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Orbital Bombardment Discussion

First post
Author
Nova Fox
Novafox Shipyards
#121 - 2012-03-27 21:21:20 UTC
Asuka Solo wrote:
Forgot to mention....

Carriers should get something similar for their fighters, an air strike. Obviously this would take a while longer than the bombardment and would at most damage structures, clear vehicles and infantry.

Supers get bombing runs that should be more destructive, capable of almost leveling buildings, ripping vehicles to shreds and incinerating infantry.


I say that if carriers get airstrikes then they need to not only be a swath of destruction but able to be shot down and for exachange of all that be able to be more precise and not hit friendlies as easy.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Umarillian
Dead poets society
#122 - 2012-03-27 21:27:07 UTC  |  Edited by: Umarillian
Nova Fox wrote:
I say that if carriers get airstrikes then they need to not only be a swath of destruction but able to be shot down and for exachange of all that be able to be more precise and not hit friendlies as easy.


You want ordinarily uncontrollable Drone AI to all of a sudden be able to actually target things accurately and show signs of intelligence? Far too immersion breaking for me. I think they should have a 50% chance to attack the wrong team, 30% chance to just shoot themselves or crash into buildings and 20% chance to aim in the general direction of the opposing force. Make them more ( Drone like IMO )

/End sarcasm

Edit: Spelling
Markus Reese
Deep Core Mining Inc.
Caldari State
#123 - 2012-03-27 21:30:22 UTC
Umarillian wrote:
Nova Fox wrote:
I say that if carriers get airstrikes then they need to not only be a swath of destruction but able to be shot down and for exachange of all that be able to be more precise and not hit friendlies as easy.


You want ordinarily uncontrollable Drone AI to all of a sudden be able to actually target things accurately and show signs of intelligence? Far too immersion breaking for me. I think they should have a 50% chance to attack the wrong team, 30% chance to just shoot themselves or crash into buildings and 20% chance to aim in the general direction of the opposing force. Make them more ( Drone like IMO )

/End sarcasm

Edit: Spelling


Fighter airstrikes if applicable would need to be a straight up strafing run. If tanks can be airdropped, and bombardments can hit friendlies, than a miscalled fighter strafing/bombing should be no different.

And to the other quote, fighters are not drone controlled. Check out the models, they have human pilots in them.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Mutie DaPig
Doomheim
#124 - 2012-03-27 21:32:45 UTC  |  Edited by: Mutie DaPig
What a lot of crap - what's the point of our ships having shields and armour if all the damage our guns can do is blow up a couple of tanks and soldiers. Even killing a single building is crap. The tanks on the ground should be able to do that.

Somewhere I'm sure there are nerd figures for the giga joules of damage given off by Eve's starship weapons. That kind of crap damage from an Abaddon should just lightly singe the paint on a Velator. Wasting a couple of soldiers and their rides just seems stoopid.

Maybe not to PS players.
Nova Fox
Novafox Shipyards
#125 - 2012-03-27 21:43:31 UTC
You figure out a way to kill a tank in a choke point with several remote repariers behind it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Mutie DaPig
Doomheim
#126 - 2012-03-27 21:47:59 UTC  |  Edited by: Mutie DaPig
The tank, the remote repairers, all the buildings - in fact the surrounding area for miles around ought to be turned to glass after a volley from an Abaddon - you silly person

or should i say oght and lose the U seeing as Eve is going all yank.
E man Industries
SeaChell Productions
#127 - 2012-03-27 21:56:59 UTC  |  Edited by: E man Industries
I really like a code required so random ships are nto just bombarding both sides..

Bombarding should be a hostile action making you hostile to anyone allied with the merc's your are bombarding or anyone who takes up that merc's contract of whom you are bombarding.

Rather than an prbital cannon locking the ship in place so a friendly ship can kill it.

Some skill requiring task that increases acuracy. Refire rate is NOT linked to gun refire rate.


