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Titan changes - update

First post First post First post
Author
Nomad I
University of Caille
Gallente Federation
#241 - 2012-03-28 06:22:32 UTC
CCP is terrible.

So Titans are the mega weapon and not designed according to the paper-stone-scissor principle.
Nomad I
University of Caille
Gallente Federation
#242 - 2012-03-28 06:49:02 UTC
Venerietta Tar wrote:
CCP Greyscale wrote:
Stuff.


I think it's about time you played your game a little more.

If you seriously think Capital-class missiles do any damage of value, you're doing it wrong and you should re-evaluate the way you play.



/this
Sendo Jarix
Caldari Provisions
Caldari State
#243 - 2012-03-28 07:26:45 UTC
Don't **** up this thread with your rubbish, it's the closest we have gotten to the Devs actually acknowledging what the real problem is.

What I'm Down has listed would be one of the single greatest improvements to the game in a long time. CCP made numerous references at fanfest about restructuring ships and modules to shake up the games stale fittings/fleet compositions, however this change would do a far greater job at this than any of the gimmick modules suggested. At the same time fixing the crux of the issue with not only Titans but several other ships and weapon systems.
Gogela
Epic Ganking Time
CODE.
#244 - 2012-03-28 07:37:09 UTC
/agreed. This is a really good discussion. I'm reading but, while very interesting and relevant, it's out of my league. No BS plz they are making good progress. Thx.

Signatures should be used responsibly...

Mar Drakar
LDK
#245 - 2012-03-28 07:50:04 UTC
introduce bump damage with damage as a function of mass, blobing, titan blobing, cap blobing, subcap blobin, all solved with one good instapop.

Also damage would need to exceed some sort of threshold so that normal accidental bump in highsec would not make every soul in jita cry...
asdf ghyj
Zorg Solutions
#246 - 2012-03-28 08:04:37 UTC
BEST TEARS GOONS TEARS

MITANI take ur goons and go PREPELIX ONLINE ( google and see is nice game for ppl like u )

HAve Fun

Acwron
Meet The Fockers
#247 - 2012-03-28 08:18:18 UTC
I love you Greyscale ! Justice has been made !

I suddenly don't despise mittani that much...still make sure you perma ban him and all his accounts. He can always make a new subscription and have a brand new start !

Regarding the titans : If you wanna do something against titan blobs, just make them very expensive. The capital parts needed for titans to be ridiculously high therefore you'll need to think twice or more if you get them into the field.

Love you CCP, I will keep my 12 accounts ^^
Death to all subcaps ! HAHAHA !
Acwron
Meet The Fockers
#248 - 2012-03-28 08:37:37 UTC
Could you please increse the tracking speed about 4-5 times? I still have problems shooting Dramiels.

Thanks in advance,
ivar R'dhak
Deus est Mechanicus
#249 - 2012-03-28 08:51:57 UTC  |  Edited by: ivar R'dhak
Apologies in advance for my noob carebear view, but removing turrets slots entirely and having launcher slots instead sounds like the only sane "quick fix".
Who knows, leads maybe to a stealth boost for auto-targeting cruise missiles? Bet the server would just love that, eh? Blink

But it´s not enough, Titans should be epic. The Doomsday boosting others mentioned sounds good. It should be the only "turret" a Titan uses.
Though the truly epic way of a Titan defending herself from the (*coughGOON)riff-raff is using her own riff-raff. P

Bring back the Clone Vat Bay!
(No T2 version? Wonder why.)
But make the clones generated in there FREE. Every Titan with her own (somewhat endless) stream of Assault Frig/Destroyer/Bomber wings.
Sounds epic to me. Cool

Quote from your own WIKI as a quick reminder:
Quote:
Titans are closer to mobile battlestations than actual ships. Indeed, someone unaware they were in a Titan might assume they are walking through a low-sec Naval station, as a Titan must provide similar facilities for its crew.
bl4ckL0tus
Pator Tech School
Minmatar Republic
#250 - 2012-03-28 08:52:49 UTC
i hear drake nerf incoming also ... if hurri and maels will get nerfed like ... lets say 50 % tracking and only 3 targets would be awesome.
Acwron
Meet The Fockers
#251 - 2012-03-28 09:03:10 UTC
bl4ckL0tus wrote:
i hear drake nerf incoming also ... if hurri and maels will get nerfed like ... lets say 50 % tracking and only 3 targets would be awesome.


