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The Tech 3 Covert Ops Cloaking Device (bonus: a counter to botting)

First post
Author
Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#1 - 2012-03-27 20:23:29 UTC  |  Edited by: Mars Frederiksen
the vast majority of the type of game play that i participate in involves cloaks and ambushes, and I've been doing it for over six years. In fact, it is the only reason I play and love this game. cloaks are not over-powered - we don't need uncloaking probes or any of those terrible things. Cloaks work PERFECTLY right now. that being said, I would like to propose a Tech 3 covert ops cloak (high-skill, high-cost, limited ship applications, etc) that has the following attributes:

while cloaked:
the module grants the player the (selective?) ability to invert his fof-status to be seen as friendly to enemy ships. besides the obvious, this has several interesting applications - like the ability to completely end bot ratting. this inverted fof-status is presented to every pilot, including "friendly" ships, which now see the cloaked ship's fof-status as hostile unless they are in the same gang as the cloaked player. as a balancing feature, the module has a skill-dependent cool-down period, where after the player decloaks, his fof-status will enter an altered state for several seconds and appear hostile on EVERYONE'S overviews (creating an opportunity for friendly-fire mistakes, as well as alerting the victim to his impending doom in his overview). the idea is that this module can be as dangerous to the pilot as it is to the enemy.

while uncloaked:
everything works the same as it is now, except for the cool-down period as described above.

to prohibit misuse and panic, these modules could be marked as "contraband" and rendered illegal in high-sec. note that the effect of this module is lost on anyone who sees the player cloak in local, as an observant pilot will notice the color of his tag change. from an engineering standpoint, the mechanics of the module and how it interacts with the server could be governed using the existing standings mechanics - even friendly pos and drones could be fooled into accidental attacks (as stated before, this very useful and powerful module should have big drawbacks besides the lame traditional things like sig radius and dps gimpage).
Jabba daGutt
Doomheim
#2 - 2012-03-27 20:38:48 UTC
After I read this and figured out what you meant, it became clear that this is a pretty cool idea!
Zombo Brian
Doomheim
#3 - 2012-03-27 21:01:27 UTC
great, you just broke the standings system

why mark anyone as blue or red when its totally obsolete once someone can fly these things?

and why, except for makro-busting (which in reality it isnt) would this be necessary?

also, botters could just program their bots to warp out if anything other than fleet members are near, or even when anything except rats are near

just another "i use this every day so it should be more powerfull" thread
MushroomMushroom
State War Academy
Caldari State
#4 - 2012-03-27 21:07:10 UTC
Smart botters would foil this in a variety of ways:

Method 1: Set hostiles -5, friendlies +10, anyone +5 is obviously using this device

Method 2: Set no one red, for all intents and purposes in the eyes of a botter, red=orange=neut SAFE UP. If everyone is neut, they can't flip standings to blue.

Method 3: Supposing you gave the neuts in method 2 a way to make themselves blue, just set friendlies red, or orange, or light blue.

Really for this to work against botters you would need a variety of choices as to what it sets you, and would need to tailor it to the bot your hunting. Even then, better hope the bots don't start checking corp/alliance info and maintaining external blue/red lists. Which is exactly what players would do too.
Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#5 - 2012-03-27 21:10:17 UTC
this does not break the standings system - i augments it to add new functionality to the game. these things would be too cost-prohibitive to build a whole fleet out of, and there wont be enough people flying them to "break" the standings system. it wont let you sneak into enemy poses and offline things. it wont let one person (or a group of people) completely turn the tide of a fight or a huge battle.

also, it isnt just for "makro-busting" - it's a very small buff to those of us who like to kill ratters. it also wont allow us to completely murder every ratter or ruin the game for anyone. it simply adds another dynamic element to a game that is composed of such things.

finally, how can a bot detect a cloaked ship warping on grid with it? this does break botting, because bots will no longer hide the ship as soon as a hostile enters system.
Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#6 - 2012-03-27 21:15:51 UTC  |  Edited by: Mars Frederiksen
MushroomMushroom wrote:
Smart botters would foil this in a variety of ways:

Method 1: Set hostiles -5, friendlies +10, anyone +5 is obviously using this device

Method 2: Set no one red, for all intents and purposes in the eyes of a botter, red=orange=neut SAFE UP. If everyone is neut, they can't flip standings to blue.