Ships need to enter orbit..orbit take 30 seconds or so and in order to warp of they need to take 30 seconds to exit orbit.

multiple ships can bombard but is based on the dust players skill level(ie can only call in a bombard every 2min at level 4 or whatever) but 2 ships could alternate firing because they each have a 5 min cool down on bombarding or something.

Frigates do less dmg but more acurate.

Be neat to have 2 fleets bombarding the same planet agaist each other. Maybe bombard ships need to fit a modul that is fairly CPU/Power Intesive and thus make crappy pvp ships. So 2 bombard fleets may seek to bombard it out rather than fight. Maybe bombard ships would nee the other ships to protect them for this reason.
Markus Reese
Deep Core Mining Inc.
Caldari State
#128 - 2012-03-27 22:02:29 UTC
Mutie DaPig wrote:
The tank, the remote repairers, all the buildings - in fact the surrounding area for miles around ought to be turned to glass after a volley from an Abaddon - you silly person

or should i say oght and lose the U seeing as Eve is going all yank.


I thought about that for fluff earlier. There is an effect from too much energy. By all rights, a bombardment cannon cannot have the same energy behind it as the spacial shots. Projectile or otherwize. If you shot at the atmosphere with a projectile or hybrid, the sheer physics of colliding with the atmosphere would destroy the shot before hitting ground. We can only assume that the laser energy would just disrupt everything too. They sorta touch on it in Templar One. So the guns for bombardment are not doing damage equal to that which hit our ships, but that is just so the shots reach ground.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Mutie DaPig
Doomheim
#129 - 2012-03-27 22:08:06 UTC
Markus Reese wrote:
Mutie DaPig wrote:
The tank, the remote repairers, all the buildings - in fact the surrounding area for miles around ought to be turned to glass after a volley from an Abaddon - you silly person

or should i say oght and lose the U seeing as Eve is going all yank.


I thought about that for fluff earlier. There is an effect from too much energy. By all rights, a bombardment cannon cannot have the same energy behind it as the spacial shots. Projectile or otherwize. If you shot at the atmosphere with a projectile or hybrid, the sheer physics of colliding with the atmosphere would destroy the shot before hitting ground. We can only assume that the laser energy would just disrupt everything too. They sorta touch on it in Templar One. So the guns for bombardment are not doing damage equal to that which hit our ships, but that is just so the shots reach ground.


Good Sci-Fi answer - not completely convinced - why not use atmosphere around our ships instead of a shield?
Markus Reese
Deep Core Mining Inc.
Caldari State
#130 - 2012-03-27 22:15:07 UTC
Need to keep it contained, easier to just use directed energy than try to spill off mass and regen. Atmosphere also will transmit energy. If you have a big air bubble around you, still will be hit by the energy disappation. After all, the damage from missiles (for my sci fi explaination) isn't from the impact, but proximity explosion and hit by the energy wave. Is why sig size and velocity affect damage. Smaller ship, less of the detonation energy is transmitted to the ship. Atmosphere is alot thicker, so more room to disperse. Fire 1600mm shells, might only end up with some burst ear drums and broken glass at the surface. Not perfect, but is all I got right now. Hopefully CCP can come up with more. Planetary shieldings to penetrate?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

E man Industries
SeaChell Productions
#131 - 2012-03-27 22:24:55 UTC
How i see it.


I want the planet from some reason eather as an individual or as a corp, and I should want it a lot.
SO I put out a contract for the mercs to come help me take it.

I am assuming the battle for my planet will be long an hard not a single 10min death match...otherwise why would i want it? It should take a couple of days of fighting if everything goes well. Hoping each battle simply moves the map a bit on the planet and they fight a bunch of battles over a long period. Thinking like World of tanks...they have to rule the map but additionaly some map squares are special because they have a special piece of hardware on them. So each battle is short but moving the map takes a bit. Everyone working "my" contracts or people on my side contribut to my control of the planet.

The contracts mean dusties fight even when i'm not on to make progress on taking my planet(or defending it) even when i'm not there. This means another player or corp can have counter contracts to defend/attack.

