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Are you looking forward to the full implementation of walking in stations?

Author
Mr M
Sebiestor Tribe
#81 - 2011-09-24 18:27:03 UTC
And for the ship spinning, why don't you just undock? Then you can spin your ship and look from beneath.

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Mechael
Tribal Liberation Distribution and Retail
#82 - 2011-09-24 20:27:43 UTC
I remember back in the day CCP had this video of "Ambulation" with a bunch of characters in a corp office. They were huddled around a table with a map of the galaxy floating above it. If this moves more in the direction of providing better corp tools, I am definitely in favor.

Whether or not you win the game matters not.  It's if you bought it.

Ladie Harlot
Viziam
Amarr Empire
#83 - 2011-09-24 21:39:08 UTC
Mr M wrote:
And for the ship spinning, why don't you just undock? Then you can spin your ship and look from beneath.

Are you really this dense?

The artist formerly known as Ladie Scarlet.

Mr M
Sebiestor Tribe
#84 - 2011-09-24 22:29:17 UTC
Ladie Scarlet wrote:
Mr M wrote:
And for the ship spinning, why don't you just undock? Then you can spin your ship and look from beneath.

Are you really this dense?

Yes. Please explain the joy of sitting docked in a station and spinning your ship.

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Jokerface666
Intergalactic Expeditionary Corp
#85 - 2011-09-24 22:32:11 UTC
if they do this i'll look forward to it, otherwise i do not care.
Cybele Lanier
Viziam
Amarr Empire
#86 - 2011-09-25 00:34:46 UTC
Mr M wrote:
[quote=Maxpie]Or seeing goons dock at a station. Each and everyone of them wearing glasses with fake nose and mustache and a "kick me" note on the back.
[/i]


If CCP want to make the NEX store more popular, they could just put V masks in there, and watch sales skyrocket

"You don't need luck. You need theft things and run."

Freako X
Doom Inc
#87 - 2011-09-25 03:43:03 UTC
Nex would be more ... acceptable if the items were not equivalent to hundreds of millions of isk.


  • Provide items for Lp. Spread out unique items among multiple corps.
  • Random rewards for faction.
  • Make some item rewards BoP? Not very Eve-like but still makes them more rare.
  • Do some limited items like the Quafe T-shirt.
  • Use Nex items them as part of the buddy reward system.
  • Add random scratch-off codes as part of a magazine ad ... or something.
  • Add more variety and improve the PLEX, AUR, ISK conversion rates.


But, back on topic. Big smile

If we can actually do something beneficial to the game... Player owned bars, shops, etc ... then I think it will be fantastic. Maybe a lounge where we can interact with the DUST514 merc's? Just thinking out-loud.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#88 - 2011-09-25 12:07:56 UTC

@OP

I posted email with details to you.

Cheers.
Mechael
Tribal Liberation Distribution and Retail
#89 - 2011-09-25 12:16:22 UTC
Freako X wrote:
Nex would be more ... acceptable if the items were not equivalent to hundreds of millions of isk.


  • Provide items for Lp. Spread out unique items among multiple corps.
  • Random rewards for faction.
  • Make some item rewards BoP? Not very Eve-like but still makes them more rare.
  • Do some limited items like the Quafe T-shirt.
  • Use Nex items them as part of the buddy reward system.
  • Add random scratch-off codes as part of a magazine ad ... or something.
  • Add more variety and improve the PLEX, AUR, ISK conversion rates.


All of this sounds horrifying.

Freako X wrote:
But, back on topic. Big smile

If we can actually do something beneficial to the game... Player owned bars, shops, etc ... then I think it will be fantastic. Maybe a lounge where we can interact with the DUST514 merc's? Just thinking out-loud.


Not too bad. Don't forget the damn usable corporation offices.

Whether or not you win the game matters not.  It's if you bought it.

Ladie Harlot
Viziam
Amarr Empire
#90 - 2011-09-25 12:47:32 UTC
Mr M wrote:
Yes. Please explain the joy of sitting docked in a station and spinning your ship.

Some of my best posting was done while spinning ships. Posting is more important than internet spaceships.

The artist formerly known as Ladie Scarlet.

betoli
The Scope
Gallente Federation
#91 - 2011-09-25 15:24:11 UTC  |  Edited by: betoli
Mechael wrote:
Freako X wrote:
Nex would be more ... acceptable if the items were not equivalent to hundreds of millions of isk.


  • Provide items for Lp. Spread out unique items among multiple corps.
  • Random rewards for faction.
  • Make some item rewards BoP? Not very Eve-like but still makes them more rare.
  • Do some limited items like the Quafe T-shirt.
  • Use Nex items them as part of the buddy reward system.
  • Add random scratch-off codes as part of a magazine ad ... or something.
  • Add more variety and improve the PLEX, AUR, ISK conversion rates.


All of this sounds horrifying.

Freako X wrote:
But, back on topic. Big smile

If we can actually do something beneficial to the game... Player owned bars, shops, etc ... then I think it will be fantastic. Maybe a lounge where we can interact with the DUST514 merc's? Just thinking out-loud.


Not too bad. Don't forget the damn usable corporation offices.