Method 3: Supposing you gave the neuts in method 2 a way to make themselves blue, just set friendlies red, or orange, or light blue.

Really for this to work against botters you would need a variety of choices as to what it sets you, and would need to tailor it to the bot your hunting. Even then, better hope the bots don't start checking corp/alliance info and maintaining external blue/red lists. Which is exactly what players would do too.



that's pretty creative. however, it would be trivial to make the code of the cloak invert the standings and multiply them, by say, 20. this would change the "shades of gray" in the standings system to more of a Boolean hostile-or-not scenario. there's no limit to what those values can be set to by the server - kind of like how the hictor point goes to -99 or whatever to universally prevent warping.
MushroomMushroom
State War Academy
Caldari State
#7 - 2012-03-27 21:15:57 UTC
You indicate that those in local when you activate the device will not be deceived; as all modules turn off when you jump, wont anyone in local when you enter know your true standings, and safe up? For those entering local after you arrival, wont they just look at your pilot info before they start ratting and see that the corp/alliance is not in fact friendly?
Zombo Brian
Doomheim
#8 - 2012-03-27 21:16:51 UTC
Mars Frederiksen wrote:
this does not break the standings system - i augments it to add new functionality to the game. these things would be too cost-prohibitive to build a whole fleet out of, and there wont be enough people flying them to "break" the standings system. it wont let you sneak into enemy poses and offline things. it wont let one person (or a group of people) completely turn the tide of a fight or a huge battle.

also, it isnt just for "makro-busting" - it's a very small buff to those of us who like to kill ratters. it also wont allow us to completely murder every ratter or ruin the game for anyone. it simply adds another dynamic element to a game that is composed of such things.

finally, how can a bot detect a cloaked ship warping on grid with it? this does break botting, because bots will no longer hide the ship as soon as a hostile enters system.



it does break the standings system, why would you even set any standings if they can be copied and be made totally pointless?


also, as stated above, there are allready ways to counter it fairly easy

intel would also soon find out and post in intel channels about you

botters will just straight warp to station if anyone enters besides known blues

cloaking does NOT need a buff


please state why this is needed or what experience it would add to the game except for you wanting to kill more ratters

also, go and make real pvp
Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#9 - 2012-03-27 21:21:30 UTC  |  Edited by: Mars Frederiksen
MushroomMushroom wrote:
You indicate that those in local when you activate the device will not be deceived; as all modules turn off when you jump, wont anyone in local when you enter know your true standings, and safe up? For those entering local after you arrival, wont they just look at your pilot info before they start ratting and see that the corp/alliance is not in fact friendly?



yes this is true - and this is also why it doesn't break the game. if smart ratters start checking bios, then they will be just fine. the lazy/dumb ratters will die.

if you AFK cloak all day, then many people will have no idea you are hostile unless they check bios. because there wont be 10,000 people flying with these things on there ships, there will be many lazy people.

i like game mechanics that allow for player error, and reward those who are vigilant.

EDIT: Zombo Brian, i am ignoring you because you clearly don't get it, and are probably one of those "let's make a decloaking destroyer" idiots. this isnt the sort of buff that will effect most people. if you are "good" at this game, you will appreciate it. now please go away.
Zombo Brian
Doomheim
#10 - 2012-03-27 21:35:47 UTC
so you expect for people, even miners, to be 100% vigilant, check every single player in local, looking every second at the local to counter such a thing?