Ahahaha +1 !!!

"WUUT ?? WTF ZOMFG F*** THAT !!!" Did I quote mittani good enough? I heard repeatedly these things at the meeting.

Now I want fighters, fighter bombers and all kind of drones on mah titan. I wanna spill teh enemies' blood !

Vuk Lau
4S Corporation
The Initiative.
#252 - 2012-03-28 09:14:25 UTC
Shadoo wrote:
In the meanwhile absent a proper re-evaluation of the Titan combat role and refocus to something cool & unique -- if you really wanted a purish anti-capital role for the titan without the slightest chance of being in any sort of anti-support role -- have you considered removing the ability to fit turrets/launchers altogether and instead buffing the Doomsday Device cycle/dmg to match the overall DPS vs. capitals while making the DD module able to activate in low-sec (since really -- why would it today still be limited to null sec?)


He may be Norwegian, but only pure wisdom comes from his mouth!

Excellent proposal.
Vuk Lau
4S Corporation
The Initiative.
#253 - 2012-03-28 09:17:17 UTC
Also even more important, can CCP hire someone competent as a Game designer instead of devs who are not playing the game, and doesnt have a clue how the game works.

TIA
Acwron
Meet The Fockers
#254 - 2012-03-28 09:19:24 UTC  |  Edited by: CCP Spitfire
Offtopic post removed. Spitfire
Killerhound
State War Academy
Caldari State
#255 - 2012-03-28 09:19:52 UTC
Quote:
Bring back the Clone Vat Bay!
(No T2 version? Wonder why.)
But make the clones generated in there cost nothing. Every Titan with her own (somewhat endless) stream of Assault Frig/Destroyer wings.
$

Call me a lier but:
- Clone Vat Bay costs nothing (1 Liquid Ozone for 3 MIn of operation)
- Clone Vat Bay can store up to 75 Clones with max skills
- Installation of a clone costs 100k ISK which well is nothing

I dont see your point there....

But to contribute to the discussion here:

The problem here is that Titan is somewhat considered endgame. It is not only alliances who build them and magically donate them to their members but some of us worked months and months to get one. Therefore its considered a slap in the face for those players.

I think that the Titan Role as such is totally outdated since there are hundreds of them if planed once for only tens of them. Its logical that with time and the fact that there is no big Sink for ISK in game then Titans if it comes to game content.

Changing Turret behavior will not cure the problem just the symptoms even if a good solution is found, there will always just be another practical use for this ship.

Behavior in group should be adapted.

Disallow Jump in of Titans / Supers on a Cynosural to like 1 Titan per 5 Minute / System. Changing this way projection to 12 Titans per hour and each Titan deployed must be chosen very carefully.

Attacking forces can easily outrun such a fleet by changing system. If its about just fighting.

If it comes to Sov Warfare, an attacking force can easily switch to alternative target. Causing the defender to split up forces.

Force projection will be ultimately decided on a strategic level, the bigger an alliance gets the more it will be easy to distribute enough forces, but the bigger the territory gets the harder it will be to defend it.

There will be stranded Titans on daily bases, and hard decision on a strategical level taken daily.

