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[Proposal] Factional Warfare Outposts

Author
Powers Sa
#1 - 2012-03-27 22:15:19 UTC
A random internet commenter had a good idea.

There is a better way for Factional Warfare to flip sov/ownership: Turn the current static Bunkers into Nullsec-style Outposts, dockable only by the owning Militia. No need to lock off already-existing stations. No getting alts involved. Allow this Outpost to give certain benefits to owning militia; tax-free production, free repairs and clones, etc. Systems turned by putting this Outpost into reinforced, and popping it 24 hours later. Give it sentry guns to impede enemy camping. Make it a tactically important little piece of floating property. If your stuff is inside when the system turns, fight for it back, or jump into a clone inside. Give it cloning facilities, with the new owner able to revoke clone contracts.

This is a simple, easy way to tackle factional warfare.

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Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#2 - 2012-03-27 22:32:13 UTC  |  Edited by: Deen Wispa
Powers Sa wrote:
ridiculous suggestion to turn FW into more fail nullsec warfare by shooting structures .


Goons trolling FW now. How quaint....

High Five. Yeah! C'est La Eve .

Powers Sa
#3 - 2012-03-27 22:53:29 UTC  |  Edited by: Powers Sa
Deen Wispa wrote:
Powers Sa wrote:
ridiculous suggestion to turn FW into more fail nullsec warfare .


Goons trolling FW now. How quaint....

I'm actually not trolling at all. This is a great way to add more time to help the FW militia members not get locked out. I was originally been trolling gamerchick on twitter, and on her website. I decided to stop trolling when i saw that comment on EN24.
CCP's currently suggested options would have you locked out in 8 hours according to gamerchick42. How is this idea any more terrible.

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Dirk Smacker
Caldari Provisions
Caldari State
#4 - 2012-03-27 23:35:13 UTC
Did you watch the FW presentation at Fanfest?

Not a bad idea, but they have a general roadmap that is equally not bad which doesn't include 0.0-style outposts.

I guess once you have a signature, you cannot have a blank one.

Powers Sa
#5 - 2012-03-27 23:52:53 UTC
Dirk Smacker wrote:
Did you watch the FW presentation at Fanfest?

Not a bad idea, but they have a general roadmap that is equally not bad which doesn't include 0.0-style outposts.

I watched the whole thing, I thought it was entertaining. I personally have no vested interest in Factional Warfare. This just seemed like a better way to do what they talked about in the presentation found here. He seemed like he was shooting from the hip during that presentation. All very much in the conceptual stages.

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Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#6 - 2012-03-28 01:12:10 UTC  |  Edited by: Deen Wispa
My apologies then. I just get the heckles when people start suggesting features that results in structure shooting. And that's what alot of people would object to with your suggestion.

Alot of the current FW players want a solution that will:

a) avoid structure shooting
b) mitigate blob warfare
c) encourage LPmaking through PVP

The prevention of docking in enemy stations is a toss up and split down the middle. Some want it because it gives more immersion. Others hate it because it's a nuisance to casual pvp and/or RL priorities.

And yes, the presenter was shooting at the hip. Fortunately, he did say nothing was set in stone. Unfortunately, this is CCP being CCP and not always listening to the playerbase.

High Five. Yeah! C'est La Eve .

Tanaka Sekigahara
United Space Marine Corp
#7 - 2012-03-28 09:13:44 UTC
Deen Wispa wrote:
My apologies then. I just get the heckles when people start suggesting features that results in structure shooting. And that's what alot of people would object to with your suggestion.

Alot of the current FW players want a solution that will:

a) avoid structure shooting
b) mitigate blob warfare
c) encourage LPmaking through PVP

The prevention of docking in enemy stations is a toss up and split down the middle. Some want it because it gives more immersion. Others hate it because it's a nuisance to casual pvp and/or RL priorities.

And yes, the presenter was shooting at the hip. Fortunately, he did say nothing was set in stone. Unfortunately, this is CCP being CCP and not always listening to the playerbase.