I think it needs to be a lot more than that. I think CCP's fundamental mistake in this is that no one will leave their QC (except for the first time) unless there is a game play advantage to doing so. Currently every game play aspect is available through the minicom, I doubt anyone uses the flashy console things in the CQ that do the same thing because its slower. If CCP remove the minicom controls there would be rage of epic proportion. Hence there needs to be new gameplay content that is only available by walking someplace and interacting with the environment.

  • Intelligence: There should be an intel advantage obtainable in station. Can I go and spy on other players ships, see their fittings, work out their combat options? Can I get more intel in the a control centre - say seeing local in nearby systems, or a replacement local being station based?

  • Corp ops. What can I do in the corp operations room, that I can't do chatting on Vent? Better planning? sharing/creating bookmarks available to all in the room? better map tools and route planning? route planning that involves sub system waypoints? more knowledge about corp members location/ship?

  • Trade. Should there be an advantage in going to the trade floor rather than using the market window? Quicker updates? Cheaper trades?

  • PVP. can I hurt/assist other players? Should having a fleetmember in command and control give and advantage? Can I sabotage ships? Obstruct people from undocking?

  • [*] PVE. Do I get a benefit from actually going to see the agent? More mission choice? Better reward?
    Freako X
    Doom Inc
    #92 - 2011-09-25 16:36:44 UTC
    Betoli,

    Those are some good questions!

    I'd think it would be more realistic if we entered the station from a different location than our CQ. I'm also a fan of only having CQ where your Medical Clone is located. Most of us keep that clone near to where our corp is .....

    I have a feeling that CCP could reduce the tax on items by using player-to-player interactions? Possibly have an inherent flat mark up in price if you use the Market Window? Possibly have a 'black market' for needed things not found in the Market Window?

    I'm betting CCP will hope things like gambling, mini-games, or other interactions will entice people out of CQ's.
    Gevlin
    Pator Tech School
    Minmatar Republic
    #93 - 2011-09-25 16:46:39 UTC
    I am so looking forward to the establishment to start becoming available in Incarna.

    Fighting in space can only go so far before the additions you make start making previous work Obsoliete. Much like most MMO
    the stuff at level 5 is not at all useful at level 100.

    Eve needs to make its box bigger, Taking the tartis route, we are going to expand in words into stations. This will open eve for deeper immersion, player created missions, and more tools for interacting with each other.

    The resources going into World of Darkness are like skill points, We spend some time now getting the incarna stuff up and running, once the training is complete we can then excel at incarna with out spending much resources to complete it.

    Incarna will also allow a starting point for more Fighting in Space Items, to be a tool to pry more stuff in to Fighting in Space

    I will be working buying more advertising for the tribune so there should be more isk to pay for writers

    Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

    betoli
    The Scope
    Gallente Federation
    #94 - 2011-09-25 17:06:49 UTC  |  Edited by: betoli
    Freako X wrote:
    Betoli,

    Those are some good questions!

    I'd think it would be more realistic if we entered the station from a different location than our CQ. I'm also a fan of only having CQ where your Medical Clone is located. Most of us keep that clone near to where our corp is .....


    I agree. There is a real basic problem in that so far, a station doesn't really exist. Hence there are unlimited ships and players in any station. Thats a bit of a problem when you want to generate a VR environment.... How many doors will the corridor to everyone's CQ have on it? My guess is that they'll solve this with a lift on the other side of the door, but it leaves the situation where the only place you can see your ship is from the other door in your CQ. It also means other players can't visit your CQ. The whole thing is epic fail because your CQ doesn't really exist.

    The only real fix for this is to have limited numbers of CQ in a station (and limited numbers of ship births too) with a market set rate for renting them. If you want to keep 100 ships in Jita, its gonna cost ya lots.
    Quote:

    I have a feeling that CCP could reduce the tax on items by using player-to-player interactions? Possibly have an inherent flat mark up in price if you use the Market Window? Possibly have a 'black market' for needed things not found in the Market Window?


    The trade window is already free of tax, but a station facility to allow real-time tax free trading between different stations might work. A black market system might be nice too.

    Quote:

    I'm betting CCP will hope things like gambling, mini-games, or other interactions will entice people out of CQ's.


    Perhaps.... but I'm not convinced. A poker hall will attract some, but for most games why would people not just go play said game elsewhere on the internet? And to be honest, I'd rather CCP spent time on actual real game content than developing new mini-games. If they wanted to create APIs that allow player developed minigames (in the way facebook works) that would be good. Actually facilitating user content in stations is possibly the bast approach - you could even tap into the mobile phone app space with some careful engineering.
    Di Mulle
    #95 - 2011-09-25 18:24:33 UTC
    betoli wrote:


  • PVE. Do I get a benefit from actually going to see the agent? More mission choice? Better reward?


  • This is an example of really bad thinking. Justifying an existence of a feature by making it a necessary nuisance only.

    WiS should be a game on itself - and this game should not be a direct part of existing FiS, thus only cannibalizing and harming it. It should add something completely new - but linked.

