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Orbital Bombardment Discussion

First post
Author
Saint Lazarus
Spiorad ag fanaiocht
#141 - 2012-03-27 23:26:57 UTC  |  Edited by: Saint Lazarus
More brainfarting.

Make dreads the "nuke it from orbit", ala kills everything friend/foe alike, but takes a long time to spool up and while it is, the opposing team has a chance to stop it with ground-space weapon.

Give people their chance at proper NUKING!!!! but make it RISKY.
Gilbaron
The Scope
Gallente Federation
#142 - 2012-03-27 23:27:31 UTC
CCP Nullarbor wrote:
[quote=Markus Reese][quote=Mutie DaPig

Also we want to specifically offer a range of precision bombardments as well as the nuke it from orbit option depending on your objective for that district. Destroying everything should come with its disadvantages, even though its fracking awesome



i dont really like the idea of limiting the ability for an orbital bombardment by the map on the ground

if players have the ability to perform an orbital strike nothing should stop them (given there are ways to defend against it without having own ships in space)


im totally cool with orbital strikes damaging or destroying those installations on the planets the players are fighting for (and want to keep)
Zanzbar
The Scope
Gallente Federation
#143 - 2012-03-27 23:32:59 UTC
DelBoy Trades wrote:
Doomsday=Nuclear strike.


more like Doomsday = supper-heat atmosphere and alter planets orbit.

but if i remember right there is something in the lore about titan navigation computers avoiding low orbit over planets due to their massive size causing weird tidal patterns and killing the locals.
petey pabl0
Ministry of War
Amarr Empire
#144 - 2012-03-27 23:43:53 UTC
I dont like the idea that BS can Bombardment.

And, It would be cool if the players on the ground had LRAA (Long Range Anit-Air) Guns.


PS: I WOULD SO LOVE IF YOU USE LRAA IN THE GAME
Markus Reese
Deep Core Mining Inc.
Caldari State
#145 - 2012-03-27 23:45:46 UTC  |  Edited by: Markus Reese
Gilbaron wrote:
i dont really like the idea of limiting the ability for an orbital bombardment by the map on the ground

if players have the ability to perform an orbital strike nothing should stop them (given there are ways to defend against it without having own ships in space)


im totally cool with orbital strikes damaging or destroying those installations on the planets the players are fighting for (and want to keep)

That is a good idea if i am understanding it correctly. The dusties only deploy the targeting beacon, in the end, the dust players decide what to fire. Now some parts this could get nasty. They call tactical strike, get the nuke from orbit. The target caller perhaps has warning of incoming. The guns have a spool up delay, much like armor rep. When the spoolup gets cycled on, the person calling target gets the confirmation of incoming _____ so if a nuke from orbit is coming, they got a 15 second of oh sh*t run. Much like how the trailers show the sky glowing, each weapon could have different effects too.

Missile function, already said, guided, the nukes maybe see coming through the clouds as counter times down close range variant such as torpedoes would have placed targets. Guided missiles would stream.

Hybrids: Multifire pulsed. High damage, low impact area, see the glow forming? Rails are precise, blasters not so much, but more damage if they hit. (deviation of shots in other words for precision)

Projectile: low damage impacts, wide area. Hear the shells coming in. BoomBoomBoom, zzzeeeewwwww.... for the artilleries. Autocannons, well that is the rain of fire.

Lasers: The novel describes how lasers burned across the ground. So the beams should form series of burned paths. Doomsday of course the swath of destruction. Pulses being more like the video, and of course much more effective vs shields since they are lasers.

Continuing with the theme, this allows more selection of what type of fire to bring. It makes more sense that high damage precise weapons be more effective vs vehicles. If somebody needs that heavy triage supported tank group brought down, don't want autocannon firestorm, you want the sniping of the rails. Versa, you want the AoE effective stuff to run antipersonnel.

I am no programmer, no idea if any of this is possible, but the level of co-operation between fleet and ground would be amazing. Ground strikes would require co-ordination with eve players on a bigger scale.

Edit: Such would mean an orbit strike available and request would need to be made. Then a confirm. After that, player would have to designate, green light eve and fire.

