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Warfare & Tactics

 
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War Dec Changes

Author
shal ri
Short Bus Window Licker
#41 - 2012-03-27 05:24:47 UTC
i for 1 dont look at noob corps. alliances is where u look for fights. lots of ppl. most will be aged players. however even they dont fight with the odds greatly in thier favor. ie. i dec'ed an alliance knowin most were for 05 and 06.they had 3 times the sp i did.plus they had the "we are NBSI in low sec" thing goin in thier alliance description. dec starts. no1 shows.

the first week was spent huntin them down across eve. forcing them to dock with only wat, 3 ppl? so i got pissed and continued the war for another week. they didnt want to fight so guess wat? now i grief them. now at this point i guess they got sick of me campin them and we get some fights.then soon after they stopped showin up in the stations i camped them in while still in local.


time to start lookin for the pos at this point which was found. it went from station games with them to pos games. shootin then runnin back into the pos.so wat do i do? pos bash. with 5 ppl. on a large pos. yea took a few days. 3 i think. but when they saw they were gettin pos bashed, they put up a good fight. they lost. but it was fair since they numbers were even.the whole fight lasted about 2 hours.

i say this to show that its not just noobs that wont fight. its the old players as well. they had such a great advantage over us. but they didnt do a damn thing till the very end.war lastede about a month. constant badk and forth. . the funny thing is carebears play more station games then pirates in low sec. even if they have a nightmare, loki. geddon vs just 1 tengu. pretty sad.

Starcaller Dredg
Doomheim
#42 - 2012-03-27 07:49:28 UTC
Yewan wrote:
So no more getting out of a war declared on you. Small indi corps like mine get screwed either way: You pay to surrender or you pay to find an ally.

Now you will see player owned griefing corps who a) start wars so that b) their silent partners can reap rewards from ally contracts.

I get that the mechanics of the game design shouldn't allow an "out" in a sandbox game. On the other hand, the game should foster all play styles. While 70 percent or more like PvP, there are still some of us that just like to fly ships, research, make Isk etc...so... game tweaks to close a loophole which allows players to escape griefing but no tweak to actually remove the option to grief to begin with. Developer on record saying "yes we know that griefing will continue, but hopefully it will be more expensive and less incentive for it to happen"...

Lots of evidence showing that a core group of players enjoy Eve because of griefing and evidence showing that usually ambivalent players will tend to grief when there are no consequences (lord of the flies effect).

Definition of griefing: forcing another player (victim) to live with the consequence of the first players intention to cause harm or grief, sometimes for profit but not necessarily, thereby diluting the experience of the victim.

Since certain game elements require a player owned corp (POS / tax control for instance), opting out of player owned corporation means giving up or diluting the game experience.

Sounds like fun.


http://wiki.eveonline.com/en/wiki/Griefing

Specifically the part where non-consensual PVP is an intended feature in EVE.

You don't want to get wardecced? Go join an NPC corp and crawl back into your hugbox.

I will rise To dreams of freedom And avow To return the treason that came under your reign

Dilligafmofo
3WAYFOUNDATIONS
New Miner's Union
#43 - 2012-03-27 08:57:42 UTC
I have heard of changes having been poposed to war dec mechanics. Is there a definative link available from somewhere please?
DaRiKavus
Mosh Pit
THE BESTICLES
#44 - 2012-03-27 11:08:38 UTC  |  Edited by: DaRiKavus
Quote:
You don't want to get wardecced? Go join an NPC corp and crawl back into your hugbox.



This

Griefer war decs "Griefer war decs" refers to the practice of declaring a war, typically in high-security, against a party who is not your competitor in politics, regional control, industry, or anything else, and does not want the war. Such wars are often, but not always, declared with the intent to extort money from the victim for termination of the war. While they are sometimes used for actual griefing (ie, declared only for the malicious enjoyment of seeing the victim suffer), they can also be seen as a valid playstyle, and are used by many for simple isk-making and/or combat training.

War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature.




Welcome to the Suck Twisted
BleedingAngl
Ministry of War
Amarr Empire
#45 - 2012-03-27 12:52:47 UTC
nut up or shut up, thats all i gotta say

.

BleedingAngl
Ministry of War
Amarr Empire
#46 - 2012-03-27 13:35:40 UTC
There are pros and cons with the new war dec system, it is never going to be perfect nor is it going to get phased out. It is quite amusing how many people are taking the time to have a whinge about the matter.