you do know that many things in eve take a really long time and are to big parts not really exciting, but necessary to make money and logistic? not everyone has time to JUST sit in a belt for hours mining, i for my part mine while learning, so i dont fall asleep from mining or just learning^^

you can allready cause big trouble with afk cloaking a whole day without doing anything, luring people out and then attacking them, why contribute further to the dumb head-on taking-no-time pvp and make it even harder to counter?
Zombo Brian
Doomheim
#11 - 2012-03-27 21:47:25 UTC
Mostly mining and some anomalies at the time, but i join fleets and try to pin down hostiles in our system, since im pretty busy most of the time and dont really have high SP yet

On weekends joining fleet ops with the corp/alliance also

For solo pvp i simply dont have the SPs nor the experience in solo pvp if everyone wanting to pvp solo flys a faction-fitted dramiel, also hot drops are pretty damn dirty bait tactics


however, back to the topic:

why, except for killing 0.0 carebears easier, would this add to the game? you still didnt answer that one OP
Buzzy Warstl
Quantum Flux Foundry
#12 - 2012-03-28 01:02:08 UTC
It's an interesting concept, but it needs to be balanced against the assumption that everyone who wants one can get one rather than an assumption of rarity (see titans).

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#13 - 2012-03-28 02:05:38 UTC
it's already severely limited by the fact that it's a covert ops cloak - it will only fit on a few ships. you could take it even further and make it so that it only fits on T3 ships.
Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#14 - 2012-03-28 18:46:25 UTC
it doesn't break the game, dummy
Buzzy Warstl
Quantum Flux Foundry
#15 - 2012-03-28 18:53:28 UTC
Mars Frederiksen wrote:
it's already severely limited by the fact that it's a covert ops cloak - it will only fit on a few ships. you could take it even further and make it so that it only fits on T3 ships.

This is hardly a severe limitation, again: anybody who want to use one will be able to get one and the appropriate platform to fly it on.

If it generated an interference field that prevented both the T3 Cloak and a Cyno generator of any type being equipped to the same ship, *that* would be a serious limitation.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#16 - 2012-03-28 21:03:35 UTC
just like how all covert ops cloaking ships can't fit cynos, right?
Buzzy Warstl
Quantum Flux Foundry
#17 - 2012-03-29 02:32:00 UTC
Mars Frederiksen wrote:
just like how all covert ops cloaking ships can't fit cynos, right?

The covops cloaks aren't as potent as this, and that's the best tactic I could come up with for it as described, so I figure that was the tactic you were aiming it for.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Mars Frederiksen
Deep Core Mining Inc.
Caldari State
#18 - 2012-03-29 16:57:02 UTC  |  Edited by: CCP Phantom
if you invite someone you dont know into a gang with capitals in it, then you deserve to be killed. i dont see how this mod changes that.

also, aqriue, i dont know what kind of tech 3 ships youve been flying, but none of them can deploy heavy interdiction bubbles

Edit: Inappropriate parts removed, CCP Phantom
CCP Phantom
C C P
C C P Alliance
#19 - 2012-03-29 20:31:35 UTC
Off topic posts removed. Please stay on topic and polite, thank you.

CCP Phantom - Senior Community Developer

Rimase
#20 - 2012-03-29 21:43:01 UTC  |  Edited by: Rimase
Sounds more like a Clandestine (Black Ops) purpose, which in the future of Crimewatch may try to avoid being 'Suspect' whilst completely ignoring the fact that a Black Ops ship would inherently be suspect.

Also, it wouldn't be Tech3. There's nothing generalized about it. It's specialized for provocation and disorientation with a bit of ewar in there, I guess, it seems. A device that can effectively eliminate Black versus White to Grey and potentially enflame or douse a war. Perfect for a mercenary pilot being hired for service (future feature)! This Specialized cloak could actually be what the Black Ops is needing!

And, yes, I agree. It could be a contraband design. Anything to do with Black Ops ought to be contraband, I guess.

FYI: The future of EVE.
(T1 is standard & economic)
(T2 is Specialized above Generalized)
(T3 is Generalized above Specialized)

Looking to join Caldari Faction Warfare corporation!

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