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CCP: Make yourself richer and players happier

Author
Aranakas
Imperial Academy
Amarr Empire
#61 - 2012-03-28 00:34:55 UTC  |  Edited by: Aranakas
Serge Bastana wrote:
Besides pandering to the 'instant gratification' crowd, which is not what this MMO is about, you are effective early on if you work with others, which is what the new members of my corp are finding after only being in the game for a few weeks at most, they're running a few level 4 missions to earn some isk as a team, even though none of them are capable of flying battleships yet. There are even players less than a week or two old helping out in their destroyers, hence the second M in the MMO classification of this type of game, teamplay.

This idea would also be of immense use to those with botting accounts following the new rules put in place by CCP Skreegs, whereby a character is locked to the account when they are judged to have been using bots. They could easily use the money gained from their botting activities to almost instantly train up a new character to continue in those activities, so for that reason and the one above I cannot in good conscience ever support such an idea.


CCP could easily ban the botters' IP; Mac address and credit card.

If I can group up, my competitors can group up and double their advantage. People have competition in this game, hence the M.

If a group of friends all signed up through the 30 day trial, and we wanted to pvp, they'd set up their queues and log off. Off to a good start already. When they finally have microwarpdrives and warp scramblers, they fit a rifter in crappy meta gear. Then when they go out to low sec, they get blown up by gate guns. Okay, looks like they need to go to null sec. They go out to null sec and get blown up by probably a small gang made up of dramiels and cynabals. Hell, let's say they were super pros. They read all the guides and duelled eachother in Jita until their understanding was top notch. They'd still lose because their support skills are at 3 and their rifters are a quarter as good as the dramiels they are fighting.

Or if they wanted to trade, they'd sit in Jita all day undercutting deals by pennies at a time because they don't have the skills to effectively trade region-wide. They'd say "this game is stupid, let's not sign up".

Or if they wanted to manufacture, they'd sit at a station, logged off most of the time, producing frigates and t1 modules at barely any profits. "" ""

At least if they could increase their skills, they would have something to work towards. That first 500 mil, because it would mean an incredible increase in their ability to play the game the way they like.

"Instant gratification" isn't the same as "instant fun", which is what any game should be. The skills mechanic, as a whole is useless imo, and if it won't be done away with (as it certainly won't), it should at least be improved.

Basically, skills say to new players "this game is not for you". So new players don't like it.

Edit: It's the same in any MMO that new players are inferior to veterans, but never permanently, and through working at the game, they can become statistically equal to their rivals. Not in eve.

Aranakas CEO of Green Anarchy Green vs Green

Simi Kusoni
HelloKittyFanclub
#62 - 2012-03-28 00:44:14 UTC
Aranakas wrote:
CCP could easily ban the botters' IP; Mac address and credit card.

If I can group up, my competitors can group up and double their advantage. People have competition in this game, hence the M.

You are an idiot.

Aranakas wrote:
If a group of friends all signed up through the 30 day trial, and we wanted to pvp, they'd set up their queues and log off. Off to a good start already. When they finally have microwarpdrives and warp scramblers, they fit a rifter in crappy meta gear. Then when they go out to low sec, they get blown up by gate guns. Okay, looks like they need to go to null sec. They go out to null sec and get blown up by probably a small gang made up of dramiels and cynabals. Hell, let's say they were super pros. They read all the guides and duelled eachother in Jita until their understanding was top notch. They'd still lose because their support skills are at 3 and their rifters are a quarter as good as the dramiels they are fighting.

Then they stop being ******* idiots flying a couple of rifters into faction frigate fleets, and join a real PvP corp. Now they're part of a rifter swarm, taking on battleships and ganking stuff all over with the help of friends.

Aranakas wrote:
Or if they wanted to trade, they'd sit in Jita all day undercutting deals by pennies at a time because they don't have the skills to effectively trade region-wide. They'd say "this game is stupid, let's not sign up".