So...
1. Bombardment request, PW given
2. Available eve players lock in pw
3. Dust players chooses one of the available ships and the weapon type issues fire pattern (center of attack, laser target, fire path, etc)
4. Eve player fires weapon of choice.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

GeeShizzle MacCloud
#146 - 2012-03-28 00:37:24 UTC
am humbled that u used my youtube vid in ur OP CCP Nullarbor

=)
Nova Fox
Novafox Shipyards
#147 - 2012-03-28 00:52:08 UTC
I still think a Launchable Orbital Platform by the dust bunnies as well as other forms of strikes that could be forwarded to somone in the warbarge should be possible.

For example nearby district has a missile silo.
Dust bunnies request a tactical nuke and give the launch codes.
Owner of the Missile silo in a war room approves the request and missile is launched.

I also want a battleview tactically available to anyone that requests it in eve or dust, ground commander give code link and requesting player gets to see a icon version of the map being played out or at least rolling logs of how the battle is progressing. Information delay acceptable.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Methylene Dioxy-MA
Thylarctos Plummetus
#148 - 2012-03-28 04:01:54 UTC
Hi. I'm a n00b. Do we know what class(es) of ship will be able to use Orbital Bombardment? I ask because I want to know what skills I should be leveling in preparation for Dust. Thank you.
Markus Reese
Deep Core Mining Inc.
Caldari State
#149 - 2012-03-28 04:10:42 UTC
Methylene Dioxy-MA wrote:
Hi. I'm a n00b. Do we know what class(es) of ship will be able to use Orbital Bombardment? I ask because I want to know what skills I should be leveling in preparation for Dust. Thank you.


Right now only battleships are confirmed because it was seen as such in the demo. Vids have dreadnoughts so that is probably a sure thing. If you general train for T1 battleships, should be a good place to start. As release approaches, ccp usually has testing on singularity server, and will want to make sure the actual system interface is working prior to release. When this info is known, any required final training can be done. That is my recommendation.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Methylene Dioxy-MA
Thylarctos Plummetus
#150 - 2012-03-28 04:12:40 UTC
^Awesome. Thanks.
Nicolo da'Vicenza
Viziam
Amarr Empire
#151 - 2012-03-28 04:31:59 UTC
Here's an idea - deployable ECM jamming projectors from the surface that prevent a surface target from being locked. Flimsy as hell and easily taken out by surface troops, but a middle ground between either the ship or the dusters getting smoked.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#152 - 2012-03-28 04:37:41 UTC  |  Edited by: Asuka Solo
Mutie DaPig wrote:
The tank, the remote repairers, all the buildings - in fact the surrounding area for miles around ought to be turned to glass after a volley from an Abaddon - you silly person

or should i say oght and lose the U seeing as Eve is going all yank.


lol

Caps. Your puny battleboat should not have the firepower to take out the whole lot. CCPs demo still had the buildings standing after it fired 2 salvos.

The caps should actually start leveling stuff and replace it with gargantuan creators.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#153 - 2012-03-28 04:40:55 UTC
Nova Fox wrote:
Asuka Solo wrote:
Forgot to mention....

Carriers should get something similar for their fighters, an air strike. Obviously this would take a while longer than the bombardment and would at most damage structures, clear vehicles and infantry.

Supers get bombing runs that should be more destructive, capable of almost leveling buildings, ripping vehicles to shreds and incinerating infantry.


I say that if carriers get airstrikes then they need to not only be a swath of destruction but able to be shot down and for exachange of all that be able to be more precise and not hit friendlies as easy.


Should carrier pilots risk having their stuff shot down? Yes.

Will they lose everything in a single run? Probably not. But this depends on the situation on the ground and the firepower to fend of such attacks.

Should they be pinpoint strikes? Lol. No. Friendly fire, strafing runs, missed shots, total carnage. That sort of thing.

All this while the carrier is in orbit, vulnerable... without its drones for defense.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lord Mandelor
Oruze Cruise
White Stag Exit Bag
#154 - 2012-03-28 04:43:48 UTC
Not directly about bombarding, but still related to orbital mayhem.

