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What would you want to try in EVE

First post
Author
CCP Zulu
C C P
C C P Alliance
#61 - 2011-09-25 15:13:05 UTC
Cozmik R5 wrote:
CCP Zulu wrote:
Please, sir. These are the EVE forums. There's no room for your logic and levelheadedness here.


Arnar. You want our help? Please stop trolling your own forums.


I'm sorry, I completely failed at trying to be witty. Please continue, all these replies are excellent. We need more!
Vyl Vit
#62 - 2011-09-25 15:24:45 UTC
Appalling. Mortifying. Embarrassing off the scale. Like lap dogs. Someone sets down a dish of milk, folks peeing all over each other to get a taste. This is so tastelessly obvious, I have to cringe. "What would you like to do, kiddies?"

When do we get our bubblegum?

Paradise is like where you are right now, only much, much better.

Roime
Mea Culpa.
Shadow Cartel
#63 - 2011-09-25 15:41:13 UTC

I want to try living out of an Orca, roam the outskirts of the galaxies like a proper space gypsy.


Then I would like to try FW for the roleplay content, but not sure if that is very prevalent these days.

.

London
Center for Advanced Studies
#64 - 2011-09-25 15:41:18 UTC
Even though PVP is my bread & butter, recently I've tried (and really enjoyed) Incursions. I've also been running epic mission arcs and cosmos missions to get the fancy storyline loot and standings gain. Big smile
Desert Ice78
Gryphons of the Western Wind
#65 - 2011-09-25 15:43:11 UTC
When in nul-sec:

Having the sense of "coming home." Never really had that, due in part to the terrible pos mechanics. I always hoped that Incarna would fix that, but was left disappointed. Again.

With PI:

The vision that was expressed in the Tyrannis trailer. What we got was boring to the point of terrible.

When in WH space:

Was ment to be the ultimate in exploration, but instead was a room, with nothing to do and even less to look at. Desperatly needs an "end-game."

I tried all of these, and while I still continue to do some of them, these are the problems that will stop me going back if I have a choise.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Raid'En
#66 - 2011-09-25 15:52:57 UTC  |  Edited by: Raid'En
i wanted to try FW but didn't found preys after joining
i wanted to do production, but it's really hard to find a free spot
i wanted to mine, but I fell asleep

i wanted to try sov nullsec but... well no i tried it finally... after 4 years

oh yeah, i wanted to have citizens on my PI planets, but you didn't offered that :P

i wanted to pvp without waiting one hour for something, but still haven't found a solution...
T'amber Anomandari Demaleon
#67 - 2011-09-25 16:01:05 UTC
always wanted to release a "player created" "expansion" aka long series of player run moderately low level rp events.
Got about 6months into it and realised there were other things to spend my time on. Still have most of the stories and content, maybe one day when Eve is worth spending that much time on I'll finish it.



www.shipsofeve.com

Myxx
The Scope
#68 - 2011-09-25 16:01:29 UTC  |  Edited by: Myxx
-i wanted to live in nullsec, but its essentially pointless and ive had nothing but crap luck. every time ive ever moved out there, ive had to move within two weeks.
-i wanted to try fw, but it has no point
-i wanted to try to mission, but its boring as hell and i don't do it outside of needing standings
-i wanted to live in wh space, but starbases are utterly stupid and too much of a pain in the ass. at one point i managed five of them. **** that idea.
-i wanted to see the other quarters and maybe run a bar of my own or something, but you haven't gotten around to that yet
-ive wanted to live in my own deadspace pocket, ala greyscale's 'smallholdings' idea, but it isnt even being developed yet
-ive wanted to see what it looks like inside sleeper structures, but incarna isn't anywhere near that level of functionality
-ive wanted to be a bounty hunter, but your bh system is ****
-ive wanted to do highsec wardecs, but your empire war/criminal system is ****, its pointless
-i wanted to try PI, but its honestly not worth the effort. profit margins are too small/non existant to start with, its all at the high end and that just requires a bit too much effort
-i wanted to send bookmarks to my corp when i was a CEO of another corp, but bookmark system is litterally 16th century and you have to do it manually.
edit:
-ive wanted to join a proper npc faction corp, eg, the angel cartel, or the federation navy, or... you get the idea.
hmmm... that covers it, for now..
Malkev
Tribal Liberation Force
#69 - 2011-09-25 16:03:08 UTC  |  Edited by: Malkev
[move]Features and Ideas[/move]

Hmm, didn't work.

