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Titan changes - update

First post First post First post
Author
Tergerom Loregeron
Sebiestor Tribe
Minmatar Republic
#101 - 2012-03-27 17:03:00 UTC
Shadoo wrote:
Thanks for the update, I think this will somewhat retain the currently stated role for anti-capital combat after the change viable when fit for capital combat.

I hope that you will take the time to work on the ship in the very near future and consider carefully if you'd still like to try to somehow fit this ship to a combat role given the age/wealth of the players in the EVE universe.

It just seems like you are trying to fit a square peg into a round hole with the Titan Combat role, and timescales/budgets allowing can find the resources needed to give this wonderful "end game" ship a unique and exciting role that truly benefits the collective, not the indivitual who choose to field them.

In the meanwhile absent a proper re-evaluation of the Titan combat role and refocus to something cool & unique -- if you really wanted a purish anti-capital role for the titan without the slightest chance of being in any sort of anti-support role -- have you considered removing the ability to fit turrets/launchers altogether and instead buffing the Doomsday Device cycle/dmg to match the overall DPS vs. capitals while making the DD module able to activate in low-sec (since really -- why would it today still be limited to null sec?)


Watching the doomsday fire more often AND fixing blapping?

Yes please









snipe
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#102 - 2012-03-27 17:03:30 UTC
Shadoo wrote:

In the meanwhile absent a proper re-evaluation of the Titan combat role and refocus to something cool & unique -- if you really wanted a purish anti-capital role for the titan without the slightest chance of being in any sort of anti-support role -- have you considered removing the ability to fit turrets/launchers altogether and instead buffing the Doomsday Device cycle/dmg to match the overall DPS vs. capitals while making the DD module able to activate in low-sec (since really -- why would it today still be limited to null sec?)


plagiarist!

But yeah that's probably our best option at this point.
Joe D'Trader
Native Freshfood
Minmatar Republic
#103 - 2012-03-27 17:04:48 UTC
CCP Greyscale wrote:
EnderCapitalG wrote:
CCP Greyscale wrote:


Citadel cruise has a velocity of ~4k/s, so at say 50km you've got 12.5 seconds between "hey that titan has a blinky red box around it I wonder what's up with that" and "oh god I got hit by a missile I totally did not see that coming".


Are you screwing with me?

Citadel Cruise missiles hilariously low amounts of damage due to their explosion velocity and radius against subcapitals.


CCP Greyscale wrote:
La Dasha wrote:

If that was really the case, then Leviathans would be used for subcap blapping with TP/web support.


I suspect the larger problem for missile-blapping is that the target has plenty of time to warp out, and you end up firing a lot of missiles at not very much.



Yay context.



And he's saying nobody would warp out. He got your context, he was saying it was incorrect even in the context you used it. Large fleet fights people die, most of the time not tackled because we simply don't warp out. For titans in particular we don't have time to care if on of the 300+ ships shooting at us is a titan. Furthermore the Levi doesn't do much damage to subcaps, so even if there was a special case where it was small enough to see that a Levi was shooting a subcap, the subcap pilot wouldn't warp out, because :lol capital missiles:.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#104 - 2012-03-27 17:07:07 UTC
CCP Greyscale wrote:
...

Also, can you guys please stop +1ing - if you're under the impression that we're doing balance work based on how many posts there are in a thread you're barking up the wrong forest never mind the wrong tree. I'd hate to have to get someone to come in and clean the thread.

If you do not respect that your subscribers believe a design idea has merit (hence their +1 support), then why even bother putting up a dev blog forum thread to which players can reply?

If by "clean up" you mean remove subscriber input, then your lack of respect for your customer base is the same as it has been for the past several years. Your hubris is evidence that CCP's old guard is still set in its pre-2011 layoff ways and that does not bode well for EVE's or CCP's future.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

EnderCapitalG
Caldari Provisions
Caldari State
#105 - 2012-03-27 17:08:20 UTC
I updated my previous ~Graph~ post. Here's a graph with resists added in (our maelstrom fitting has its largets resist to Kinetic due to drakes, so I'm going with the Biggest Buffer option, which will default to kinetic):

http://i.imgur.com/FOp7y.png
CCP Greyscale
C C P
C C P Alliance
#106 - 2012-03-27 17:09:38 UTC
Hakaru Ishiwara wrote:
CCP Greyscale wrote:
...

Also, can you guys please stop +1ing - if you're under the impression that we're doing balance work based on how many posts there are in a thread you're barking up the wrong forest never mind the wrong tree. I'd hate to have to get someone to come in and clean the thread.