It'd be cool if at some point in the future special drones and/or fighters could be launched from your ship, and then go down to the battlefield location (naturally disappearing off your overview in EVE) and them on the Dust battlefield they could perform a roles like attack helicopters, supporting troops on the ground to take or hold points.
These drones would be controlled by the merc commander until they are all destroyed or "mission complete" (they appear again in EVE, some probably suffering damage). It would also make sense for the pilot being able to give attack craft some sort of pre-set plan (ex: When our guys capture this, fire on our own team or something equally insidious), but that could be a bit clunky to implement.
Umarillian
Dead poets society
#155 - 2012-03-28 04:45:25 UTC
Regarding Some kind of feed-back from the planets surface,

Dream feedback; Preview like window showing the district and semi detailed display to indicate the same location information that the dust players have access to..... Would make me wet to see the little lights go out after a strike... ( 5-10 second update would still be great )


Realistic feedback; Calculate average isk cost of all items brought into the fight at start, Log it on CCPs end; Count what is lost solely to the strike and display it as a value in real time; Perhaps with a log.

IMO
Darth Skorpius
352 Industries
#156 - 2012-03-28 05:16:40 UTC
CCP Nullarbor wrote:
Also we want to specifically offer a range of precision bombardments as well as the nuke it from orbit option depending on your objective for that district. Destroying everything should come with its disadvantages, even though its fracking awesome.


I think the full on Nuke it from Orbit option should destroy some of the value of that district, IE, the resources gathered from it are decreased. Otherwise, if all Nuke it from Orbit does it affect the battle, then everyone will do it every chance they get. Tactically it might make sense, but strategically, sometimes it doesn't. And especially when dealing with an Industrial district, that either extracts resources from the planet, or manufacturers stuff for sale on the market, you won't want to destroy the infrastructure you have built up there. It could also then be used by the losing side when they know they can no longer win the fight, Nuke it from Orbit and destroy as much of the enemies infrastructure as possible.
I hope I made sense there, in my head I have a clear picture of what I'm trying to say but I'm not sure if it come out how I wanted it to

Also, IMO, Nuking from Orbit should not be the default Orbital Bombardment option.
Reaver Glitterstim
The Scope
Gallente Federation
#157 - 2012-03-28 05:23:49 UTC
One thing that will forever haunt me: the ground is a lot more than 250km away! How does it shoot that far!?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lord Mandelor
Oruze Cruise
White Stag Exit Bag
#158 - 2012-03-28 05:27:33 UTC
Darth Skorpius wrote:


I think the full on Nuke it from Orbit option should destroy some of the value of that district, IE, the resources gathered from it are decreased. Otherwise, if all Nuke it from Orbit does it affect the battle, then everyone will do it every chance they get. Tactically it might make sense, but strategically, sometimes it doesn't. And especially when dealing with an Industrial district, that either extracts resources from the planet, or manufacturers stuff for sale on the market, you won't want to destroy the infrastructure you have built up there. It could also then be used by the losing side when they know they can no longer win the fight, Nuke it from Orbit and destroy as much of the enemies infrastructure as possible.
I hope I made sense there, in my head I have a clear picture of what I'm trying to say but I'm not sure if it come out how I wanted it to

Also, IMO, Nuking from Orbit should not be the default Orbital Bombardment option.


This is a great idea.
If you hire mercs to capture/defend something you probably wouldn't want the assets wrecked, so grassing the field would lead to a pyrrhic victory in best case scenario.
Reaver Glitterstim
The Scope
Gallente Federation
#159 - 2012-03-28 05:29:14 UTC
Asuka Solo wrote:
Supers get bombing runs that should be more destructive, capable of almost leveling buildings, ripping vehicles to shreds and incinerating infantry.
But infantry have too small a sig radius to take much damage from fighter bombers.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nemesis Factor
Deep Core Mining Inc.
Caldari State
#160 - 2012-03-28 06:28:43 UTC
Any plans on space-to-ground missiles? Maybe that is what the nuke would be and it would take careful planning since it would take forever to hit the ground?