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ARE remote rep ships the new NOS/Multi spec/RSD/nano?

Author
Alice Katsuko
Perkone
Caldari State
#21 - 2011-09-25 03:12:46 UTC
Arbiter Reborn wrote:
kill cap chains to and cap stability to make repping units break down over time and far more suceptable to nuets. have medium reps only. increase sig 30% and raw hp 30%. reduce t2 resists slightly.

fix highsec nuet repping

Or just give neutral logistics aggro timers, dock timers, and make them take full aggro as if they are they ones shooting and not whoever they are repping. Much simpler and easier to balance. I'd fully support such a change, since it seems odd that a logistics can rep a target with few real penalties.
Arbiter Reborn
Perkone
Caldari State
#22 - 2011-09-25 04:51:59 UTC
Alice Katsuko wrote:
Arbiter Reborn wrote:
kill cap chains to and cap stability to make repping units break down over time and far more suceptable to nuets. have medium reps only. increase sig 30% and raw hp 30%. reduce t2 resists slightly.

fix highsec nuet repping

Or just give neutral logistics aggro timers, dock timers, and make them take full aggro as if they are they ones shooting and not whoever they are repping. Much simpler and easier to balance. I'd fully support such a change, since it seems odd that a logistics can rep a target with few real penalties.

yeh that is pretty much the consensus on how to fix nuet highsec repping. it would also fix the get out of jail free card logis have.

although my maths may be off a subsatial increase in raw hp to protect from alpha along with a decrease in remote tank and cap stability would be useful for logis in larger fights and cause them more issues in smaller ones
Roosterton
Sebiestor Tribe
Minmatar Republic
#23 - 2011-09-25 05:05:09 UTC  |  Edited by: Roosterton
EvilBunny DeathSpore wrote:
Roosterton wrote:
/Disagree with the OP. Logistics are not overpowered, even if it may seem so to a solo pilot. But really, if that Scimitar repping the Drake who you're shooting at was instead a Falcon jamming you, would anything be different? No, you'd still probably die. If you don't want to die, either field logistics of your own, field mobile, accurate DPS to kill the logi, or use EWAR to make the logi useless.

Logistics ships can be countered rather easily.

The ONLY problem I see with logistics ships as they are is that they don't incur a combat timer for repping, and thus can dock in structure, repair, undock, rep again, get shot, dock in hull, rinse, repeat, which is lame and uncounterable. But the logistics ships themselves, in terms of being OP, are just fine.


this is not about one vrs one or even 3 vrs 3 this is about scale.

When you are in a fleet with 50 ships and half are logi ships there is a problem.

And yes you might be right about the falcon but that is why ecm have been nerfed so many times.

Plus one to the op!


What if half the fleet were falcons/scorpions instead of logistics? That would be just as much of a pain in the ass, or more.

Or, what if they were Curses and Bhaalgorns?

I'm sorry, but just because logistics ships are overused doesn't mean that they are overpowered, it just means that people are too fail to know how to counter them, so people exploit that.

If (a) logistic(s) ship(s) are/is on the field, you have all the following options:

A) ECM to stop them from functioning.
B) Neuts to stop them from functioning.
C) Sensor damps to force them to get close so that you can kill them.
D) Speedy, competent ships to kill or drive them off the field.
E) Logis of your own to keep your ships long enough to simply outlast the enemies.
F) Enough accurate volley DPS to quickly kill them. (This is one of the reasons why Drakes became so popular for fleets - they're awesome at countering AHAC gangs with lots of logis.)
G) Any combination of the above.

Stop whining on the forums, that's probably the least productive way to get rid of logis.
Eternum Praetorian
Doomheim
#24 - 2011-09-25 11:54:48 UTC  |  Edited by: Eternum Praetorian
No, Alice Katsuko you are spreading disinformation.
Probably because this is your form of "win most of the time" PVP with only minor losses taken.




RR should stack... everything else does...
And that fellow up there who said that a capital rep should not be able to repair full damage per cycle, on a frigate class hull, was spot on.



@Roosterton

ECM is chance based... you know that. None of these methods work Vs. a logi gang of 5-10 sitting at close range. Not everyone has (or should have) access to a massive Alpha fleet. Nor should the only counter be stupid amounts of Alpha or as many Guardians. Nothing else in the game works this way so meh to you sir.


Meh to you...
Meh...

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Roosterton
Sebiestor Tribe
Minmatar Republic
#25 - 2011-09-25 14:19:02 UTC  |  Edited by: Roosterton
Eternum Praetorian wrote:
No, Alice Katsuko you are spreading disinformation.
Probably because this is your form of "win most of the time" PVP with only minor losses taken.




