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upcoming curse, bhaal, etc Nerf.

Author
Emiko Luan
Aliastra
Gallente Federation
#81 - 2012-03-28 02:35:21 UTC
I prefer the "capacitor integrity" idea more than the percent chance. Having cap batteries give a resistance to the neut/nos ammount (10% less drain per cycle per battery?) Having resistances for other stats than damage might be worth looking into.

If it's % chance I predict ECCM levels of whining about being "perma neuted"

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Zircon Dasher
#82 - 2012-03-28 02:55:33 UTC
Cambarus wrote:
that doesn't change the fact that neuts are OP as they are now, and any utility high NOT containing a neut is considered to be a niche mod. The bhaal/curse are fine as they are, but every other ship and their dog fitting neuts is a major problem


I guess I don't see many lazor/hybrid boats or boats with active tanks sporting a few nuets in thier highslots. Nor do I see many fleet/ med. gang boats that operate outside of 12/24km using them. Maybe you do though.

What I see is a lot of solo/small gang buffered capless weapon toting boats being forced to use them as frig defense. I also see a fair number of frig 1v1 types in buffered capless weapon platforms (again) using them.

Quote:
and I'm almost inclined to side with the idea of reflecting neuts back (despite it being a terribad mechanic) if it means the presence of neuts becomes less ubiquitous.


Ah so even IF nuets are OP you agree that reflection is a better mechanic than what is currently available. Since nuets could not be OP if the counters were effective.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#83 - 2012-03-28 09:00:12 UTC
People who say neuts are OP are the guys who sperge ECM drones at people.

neuts are fine as is. Truly, they are. You can neut out only a slight bit more capacitor than your foe, and you do less DPS and often have to sacrifice tank or EW to fit a cap booster (which is a multiplier for neuts). All of which doesn't neccessarily help you win a toe-to-toe slugfest against a gank-tank fit enemy when you've given up gank for neuts.

Lets take, eg, a dual neut cane vs a brick harby. The cane's only advantage vs the Harby is the neuts for capping him out. But if the harby has a cap booster to keep his guns firing he can keep the DPS and tackle on the cane and outlast. If the Harby has no cap booster, he's toast. I guess that being OP starts with the victim's fiting window.
Tanya Powers
Doomheim
#84 - 2012-03-28 09:24:58 UTC
Jorma Morkkis wrote:
Limvala Adur wrote:
This isn't good because? Neuts, for their impact on a fight, have NO drawbacks what so ever. You simply have the ability to neut down a ship, without giving it any though.


Let's put it this way: what happens to Curse when its capacitor runs out of juice?

You can't use any of modules that keep Curse alive.
- You can't use neuts
- You can't use tracking disruptors
- You can't use MWD/AB



What happens to Falcon when you fit ECM and he can't brake your lock? -he's dead
What happens to Arazu/Lachesis when it uses damps in ships fighting closer than 20km? -ho w8
What happens if Rapier/huggin...forget, those don't care that much.


If those are neuted:

Can't use propulsion modules
Can't use defense modules
Can't use offensive modules

And the stupid thing is that neuts can be used by everyone and his cat.
Veshta Yoshida
PIE Inc.
Khimi Harar
#85 - 2012-03-28 09:32:52 UTC
How will it be calculated, stacked chance per battery or something?
Any one have a good idea as to how one goes about neuting down a Triage carrier in less than five minutes if it packs 4-5 batteries .. CCP thinking so far outside the box that it is a dot on the horizon.

Batteries should have some benefit attached to them given their insane fitting cost, making their contribution to cap (or even half for that matter) immune to neuting would be infinitely better than this feedback/mirror concept.