[move]Assembly Hall[/move]

Damn, that didn't work either.


I've always wanted to reconfigure my T3 at my POS, instead of needing to buy 3 or 4 T3's to fill different roles, not that rigs don't make that an issue anyways.

I've also wanted to be able to avoid the hell that is distributing bookmarks for 4 w-systems to 10 different people.

I've even wanted to be able to have bookmark pins stay a solid white when scanning, instead of dimming out and becoming impossible to read against a dark background.
J Kunjeh
#70 - 2011-09-25 16:04:58 UTC
CCP Zulu wrote:
Out of interest, for those saying they want to try Factional Warfare: What is it that you're looking for? The roleplay? the storyline involvement? The "casual" PVP? Which experience are you looking at the Factional Warfare system to fulfill?


FW has always been on my list, and for ALL of the reasons you listed above.

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Cozmik R5
Chez Stan
#71 - 2011-09-25 16:12:48 UTC
CCP Zulu wrote:
Cozmik R5 wrote:
CCP Zulu wrote:
Please, sir. These are the EVE forums. There's no room for your logic and levelheadedness here.


Arnar. You want our help? Please stop trolling your own forums.


I'm sorry, I completely failed at trying to be witty. Please continue, all these replies are excellent. We need more!


Apology accepted Captain Needa Big smile

Try not. Do. Or do not. There is no try.

Rees Noturana
Red Rock Mining Company
#72 - 2011-09-25 16:15:39 UTC
Nikodiemus wrote:
I wanted to fly in space. Work on that part please.


What part of flying in space doesn't work? I'm not being facetious. I see responses like this and honestly wonder what is so broken from a year ago that you can't undock, going flying in space, and shoot people in the face.

The biggest issue I see is that the DRF are steamrolling null sec with their super capitals.

_ _

London
Center for Advanced Studies
#73 - 2011-09-25 16:20:29 UTC
FW is actually where I met my best crew of EVE friends, we still stick together and play other games too... but in the end it all revolves around EVE.
Phoenix IV
Stay Frosty.
A Band Apart.
#74 - 2011-09-25 16:25:13 UTC
CCP Zulu wrote:
Out of interest, for those saying they want to try Factional Warfare: What is it that you're looking for? The roleplay? the storyline involvement? The "casual" PVP? Which experience are you looking at the Factional Warfare system to fulfill?


FW is still great for small gang pvp, but that's all.

I'd like to see pirate factions and meaningful occupancy system. The problems are well-known (balancing, mission farming, etc.), 100s of threads are already on the forums.

The original vision was great. Maybe read this great dev blog from 2007. Idea
Andrea Griffin
#75 - 2011-09-25 16:30:19 UTC
CCP Zulu wrote:
Out of interest, for those saying they want to try Factional Warfare: What is it that you're looking for?
Casual PvP across a large area. Being able to affect the face of Eve without the burden of a large alliance. Pew pew with a goal other than just pew pew. A dynamic environment. Exclusive rewards for those involved. Ponies. The ability to get the pirate factions involved. Incursion mechanics could be applied to FW as well. The ability to actually hunt enemies doing FW missions - right now everyone is in a stealth bomber. Pretty derptastic.
Rees Noturana
Red Rock Mining Company
#76 - 2011-09-25 16:36:35 UTC
What am I interested in trying in EVE?

I want to try living in NPC null sec for the majority of my time.

I've tried most things from high, to low and out in null a few times. What interests me the most is the stuff that I can do either solo, while competing against others, or with a small group of friends. The big alliance thing doesn't appeal to me anymore because I have no interest in being a grunt and working on another player's schedule. Yes, I'm one of those overweight, middle aged men, as it was so thoughtfully brought up a few posts ago. I have the wife, kid and mortgage to take care of. But, I also pay my subs and sell some PLEX so I figure I'm a good EVE citizen and get something in return as well.

