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CCP! Please clarify the future plans for WiS!

First post
Author
Thirum Aninoda
R a G i N - Industries
#3961 - 2012-03-28 10:15:57 UTC
I'd like to have WiS,



....




....




BUT
the Spaceships should have priority!

Not sure how to describe my idea, but what if some stuff that we already do simply in the Market, is get "forced" to be done by WiS, like Contraband-Dealing (Drugs, Slaves, ...). Other stuff could be some kind of Warhistoryroom, that simulates Fights that were somehow important or even educative. This are just ideas, that would add something to the world, without disturbing the "balance".
Avila Cracko
#3962 - 2012-03-28 15:39:35 UTC
No-one here said that make WiS instead of FiS.

We just want WiS.
We want what is promised to us.
We want back ppl who left when CCP told they are putting WiS on the ice.

truth, the whole truth and nothing but the truth.

bornaa
GRiD.
#3963 - 2012-03-28 16:08:14 UTC
Writing a BIG 4000. post! Big smileBig smileBig smile
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Vertisce Soritenshi
The Scope
Gallente Federation
#3964 - 2012-03-28 16:11:42 UTC
bornaa wrote:
Writing a BIG 4000. post! Big smileBig smileBig smile

FAIL! lol

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

CCP Prime
C C P
C C P Alliance
#3965 - 2012-03-28 16:27:20 UTC
oldbutfeelingyoung wrote:
We all know that WIS will be a long way to go.

Some devs are prototyping some stuff as rhey mentioned

Maybe some devs could explain here whats is done so far
maybe some screens or vids from some tryouts

Now Fanfest is done they could come in this thread more and share their ideas with us .
asking for ideas and not replying is a one way communication
If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff


We are currently prototyping cooperative gameplay in hazardous environments.
It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay.

At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)

Software Engineer Team Prototyping Rocks 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 ...

Welsige
The Scope
Gallente Federation
#3966 - 2012-03-28 16:31:09 UTC
Do want WiS, especially if we cn meet with Dust players on the same lobby.

But maintaign focus on spaceships.

[b]~ 10.058 ~

Free The Mittani[/b]

Yoma Karima
Deep Core Mining Inc.
Caldari State
#3967 - 2012-03-28 16:34:06 UTC
CCP Prime wrote:
oldbutfeelingyoung wrote:
We all know that WIS will be a long way to go.

Some devs are prototyping some stuff as rhey mentioned

Maybe some devs could explain here whats is done so far
maybe some screens or vids from some tryouts

Now Fanfest is done they could come in this thread more and share their ideas with us .
asking for ideas and not replying is a one way communication
If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff


We are currently prototyping cooperative gameplay in hazardous environments.
It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay.

At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)


Nice to hear your doing someithing like that. If you could please look at Dead Space gameplay as a bit of insperation for this it would be fun to have horror type gameplay where roge medical drones try to kill you with surgical instrements.

Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.

Severian Carnifex
#3968 - 2012-03-28 16:34:12 UTC
CCP Prime wrote:
oldbutfeelingyoung wrote:
We all know that WIS will be a long way to go.

Some devs are prototyping some stuff as rhey mentioned

Maybe some devs could explain here whats is done so far
maybe some screens or vids from some tryouts

Now Fanfest is done they could come in this thread more and share their ideas with us .
asking for ideas and not replying is a one way communication
If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff


We are currently prototyping cooperative gameplay in hazardous environments.
It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay.

At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)


Thnx a lot for this response. Big smile

And whats with old ideas that you promised us before, like common areas and shops???
I hope that will be given to us too. Blink

You know, many people leave EVE because there is no social and RPG part of it, common areas and shops would solve that problem.
Avila Cracko
#3969 - 2012-03-28 16:45:29 UTC
CCP Prime wrote:
oldbutfeelingyoung wrote:
We all know that WIS will be a long way to go.