My guess is that CCP have run out of low-hanging fruit so are resorting to picking up rotten pieces from the ground, duct taping them to the branches and 'selling' them as bona fide LH Fruitâ„¢
Meditril
Hoplite Brigade
Ushra'Khan
#86 - 2012-03-28 12:59:59 UTC
I think this is a refreshing idea of CCP. Neutralizers are a big problems for frigates, so if I would decide to dedicated one of my precious medium slots to save a bit of my cap from being neutralized this sounds fair to me. Currently everyone is fitting Neutralizers on almost every Cruiser or BC for PVP. So if there is a way to avoid then meaybe less people will fit them and then also less people will need to avoid it. Sounds like this will add some more spice to the game.
Smiling Menace
The Scope
Gallente Federation
#87 - 2012-03-28 13:16:37 UTC
I honestly wish people would stop posting stuff they heard/saw at Fanfest.

It stands to reason that CCP will want to try/test new and radical ideas to make EVE more interesting or varied but that doesn't mean it's set in stone!

Until you actually see a Dev Blog saying Amarr are getting shafted (again) then don't start going all emo until then?

Oh and by the way? Cap boosters are not a counter to neuts. They negate the effects on your ship of the neuts but they do nothing to counter the nueting in the first place. This 'idea' would be a handy counter but I cannot imagine any reason why I would give up a mid slot for a battery on the off chance I get neuted. I never see Curses that often to worry about them. Falcons on the other hand......

Just thought I would go all emo and throw that in there. Lol
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#88 - 2012-03-28 17:10:40 UTC
I guess people are missing the mainpoint here .... This is a not so covert buff to minmatar and their non-cap way of doing things.

Faster basespeeds on ships ... All of their weapons are non-cap using ... Most of basic combat ships sport a neut as a standard equipment. Plentiful slot layouts to throw in those batteries.

Its a good idea for cap batteries to be more used then in that 1 niche setup that nobody has ever seen ... But another "lets make minnies even better as end result" change is just garbage.
Zarnak Wulf
Task Force 641
Empyrean Edict
#89 - 2012-03-28 17:27:15 UTC  |  Edited by: Zarnak Wulf
It is a Minmatar nerf. Minmatar are the most likely to fit a nuet. They have the fittings and the utility high spots for it. A cap battery also takes away from shield tanking or tackle.
Smiling Menace
The Scope
Gallente Federation
#90 - 2012-03-28 18:07:08 UTC
Zarnak Wulf wrote:
It is a Minmatar nerf. Minmatar are the most likely to fit a nuet. They have the fittings and the utility high spots for it. A cap battery also takes away from shield tanking or tackle.


You are aware that they can also armour tank pretty well?
Cambarus
The Baros Syndicate
#91 - 2012-03-28 18:53:51 UTC
Zircon Dasher wrote:


I guess I don't see many lazor/hybrid boats or boats with active tanks sporting a few nuets in thier highslots. Nor do I see many fleet/ med. gang boats that operate outside of 12/24km using them. Maybe you do though.

What I see is a lot of solo/small gang buffered capless weapon toting boats being forced to use them as frig defense. I also see a fair number of frig 1v1 types in buffered capless weapon platforms (again) using them.

I see hybrid/laser boats sporting neuts all the time, and look no further than the ishtar, vaga, or cynabal if you want examples of neuts on ships that operate outside of neut range. Yes, you do eventually get to the point where there isn't really much use in fielding neuts, but then once you get into the really big fleets ewar of any kind tends to be lackluster (especially against caps, where neuts are still useful compared to other forms of ewar).

So yes, there are plenty of situations where neuts still get fielded outside of their ideal use bubble, especially since nearly all tackle has to operate in neut range.

Zircon Dasher wrote:

Ah so even IF nuets are OP you agree that reflection is a better mechanic than what is currently available. Since nuets could not be OP if the counters were effective.
Yes.
The idea itself is incredibly stupid, but since its usefulness would be limited to breaking something that is itself broken (cap battery changes would have no effect on any other area of gameplay) then it IS the lesser of 2 evils. There are certainly better ways to go about fixing neuts (and cap batteries) but as it stands there should be SOMETHING done to neuts to limit their use as the go-to module for spare highslots.
Dirk Culliford
Zero G Universal Enterprises
#92 - 2012-03-28 18:56:57 UTC
I actually like the idea of cap resistance, or protected cap or otherwise. Currently if you're neuted you generally go from having the ability to do everything to being dead in the water. This would pull in a tactical decision, do i leave my reps on to outlast him? Guns to out dps him? Prop mod to try escape? You can't do everything but it doesn't leave you powerless, and your skill/decisions then direct the outcome
Torothin
Crimson Dawn Enterprises
#93 - 2012-03-28 19:03:35 UTC  |  Edited by: Torothin
Are you kidding me? Before he NOSF nerf the Curse was awesome. The nosf nerf hit and peopel adapted to neutralizers and now this change? What is the point? The curse is a neut boat. Hate to break it to CCP but the Curse is not a ship everyone and their mother flies. This ship takes a lot of skill to fly and is also very skill intensive.

