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Why CCP shouldn't implement the new missile launchers

Author
masternerdguy
Doomheim
#1 - 2012-03-28 02:35:24 UTC
Imagine you are in a 1000 man blob about to engage another 1000 man blob. You are all flying missile boats. Starting all missiles at the center of the ship is ugly but efficient.

But now tens of thousands of missile turrets have to be rotated into firing position! This is going to produce a lag bomb the likes of which nullsec has never seen.

CCP needs to wait a few years to implement the new missiles, wait for Moore's law to make it viable. Vote against increasing fight lag!

Things are only impossible until they are not.

Daneirkus Auralex
Brutor Tribe
Minmatar Republic
#2 - 2012-03-28 02:40:32 UTC
Do you actually know your statements to be facts?

Go on ahead and uninstall now. Thanks.
DelightSucker
Science and Trade Institute
Caldari State
#3 - 2012-03-28 02:43:52 UTC
Worked fine when they did this to turrets, they also all rotate and do awesome stuff these days.
Nemesis Factor
Deep Core Mining Inc.
Caldari State
#4 - 2012-03-28 02:47:14 UTC
Hey, someone else who doesn't understand the difference between client-side and server-side computation.
Fredfredbug4
The Scope
Gallente Federation
#5 - 2012-03-28 02:49:07 UTC
Trololololo

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Tyler Rainez
#6 - 2012-03-28 02:50:18 UTC
1/10
Terminal Insanity
KarmaFleet
Goonswarm Federation
#7 - 2012-03-28 02:50:40 UTC  |  Edited by: Terminal Insanity
masternerdguy wrote:
Imagine you are in a 1000 man blob about to engage another 1000 man blob. You are all flying missile boats. Starting all missiles at the center of the ship is ugly but efficient.

But now tens of thousands of missile turrets have to be rotated into firing position! This is going to produce a lag bomb the likes of which nullsec has never seen.

CCP needs to wait a few years to implement the new missiles, wait for Moore's law to make it viable. Vote against increasing fight lag!

If you zoom in/out from your ship fitted with turrets, you'd notice the turrets disappear completely at a certain distance. The same with the engine graphics. they get reduced down to 2 triangles.

You can also completely disable Turret/Missile animations and effects. The server doesnt tell your client to turn/rotate the missiles. The Missile/turret graphics are all entirely handled by your client only. The client recieves information that it has launched another missile only. The client then decides how to rotate the launcher, and how to display the graphics associated with it. It adds nothing to the network traffic.

New missiles wont add any extra lag or cause any kind of FPS drop.

BTW "lag" is short for latency. On the internet, it is a term used to describe the time required to transmit a communication from one computer to another. Lag has -nothing- to do with your framerate.

FPS or "Framerate" is how fast the image on your screen is updated by your videocard, and has nothing to do with lag.

You can be 'lagging out" (no communication with the server) and still get 200 FPS. You can have 'no lag' and still get 1 FPS. The two are completely unrelated.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#8 - 2012-03-28 02:52:13 UTC
Graphics = physics simulation am I right?
Alavaria Fera
GoonWaffe
#9 - 2012-03-28 02:53:32 UTC
DelightSucker wrote:
Worked fine when they did this to turrets, they also all rotate and do awesome stuff these days.

They even pop in and out (some of them anyway) when you warp!

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ager Agemo
Rainbow Ponies Incorporated
#10 - 2012-03-28 02:57:27 UTC
Vimsy Vortis wrote:
Graphics = physics simulation am I right?



no at all. physics simulation is what controls stuff like the vector and speed of objects and that calculates how collisions and alike will turn out, graphics is just what you see, the fact this 2 are decoupled can often be noticed when your ship warps sideways, basically your client hasnt updated your ship visual vector, but the server and physics engine already updated said information.
Zircon Dasher
#11 - 2012-03-28 03:00:31 UTC
That is not lag you are experiencing. It is Time Dialation.


It is a Feature.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Endeavour Starfleet
#12 - 2012-03-28 03:04:44 UTC
Tyler Rainez wrote:
1/10


Not empty quoting....
Ranger 1
Ranger Corp
Vae. Victis.
#13 - 2012-03-28 03:07:58 UTC
Ager Agemo wrote:
Vimsy Vortis wrote:
Graphics = physics simulation am I right?



no at all. physics simulation is what controls stuff like the vector and speed of objects and that calculates how collisions and alike will turn out, graphics is just what you see, the fact this 2 are decoupled can often be noticed when your ship warps sideways, basically your client hasnt updated your ship visual vector, but the server and physics engine already updated said information.


Sarcasm is hard to detect on the internet at times.

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