Some devs are prototyping some stuff as rhey mentioned

Maybe some devs could explain here whats is done so far
maybe some screens or vids from some tryouts

Now Fanfest is done they could come in this thread more and share their ideas with us .
asking for ideas and not replying is a one way communication
If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff


We are currently prototyping cooperative gameplay in hazardous environments.
It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay.

At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)



Thank you. Smile

I have not find any pictures/recordings from that round table. Cry
Don't you guys in CCP have something on the tape? Blink


And yea, i would like to see an answer on Severians question above.

truth, the whole truth and nothing but the truth.

CCP Prime
C C P
C C P Alliance
#3970 - 2012-03-28 16:55:28 UTC  |  Edited by: CCP Prime
Severian Carnifex wrote:
We all know that WIS will be a long way to go.
Thnx a lot for this response. Big smile

And whats with old ideas that you promised us before, like common areas and shops???
I hope that will be given to us too. Blink

You know, many people leave EVE because there is no social and RPG part of it, common areas and shops would solve that problem.


Common areas and shops aren't part of what we are looking at now. We're focusing on prototyping gameplay and then iterating a bit on what is already in the game and touches upon avatars.

Feel free to ask us again about social spaces once something has come out of our current prototyping work.

Software Engineer Team Prototyping Rocks 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 ...

Guttripper
State War Academy
Caldari State
#3971 - 2012-03-28 16:59:38 UTC
A cloaked Guttripper watches Oldbutfeelingadventurous leave his ship and enter an ancient floating tomb of a ship. As Oldbutfeelingspringy's footsteps creak across the rotting metal carcass down the dark hallway, a light sprinkling of dust falls from the rafters, illuminated by his trusty helmet light. Finding nothing of worth after an extensive search, Oldbutfeelingempty retraces his steps back to his ship, a bit down on his lack of luck. Much to his dismay, his ship has been hijacked and is probably light years away in some back alley chop shop getting stripped for salvage parts. Oldbutfeelingquitealone is now stuck on a floating tomb of a ship with no way home...

I can see possibilities with this! Twisted
Yoma Karima
Deep Core Mining Inc.
Caldari State
#3972 - 2012-03-28 17:15:16 UTC
Guttripper wrote:
A cloaked Guttripper watches Oldbutfeelingadventurous leave his ship and enter an ancient floating tomb of a ship. As Oldbutfeelingspringy's footsteps creak across the rotting metal carcass down the dark hallway, a light sprinkling of dust falls from the rafters, illuminated by his trusty helmet light. Finding nothing of worth after an extensive search, Oldbutfeelingempty retraces his steps back to his ship, a bit down on his lack of luck. Much to his dismay, his ship has been hijacked and is probably light years away in some back alley chop shop getting stripped for salvage parts. Oldbutfeelingquitealone is now stuck on a floating tomb of a ship with no way home...

I can see possibilities with this! Twisted


meh could hapen but you'd have to leave your ship behind if you wanted to do this.

Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.

Nova Fox
Novafox Shipyards
#3973 - 2012-03-28 17:49:38 UTC  |  Edited by: Nova Fox
Yoma Karima wrote:
CCP Prime wrote:
oldbutfeelingyoung wrote:
We all know that WIS will be a long way to go.

Some devs are prototyping some stuff as rhey mentioned

Maybe some devs could explain here whats is done so far
maybe some screens or vids from some tryouts

Now Fanfest is done they could come in this thread more and share their ideas with us .
asking for ideas and not replying is a one way communication
If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff


We are currently prototyping cooperative gameplay in hazardous environments.
It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay.

At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)


Nice to hear your doing someithing like that. If you could please look at Dead Space gameplay as a bit of insperation for this it would be fun to have horror type gameplay where roge medical drones try to kill you with surgical instrements.


Deadspace style combat would be acceptable as its much slower pace, maybe mix in some mass effect elements for the not so dungeon areas where higher paced combat may be required.