This nerf makes 0 sense what so ever. You hurt the Curse when you did the Nosf nerf. You will kill the Curse if this change is actually true. Such horse **** right here people. it's not like the Curse is a pwn mobile. It doesn't dish out insane DPS. What gives CCP. This is crap!
Lili Lu
#94 - 2012-03-28 19:53:46 UTC
Guys Guys! This had to be done because of all the Curse and Pilgrim alts ruining one-on-one and small gang pvp. I mean come on. People are always running out of cap in an instant once one of these assholes decides to bring a neut boat and his neuts are applied.

And why should any frig be fitting a small nos in one of its high slots, or a cap booster in a mid. Nobody does that nor should they. Everyone has a spare mid though to fit eccm on their tackling frigs which pretty much give them immunity to ecm boats. One eccm and your frig can laugh at ecm, but how long will one cap booster or one small nos keep you powered once a medium or heavy neut cycles on you.

There is no design problem with ecm, but there is rampant alt use with neut boats that have no meaningful counters. How many times has your small gang gf been ruined because one neut boat comes in and instantly neuts out 4 of your gang mates from 50 or more km away? How many times has a great one-on-one been ruined when the other guy starts dying and he decloaks his Pilgrim alt within 10km of your fast moving engagement? It happens all the time and this is just unacceptible and why CCP has to nerf neuts and nuet boats.

Nuets have no downsides for your ship either. I've seen it too many times to number where some fellow has unlimited cap to run his neuts. Great now everyone loses cap but that ****** can keep neuting all day. It's totally ruining small scale pvp.

So STFU this was a much needed change to nerf into the stone age a class of ships that are ruining the game. And about time for cap batteries. What the hell did you want to make them relevant a small buff to the cap amount provided and a small reduction in fitting costs? How the hell is that going to fix them? No, CCP will now wisely fix these two enormous problems with one simple change to game mechanics that will require very little new coding.

STFU you ******* neut alts GTFO
Torothin
Crimson Dawn Enterprises
#95 - 2012-03-28 21:07:24 UTC
Lili Lu wrote:
Guys Guys! This had to be done because of all the Curse and Pilgrim alts ruining one-on-one and small gang pvp. I mean come on. People are always running out of cap in an instant once one of these assholes decides to bring a neut boat and his neuts are applied.

And why should any frig be fitting a small nos in one of its high slots, or a cap booster in a mid. Nobody does that nor should they. Everyone has a spare mid though to fit eccm on their tackling frigs which pretty much give them immunity to ecm boats. One eccm and your frig can laugh at ecm, but how long will one cap booster or one small nos keep you powered once a medium or heavy neut cycles on you.

There is no design problem with ecm, but there is rampant alt use with neut boats that have no meaningful counters. How many times has your small gang gf been ruined because one neut boat comes in and instantly neuts out 4 of your gang mates from 50 or more km away? How many times has a great one-on-one been ruined when the other guy starts dying and he decloaks his Pilgrim alt within 10km of your fast moving engagement? It happens all the time and this is just unacceptible and why CCP has to nerf neuts and nuet boats.

Nuets have no downsides for your ship either. I've seen it too many times to number where some fellow has unlimited cap to run his neuts. Great now everyone loses cap but that ****** can keep neuting all day. It's totally ruining small scale pvp.