Noob: "SOS: Titan tackled in M-O, need assistance!"
Grand - Admiral: "No Sir, cant assist main fleet engaged in System BKG, Super Capital assistance low in system, die quietly !"
ivar R'dhak
Deus est Mechanicus
#256 - 2012-03-28 09:33:39 UTC  |  Edited by: ivar R'dhak
Killerhound wrote:
Quote:
Bring back the Clone Vat Bay!
(No T2 version? Wonder why.)
But make the clones generated in there cost nothing. Every Titan with her own (somewhat endless) stream of Assault Frig/Destroyer wings.
$

Call me a lier but:
- Clone Vat Bay costs nothing (1 Liquid Ozone for 3 MIn of operation)
- Clone Vat Bay can store up to 75 Clones with max skills
- Installation of a clone costs 100k ISK which well is nothing

I dont see your point there...."

Obviously.

My proposal is to stop treating the Titan as an overblown Battleship in need of a nerf(which is badly failing), but instead make it the force multiplier it´s supposed to be.
It isn´t because clones are often more expensive than ships. The clone bay is ignored because of that. Of course the ship bays and corp hangars have to be balanced. I´ll leave the specifics to a higher pay-grade.

But about 7 waves of wings of 10 various (T2)frigates, basically instantly "respawning" on destruction should be worth something? Even in todays Drake and alpha addicted battlefields.
Arthello
The Scope
Gallente Federation
#257 - 2012-03-28 09:37:56 UTC
Katrina Bekers wrote:
Make *any* weapon upgrade effect every turret on titans.

For example, gyrostabs on hybrids...

*rimshot*

As a member of NCdot I second this notion.
Roime
Mea Culpa.
Shadow Cartel
#258 - 2012-03-28 10:10:42 UTC
- limit the number of titans per fleet to one
- limit the number of titans per alliance to one
- remove the ability to RR other supers
- increase titan mfg time and material bill (like tenfold or whatever)

Or any other fix that moves titans closer to their original idea, to be the flagship, and not fleet line ships. Their properties seem not to be the problem, but the fact that they exist in blobs.

DISCLAIMER: I'm a PUBBIE NUB SCRUB! I've never even seen a titan outside Luminaire. All I've seen are videos of fleets consisting almost only of titans, and that must be the most ridiculous thing I've ever seen about EVE. Immersion-breaking at the very least.

.

Killerhound
State War Academy
Caldari State
#259 - 2012-03-28 10:11:22 UTC
Clone Vat Bay is horribly broken or well absolutely worthless, due to following Problems:

- makes you immoblie (no warp, move, jump)
- has a duration of 3 mins and needs to be activated
- installation process is horribly complicated (needs pilot to invite "customer")
- costs something
- Usage is a oneway process, because it works only to jump to it not from it, therefor the clones in there have no imps unless carried with the titan. Horrible work if 75 dudes need there specific imps (Warfare imps, Hardwirings, ....)
- Module needs to be active to jump to titan
- You pop out of the titan around it, you have to board your ship and put in your imps before you can start the engagement.


All this makes this module only useful for Interdictor pilots or similar roles but in a very specific case....

Tallian Saotome
Nuclear Arms Exchange Inc.
#260 - 2012-03-28 10:23:15 UTC
CCP Greyscale wrote:
Hakaru Ishiwara wrote:
CCP Greyscale wrote:
...

Also, can you guys please stop +1ing - if you're under the impression that we're doing balance work based on how many posts there are in a thread you're barking up the wrong forest never mind the wrong tree. I'd hate to have to get someone to come in and clean the thread.

If you do not respect that your subscribers believe a design idea has merit (hence their +1 support), then why even bother putting up a dev blog forum thread to which players can reply?

If by "clean up" you mean remove subscriber input, then your lack of respect for your customer base is the same as it has been for the past several years. Your hubris is evidence that CCP's old guard is still set in its pre-2011 layoff ways and that does not bode well for EVE's or CCP's future.


A good idea is a good idea and stands on its own. All +1ing - and particularly the kind of high-volume +1ing that we were seeing earlier in this thread, and I'm sure it was entirely a coincidence that a whole bunch of Goon/Test pilots dived into the thread within minutes to +1 it - does is make the thread harder to read, and more likely that a good idea gets lost in the deluge of posts.

Use space likes instead, guys.

Inappropriate signature removed, CCP Phantom.