Also if dust tech is semi compatable, wouldnt the guy we send in be a remote clone? internal pod gantries are not installed on every ship if i remember right. Either way you can make this remote clone expensive from its equipment and sorts.

Maybe able to hire dust mercs on such incursions with the right module equipped to allow them to jump to the ship to be your escorts on the mission.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Yoma Karima
Deep Core Mining Inc.
Caldari State
#3974 - 2012-03-28 17:59:47 UTC
Nova Fox wrote:


Deadspace style combat would be acceptable as its much slower pace, maybe mix in some mass effect elements for the not so dungeon areas where higher paced combat may be required.


Higher paced combat? Like PvP or did you have something else in mind?

Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.

Nova Fox
Novafox Shipyards
#3975 - 2012-03-28 18:10:24 UTC  |  Edited by: Nova Fox
Yoma Karima wrote:
Nova Fox wrote:


Deadspace style combat would be acceptable as its much slower pace, maybe mix in some mass effect elements for the not so dungeon areas where higher paced combat may be required.


Higher paced combat? Like PvP or did you have something else in mind?


Well I earlier stated going into automated factilites to steal software for hacking. The security there would probably frown upon you although hacking your way though the facility is perferrable you could shoot your way in as well I guess. Thats for the pve aspect though.

Our bodies are not normally augmented and preprogrammed like the dust bunnies are. We wouldnt be able to take a dust merc head on and win but it shouldnt allow us not to be able to shoot back at least at anything. So different kind of equipment and armor for us our out of pod picnics as well as fighting practices are needed. Also since it seems we are going though crowded envrionments making it cover rich and having the cover combat is more than sensibly possible.

The idea that we could possibly move the pvp OUT of the stations and into areas like these makes a hell lot more sense game wise.

If any pvp where to happen in stations it should remain underhanded espionage styled. Where you gank somone and they wont know it until hours later when the information you stole/interjected leads them to thier down fall.

PVP in these 'explore' zones should be possible but it would be like crashing an incursion in 0.0. the npcs/envrionment isnt going to give a darn who's side you are on.

In archeaology I can see it becoming a race to the artifact. Where opposing teams could find terminals that if hacked successfully and with a bit of luck would cause problems for the team on the other side of the facility. Direct Conforntation would probably only happen if you get in the artifact room the same time they do and the two of you cannot come to an agreement.

This leaves the question on undocking though if its a remote clone. Maybe have the facility attack the 'loser.'

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Yoma Karima
Deep Core Mining Inc.
Caldari State
#3976 - 2012-03-28 18:24:13 UTC
Nova Fox wrote:
Yoma Karima wrote:
Nova Fox wrote:


Deadspace style combat would be acceptable as its much slower pace, maybe mix in some mass effect elements for the not so dungeon areas where higher paced combat may be required.


Higher paced combat? Like PvP or did you have something else in mind?


Well I earlier stated going into automated factilites to steal software for hacking. The security there would probably frown upon you although hacking your way though the facility is perferrable you could shoot your way in as well I guess. Thats for the pve aspect though.

Our bodies are not normally augmented and preprogrammed like the dust bunnies are. We wouldnt be able to take a dust merc head on and win but it shouldnt allow us not to be able to shoot back at least at anything. So different kind of equipment and armor for us our out of pod picnics as well as fighting practices are needed. Also since it seems we are going though crowded envrionments making it cover rich and having the cover combat is more than sensibly possible.

The idea that we could possibly move the pvp OUT of the stations and into areas like these makes a hell lot more sense game wise.

If any pvp where to happen in stations it should remain underhanded espionage styled. Where you gank somone and they wont know it until hours later when the information you stole/interjected leads them to thier down fall.

PVP in these 'explore' zones should be possible but it would be like crashing an incursion in 0.0. the npcs/envrionment isnt going to give a darn who's side you are on.