Of course i want my dusties to win so i can also act as bombardment when i am on. Bombardment would take a special modul that essentially gimps my ship. They come in 4 sizes. Small, medium, large, capital. They take a lot of cpu and power so a ship with these is NOT a combat ship. This module works like a siege module and enables the dusties to call targets. The module would take some time siege up. Once sieged your refire rate is based on your guns times some factor. So you basicly fire once every 2min, but varience for ratial flavor is left. So with modul active the dusty calls in a strike and you play some sort of skill thingy to target and acuracy is based on this mechanic. The dusty can call down strikes based upon there skills. So if they can call faster than you can reload they can use more than one ship(but not many, not fun to just be bombarded to death as a dusty)
By bombarding i am PvP flaged to who ever is contracting the dusties i am bombarding. So i may or may not need protection.

So i influence some battles and hopefully i influence the battles enough to get my planet.
E man Industries
SeaChell Productions
#132 - 2012-03-27 22:26:47 UTC
We do less dmg because of concord...can't have capsulers glassing planets.


we fire nuclear artiallry at each other larger than any artillary ever fired.
E man Industries
SeaChell Productions
#133 - 2012-03-27 22:28:23 UTC
I not only should be able to see the dmg I do but how my dusties are doing. Sure they call the targets but i want to know how they are doing in the battle and towards gaining control of my planet
Mutie DaPig
Doomheim
#134 - 2012-03-27 22:41:16 UTC
E man Industries wrote:
We do less dmg because of concord...can't have capsulers glassing planets.


we fire nuclear artiallry at each other larger than any artillary ever fired.


Excellent Sci-Fi answer -- can live with that. However - just imagine Goons rampaging around bombarding planets everywhere in nullsec fur tha lulzs - they'd love it! - but - there's no concord in out there: please give us a good Eve reason why Concord should have mechanics in place for this!Big smile

Or does this really really matter? = probably not.
CCP Nullarbor
C C P
C C P Alliance
#135 - 2012-03-27 22:45:39 UTC  |  Edited by: CCP Nullarbor
Markus Reese wrote:
Mutie DaPig wrote:
The tank, the remote repairers, all the buildings - in fact the surrounding area for miles around ought to be turned to glass after a volley from an Abaddon - you silly person

or should i say oght and lose the U seeing as Eve is going all yank.


I thought about that for fluff earlier. There is an effect from too much energy. By all rights, a bombardment cannon cannot have the same energy behind it as the spacial shots. Projectile or otherwize. If you shot at the atmosphere with a projectile or hybrid, the sheer physics of colliding with the atmosphere would destroy the shot before hitting ground. We can only assume that the laser energy would just disrupt everything too. They sorta touch on it in Templar One. So the guns for bombardment are not doing damage equal to that which hit our ships, but that is just so the shots reach ground.


Our "lore" (and cost balancing) solution will most likely revolve around special ammo designed for re-entry.

Also we want to specifically offer a range of precision bombardments as well as the nuke it from orbit option depending on your objective for that district. Destroying everything should come with its disadvantages, even though its fracking awesome.

EDIT: By the way, this thread is boss and you are all boss for posting in it. We are taking notes and brainstorming further so your ideas and problems raised are super valuable. Cheers.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Burseg Sardaukar
Free State Project
#136 - 2012-03-27 22:55:27 UTC
I'm sorry if this was answered earlier, but by summer (with all those beta guys planetside), can we EvE folk be looking at bombarding planets in Inferno?

I heard something along the lines of it being for FW at start... but I'd love to try my hand in my little Seyllin, what with two Temperate planets and all.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

DelBoy Trades
Trotter Independent Traders.
Stealth Alliance
#137 - 2012-03-27 23:12:14 UTC
Doomsday=Nuclear strike.

Damn nature, you scary!

Saint Lazarus
Spiorad ag fanaiocht
#138 - 2012-03-27 23:13:02 UTC  |  Edited by: Saint Lazarus
Just some ideas on how I think it should be played out


Obv it cant be too OP, a game should be WINNABLE if other team has orbital support but still worth the effort of doing it. Could simply make it so only 1 strike every few minutes. Plenty of other FPS's have airstrikes n such that make it easier to win but by no means insta-win.