Or, they'd have read a little about the game. If they'd taken the time to learn what is planned for the future they may have invested some ISK in, say, Zydrine. Then, selling it off yeserday when it spiked, they would have tripled their ISK.

Same thing is probably going to happen with tags thanks to that bounties crap, and it happens to other items all the time.

Aranakas wrote:
"Instant gratification" isn't the same as "instant fun", which is what any game should be. The skills mechanic, as a whole is useless imo, and if it won't be done away with (as it certainly won't), it should at least be improved.

Basically, skills say to new players "this game is not for you". So new players don't like it.

No, this game shouldn't be "instant fun", because some of us don't find that kind of instant gratification entertaining. Some of us like having to plan, wait and enjoy the fact that a skill has genuine value to us.

If I wanted a game as easy as counterstrike I'd go and play counterstrike, now if you want some pay to win crap shoot please, by all means, uninstall and go find another game. In the meantime keep quiet and let the rest of us play Eve.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Aranakas
Imperial Academy
Amarr Empire
#63 - 2012-03-28 00:47:46 UTC  |  Edited by: Aranakas
Edit: misread what you said by skimming over it.

Anyways,

If you don't like instant fun, go stand in the line at a coffee shop, then when you get to the head of the line, tell the cashier you haven't decided, and you need more time to plan, then go to the back. I think that would be incredibly amusing to someone of your IQ.

Aranakas CEO of Green Anarchy Green vs Green

Buzzy Warstl
Quantum Flux Foundry
#64 - 2012-03-28 00:50:47 UTC
All paying for skills gives is access. It doesn't impart player skill, contacts, knowledge, or anything else you need to succeed in EvE.

It might give people the *idea* that they need to pay to win, but an experienced player in a frigate will still be able to take down a noob in a failfit battleship (especially one who only bought the hull skills because they didn't know better).

So it would be the biggest advantage for experienced players.

It would, however, most likely do away with the character bazaar.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Aranakas
Imperial Academy
Amarr Empire
#65 - 2012-03-28 00:54:17 UTC
Buzzy Warstl wrote:
All paying for skills gives is access. It doesn't impart player skill, contacts, knowledge, or anything else you need to succeed in EvE.

It might give people the *idea* that they need to pay to win, but an experienced player in a frigate will still be able to take down a noob in a failfit battleship (especially one who only bought the hull skills because they didn't know better).

So it would be the biggest advantage for experienced players.

It would, however, most likely do away with the character bazaar.


I agree completely, and this is the goal. Just the ability to fast-forward what you have access to with the character you made.

Aranakas CEO of Green Anarchy Green vs Green

XXSketchxx
Sniggerdly
Pandemic Legion
#66 - 2012-03-28 00:56:24 UTC
Consider suicide.
Buzzy Warstl
Quantum Flux Foundry
#67 - 2012-03-28 01:10:21 UTC
XXSketchxx wrote:
Consider suicide.

I did, and the thought of you biomassing yourself over such triviata gave me warm fuzzies Twisted

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Aranakas
Imperial Academy
Amarr Empire
#68 - 2012-03-28 01:13:45 UTC
XXSketchxx wrote:
Consider suicide.


Watch it or the whole CFC will get banned the way you guys act.

Aranakas CEO of Green Anarchy Green vs Green

Simi Kusoni
HelloKittyFanclub
#69 - 2012-03-28 01:17:40 UTC
Aranakas wrote:
Edit: misread what you said by skimming over it.

Anyways,

If you don't like instant fun, go stand in the line at a coffee shop, then when you get to the head of the line, tell the cashier you haven't decided, and you need more time to plan, then go to the back. I think that would be incredibly amusing to someone of your IQ.

Why don't you go outside and throw a ball at something. I'm sure that would be adequate entertainment for someone of your IQ.