CCP soundwave, in his interview ( and he is lead game designer) said they are GOING to do these things
sYnc Vir
Wolfsbrigade
Ghost Legion.
#8 - 2012-03-28 10:36:51 UTC
Because if FW players wanted Null Style play, oddly enough we would just be in null sec. What is it about that people don't get? I fail to see whats wrong with just letting FW guys undock shoot people dock up. I however don't mind the station changes. I just hope they tweek the plexing alittle so one time zone cant lock a system out in seven hours before another logs on.

If people don't like there stuff getting locked away in a station, funny thing, you'll be able to stop it by pvp'ing. Shocking I know, but alas a War Zone that asks you to engage in War to maintain your home, whatever next?

Smart people will just set up home in a couple of systems, and use a Pos to store a group of plexing ships so members who lose a system can continue to fight for its return.

Its a war, Pressing Pause is for console games.

Eve is Hard, man the **** up or go to Hello Kitty high sec.

Don't ask about Italics, just tilt your head.

Lock out
Shadows Of The Federation
#9 - 2012-03-28 11:05:11 UTC
Great ideea OP, would give a nice incentive for fights, a nice reward and yet not rewarding enough to turn thing is to 500 vs 500 blob warfare. Just the perfect line in the middle.

+1
praznimrak
Level Up
#10 - 2012-03-28 12:53:01 UTC
Powers Sa wrote:
A random internet commenter had a good idea.

There is a better way for Factional Warfare to flip sov/ownership: Turn the current static Bunkers into Nullsec-style Outposts, dockable only by the owning Militia. No need to lock off already-existing stations. No getting alts involved. Allow this Outpost to give certain benefits to owning militia; tax-free production, free repairs and clones, etc. Systems turned by putting this Outpost into reinforced, and popping it 24 hours later. Give it sentry guns to impede enemy camping. Make it a tactically important little piece of floating property. If your stuff is inside when the system turns, fight for it back, or jump into a clone inside. Give it cloning facilities, with the new owner able to revoke clone contracts.

This is a simple, easy way to tackle factional warfare.

Best idea till now

My youtube chanell: http://www.youtube.com/user/EveOnlineGameplay

X Gallentius
Black Eagle1
#11 - 2012-03-28 13:08:42 UTC
Didn't the fanfest video say the change from bunker to sov outpost was COSMETIC only ?

praznimrak
Level Up
#12 - 2012-03-28 14:08:32 UTC
praznimrak wrote:
Powers Sa wrote:
A random internet commenter had a good idea.

There is a better way for Factional Warfare to flip sov/ownership: Turn the current static Bunkers into Nullsec-style Outposts, dockable only by the owning Militia. No need to lock off already-existing stations. No getting alts involved. Allow this Outpost to give certain benefits to owning militia; tax-free production, free repairs and clones, etc. Systems turned by putting this Outpost into reinforced, and popping it 24 hours later. Give it sentry guns to impede enemy camping. Make it a tactically important little piece of floating property. If your stuff is inside when the system turns, fight for it back, or jump into a clone inside. Give it cloning facilities, with the new owner able to revoke clone contracts.

This is a simple, easy way to tackle factional warfare.

Best idea till now

I like the idea of outpost but no nead for 24 hours reinforce,we dont want 0.0 stuff in fw.Thats why we have plexing,and thats why guerilla tactics still work in fw.You dont have to wait to gather 300 man fleat to switch the sistem,yo can do it whih 5-10 ppl,and that is the way fw shoud be.Praz

My youtube chanell: http://www.youtube.com/user/EveOnlineGameplay

Super Chair
Project Cerberus
Templis CALSF
#13 - 2012-03-28 16:50:22 UTC
The whole point of RF timers was to prevent timezone warfare, while there is some of that present in FW today, CCP can simply tweak the amount of VP/plexes needed to make a system vulnerable, rather than making a RF timer so that small gang pvp is still "in".
Kirith Vespira
Deep Core Mining Inc.
Caldari State
#14 - 2012-03-28 16:53:37 UTC
I like the idea... I'm 50/50 on the station-lock-out thing, but then when I'm in FW I don't set up home in the warzone. Never understood that, really, except as maybe a lazy approach. Getting locked out of a station has zero bearing, since ships and modules are available everywhere. Leave war zone, dock, use your JC. Problem solved.
Altaen
SoE Roughriders
Electus Matari
#15 - 2012-03-28 18:02:45 UTC
sYnc Vir wrote:
I just hope they tweek the plexing alittle so one time zone cant lock a system out in seven hours before another logs on.
[/i]



POCO-style reinforcement timer on Bunker, problem solved.
Kade Jeekin
Masuat'aa Matari
Ushra'Khan
#16 - 2012-03-28 18:49:38 UTC
I dont think that having stations in all FW systems is a good idea.