The Pros :
Arrow User Experiance
It gives pvp to people that dont want/dont know . With the new dec system it is going to allow new friendships and alliances to develop which wouldnt normally have occured.
Arrow The Mechanics ( Pro For Defender )
With the new system, an aggressor cannot withdrawn the dec. So this means with finding friends or mercs you can bring down some unholy rage if you wish. Alternatively you can pay off the aggressor in the safe knowledge that the dec will end. With the costs involved now for setting up a wardec, it isnt worth spending the money to dec a 2 or 3 man corp just to 'grief'
Arrow ISK Sinks
Allows for isk sinks - more destruction = more production = more money moving on the market
Arrow Less ways to get out of wardecs
I see this as a positive seen as I personally see decshield as an exploit
Arrow Player Numbers
With the decs going on corp size it makes more sense for corps to expand again building on the user experiance

The Cons
Arrow New Players
When people join a corp they need to be made more aware of what war decs cover. With the cost going on person count as well it is more than likely more new players are going to be brought into the corp to act as expensive decs / meatshields
Arrow Alt Characters
Some griefers will jump to alt characters to avoid decs. It happens there is nothing you can do.
Arrow Cost ( For Aggressors ) / Player numbers
Picking on high number corps that boost their numbers with players and alt accounts will have to pay more.

I think i have covered most of the main points, im not going to go into people hiding in stations because that is their own choice and not part of the mechanic - end of the day see my previous statement

.

Avila Cracko
#47 - 2012-03-27 14:07:13 UTC
So CCP wants to secure large alliances so that they even don't need neutral alts for hi-sec hauling???
good work CCP... NOT!!!!! UghX

So, if you dont have 5B ISK per week you cant war dec large alliance.
And you want that all now attack small/medium corps/alliances??? Roll

Nice work CCP. Ugh
I see that this CSM break your reason. Roll

truth, the whole truth and nothing but the truth.

Red Teufel
Calamitous-Intent
#48 - 2012-03-27 16:17:56 UTC
Corps that can't handle a war dec tend to dissapear.
Astroniomix
School of Applied Knowledge
Caldari State
#49 - 2012-03-27 16:50:36 UTC
Avila Cracko wrote:
So CCP wants to secure large alliances so that they even don't need neutral alts for hi-sec hauling???
good work CCP... NOT!!!!! UghX

So, if you dont have 5B ISK per week you cant war dec large alliance.
And you want that all now attack small/medium corps/alliances??? Roll

Nice work CCP. Ugh
I see that this CSM break your reason. Roll

Buy a tornado, gank their stuff. Problem solved.
VIT0 C0RLE0NE
Imperial Shipment
Amarr Empire
#50 - 2012-03-27 20:40:53 UTC
I started in 2003 when eve first came out and have been playing on and off since then. I have done everything from carebearing, pirating, being a director in 0.0 alliances, and being a highsec merc. There are serious flaws to the way high sec wars are done and I see some positive things to what ccp is trying to do, but a few other serious flaws.

First, there should be no way to leave corp or alliance once a war has been declared and this is a positive step in the war dec system. There should be some pride in a corp/alliance, and if you dont have it then you will get smashed and no more of that corp/alliance.

Second, Its a great idea to not allow agressors bring in new members during a dec, but allowing the defender to bring in mercs or allies. This will add some serious consideration to who you try and dec. Also gives the defender a nice way to royally screw the attackers. I think there should be some limit to how many allies you can bring in so its not a "invite every free merc in game" type situation. That would render war decs useless.

Third, War should be very costly both sides. There should be penalties for losing a war dec. When I was in AD0PT pitboss had a good idea that if the defender loses the war, the agressor gets the option to continue the war at no cost. Simply put, the amount of isk lost during the war would dictate who won or lost. But there should also be a very big penalty on the agressor for losing the war. Maybe paying the defender 10x-100x the fee of the war. This would make it vital to win.

Fourth, The cost of the war dec is looking backwards. It shouldn't cost so much to dec an alliance/ corp bigger than you, it should cost less. It should therefore cost more to dec an alliance/corp smaller than you. Start with a base price and add cost for a dec to a smaller alliance, and subtract for the larger ones.

Fifth, There should be a limit to how many wars you can help out in. (yes I know this would hurt what I do in highsec, but it would add an interesting twist). Start with a skill that the ceo has to train allowing you to add up to 6 wars you can help in. This way you wouldnt have as many "free mercs" just looking for more and more targets. It would make it so the mercs actively choose contracts to fulfill based on prices and number of targets.

My sixth point is going to surprise some of you, I think the changing of the rules on neutral RR is going to add alot of fun to the mix. No longer will you see the mass of logi on the back of 4-4 waiting to rep whoever. It will make fighting with in corp logi or risk the random pilots all over eve attacking your neutral logi. I think for the most part the neutral logi situation will not change much except on stations.


Have fun and kill something shiny today.

-VIT0
bornaa
GRiD.
#51 - 2012-03-27 21:08:07 UTC  |  Edited by: bornaa
Andrea Griffin wrote:
Vladimir Norkoff wrote:
Small scale wars are dead. 20mil+500K/member per week... yeah.
This isn't a barrier. To war dec a corp with 40 people will cost 40 million isk. That's what - an hour of L4 missions?