I'm interested in trying out drug production but I have been waiting for the changes to boosters and smuggling that were supposed to have been part of Incarna. My mistake for waiting I suppose.

I'm done with high sec but the things you need to do to make low and null more interesting to me is on your whiteboard of 0.0 changes. If you keep low sec in mind as you further develop that list I think you'll take care of a lot of improvements that I'm interested in for low sec.


  • New booster improvements and smuggling changes.
  • Smallholdings, specifically the concepts brought up for individual pilot residences that are tough to find.
  • Improved exploration, more randomization, more discovering back story.
  • Make mining interesting. Scrap the idea that it is an AFK activity.Make low-sec mining possible and profitable.
  • Finish Incarna and provide activities to do while I'm 'boots on deck'.


Yes, I'm primarily a PvE pilot but this is EVE. Outside of 1.0 there is an ever increasing need to be prepared for PvP and that keeps things interesting. I love the fact that there are so many different ways to live in New Eden and even shift between them as interests change.

_ _

mkint
#77 - 2011-09-25 16:40:44 UTC
-I wanted to post to this thread but the forums ate it. (seriously... the web team = worst team. You should start out sourcing this stuff out, you don't actually need people on-site for it.)

Now to rewrite my post:

-Wanted to do FW, but didn't want to leave my corps. There are other things that might stop me from sticking around, like lack of targets, or being pre-nerfed for joining a specific faction, but what's keeping me from trying it is not wanting to leave my corp.
-Wanted to do lvl 5 missions, but the income is bottlenecked to your DPS, the risk of hotdrops, and the disincentives to fleet up for PVE make it not worth doing. Incursions were meant to replace group PVE, but the old stuff is still there and in need of some kind of update.
-I've done all the COSMOS missions, got all the COSMOS BPCs, but building from the BPCs is flat out broken. You build meta 3 equivalent stuff that takes a 500 mil skillbook to do (often trained to lvl 5) and the mats cost a billion.
-bounty hunting (lol)
-drug production, except have no desire to have anything to do with any of the big alliances that CCP gives freebies like this to.
-I wanted to do PI before it was released. Tweaks to make it not suck so bad has still not made it engaging and fun. Where's the on-planet trading? Where is the pollution? Where are the populations? Where is the conflict? Whatever happened to "rule with tyranny or benevolence"?
-I've done corp and alliance leadership, and even want to start some specialized corps, except players no longer decide the status quo of nullsec. Only thing that changes the status quo in nullsec is arbitrary nerfs that can only be reasonably explained as the devs being on the take from nullsec RMT operations (I'm looking at you Greyscale.) Oh, and I want nothing to do with RMT... guess that makes me not welcome in nullsec.
-I wanted to have nothing to do with spacebook, including not having my name show up there at all in any way, shape, nor form.

Besides those few things, I feel like I've done just about everything there is to do in EVE. All of those things are pretty simple fixes except for getting Greyscale to stop taking $ bribes from Mittens and the DRF, which is the make or break thing for the game.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Bloodpetal
Tir Capital Management Group
#78 - 2011-09-25 16:43:51 UTC
CCP Zulu wrote:
Smoking Blunts wrote:
CCP Zulu wrote:
Out of interest, for those saying they want to try Factional Warfare: What is it that you're looking for? The roleplay? the storyline involvement? The "casual" PVP? Which experience are you looking at the Factional Warfare system to fulfill?



all the current topics, all the things in features and ideas and you still dont know what people have been asking for over the last 12months or so?


I know a lot of the solutions people are proposing, I still feel it's not quite as obvious what they're trying to solve. In fact I think a lot of different people are trying to solve different problems. Plus it doesn't hurt to ask I suppose.





I did Faction Warfare for a long time.


Please hear me, as I consider myself a relatively wise individual into the nature of the human conundrum...


PVP in FW in itself does not "Gain" you anything other than "PVP". Which is satisfactory for people who only care about PVP - but there's other PVP opportunities that truly GAIN you something (and I don't mean some measly LP per kill).



People want to know they're changing something - and the reality is that the FW "conquest" system doesn't have anything to do with PVP or faction warfare - and it's time consuming and doesn't promote PVP in and of itself - it isn't directed and doesn't create fun PVP - it create players spending 1,000 of hours in a plex to gain NOTHING (FW control means nothing).