I'm thinking obv if indoors you cant strike (but destructable environments would be amazing omg) so a team under heavy strike fire could move indoors (so strikes as a means of limiting opposing dudes movements)

I'd like ships to be immobile for SOME amount of time, seems like so obvious I assume its already a feature. If orbitally strikin you're very vulnerable to attack. Cant move but could still use mods. not TOO long though, maybe few minutes to complete a strike. definitely not near 10 or no ones gonna risk it just for ONE boom. Cause ya know......droppin a cynos painful even in an al

Striking UP from planet (cant remember term) needs seriously balancing, one shotting a dread is def OP, cap ships take at least few shots so pilot can semi-tank (but progressively does more dmg so he cant possibly perma tank), so you need ground/space support to pin him there n finish him. But even one shotting a BS seems harsh. So maybe a warning system? WARNING PLANETARY DEFENSES ACTIVE IN 30 29 28 etc. If DUST bunnies are given an easy I-WIN button to pwn pod Pilots theres gonna be some ssrly pissed off pilots

TL:DR Dont one shot caps, give warning system so subcaps can GTFO (assuming not scrammed

This way if under strike they go after Planetery defense thingy, bring it online and either pop or scare off dude. Other guys want support back gotta go turn OFF defenses. Teamwork, fun and everyone has an chance


Ohhh and DUST bunnies giving warp in location to get in place would be cool, that way to pop a striker you needa probe him out. That code DUSTies give you could work as warp-in code aswell as strike

Also I know its impossible but I'd LOVE to SEE the dmg I do in EvE, like lil vid of the dudes I shoot (in real time I know all we can hope for is killmail) but say hour later you receive a vid of your shots, some games (like TF2) support replay function I dont know how hard that would be implement on a game this scale though. But yea Killmail at LEAST, you can even give vehicle/suit fittings and mods :


One last brainfart, if theres a ground-space building to strike why not a building that SHIELDS the area, maybe with enough shots it can break down, with help from DUST bunnies. Defenders have to protect the power generators while attackers gotta blow'em up/shutdown. If shield health gets too low defenders gotta bring more power back online. Once power runs out shields go down and some vital building (or enemy MCC) gets blown to poo poo by orbital strike. Or even 2 teams, 2 shields, limited bunch of neutral generators they fight over s

be a cool gamemode that NEEDS EvE/DUST interaction


Edit: as for discussion on glassing planets, that'd kinda destroy everything/one on it. ****** way to invade somewhere you want. You'd want precision shots, mercs aint gonna pay you to vaporize their team xD
Miss President
SOLARIS ASTERIUS
#139 - 2012-03-27 23:13:38 UTC
It needs to be
Dread Only in Siege Mode

or Black Ops in High Sec with a blackops siege module

who can do orbital bombardment.
Markus Reese
Deep Core Mining Inc.
Caldari State
#140 - 2012-03-27 23:17:13 UTC  |  Edited by: Markus Reese
Burseg Sardaukar wrote:
I'm sorry if this was answered earlier, but by summer (with all those beta guys planetside), can we EvE folk be looking at bombarding planets in Inferno?

I heard something along the lines of it being for FW at start... but I'd love to try my hand in my little Seyllin, what with two Temperate planets and all.


You mean one planetary disaster isnt enough for them, but take out two more?

Thanks ccp for the awesome answer. More than I expected. I love how dust went as far as having the whole fiction for character respawn, and no magic items. My three peevs in FPS are spawn camping, magic items from air and map memorization. With the seeding universe talk, all three are gone from Dust, and is epic. More fic even more so.

So again, thanks a whole for the answer!


Here is another idea, missiles.

At current the bombardment apprears to be area effect for gunfire. What if missile bombardment was target guided, but much less area effect, depending on missiles? Atmo cruise missiles of course would be the nuke it from orbit, but a missile barrage so a person can put down a painted line, or follow a moving target as a missile stream comes in (thinking for example a rapid fire light missile launcher barrage from a drake)

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.