It is a barrier so that you cant war dec goons or test because it will cost you 5 BILLION isk per week.

You see, CCP want to secure large alliances from decs and screw smaller corps/alliances so that large one can easily attack them directly or with alt corps.
And as i can see, they are really struggling to kill industry in EVE - no fixes or upgrades for indy players for years while making better ganking ships and now they want make so that everybody war decs them.

Nice one CCP. Roll
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Severian Carnifex
#52 - 2012-03-27 22:22:59 UTC
The worst change CCP made.
So again you want to screw little ppl and make love with big guys?
Again you want to make ppl that don't want to PVP make the best/only war target???
Thnx a lot... NOT!

make little guy pay 5B and large alliance 40 mill?
Yea, thats the best.
Screw the little guy and make him leave the game.
gfldex
#53 - 2012-03-27 23:59:37 UTC
Zircon Dasher wrote:
I have long thought missions needed more opportunities to engage in economic PVP. Something akin to the way incursions work.


I dunno. Maybe we can have some wardec system where you can hinder your competitors to run for the same agents then you do? Might increase the LP value for you. You may even be able to hire some other players to do the dirty work for you -- as we used to do before dec shields and corp hopping made merc corps vanish about 4 years ago.

If you don't want to be forced to look for friends you better start to evaluate your NPC corp options.

If you take all the sand out of the box, only the cat poo will remain.

Heinrich Rotwang
Spectre Fleet Corporation
#54 - 2012-03-28 00:34:48 UTC
I think its funny that someone who's objecting the change towards better ganking in hisec is told to leave eve, because "he chose the wrong game", when obviously all he wants is the game to stay as it is and, to the contrary, the self proclaimed PVP crowd doesn''t like the game as is and wants CCP to fix the rules towards better ganking.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#55 - 2012-03-28 05:31:09 UTC
VIT0 C0RLE0NE wrote:
WISDOMS


I think these are all good points.

1) If you can't leave, or dodge, the war, then you do have the option of playing on an out of corp alt. Sucks, but that should be your only "out" - and your CEO should be asking why you didn't front up.

2) I also agree you should be restricted to the number of people you can bring in for defence; perhaps only those you had set to +10 before the dec started would be a way to handle it. Your merc corps could then extract a monthly payment for mutual bluesfests and then respond to blues in trouble - but not just wander in to any old war. Slightly less dynamic, this is true, but otherwise no one will start wars....or if they do, the attacked would be automatically the defender the moment the war goes live.

3) I can see the point here, but I think there's many ways to make war costly. I don't know how you wuld enforce any form of mechanic beyond simple stuff like, eg, most killmails within the week is declared winner.

4) Totally agree. It should be much costlier for bigger alliances to dec startup noob-filled corps or alt corps running highsec POSs. Smaller alliances or mid-large corps (50-500) should be able to dec smaller (10-20 man) corps, but it should be costly. Make no mistakes, one coherent corp can totally dominate a loosely allied, weak-willed alliance. But 100 man corps deccing 5 man startup corps...that should be discouraged.

5) Totally agree.

Dutarro
Ghezer Aramih
#56 - 2012-03-28 11:01:36 UTC
Trinkets friend wrote:

1) If you can't leave, or dodge, the war, then you do have the option of playing on an out of corp alt. Sucks, but that should be your only "out" - and your CEO should be asking why you didn't front up.


Locking characters into a corp is a bad idea. What if a war drags on for months, and yes I have seen this happen. Now all the characters in that corp are stuck there, even if they want to change corps for reasons totally unrelated to the war. Also, a CEO could dec his own corp with an alt as a "stop loss" measure.

Quote:
2) I also agree you should be restricted to the number of people you can bring in for defence;


If you're eager for PvP, why would you want to limit the number of people you're at war with?

Quote:
3) I can see the point here, but I think there's many ways to make war costly. I don't know how you wuld enforce any form of mechanic beyond simple stuff like, eg, most killmails within the week is declared winner.


In another thread, someone proposed that every corp must own an anchorable structure in space. You win the war by destroying that structure.

Quote:
4) Totally agree. It should be much costlier for bigger alliances to dec startup noob-filled corps or alt corps running highsec POSs.


The dec cost could increase with the number of characters in the attacking corp, as well as the number in the defending corp.

Also, I disagree that it should be cheap for a small corp to dec a big one. The attacker is getting lots of targets, and is disrupting the game play of lots of people. That should cost ISK.

Avila Cracko
#57 - 2012-03-29 13:05:56 UTC
Dilligafmofo wrote:
I have heard of changes having been poposed to war dec mechanics. Is there a definative link available from somewhere please?


I am all against this ****** "lets **** small and indy corps" changes.