Look at other games that have perpetual "Faction" fighting - and they either gain the space in a meaningful way (enemies can't spawn there- relate to docking) and so on. So, your territory means totally nothing.

The only people who perpetually pursued the FW Plex fighting system were Roleplayers - because to them the "Amarr Losing To the Minmatar" meant something on paper - for the sake of roleplay, but nothing beyond that. Having witnessed these RP corporations, they were the most staunch and determined supporters waiting for CCP to acknowledge that their effort would be valuable or an improvement to the FW Plex conquest system - but never got it - and they're now the most discouraged about it.


FW should mix Roleplay - Mix Conquest of value (akin to 0.0 on a smaller scale) - and should make people excited to play - it should be a stepping stone, but it shouldn't be one that is such a deterrent that it is INEVITABLE that players will HAVE to leave no matter what. That is what happened - the system was designed to be short term - it's a shock that it survived for a couple years on sheer determination of those pilots who loved the idea of faction fighting. But, it gave nothing more back. It was going to die - it had to die, because a system designed to NOT retain players will eventually lose all the players that make it valuable.

Just as the Null Sec changes are recognizing that the Fleet Commanders are the special people that make 0.0 sov warfare possible because it's a rare and powerful skillset that only THE PLAYER can have, you have to recognize that on ALL aspects of EVE - that it isn't the "EVE Players" that make somethings special or amazing, it's a select few that make it special and amazing for everyone. And RETAINING those players creates the opportunities and special beauty of EVE possible.

In FW, this means retaining the RP corps, giving them not "fluff" RP crap - but real value in game terms for retaining the FW war - conquest, sovereignty, meaningful conflict - and then they will maintain the "War" and the "Story" while the other players come through and make it interesting and involved by providing the bodies and the greatness.

To me, the RP elements of EVE are fun but not MY personal focus, but I give a shout out to those who do find RP to be their main focus AND to find ways to express it through the EVE lens.

The problem with FW is it doesn't accomplish anything - blowing up SHIPS isn't what EVE is about - Blowing up SHIPS for a PURPOSE is what EVE Is about - to overcome conflict, to overcome a challenge and not get an "ISK" reward, but a satsifying perception that you have ACCOMPLISHED the impossible, the difficult, the surreal in an environment that is hard. THat is satisfying. It's the same thing for null sec - but in FW you're talking about a different part of EVE, the one that deals with the EVE story of the factions, of the capsuleers in those factions, and the story of the Empires - while the Null Sec story is about forging into the unknown and facing the monolith of other alliances intent on disposing of you.

FW is a great part of EVE - it's currently dead and was set for failure since the first day the system was implemented - a system designed to have a short lifespan. That lifespan came to an end about 6 months ago. It is filled with few to little corporations worth mentioning, no FC's worth mentioning, and without fighters on both sides of the battle - inevitably, the whole house of cards falls apart.

Where I am.

Kunming
Viziam
Amarr Empire
#79 - 2011-09-25 16:48:16 UTC
Large Collidable Object wrote:
I've tried most of the things I was remotely interested in

- nullsec (NPC and Sov), FW, lived in a WH, highsec, cosmos missions, l5 missions, trading...

Yet what I'd really ike to be able to do would be meaningful small scale warfare.

Imho, small gangs are the most fun to be had in this game, but from a strategic or financial PoV, they're pointless - there's no strategic goal that can be achieved and from a financial pov, it's mostly a losing bargain.

So I'd really love to see raidable moon mining arrays - we'd finally have an incentive beyond :goodfites: to get into a 10 man hac gang and fly somewhere into 0.0 - i.e. steal peoples moongoo.

Large powerblocks would be forced to actually defend their space against small gangs instead of jumping around supercap blobs like locusts, taking loads of space, setting up poses and then only log in to refuel them, jump/titanbridge and sell their goo.


This!

It would probably change the 0.0 landscape forever, with larger power blocks only concentrate on things that are really worth to them, like tech moons, a strategic system, etc and many other small players backstabbing each other to gain more power...
Magnus Orin
SUNDERING
Goonswarm Federation
#80 - 2011-09-25 16:50:09 UTC
Live in a wormhole.