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Off Gride Command Bonuses Please don't nerf them.

Author
Zagdul
Federal Navy Academy
Gallente Federation
#81 - 2012-03-28 12:20:53 UTC
AraniFyr wrote:
It should be on grid...too big of an advantage for such low risk


Disagree.

titans for example. They're about to be nerfed to an extent where they are going to be given a different role. For how much they cost, It's not something you warp around with your home defense fleet.

A lot about command ships need to be fixed before they start making bonuses on-grid. Not to mention fleet bonuses break after you do a session change, I don't see this particular part of the game being touched for a while.

Dual Pane idea: Click!

CCP Please Implement

Neddy Fox
Sniggerdly
Pandemic Legion
#82 - 2012-03-28 12:37:40 UTC
Would be nice if CCP Ytterbium would post some comments here (IIRC that was de DEV doing the round tables)..
Proteus Maximus
School of Applied Knowledge
Caldari State
#83 - 2012-03-28 12:51:41 UTC  |  Edited by: Proteus Maximus
Definitely require a fleet booster be on grid. In regard to defense why not a modification to fit a purely defensive siege module?
Discuss

If Goons were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.

Rhinanna
Brutor Tribe
Minmatar Republic
#84 - 2012-03-28 13:01:05 UTC
Destiny Corrupted wrote:
On-grid is fine but fitting requirements for links on T3s would need to be dropped so that the booster doesn't die to two 1400mm volleys with a remotely efficient link setup. Otherwise people would use command ships again to be able to use full racks of links while still having hundreds of thousands of EHP. Just because you're balancing something doesn't mean you have to make it practically useless.


Only if they also reduce the Tech 3 bonuses to lower than that of command ships.

At the moment a Tech 3 command can bring bigger bonuses to a gang than a dedicated command ship which is silly.
The command's ships advantage is that it can bring 3 links instead of 1, but as you don't need tank at the moment, the Tech 3s can bring 3 links with bigger bonuses. This helps balance that.

Its a trade-off, choose which you want on your Tier 3, massive tank or all 3 links, its up to you, stop demanding your tech 3 does everything best.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

Andre Jean Sarpantis
University of Caille
Gallente Federation
#85 - 2012-04-23 11:06:22 UTC
Allrigth, throwing in my two cents on this matter, after reading most but not all of the posts to thei thread are about Combat activities, but to be honest, not all aspects in Eve are just combat focused, please remember about the industrials / miners which enjoy the bonus given from a Off grid Rorqual or Ecellent skilled Orca pilot beeing on Safe spot or under POS FF, Remove the complete Off grid Boost will hurt them such massively Miners will get another knife in their back brougth to them by CCP and favorited by the whiney PvPlers not beeing able to find a solution for enemy boosters.

Most of you PvPlers brougth very valid points but selfish and egoistic like most of yours are forget there are other aspects jobs wihtin Eve also profiting from this Off grid bonus......So please....Stop whinning find another solution then removing Off grid Boosts PERIOD.

Misunderstood Genius
Republic Military School
Minmatar Republic
#86 - 2012-04-23 11:22:34 UTC
Noone mentioned ECM so far. Who cares about booster? Strange...
Misunderstood Genius
Republic Military School
Minmatar Republic
#87 - 2012-04-23 11:28:31 UTC  |  Edited by: Misunderstood Genius
Anyway: a booster should be on grid. You want to fight with bonuses? Be on grid visually. But what about fleet bonuses? If boosters have to be on grid the fleet booster should be logically on grid, too. Otherwise: no bonuses.
Klown Walk
Federal Defense Union
Gallente Federation
#88 - 2012-04-23 11:41:40 UTC
Rhinanna wrote:
Destiny Corrupted wrote:
On-grid is fine but fitting requirements for links on T3s would need to be dropped so that the booster doesn't die to two 1400mm volleys with a remotely efficient link setup. Otherwise people would use command ships again to be able to use full racks of links while still having hundreds of thousands of EHP. Just because you're balancing something doesn't mean you have to make it practically useless.


Only if they also reduce the Tech 3 bonuses to lower than that of command ships.

At the moment a Tech 3 command can bring bigger bonuses to a gang than a dedicated command ship which is silly.
The command's ships advantage is that it can bring 3 links instead of 1, but as you don't need tank at the moment, the Tech 3s can bring 3 links with bigger bonuses. This helps balance that.

Its a trade-off, choose which you want on your Tier 3, massive tank or all 3 links, its up to you, stop demanding your tech 3 does everything best.



Command ships can be used for anti tackle in a fight and has a massive tank, t3 will die so fast that they will be useless on grid.
Making them on grid will only help camps/blobs.
Beat General
Doomheim
#89 - 2012-04-23 11:53:02 UTC  |  Edited by: Beat General
I'm glad none of you work at CCP, because all these ideas are terrible.



also: Nerfing off-grid boosting will only buff blobs.