However, replacing the current FW miliita stations with conquerable stations could be an added feature.
Kirith Vespira
Deep Core Mining Inc.
Caldari State
#17 - 2012-03-28 20:00:10 UTC
Kade Jeekin wrote:
I dont think that having stations in all FW systems is a good idea.

However, replacing the current FW miliita stations with conquerable stations could be an added feature.


Having a conquerable, non-destrucable militia station would add a very interesting element to the game. No like POS warfare, but the meta-gaming would be interesting!
Powers Sa
#18 - 2012-03-28 20:36:51 UTC
Zverofaust wrote:
Susan Black wrote:
Powers Sa wrote:
A random internet commenter had a good idea.

Turn the current static Bunkers into Nullsec-style Outposts, dockable only by the owning Militia. No need to lock off already-existing stations.

This is a simple, easy way to tackle factional warfare.



An interesting idea, but it would essentially push FW over the edge toward being exactly like nullsec.

While that's not inherently bad, it seems wasteful and a shame to start mimicking nullsec, since the whole point of Faction War was to create a new kind of warfare within the game. A lot of people who are ultimately interested in 'taking sovereignty over space' and doing upgrades and having outposts, live in nullsec where there are actually resources and etc. to merit them taking the effort to build something like that up.




It does nothing of the sort. Nothing. When you lose an Outpost/system in Nullsec you are completely ****** and inable to live in that system whatsoever until your blob alliance retakes it, if they ever do. In the proposed system, the owning of the Outpost simply gives the owning militia an advantageous position from which to continue the effort of war and death in that system (and systems nearby) by providing a relatively safe, beneficial location to dock up that the enemy can't touch. It doesn't stop the enemy docking elsewhere in system, basing their ships elsewhere in system, getting repairs or staging from that system, like it would in Nullsec; this just gives you a clear, immediate and tangible benefit in the form of free repairs, tax-free market transactions, and free cloning (among others), in a station that is harder to camp by turds with instalocking arty Tornados, of which I am one.

As for the structure-bashing, this already exists and there really isn't any fair way to do it. By giving these "Garrisons" a reinforcement timer it at the very least allows the defending militia time to prepare a fleet ops. Militias love timing fleet ops because often fighting in militia is an irritating quagmire of random people being on at random times. Knowing the system will become vulnerable in 12 or 24 hours gives you time to plan accordingly and put together some impressive defense fleets that we currently almost exclusively get during POS attacks which are boring as hell. It also means a system can't be turned in 7-8 hours by a handful of dedicated people with too much time on their hands, which is currently the case.

To expand on the idea you can keep the current plexing mechanics of constant plexing causing the system's sov to deteriorate until a certain point is reached in which the owning NPC empire begins to pull out of the system after taking too many losses and the Garrison Outpost goes into a 24-hour timer, after which point the enemy militia may assault and incap it, turning the system. It'd be up to the defending militia as the ~last line of defense~ to stop this from happening.

~The Notorious Z.V.

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Bienator II
madmen of the skies
#19 - 2012-03-28 20:48:58 UTC
additional to docking rights for the militia stations.. why not.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Dirk Smacker
Caldari Provisions
Caldari State
#20 - 2012-03-29 15:00:43 UTC
Super Chair wrote:
The whole point of RF timers was to prevent timezone warfare, while there is some of that present in FW today, CCP can simply tweak the amount of VP/plexes needed to make a system vulnerable, rather than making a RF timer so that small gang pvp is still "in".

Bingo. I hope the devs working on this see this post.

But I would like to see a system invul timer before the station switchover.

I guess once you have a signature, you cannot have a blank one.

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