Here is a source link for you, FanFest:
http://www.youtube.com/watch?v=4u0H3WA_UYA



And, listen to questions that people asked on the end.
They all was worried about changes, and CCP gave the same lame answer.

truth, the whole truth and nothing but the truth.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#58 - 2012-03-29 14:51:15 UTC
VIT0 C0RLE0NE wrote:
First, there should be no way to leave corp or alliance once a war has been declared and this is a positive step in the war dec system. There should be some pride in a corp/alliance, and if you dont have it then you will get smashed and no more of that corp/alliance.


Which would mean you would be stuck with spies in your corp. Locking people into corps will generate rage quits by people who get frustrated with never being able to get out of a corp that is a magnet for wardecs.

VIT0 C0RLE0NE wrote:
Second, Its a great idea to not allow agressors bring in new members during a dec, but allowing the defender to bring in mercs or allies. This will add some serious consideration to who you try and dec. Also gives the defender a nice way to royally screw the attackers. I think there should be some limit to how many allies you can bring in so its not a "invite every free merc in game" type situation. That would render war decs useless.


Blocking recruitment during war means that merc corps can never recruit if they do their jobs well.

VIT0 C0RLE0NE wrote:
Fourth, The cost of the war dec is looking backwards. It shouldn't cost so much to dec an alliance/ corp bigger than you, it should cost less. It should therefore cost more to dec an alliance/corp smaller than you. Start with a base price and add cost for a dec to a smaller alliance, and subtract for the larger ones.


The cost should be based on difference in size. Small corps declaring on alliances are looking for cheap shot kills rather than actual war, and that should cost them.

Founding member of the Belligerent Undesirables movement.

Rapala Armiron
Arton Yachting and Angling Club
Domain Research and Mining Inst.
#59 - 2012-03-29 18:18:45 UTC
Before War dec shielding -- small corps avoided war by (1) taking down their pos in the 24 hr pre-war window; (2) docking up and playing alts; and, (3) temporarily quitting their corps for npc corps. While CCP is contemplating changes to #3 -- there is nothing that will prevent people from avoiding war by simply not engaging in it, i.e. staying docked

Ultimately, IMO, its bad policy for CCP to try and compel folk to play in any one particular game style. Here CCP is essentially saying that somebody can force you to engage in a play style that you may not want to engage in. But CCP cant make people play when they dont enjoy what they are doing. So ultimately all that is going to happen is that carebears are going to dock up and refuse to fight and maybe unsub if the war decs become too onerous

The changes that CCP are making simply do not address the true problems underlying war decs. The main issue with war decs is that they are pointless. There is no territory for you to conquer, no resources for you to control, no strategic objectives that can be achieved. To make war decs viable, CCP must incentivize war. There simply must be things that can be won and lost; items which are significant enough that the attacker will risk attacking while the loser will will regret losing if it doesnt defend. The custom houses introduced in the last expansion point the way forward. These objectives are focus points for corporate conflict and they should have been introduced in empire

In sum, if CCP only looks at the mechanics of war decs and fails to consider the motivations behind engaging in war, the new changes will be a failure.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#60 - 2012-03-29 18:51:41 UTC
Rapala Armiron wrote:
Before War dec shielding -- small corps avoided war by (1) taking down their pos in the 24 hr pre-war window; (2) docking up and playing alts; and, (3) temporarily quitting their corps for npc corps. While CCP is contemplating changes to #3 -- there is nothing that will prevent people from avoiding war by simply not engaging in it, i.e. staying docked

Ultimately, IMO, its bad policy for CCP to try and compel folk to play in any one particular game style. Here CCP is essentially saying that somebody can force you to engage in a play style that you may not want to engage in. But CCP cant make people play when they dont enjoy what they are doing. So ultimately all that is going to happen is that carebears are going to dock up and refuse to fight and maybe unsub if the war decs become too onerous

The changes that CCP are making simply do not address the true problems underlying war decs. The main issue with war decs is that they are pointless. There is no territory for you to conquer, no resources for you to control, no strategic objectives that can be achieved. To make war decs viable, CCP must incentivize war. There simply must be things that can be won and lost; items which are significant enough that the attacker will risk attacking while the loser will will regret losing if it doesnt defend. The custom houses introduced in the last expansion point the way forward. These objectives are focus points for corporate conflict and they should have been introduced in empire

In sum, if CCP only looks at the mechanics of war decs and fails to consider the motivations behind engaging in war, the new changes will be a failure.


You're making the assumption that deccers need an incentive beyond the lolz factor. I can assure you, they do not. Hisec wars will always be the same regardless of what CCP does. It's a place where the strong pick on and bully the weak and risk averse. I'm not saying I like it. I'm just saying that's the reality.

High Five. Yeah! C'est La Eve .