RR should stack... everything else does...
And that fellow up there who said that a capital rep should not be able to repair full damage per cycle, on a frigate class hull, was spot on.



@Roosterton

ECM is chance based... you know that. None of these methods work Vs. a logi gang of 5-10 sitting at close range. Not everyone has (or should have) access to a massive Alpha fleet. Nor should the only counter be stupid amounts of Alpha or as many Guardians. Nothing else in the game works this way so meh to you sir.


Meh to you...
Meh...


And I counter with, not everybody has, (or should have) access to a massive fleet of logis to cause such a problem in the first place?

Also, ECM may be chance based, but even if a logi is being jammed 50-70% of the time, you're drastically dropping the amount of reps that they can send out. If you're jamming a crucial member of a cap chain, then you're also going to be affecting the other logis. So while you're not going to 100% definitely counter the logis, a good Falcon should be able to handle getting 2-3 Guardians out of the picture.

And I think you'll find that plenty of stuff in the game works this way;

ECM can be ECCMed, but it's hardly a definite counter, and there's still a chance of you being jammed.
Cynabals can be webbed, but they still go pretty damn fast.
Active tanks can be neuted, but they'll still get some reps off after cap boosts.
You can watch D-scan to see enemies, but cloaky ships can still sneak up on you.
Drones can be shot at, but that means not shooting the actual target.

In fact, I can think of nothing in this game that has a definite, surefire, instant, easy-mode counter. Logi is hardly different.
MeBiatch
GRR GOONS
#26 - 2011-09-25 14:54:25 UTC
Roosterton wrote:


And I counter with, not everybody has, (or should have) access to a massive fleet of logis to cause such a problem in the first place?


and is that not the problem is that you have to bring pretty much 50% logi ships now...

ok maybe i got the scale thing wrong becuase at a certain point in fleet size you can alpha threw the other guy...

but my changes wont change this for large fleets but what it will do is make a significant change to those in small fleets...

i usually run in 24 man roams in 0.0...

and i got to tell you our fights end up being like the alliance tournament when you had two logi's on both sides... i.e. boring... predictable... sigh...X

but... make rr sig radius based and presto fun fights and more ships dying... ( i am talking fleet variety here not just nano shield/ ahac/ drakes/ arty boats) lets add some spice some "jua de vive" to pvp again...

i mean today entire fleets are designed around countering RR... Just like we used to have to all fit nos in order to counter the other guys nos... or everyone had atleast one multi spec or remote sensor damp or nano whore it up...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

WeeZeLL
Federal Navy Academy
Gallente Federation
#27 - 2011-09-25 15:08:58 UTC
yea a 1000 times yes... kill carrier repping station games! they **** me off!
Roosterton
Sebiestor Tribe
Minmatar Republic
#28 - 2011-09-25 15:29:47 UTC
MeBiatch wrote:
Roosterton wrote:


And I counter with, not everybody has, (or should have) access to a massive fleet of logis to cause such a problem in the first place?


and is that not the problem is that you have to bring pretty much 50% logi ships now...

ok maybe i got the scale thing wrong becuase at a certain point in fleet size you can alpha threw the other guy...

but my changes wont change this for large fleets but what it will do is make a significant change to those in small fleets...

i usually run in 24 man roams in 0.0...

and i got to tell you our fights end up being like the alliance tournament when you had two logi's on both sides... i.e. boring... predictable... sigh...X

but... make rr sig radius based and presto fun fights and more ships dying... ( i am talking fleet variety here not just nano shield/ ahac/ drakes/ arty boats) lets add some spice some "jua de vive" to pvp again...

i mean today entire fleets are designed around countering RR... Just like we used to have to all fit nos in order to counter the other guys nos... or everyone had atleast one multi spec or remote sensor damp or nano ***** it up...


I don't know where you roam, but I still see a lot more Falcons and other types of EWAR than I see logistics ships.

Oh, so now you've flip-flopped from "All logis" to "large scale logis" to "24-man fleet battle logis?"

Nobody is forcing you to bring logis. Bring falcons intead, jam out their logis, kill the rest, win. Bring Curses, neut/drive off the logis, kill the rest, win.