In archeaology I can see it becoming a race to the artifact. Where opposing teams could find terminals that if hacked successfully and with a bit of luck would cause problems for the team on the other side of the facility. Direct Conforntation would probably only happen if you get in the artifact room the same time they do and the two of you cannot come to an agreement.

This leaves the question on undocking though if its a remote clone. Maybe have the facility attack the 'loser.'


You could always just grab the artifact and run back to your ship its always easyer to get out of an empty dungon than it is to go into a "Full" one. just a thought.

maybe some sort of zeroG function that has you fly down an airless vent to get back to your ship?

Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.

Yiole Gionglao
#3977 - 2012-03-28 20:16:22 UTC
CCP Prime wrote:
Severian Carnifex wrote:
We all know that WIS will be a long way to go.
Thnx a lot for this response. Big smile

And whats with old ideas that you promised us before, like common areas and shops???
I hope that will be given to us too. Blink

You know, many people leave EVE because there is no social and RPG part of it, common areas and shops would solve that problem.


Common areas and shops aren't part of what we are looking at now. We're focusing on prototyping gameplay and then iterating a bit on what is already in the game and touches upon avatars.

Feel free to ask us again about social spaces once something has come out of our current prototyping work.


Iterating avatars? Well... look at my eyes, closely, here:

https://image.eveonline.com/Character/90019341_1024.jpg

Can you see something wrong with them? Maybe, how they're squint, misaligned, one looks to Atlanta and the other to Chicago? Squint eyes, they've been like that since Incursion.

Would be nice if someone checked this. Smile

Roses are red / Violets are blue / I am an alpha / And so it's you

bornaa
GRiD.
#3978 - 2012-03-28 21:44:14 UTC
Vertisce Soritenshi wrote:
bornaa wrote:
Writing a BIG 4000. post! Big smileBig smileBig smile

FAIL! lol



LOL Lol

But its not my fault when on index of forum it says 3999 posts i post 4000.
And then in topic my post is 4001. Sad
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Indahmawar Fazmarai
#3979 - 2012-03-28 21:51:57 UTC  |  Edited by: Indahmawar Fazmarai
CCP Prime wrote:
oldbutfeelingyoung wrote:
We all know that WIS will be a long way to go.

Some devs are prototyping some stuff as rhey mentioned

Maybe some devs could explain here whats is done so far
maybe some screens or vids from some tryouts

Now Fanfest is done they could come in this thread more and share their ideas with us .
asking for ideas and not replying is a one way communication
If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff


We are currently prototyping cooperative gameplay in hazardous environments.
It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay.

At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :)


So we essentially are gonna get Lvl 80 raids with the twist that the one who LeroyJenkins his team can steal everybody's Marauders on top of it? Twisted

If so, you better hand us a way to cyber-ninja-break into LJ's CQ while he's offline (=asleep) and play a practical joke on him with a tanto...
Soulpirate
Caldari Provisions
Caldari State
#3980 - 2012-03-29 01:46:57 UTC
CCP Prime wrote:
Severian Carnifex wrote:
We all know that WIS will be a long way to go.
Thnx a lot for this response. Big smile

And whats with old ideas that you promised us before, like common areas and shops???
I hope that will be given to us too. Blink

You know, many people leave EVE because there is no social and RPG part of it, common areas and shops would solve that problem.


Common areas and shops aren't part of what we are looking at now. We're focusing on prototyping gameplay and then iterating a bit on what is already in the game and touches upon avatars.

Feel free to ask us again about social spaces once something has come out of our current prototyping work.

Can you give us an idea of when something might "come out of" your current prototyping work?

I really think some social areas should be near the top of the list in the next steps of WiS. If Dust releases without EVE players and Dust players being able to share some social areas I think it would be a shame. If Dust players who are new to the EVE universe get to socialise with EVE players and learn more about EVE through that interaction, it will help retain them, and possibly convince them to jump in a ship too.