons for war but that is the core

In highsec this means mainly POS, which for most Indy corps is all of those things. If they pull down that POS they are potentially losing a lot; research time, production time, etc. That being the case if an Indy corp pulls down their POS, the attacker has already won. If they choose to stay docked up, and lose mining or trade or production time, the attacker has already won. Sun Tzu teaches that those who don't prepare for war have already lost it. The only way to win a war in eve as the defender is to continue production or cost your aggressor one of those positions without losing your own. In highsec this is very hard or near impossible to do, and the changes do nothing to address this

Now plenty of examples have been provided of methods of not letting your own Indy efforts be disrupted; jump clones, move into a wh, etc. So I wont beat that dead horse but what I have not seen is many ideas of how to make war truly mutual. If engaging in war was as much a threat to the initial aggressor as to the defender, you would see few griefer style wars.

What I would suggest is that instead of expiring after a week of time they should expire after a week of no contact between the warring parties, not allies. In addition make the enforced peace period negotiable in the surrender providing the defender incentive to control those negotiations. This would make war less of an isk sink but would also allow the defender-aggressor dynamic to be much more fluid, and the potential risk of starting a war much higher without eliminating any play styles. Yes this would allow you to just dock up and hide but then you've lost a week of production and risk being wardec-ed again when you show your face.

--

Lets talk about hiding in a station until the war ends for a moment, as that seems to really bother some people (I'm guessing highsec greifers). There are examples through out history of peoples and cultures that have done exactly that. Gone into hiding when aggressors came to their down and simply waited. SUCK IT UP AND DEAL CUPCAKE, YOU'VE JUST WON!

Excellent analysis of the reason for war. War should be about territory. If it hasn't been suggested, war should be between two corps/alliances that own something, and the war should end with either mutual surrender, or the destruction of either corps POS, be it starbase or customs office. The attackers POS should be within X jumps. To give attacking corps without a customs office or starbase in range the ability to wardec, they should be able to deploy an anchorable target (that can reinforce, "Mobile war station") around a planet or moon. Customs offices should be player owned in highsec, or in .5 to .X (7, 8?). War ends when either attacker or defender lose their target structure, or surrender terms are negotiated.

Requiring structure targets for both attacker and defender will eliminate docking games, and require each side the ability to force combat, or else lose the war, and if you are the defender that means you lose land. A starbase POS that is taken down can then easily be replaced by another corp that wants that location. Attacking corp could then sell that info.
Robbie Robot
Exiled Kings
Pain And Compliance
#78 - 2012-04-08 05:19:41 UTC
I was thinking maybe they could add a mining base that can be deployed in an asteroid belt. Only one can be deployed per belt, giving reason for miners to fight. The structure should add some benefit to mining, so either + X% (10% sounds good) mining amount, or it could increase laser and targeting range by 200%, and allow miners to dump ore directly into it, like a stationary orca. This would help player miners compete with bot miners a little bit better, and give a target to shoot at if someone were to wardec bot miners if they happen to anchor these

Frankly, I'm tired of anyone being able to wardec a corp, then wait in a stealth until an opportune moment happens and skulk them, and I'm tired of docking games. Or, being wardec'ed by a corp that really isn't going to fight much, but just causes you to constantly check local. The defenders have little to no recourse, nor ability to stop the war. They can't stop the war, since there are few war targets, and with current mechanics the aggressors might have no structures to shoot, so the aggressors can camp a station, and dock if things get scary, or just dec so you have to watch local, and so you can't get into incursions. Conceivably the defenders could put a 24hour watch on gates to prevent skulkers coming in, but that sounds like null sec. None of these scenarios sound like war. They sound more like Vietnam, except that the Vietcong chose to go to war, and are given passports to enter the US whenever they want.

The aggressors and the defenders should have some structure within an amount of jumps (4-6) of each other that ends the war if destroyed. When a corp/alliance wardec's, the defender should receive notification of where the aggressors war structure is located during the 24hour "prepare for war". The aggressors should already know where the defenders structure is, since they can easily probe one down before declaring war. I'd also give the defenders the ability to choose which structure is the war target if another is in range of the aggressors war structure, in which case the aggressors would be notified of where that structure is orbiting.

TLDR:
War should be about territory and resources. By making war structure based and adding a mining base, it can easily be about resources and territory in high sec, and not about farming noobs for kills, docking games, or skulking a mission runner.
Dracvlad
Taishi Combine
Astral Alliance
#79 - 2012-04-08 09:21:37 UTC
Trying to pin down what CCP are going to do is still difficult. Anyway, for me the change that will change things a lot are of course the suspect tag to neutral RR and of course them getting aggro so they cannot immediately dock or jump. There is one reason that my corp refuses to fight in high sec certain corps when they dec us, people having a huge amount of accounts and legions of neutral RR support. Nerfing neutral RR is a major plus point for me, the other issue of course is corp hopping by certain people, lets say you set up a trap engage one guy on a station, bring in others from next door, great, then all of a sudden you get 10 people join the aggressor corp in station and undock and your toast. From what I have read CCP are going to do something about this

At this point you should have a situation where only the real care bears refuse to fight. If the cards are not so stacked against you then you will give it a go, but if you have no chance then people say whats the point, High Sec wars with certain people are not worth fighting with the current mechanics, but look like they will going forward

Sha rai war decc'ed my previous alliance after a new corp had someone join their corp and then he moved 11bn in a frieghter, he was ganked and that got us noticed, he got one kill I think, and that was one of my corp mates, the rest of us were in Delve at that point focussed on sov there, so his home work was crap in terms of getting a fight, we had fights in NPC Delve and in sov space, high sec combat no way, I would rather have my teeth pulled. I did my research on his KM's so located his area of operation I then asked one of my friends who knows a lot about the people who operate in high sec about him and was told he uses neutral RR, so we said ignore him, which we did. Maybe he does not, but its so difficult to work out, I could contact all the people who were killed by him and ask if there was neutral RR on the field, what a pain in the butt that is

If the mechanisms I have pointed out are sorted, then for some of us high sec looks better than being hot dropped in null and low, so we are watching this with a certain amount of interest.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

BleedingAngl
Ministry of War
Amarr Empire
#80 - 2012-05-31 02:16:37 UTC
Dracvlad wrote:
Trying to pin down what CCP are going to do is still difficult. Anyway, for me the change that will change things a lot are of course the suspect tag to neutral RR and of course them getting aggro so they cannot immediately dock or jump. There is one reason that my corp refuses to fight in high sec certain corps when they dec us, people having a huge amount of accounts and legions of neutral RR support. Nerfing neutral RR is a major plus point for me, the other issue of course is corp hopping by certain people, lets say you set up a trap engage one guy on a station, bring in others from next door, great, then all of a sudden you get 10 people join the aggressor corp in station and undock and your toast. From what I have read CCP are going to do something about this.


i wouldnt hold your breath, there are always going to be people that find loopholes and sadacts that drop from corp at the sniff of a dec

.