Tell me what is so boring about that? Or is it just boring for you because you don't know how to counter it, or because your fleetmates are too one-dimensional to fly anything other than standard DPS ship?
DonWaan Incognito
The Unpodable Supermen
#29 - 2011-09-25 16:23:14 UTC
@Roosterton

No man op is right. RR needs to be changed. Either sig radius based or stacked or hell how about both!
Kunming
Viziam
Amarr Empire
#30 - 2011-09-25 16:39:08 UTC
You just dont know how to utilize ALPHA dmg.
Aloe Cloveris
The Greater Goon
#31 - 2011-09-25 16:46:49 UTC
Small remote reps/transfers should be long range (40km) reps in order for frigate gangs to actually be able to use them on eachother. A bunch of frigates anchored within 6km of one guy is just silly and that's why smalls never see any use. The repair amount of smalls is appropriate for frigates so there's that.

Medium remote reps should be mid-range (say 20km? I can't into math). The rep amount is suitable for cruisers and BC.

Large should be short range (5km, whatever idk), bigass reps. Suitable for RR Domi herds or whatever because they're big, slow and it's not hard for them to keep anchored to one another unlike frigates or cruisers.

Logi keeps its inherent range bonus, but can't reach clear across grid with large RR/transfers anymore (you'd need Mediums to get that ~70km rep range).

tl;dr RR/transfer range should maybe scale inversely with repair/transfer amount. But, and. The because.
WeeZeLL
Federal Navy Academy
Gallente Federation
#32 - 2011-09-25 16:56:32 UTC
Kunming wrote:
You just dont know how to utilize ALPHA dmg.


so for the rest of time arties and heavies for the winCry
Yasumoto
The Scope
Gallente Federation
#33 - 2011-09-25 16:57:54 UTC
This thread is the perfect example of why CCP should NOT nerf stuff in-game.

As many posters have correctly stated, there are player-generated counters to logistics blobs. Allowing the players to figure out the means for thwarting the big logistics blobs aligns with the sandbox nature of EVE.

Having daddy CCP come in with the nerf bat to whack down yet another ship class makes this game that much more bland and robs those who invested the time training max logistics skills of their reward.

Each time CCP nerfs another ship class or module, game play becomes more homogenous, less creative and devalues both in-game assets and the time spent training to use those assets. It is a really ****-tastic way to maintain the gaming service.

DISCLAIMER: I fly logistics at-times and it can be one of the most intense ship classes to operate when in the heat of battle. There is no guarantee of keeping mates alive, nor is there a guarantee of keeping yourself alive especially in this era of titan blobs one-shotting or DD'ing logistics and command ships on the field.
Malcanis
Vanishing Point.
The Initiative.
#34 - 2011-09-25 17:03:23 UTC  |  Edited by: Malcanis
Logistics are powerful, but they can be countered by co-ordinated alphas (to name but one of the most effective tactics)

Of course, as this requires ever so slightly more attention than "Orbit fleet anchor @ 5000m, press F1" people whine like crazy about it.

And god forbid that anyone put 5x EC-300s in their drone bay Roll

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#35 - 2011-09-25 17:06:47 UTC
Eternum Praetorian wrote:

RR should stack... everything else does...


Hit point mods, bonuses and rigs don't, to name only the most obvious proof that you're wrong.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

MeBiatch
GRR GOONS
#36 - 2011-09-25 17:08:47 UTC  |  Edited by: MeBiatch
so then the game is relegated to ehp vrs alpha... thus making certain weapon platforms mute... yay thats not homogeneous at all... guess its time to start flying abbadons with 1400's then...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Cliffords Dad
Doomheim
#37 - 2011-09-25 17:13:13 UTC
is shooting stuff the new NOT shooting stuff?!?!?!
Roosterton
Sebiestor Tribe
Minmatar Republic
#38 - 2011-09-25 17:14:41 UTC
DonWaan Incognito wrote:
@Roosterton

No man op is right. RR needs to be changed. Either sig radius based or stacked or hell how about both!


Thank you for supporting your argument with clear reasoning and an astute counter-argument to my most recent points.
MeBiatch
GRR GOONS
#39 - 2011-09-25 17:22:58 UTC
just did a quick eft looks like all i will be bringing out is arty-abbadons you get 145k ehp with 10 k alpha at 100 km....

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Large Collidable Object
morons.
#40 - 2011-09-25 17:24:51 UTC  |  Edited by: Large Collidable Object
Malcanis wrote:
Eternum Praetorian wrote:

RR should stack... everything else does...


Hit point mods, bonuses and rigs don't, to name only the most obvious proof that you're wrong.



Neither do local reps (ok - largely unimportant nowadays) or - most importantly dps.

As long as I have 250 neckbeards ctrl+clicking me in their fleet broadcast window and hitting F1 because brain-neckbeard told them to and they all apply full damage without any stacking penalty, I don't see a reason for not having sixty logistics-neckbeards repping me without stacking penalties...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
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