T3s aren't "OP". A T3 can fit only 1 link right out the box with a stronger bonus. A fleet command ship can fit 3, as well as a beastly tank.

If you want to make the T3 fit three links then you gimp the fit so much it gets 2 shotted by anything, does no dps, does nothing.
Katarina Reid
Deep Core Mining Inc.
Caldari State
#90 - 2012-04-23 12:31:56 UTC
Andre Jean Sarpantis wrote:
Allrigth, throwing in my two cents on this matter, after reading most but not all of the posts to thei thread are about Combat activities, but to be honest, not all aspects in Eve are just combat focused, please remember about the industrials / miners which enjoy the bonus given from a Off grid Rorqual or Ecellent skilled Orca pilot beeing on Safe spot or under POS FF, Remove the complete Off grid Boost will hurt them such massively Miners will get another knife in their back brougth to them by CCP and favorited by the whiney PvPlers not beeing able to find a solution for enemy boosters.

Most of you PvPlers brougth very valid points but selfish and egoistic like most of yours are forget there are other aspects jobs wihtin Eve also profiting from this Off grid bonus......So please....Stop whinning find another solution then removing Off grid Boosts PERIOD.




You want to benfit from a Rorqual then u have to risk it. I cant wait to kill Rorqual's that can no longer hide in the pos.
Jacob Holland
Weyland-Vulcan Industries
#91 - 2012-04-23 12:34:24 UTC
The biggest reason not to nerf off-grid boosting is that it becomes a disincentive to splitting your fleet into smaller groups. A fleet of 250 will have to stay mobbed up around their booster or lose all of their bonuses.

Off-grid boosters allow the same fleet to split up to perform different missions within the same system and although there is not yet a true incentive to do that it has been said many times that that is what CCP want to achieve.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#92 - 2012-04-23 12:35:26 UTC
If your Fleet CS are being volleyed, then using something with more EHP would be sensible. Should carriers and Titans get Fleet CS-like bonuses to warfare links? Moving TItans away from a direct combat role might be sensible, but they already give gang bonuses and I'm not sure about the balance implications for carriers. What?
Veshta Yoshida
PIE Inc.
Khimi Harar
#93 - 2012-04-23 15:36:31 UTC
Andre Jean Sarpantis wrote:
mining concerns

If you are in a 'safe' area then bring the fat-boy in with you .. saves a ton of logistics as you can compress on site. If you have roamers playing tag with the always inept patrol fleets (speaking as an old miner, damn pew'ers were always late Smile) then you bring a CS .. costs you 10-15% bonus at most and he can double as rat controller freeing up whomever was/is doing that.
Jacob Holland wrote:
The biggest reason not to nerf off-grid boosting is that it becomes a disincentive to splitting your fleet into smaller groups. A fleet of 250 will have to stay mobbed up around their booster or lose all of their bonuses....

Sure, if you absolutely want to put all your eggs in that one basket. Imagine if you brought more than one booster though, one per wing .. one per squad .. with the fleet booster tagging along to be present when the **** hits the ventilation.
The reason for fleets only having the one booster is squarely on the fact that we can currently get away with having the one 5-6 link hull sitting somewhere safe, whereas we have all gotten accustomed to redundancy in all other -secondary- hull types with fleets being padded with DPS after tackle/ewar/logis is in place .. about time links were treated in a similar fashion.
Gypsio III wrote:
... Should carriers and Titans get Fleet CS-like bonuses to warfare links? ...

No need, it falls under "using the right tool for the job". Same as for wanting eWar (non-ECM variety) deployed in blob fights, the ships with bonuses wont survive so one sacrifices efficiency for survivability by fitting the modules to BCs/BS'/Capitals.

If the CS gets volleyed repeatedly stripping you of all bonuses, then accepting the ~15% lower bonus from a carrier/SC would be infinitely better as you actually get to enjoy the bonuses, albeit lower, for the duration of the fight .. or at least longer than a flock of Sebo'd tier3 BC takes to lock.

It is all about choice and consequence.
Lord Dravius
Doomheim
#94 - 2012-04-23 16:24:34 UTC
Vertisce Soritenshi wrote:
Fleet boosters belong on grid. Do whatever you have to do to balance them properly but they belong on grid.

No support for the OP here.

Agreed.
Din Tempre
Deep Core Mining Inc.
Caldari State
#95 - 2012-04-23 17:16:35 UTC
Roll Sizzle Beef wrote:
I just remembered one of the new modules for anti blobs.
The new module was to shake off any lock on yourself, and the more locks on you the better chance at disrupting all locks.
Added way to shave off dps in inferno and upped survival chance if for at-least a little while longer of such ships.