Buzzy Warstl wrote:
All paying for skills gives is access. It doesn't impart player skill, contacts, knowledge, or anything else you need to succeed in EvE.

It might give people the *idea* that they need to pay to win, but an experienced player in a frigate will still be able to take down a noob in a failfit battleship (especially one who only bought the hull skills because they didn't know better).

So it would be the biggest advantage for experienced players.

It would, however, most likely do away with the character bazaar.

What do you think keeps players in this game? Eve, as an MMO, has the best player retention rate of any other game out there. If you have played Eve for 3-6 months, you are very unlikely to leave. Ever. How do you explain that?

Personally, I think Eve's extremely long passive skill system acts as an excellent psychological hook. For most of my Eve career I have been aiming towards something, and it's always been just around the corner. By the time I reach it, I usually have a secondary goal in sight.

This also forces us to genuinely invest in specific targets, skills are not meaningless when they cost us weeks of training time. If you introduce pay-to-win, skills no longer have meaning. I personally have tens of billions I could sink into characters at the drop of a hat, unlocking every ship in the game for myself instantaneously.

It would be nice, but it spoils the fun. I strongly suspect the OP is the kind of person who ruined all the games he played as a child by enabling god mode.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Aranakas
Imperial Academy
Amarr Empire
#70 - 2012-03-28 01:22:14 UTC
Quote:
Why don't you go outside and throw a ball at something. I'm sure that would be adequate entertainment for someone of your IQ.


I laughed hard. Go play some sports once in a while, you basement dweller.

Aranakas CEO of Green Anarchy Green vs Green

Simi Kusoni
HelloKittyFanclub
#71 - 2012-03-28 01:24:54 UTC
Aranakas wrote:
I laughed hard. Go play some sports once in a while, you basement dweller.

I play sports.

















Fifa counts as a sport, right?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Aranakas
Imperial Academy
Amarr Empire
#72 - 2012-03-28 01:28:43 UTC
Simi Kusoni wrote:
Aranakas wrote:
I laughed hard. Go play some sports once in a while, you basement dweller.

I play sports.


Fifa counts as a sport, right?


I lol'd. +1

Aranakas CEO of Green Anarchy Green vs Green

Serge Bastana
GWA Corp
#73 - 2012-03-28 01:58:50 UTC
This is what happens when you couple lack of player experience with high skill points

Scius and the Dreadnaught

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Aranakas
Imperial Academy
Amarr Empire
#74 - 2012-03-28 02:21:47 UTC  |  Edited by: Aranakas
Serge Bastana wrote:
This is what happens when you couple lack of player experience with high skill points

Scius and the Dreadnaught


That's an exceptional case. Most players would at least familiarize themselves with a multi-billion isk ship before attempting to use it.

But a fool and his money are soon parted. I've spent many hours reading guides; player opinions; battleclinic loadouts and gangs and trying to understand why some ships/gangs are popular while others are downvoted.

But no matter how much I know, or how much I practice with my nooby ships; I still can't upgrade. I can't even BEGIN to upgrade for the next month in fact because my alliance leader has a skill plan I need to fill out to stay in the alliance. These skills are completely useless for anything but alliance warfare, but a necessary evil because my character isn't skilled at anything that could be of use.

Aranakas CEO of Green Anarchy Green vs Green

Simi Kusoni
HelloKittyFanclub
#75 - 2012-03-28 02:35:50 UTC
Aranakas wrote:
Serge Bastana wrote:
This is what happens when you couple lack of player experience with high skill points

Scius and the Dreadnaught


That's an exceptional case. Most players would at least familiarize themselves with a multi-billion isk ship before attempting to use it.

But a fool and his money are soon parted. I've spent many hours reading guides; player opinions; battleclinic loadouts and gangs and trying to understand why some ships/gangs are popular while others are downvoted.

