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CCP! Please clarify the future plans for WiS!

First post
Author
Doc Fury
Furious Enterprises
#3981 - 2012-03-29 01:51:21 UTC
Soulpirate wrote:

Can you give us an idea of when something might "come out of" your current prototyping work?


Soon(TM)


There's a million angry citizens looking down their tubes..at me.

Flamespar
WarRavens
#3982 - 2012-03-29 03:17:40 UTC
Hey CCP. Can we beta test your prototypes :P
Nova Fox
Novafox Shipyards
#3983 - 2012-03-29 05:00:24 UTC  |  Edited by: Nova Fox
CCP said they only need 5 people to see if its fun or not
also I imagine the prototypes are not 'deployable'

It probably look like a cyberspace grid with circles with arrows in them and squars all over the place.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Indahmawar Fazmarai
#3984 - 2012-03-29 10:26:05 UTC
Nova Fox wrote:
CCP said they only need 5 people to see if its fun or not
also I imagine the prototypes are not 'deployable'

It probably look like a cyberspace grid with circles with arrows in them and squars all over the place.


I am wondering what does prototyping mean... are they testing actual code w/o graphics? Or t's just like putting together a bunch of Lego figuriens and drag them on paper maps?

And anyway I repeat myself again: social content is the mother of emergent gameplay. This is a kind of a RPG game after all. Dungeon raiding may be fun to have, but, it's not a if there weren't any other games doing exactly the same...
Avila Cracko
#3985 - 2012-03-29 12:48:17 UTC
I just must put this question here:

Can we have The wizard hat??? Lol


That's the monument of EVEs history.

truth, the whole truth and nothing but the truth.

Nova Fox
Novafox Shipyards
#3986 - 2012-03-29 14:58:54 UTC  |  Edited by: Nova Fox
Indahmawar Fazmarai wrote:
Nova Fox wrote:
CCP said they only need 5 people to see if its fun or not
also I imagine the prototypes are not 'deployable'

It probably look like a cyberspace grid with circles with arrows in them and squars all over the place.


I am wondering what does prototyping mean... are they testing actual code w/o graphics? Or t's just like putting together a bunch of Lego figuriens and drag them on paper maps?

And anyway I repeat myself again: social content is the mother of emergent gameplay. This is a kind of a RPG game after all. Dungeon raiding may be fun to have, but, it's not a if there weren't any other games doing exactly the same...


The grid thing is actually like third phase in some development areas which at that point if you do not see it fun as a system then then likely its not going to be fun when you skin it all up.

The lego/paper thing is usually phase one this is where they show it off to the rest of the office and get thier feed back or possibly us as well.

The game play though code alone is phase two in some places often to test for vaibility (can we program this?)

This helps avoide deploying expensive assests to the project if the end product is deemed... not fun at all.

This is only however based on my limited knowledge of game development I dont work at ccp and can only guess how things work around there.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Bloodpetal
Tir Capital Management Group
#3987 - 2012-03-29 15:23:04 UTC
CCP Prime wrote:
oldbutfeelingyoung wrote:
We all know that WIS will be a long way to go.

Some devs are prototyping some stuff as rhey mentioned

Maybe some devs could explain here whats is done so far
maybe some screens or vids from some tryouts

Now Fanfest is done they could come in this thread more and share their ideas with us .
asking for ideas and not replying is a one way communication
If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff


We are currently prototyping cooperative gameplay in hazardous environments.
It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay.

At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)



Hey, this sounds like it'd be awesome. :)

I am definitely interested in seeing the products of this. But yes, some of the social areas should definitely be on your Radar as part of this good stuff.

I am excited to see what you come out with!

And if someone has those pictures, get them to us!


Are you looking more at a First Person Shooter style? Or more like a 3rd person interactive environment with limited violence?


What kind of input can we give you right now for the long term stuff that will help you out the most?



Where I am.

oldbutfeelingyoung
Perkone
Caldari State
#3988 - 2012-03-29 15:25:01 UTC  |  Edited by: oldbutfeelingyoung
Guttripper wrote:
A cloaked Guttripper watches Oldbutfeelingadventurous leave his ship and enter an ancient floating tomb of a ship. As Oldbutfeelingspringy's footsteps creak across the rotting metal carcass down the dark hallway, a light sprinkling of dust falls from the rafters, illuminated by his trusty helmet light. Finding nothing of worth after an extensive search, Oldbutfeelingempty retraces his steps back to his ship, a bit down on his lack of luck. Much to his dismay, his ship has been hijacked and is probably light years away in some back alley chop shop getting stripped for salvage parts. Oldbutfeelingquitealone is now stuck on a floating tomb of a ship with no way home...

I can see possibilities with this! Twisted



+1 Oldbut likes this ,at least some risk at leaving your ship,even that Oldbut is a bit of a carebear.

Edit no one would risk their ship without any guard.
maybe a stealing timer would be wise, if one would leave his ship
so you have to find your way back to the ship in time if some alarm goes off
if you are on time ,your lucky ,if not destroying your clone is your only option.

R.S.I2014

Nova Fox
Novafox Shipyards
#3989 - 2012-03-29 17:19:00 UTC  |  Edited by: Nova Fox
3rd person would work best. A Deadspace/Mass Effect Hybrid for combat (possibly a toggable mode) Deadspace better suited for dark envrionments where stealth and calm are required. The Mass effect one better suited when you can see far ways down and engage the entire room.

Reason why I said 3rd person is that we are entirely different breed of clones from the dust clones, we should be used to controlling camera drones to help increase our situational awareness and that should be our advantage when out of pod. Being able to asses much better and make our shot count.