So STFU this was a much needed change to nerf into the stone age a class of ships that are ruining the game. And about time for cap batteries. What the hell did you want to make them relevant a small buff to the cap amount provided and a small reduction in fitting costs? How the hell is that going to fix them? No, CCP will now wisely fix these two enormous problems with one simple change to game mechanics that will require very little new coding.

STFU you ******* neut alts GTFO


If this is serious. Learn 2 play!
Lili Lu
#96 - 2012-03-28 21:21:10 UTC
Torothin wrote:
Lili Lu wrote:
Guys Guys! This had to be done because of all the Curse and Pilgrim alts ruining one-on-one and small gang pvp. I mean come on. People are always running out of cap in an instant once one of these assholes decides to bring a neut boat and his neuts are applied.

And why should any frig be fitting a small nos in one of its high slots, or a cap booster in a mid. Nobody does that nor should they. Everyone has a spare mid though to fit eccm on their tackling frigs which pretty much give them immunity to ecm boats. One eccm and your frig can laugh at ecm, but how long will one cap booster or one small nos keep you powered once a medium or heavy neut cycles on you.

There is no design problem with ecm, but there is rampant alt use with neut boats that have no meaningful counters. How many times has your small gang gf been ruined because one neut boat comes in and instantly neuts out 4 of your gang mates from 50 or more km away? How many times has a great one-on-one been ruined when the other guy starts dying and he decloaks his Pilgrim alt within 10km of your fast moving engagement? It happens all the time and this is just unacceptible and why CCP has to nerf neuts and nuet boats.

Nuets have no downsides for your ship either. I've seen it too many times to number where some fellow has unlimited cap to run his neuts. Great now everyone loses cap but that ****** can keep neuting all day. It's totally ruining small scale pvp.

So STFU this was a much needed change to nerf into the stone age a class of ships that are ruining the game. And about time for cap batteries. What the hell did you want to make them relevant a small buff to the cap amount provided and a small reduction in fitting costs? How the hell is that going to fix them? No, CCP will now wisely fix these two enormous problems with one simple change to game mechanics that will require very little new coding.

STFU you ******* neut alts GTFO


If this is serious. Learn 2 play!

OMG, are you really in TEST?
Large Collidable Object
morons.
#97 - 2012-03-28 21:35:44 UTC  |  Edited by: Large Collidable Object
Lili Lu wrote:
Torothin wrote:
Quote:


STFU you ******* neut alts GTFO


If this is serious. Learn 2 play!

OMG, are you really in TEST?



He's too dumb to catch the most blatant sarcasm, so probably yes :)
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Jiliana Greenfist
United Mining And Distribution
#98 - 2012-03-28 22:02:04 UTC  |  Edited by: Jiliana Greenfist
I'm all for a neut nerf, anything to make active tanking a little more viable. Aren't the rest of you bored with buffer-tanked everything?

Of course, chance-based mechanics are horrible and reflecting back onto a neuting ship is going to be irrelevant when they've got an injector anyway.

But still, it was pretty funny reading about how Neut vs cap injector is totally balanced yet oh noes your neuting ship that's using a cap booster might get counter-neuted omg Amarr shafted again! If it really were balanced, the whiny outcry wouldn't be this extreme. After all, you've supposedly got exactly the thing it takes to counter neutralizers. Right?
Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#99 - 2012-03-28 22:19:12 UTC
Just saying, even if a Capacitor Battery caused this effect...you still have to fit one...and they're awful...
Artemis Ahab
Caldari Provisions
Caldari State
#100 - 2012-03-28 23:45:50 UTC  |  Edited by: Artemis Ahab
"Oh em gee! Everyone and their cousin uses NOS! Nerf!"
"Oh noes! Everyone and their grandmother uses damps! Nerf!"

Sound familiar? How about you people go back to bitching about ECM. Neuts have counters that are effective at their job of countering AND useful outside of said counter. Neuts are effective, but they aren't op. Titans, tengus, drakes, hurricanes, ecm, supercarriers, afk cloaking, and now neuts? Jesus, go back to hello ******* kitty online you pansies. Jesus.