But no matter how much I know, or how much I practice with my nooby ships; I still can't upgrade. I can't even BEGIN to upgrade for the next month in fact because my alliance leader has a skill plan I need to fill out to stay in the alliance. These skills are completely useless for anything but alliance warfare, but a necessary evil because my character isn't skilled at anything that could be of use.

lol, your alliance chooses what skills you train? Sounds like you're in the wrong alliance, have you considered joining an alliance that does smaller gang stuff instead? They will let you train/fly whatever the hell you want, and you might enjoy it more.

A lot of crappy null sec alliances will try and force you to train large BS guns for their FoTM doctrine ship. This is rarely in your best interest as a young player, and you should just ignore them and train up t2 cruisers/frigates/t3s or whatever else you find fun instead.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Virgil Travis
Non Constructive Self Management
#76 - 2012-03-28 02:42:05 UTC
In an alliance, probably a null sec one, posting on an alt, about your alliance leader having a 'skill training plan' and asking for easy ways to train up characters using plex for sp. Interesting.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Buzzy Warstl
Quantum Flux Foundry
#77 - 2012-03-28 02:47:22 UTC
Serge Bastana wrote:
This is what happens when you couple lack of player experience with high skill points

Scius and the Dreadnaught

Cool story, bro.

You see, the problem there was a noob, with a bunch of stuff he didn't know what to do with, with a *history* that led others to believe he might be competent.

If he bought it all from scratch there wouldn't have been that misleading history.

The character exchange is totally a mess, I can see why people think that anything similar would be just as bad.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Aranakas
Imperial Academy
Amarr Empire
#78 - 2012-03-28 02:50:29 UTC  |  Edited by: Aranakas
Ultimately, I want to be a capital pilot and fighting with the big boys in the epic alliance combat eve is known for. It's a slow start though. A really slow start.

Aranakas CEO of Green Anarchy Green vs Green

Gerrick Palivorn
Caldari Provisions
Caldari State
#79 - 2012-03-28 04:09:40 UTC
The slow skill system is something the invariably draws me to keep my accounts subbed. It took me years to train to a capital ship, and I'm glad it took that long.

At first I dreamed of flying a titan, dropping onto a battlefield and destroying all in my path (back when DD's were AoE). As I played the game I realized that in actuallity I love to fly frigates and cruisers more than the larger ships. I am thankful that I didn't have the option to shoot straight for the titan with bought skill points, I would have missed the things that I love most about the game now. Don't get me wrong I do fly capitals, but I abhore my dread and only use it when shooting structures.

SP doesn't matter, start a trial account and solo pvp with it, if you know your ships and your engagement tactics well you can easily kill vets making stupid mistakes. I've personally killed over 250 mil ISK to 6.7 mil ISK lost on a 2 week trial account, a 99% efficiency rating, and all of those kills save one was against 1+ year old vets. The barrier of entry in Eve isn't SP, it is game knowledge, once you realize this your entire argument goes out the window.

If you get a brand new job with no experience in the field, would you expect to be on the same level with the guys that have been working there for 10 years, no. You would work hard to learn and after a while you will catch up with knowledge, but that experience has to be hard earned you can never really catch up to them, you just have to take what you can get. Eventually you'll be counted in that elite group of top employees and might even get promoted. Eve is that new job, and no one has direct experience with it, so they start fresh. I know it sucks sometimes, but it is life and it is Eve.

HTFU take what you got and be happy that you got that much, if you don't like it I know of several games out there that pander to there player base.

MMOs come and go, but Eve remains.  -Garresh-

Astroniomix
School of Applied Knowledge
Caldari State
#80 - 2012-03-28 04:10:27 UTC
Aranakas wrote:
Ultimately, I want to be a capital pilot and fighting with the big boys in the epic alliance combat eve is known for. It's a slow start though. A really slow start.

HOW BIG of a break did you take from eve? Your character is over 4 years old. Mine is slightly over half your characer's age and by the way you are talking, it sounds like I easily have twice as many skill points as you.