Now for the explroation part.

Capsuleers would get a spare clone they can shove into a module and equip the clone with equipment.
This clone would have a fitting screen similar to a dust 514 marine. High's Mids and Low slots effecting cpu grid shields and various kinds of suits to counter some hazardous envrionments like a fallout suit will prevent radiation damage allowing to go though short

Our clones would be limited to toned down versions of dust 514 guns and limited to possibly the medium and light side arms, and any heavy weapons we might use would be more of a tool setup and not a weapon (like the forge gun being utilized as a mining laser.)
We however will have explroation equipment slots to help deal with any issues the facility might provide, such as a plasma torch to break though any door that slams on us, a code breaker to hack stuff.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Adunh Slavy
#3990 - 2012-03-29 17:35:29 UTC
Nova Fox wrote:
3rd person would work best.



Ugh, I hate third person, it is very unnatural to me. The last time I had a third person view of myself in real life I ... well that's about all I remember from that night.

3rd person is only going to work if we're not doing twitch play, and the ceiling is something we'll be able to see through, forcing the camera down to adjust for a low celing is forcing us look at our av's backs half the time and not the environment. With all the time and effort CCP is going to put into this, I'd prefer to see the eye candy and not my AV's back.

Optional/toggle 3rd person / 1st person gives the best oppertunity for a multitude of environments and situations.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Nova Fox
Novafox Shipyards
#3991 - 2012-03-29 17:38:14 UTC
Adunh Slavy wrote:
Nova Fox wrote:
3rd person would work best.



Ugh, I hate third person, it is very unnatural to me. The last time I had a third person view of myself in real life I ... well that's about all I remember from that night.

3rd person is only going to work if we're not doing twitch play, and the ceiling is something we'll be able to see through, forcing the camera down to adjust for a low celing is forcing us look at our av's backs half the time and not the environment. With all the time and effort CCP is going to put into this, I'd prefer to see the eye candy and not my AV's back.

Optional/toggle 3rd person / 1st person gives the best oppertunity for a multitude of environments and situations.


This is quite dificult to pull off though but if they perfect it it would be awsome.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Xervish Krin
Intaki Fine Stationery Solutions
#3992 - 2012-03-29 17:39:17 UTC  |  Edited by: Xervish Krin
I know it seems the course for the immediate future of WiS is now set, but I'd still like to point out that the Jita riots, the unsubs and the uproar weren't because people hated social environments, casinos and smuggling. They were because we were promised those things, many were invested in them, and then we didn't get them, or any real gameply to replace them.

The EVAs in hostile environments sound awesome, but please don't let the summer of rage scrap
all
the old plans - some of them were really good - it was the fact that they were never delivered that sparked outrage. I for one still want to gamble and smuggle in a seedy bar.
Nova Fox
Novafox Shipyards
#3993 - 2012-03-29 17:42:23 UTC
Gameplay first
Nicenessities later.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Lyron-Baktos
The Scope
Gallente Federation
#3994 - 2012-03-29 17:43:25 UTC
I played Skyrim in 3rd person and it worked great. Though I believe when I was in battle, I switched to first person.
Markus Reese
Deep Core Mining Inc.
Caldari State
#3995 - 2012-03-29 17:46:09 UTC
We will get walking in stations, but development of that will be on hold until the outdated portions of eve get fixed. Poses, sov warfare, faction warfare, pve is all rather outdated and needs to be improved. When the balance is back, and people can enjoy the main parts of eve without grief, I am sure the will begin development on it again.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Oxylan
Blood Fanatics
#3996 - 2012-03-29 18:17:47 UTC
202 pages about one room caled WIS... That's hilarious.

If it bleed we can kill it.

Tristan North
The Scope
#3997 - 2012-03-29 18:39:02 UTC
Oxylan wrote:
202 pages about one room caled WIS... That's hilarious.

The way you read those pages... That's hilarious.
Nova Fox
Novafox Shipyards
#3998 - 2012-03-29 19:03:51 UTC
Oxylan wrote:
202 pages about one room caled WIS... That's hilarious.


and if you read the last two pages youll see we havent been talking about captains quaters at all.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Severian Carnifex
#3999 - 2012-03-29 20:30:55 UTC
Bloodpetal wrote:
CCP Prime wrote:
oldbutfeelingyoung wrote:
We all know that WIS will be a long way to go.

Some devs are prototyping some stuff as rhey mentioned

Maybe some devs could explain here whats is done so far
maybe some screens or vids from some tryouts

Now Fanfest is done they could come in this thread more and share their ideas with us .
asking for ideas and not replying is a one way communication
If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff


We are currently prototyping cooperative gameplay in hazardous environments.
It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay.

At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)



Hey, this sounds like it'd be awesome. :)

I am definitely interested in seeing the products of this. But yes, some of the social areas should definitely be on your Radar as part of this good stuff.

I am excited to see what you come out with!

And if someone has those pictures, get them to us!


Are you looking more at a First Person Shooter style? Or more like a 3rd person interactive environment with limited violence?


What kind of input can we give you right now for the long term stuff that will help you out the most?





I think that FPS stile don't suit EVE at all.
Limited violence is ok.

But, i think that social part of it must be one of the priorities.
Stellar Vix
State War Academy
Caldari State
#4000 - 2012-03-29 22:55:52 UTC  |  Edited by: Stellar Vix
I have to agree third person allows you to step back and look at things better.

-Vix

SWA Instructor, Commander Select Currently being blamed as SWA's CEO SWA PVP Program