Won't this likely be a mid-slot? So shield command ships will have to sacrifice tank while armor will have to sacrifice nothing?
Addrake
Native Freshfood
Minmatar Republic
#96 - 2012-04-23 20:42:16 UTC  |  Edited by: Addrake
Removing off grid boosters is a ******** idea and I'll explain why;


  1. You force another layer of complexity onto an already cumbersome system for fleet boosting.
  2. You concede yet another boost to defense in 0.0 warfare due to fighting on pos grids. (tcu's, tech moons, cyno jammers, etc)
  3. When you are a smaller force fighting 'the blob' there is a point when no tank whatsoever is going to save that command ship from being volleyed. So if you are, lets say a 40 man gang going up against 120 man maelstrom fleet, you might as well write off that command ship the moment you land on grid.


So lets look at why people are really pissed off about off grid links.


  1. People using offgrid boosters to enhance their 100mn tengu's are making people rage in lowsec.
  2. Small gangs using offgrid boosters to provide bonuses with what appears to be 0 risk.


The interesting thing here is you can counter offgrid links with probes. I've seen it done effectively. If it's too hard for everyone then sure ccp should look at adding an increase in sig when you have command processors fitted to your ship, which is the only decent idea I've read in this entire thread. But the problem with getting rid of them entirely is that it will become exceptionally difficult to take on massive gangs with a substantially smaller force, which is already difficult to do as is.

Oh and that anti-blob module that everyone is huff puffing about is a horrible idea. There already is a great counter to the blob, it's called stealth bombers, transversal, sig, spies calling out primaries, etc etc. But lets instead try to introduce a module that will make the game more one dimensional.
Veshta Yoshida
PIE Inc.
Khimi Harar
#97 - 2012-04-24 04:21:50 UTC
Addrake wrote:
  • You force another layer of complexity onto an already cumbersome system for fleet boosting.
  • Clicking "assign as booster" is cumbersome? If that is your tolerance level then it is a wonder you are playing Eve to be honest Smile
    - Imagine if an FC could not only assign a booster but have a boost-list to manipulate, so whenever one booster goes offline (dead, warps, etc.) the next one down is automatically applied ..
    Addrake wrote:
  • You concede yet another boost to defense in 0.0 warfare due to fighting on pos grids. (tcu's, tech moons, cyno jammers, etc)
  • - POS/Sov is being revamped (again), Dust is looming near and Moons are likely to be hammered at some point. Imagine if something like a cyno-jammer was attached to a planetary orbital structure (think POCO) and vulnerable from both space and surface, no one is advocating a straight switch to on-grid as it would likely break more than is healthy.
    Or simpler still .. what if links were unable to activate while inside a forcefield?
    Addrake wrote:
  • When you are a smaller force fighting 'the blob' there is a point when no tank whatsoever is going to save that command ship from being volleyed. So if you are, lets say a 40 man gang going up against 120 man maelstrom fleet, you might as well write off that command ship the moment you land on grid.[/list]
  • So in that super extreme scenario you believe the bonuses from said links would be able to save the day? And you do not see a problem with what is essentially an invulnerable ship projecting that kind of power? .. foot meet shotgun.

    Addrake wrote:
    The interesting thing here is you can counter offgrid links with probes. I've seen it done effectively ...

    So being able to increase the power of up to 250 people by 50%+ from anywhere in a system is perfectly fine because a max skilled, implanted and faction fitted covert can catch them provided they are stationary and AFK/dual-boxed?
    Doesn't matter if you give them a sig size of a Titan, you are still left with a mechanic that provides almost unlimited benefit without being in direct danger.

    PS: Boosted Tengu's are yesteryears news, now its boosted AF's .. just sayin' Smile
    Dbars Grinding
    Center for Advanced Studies
    Gallente Federation
    #98 - 2012-04-24 04:42:20 UTC
    Sure if you buff command ships.

    I have more space likes than you. 

    Tobiaz
    Spacerats
    #99 - 2012-04-24 07:21:53 UTC
    I disagree 100% with 'don't nerf my booster-alt' OP

    Off-grid booster-alts have become both mandatory and a choice with no consequence. The double whammy of fail.

    Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

    MotherMoon
    Tribal Liberation Force
    Minmatar Republic
    #100 - 2012-04-24 09:33:27 UTC  |  Edited by: MotherMoon
    nerf them HARD

    and I have maxed leadership skills, With the new target breaker module these ships will have lasting power.

    Bonuses should be based on range with the closer you are to the command ship the better the bonuses.

    edit: they need to rewrite the system, no more fleet boosters. Just pure simple, if on grid or within 250km of command ship, give 10% bonus to shields. And if there is more than one command ship the one with better skills get his effect has final say.



    I want to say something, I have 13,000 posts on these forums. 7 years as an eve online player, and I have have never seen a dumber statement in my time here on the forums.

    Quote:
    also: Nerfing off-grid boosting will only buff blobs.


    slow clap

    http://dl.eve-files.com/media/1206/scimi.jpg