    What it should be exactly ? Tbh, I don't know. Shouldn't that been CCP's job ? And not like they haven't 5+ years to think something about. Too bad, they didn't. OK, too much rational thinking here, I guess...

    Without that independent gameplay WiS is only a glorified chat. Speaking pictures of bodies instead of speaking text boxes. Which is not exactly bad by itself, lots of people may and will like even that. Small problem, as it appears, costs/gain ratio for this is unacceptably high.
    <<Insert some waste of screen space here>>
    
    betoli
    The Scope
    Gallente Federation
    #96 - 2011-09-25 23:06:14 UTC
    Di Mulle wrote:
    betoli wrote:


  • PVE. Do I get a benefit from actually going to see the agent? More mission choice? Better reward?

  • This is an example of really bad thinking. Justifying an existence of a feature by making it a necessary nuisance only.


    Making it an optional nuisance sufficiently desirable that it creates its own critical mass... without misdirecting CCP's time too much.

    Quote:

    WiS should be a game on itself - and this game should not be a direct part of existing FiS, thus only cannibalizing and harming it. It should add something completely new - but linked.


    Please understand the perspective I'm coming from. CCP do not have enough resources to create completely new content that will lead to populated stations. Actually they do, but they've chosen to make dust planetside, for a different target market, who are largely not eve players. Hell CCP do not currently have the resources to maintain FiS minigames that are fairly core, otherwise mining and missioning would not be so dull, people wouldn't be whining about FW, etc etc. PI is almost a completely independent minigame and its been largely ignored - why? Because it doesn't interact with the eve universe very much. Its supposed to be a sandbox - everything affects everything. Adding new stuff that only interacts in terms of common currency is somewhat at odds with the sandbox.

    Quote:

    What it should be exactly ? Tbh, I don't know. Shouldn't that been CCP's job ? And not like they haven't 5+ years to think something about. Too bad, they didn't. OK, too much rational thinking here, I guess...


    haha - I think this is close to the truth. Neither CCP nor the player base has much of a fkucing clue as to what WiS is for, aside from the pretty shiny.

    Quote:

    Without that independent gameplay WiS is only a glorified chat. Speaking pictures of bodies instead of speaking text boxes. Which is not exactly bad by itself, lots of people may and will like even that. Small problem, as it appears, costs/gain ratio for this is unacceptably high.


    yep. sad really. clearly a lot of effort gone in but no signs so far of any actual game design elements.
    Paragon Renegade
    Sebiestor Tribe
    #97 - 2011-09-25 23:28:05 UTC
    Eh.

    Looks okay

    The pie is a tautology

    Alexandra Alt
    Doomheim
    #98 - 2011-09-25 23:41:54 UTC
    Mr M wrote:
    Barakkus wrote:
    I just hope they get past this initial hump of having to devote so much time to walking and are able to devote equal amounts of resources between walking and flying soon.

    When they're finished with the initial and time intensive work off crating a new graphical engine I believe they will spend more time on flying.


    The biggest problem my friend, was delivering a half baked, sorry, 1/10th baked product (read, sitting in a couch staring at a screen) expansion using a new graphical engine that wasn't properly tested.

    There are plenty of graphical engines around, pretty damn good ones and properly tested, why reinvent the wheel ?

    No one can write anything about Incarna tbh, at tops they can write about what they expect Incarna to be, right now we don't have 'Incarna' we have a room, that's a pickle on what I'd imagine they would like Incarna to be.

    Many people are now against Incarna not because of what it is, but because they got fed with an unfinished product that resulted in several problems and crippled functionality, effectively feeling like we were regressing in quality instead of improving the game quality.

    Obviously this is my opinion of what I read/listen in the community.
    Tippia
    Sunshine and Lollipops
    #99 - 2011-09-25 23:49:02 UTC  |  Edited by: Tippia
    Mr M wrote:
    Now I would like to hear from the people looking forward to Incarna and walking in stations. You must be out there, looking forward to the next piece of clothes that is released by CCP, and maybe you're even planning on your on line of ingame clothes?
    I'm looking forward to the full implementation of WIS, which has nothing to do with clothes. In fact, that is why I'm looking forward to it and why the patch called Incarna was such an immense slap in the face: because it had nothing to do with walking in stations.
    hautness
    Brotherhood Of Serenity
    #100 - 2011-09-26 01:56:39 UTC
    Next expansion – Evecommerce
    Incarna Establishments potential
    What I would like to see is corporate shop fronts for Banking , Share trading exchange , Gambling shops, Pawn brokers, Mercenary marketplace, Gaming rooms, bars/clubs, Fight clubs, walk in retail outlets, Remote controlled Vehicles for scouting/PVP from control rooms in station, Battle command centres, Customisable paint shops created by players, Player made tattoo’s and wall art designs.
    What we need is robust tools to create and manage these environments. Something like a customisable GUI that can create the environment for the walking player and provide services to them. Whatever system is created needs to be accountable to stop the usual ebank scam etc. Something like we have today in RL with collateral needed to guarantee the customer in the event of a corporate theft or scam. Let’s make Incarna worth the 4 years development and not just brush it under the carpet once we have the 4 CQ and a bar. This isn’t FIS its is just a space MMO with big scope.