If you do not respect that your subscribers believe a design idea has merit (hence their +1 support), then why even bother putting up a dev blog forum thread to which players can reply?

If by "clean up" you mean remove subscriber input, then your lack of respect for your customer base is the same as it has been for the past several years. Your hubris is evidence that CCP's old guard is still set in its pre-2011 layoff ways and that does not bode well for EVE's or CCP's future.


A good idea is a good idea and stands on its own. All +1ing - and particularly the kind of high-volume +1ing that we were seeing earlier in this thread, and I'm sure it was entirely a coincidence that a whole bunch of Goon/Test pilots dived into the thread within minutes to +1 it - does is make the thread harder to read, and more likely that a good idea gets lost in the deluge of posts.
Ivana Twinkle
Viziam
Amarr Empire
#107 - 2012-03-27 17:10:10 UTC
It doesn't seem logical that a guy tasked with fixing titan weapons, is also a guy who doesn't appear to know how they function and what effects they have. :smith:
pmchem
Brutor Tribe
Minmatar Republic
#108 - 2012-03-27 17:10:31 UTC
Innominate wrote:
Shadoo wrote:

In the meanwhile absent a proper re-evaluation of the Titan combat role and refocus to something cool & unique -- if you really wanted a purish anti-capital role for the titan without the slightest chance of being in any sort of anti-support role -- have you considered removing the ability to fit turrets/launchers altogether and instead buffing the Doomsday Device cycle/dmg to match the overall DPS vs. capitals while making the DD module able to activate in low-sec (since really -- why would it today still be limited to null sec?)


Right here. A titan fix that works using existing mechanics and completely avoids the more difficult problems.


The only immediate problem with Shadoo's proposal is that Titans would lose the ability to shoot structures. Their DPS on POS shots would be missed. However, Titan pilots may often be just fine with not being able to shoot POS...

Balancing the DD/cycle damage would take a few iterations but be possible to eventually get right.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

CCP Greyscale
C C P
C C P Alliance
#109 - 2012-03-27 17:10:46 UTC
EnderCapitalG wrote:
I updated my previous ~Graph~ post. Here's a graph with resists added in (our maelstrom fitting has its largets resist to Kinetic due to drakes, so I'm going with the Biggest Buffer option, which will default to kinetic):

http://i.imgur.com/FOp7y.png


Can you do me one with say double-web/triple-TP?
pmchem
Brutor Tribe
Minmatar Republic
#110 - 2012-03-27 17:12:05 UTC
CCP Greyscale wrote:
Hakaru Ishiwara wrote:
CCP Greyscale wrote:
...

Also, can you guys please stop +1ing - if you're under the impression that we're doing balance work based on how many posts there are in a thread you're barking up the wrong forest never mind the wrong tree. I'd hate to have to get someone to come in and clean the thread.

If you do not respect that your subscribers believe a design idea has merit (hence their +1 support), then why even bother putting up a dev blog forum thread to which players can reply?

If by "clean up" you mean remove subscriber input, then your lack of respect for your customer base is the same as it has been for the past several years. Your hubris is evidence that CCP's old guard is still set in its pre-2011 layoff ways and that does not bode well for EVE's or CCP's future.


A good idea is a good idea and stands on its own. All +1ing - and particularly the kind of high-volume +1ing that we were seeing earlier in this thread, and I'm sure it was entirely a coincidence that a whole bunch of Goon/Test pilots dived into the thread within minutes to +1 it - does is make the thread harder to read, and more likely that a good idea gets lost in the deluge of posts.


For what it's worth, I posted the link to the thread in a couple jabber channels but there was no broadcast, no asking for replies, no asking for support, or anything. People really just feel that strongly about the issue.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Calmoto
Brutor Tribe
Minmatar Republic
#111 - 2012-03-27 17:12:23 UTC  |  Edited by: Calmoto
People really dont like things that affects them getting nerfed, so when CCP says its going to nerf something thats broken ofcourse we are going to chime in, because we aint going to get more than 1 chance and if you screw that nerf up because you dont understand the problem then we all lose.
Saints12
Quam Singulari Industry
Roid Suckers
#112 - 2012-03-27 17:12:43 UTC  |  Edited by: CCP Spitfire
Offtopic post removed. Spitfire
Innominate
KarmaFleet
Goonswarm Federation
#113 - 2012-03-27 17:12:47 UTC
pmchem wrote:

The only immediate problem with Shadoo's proposal is that Titans would lose the ability to shoot structures. Their DPS on POS shots would be missed. However, Titan pilots may often be just fine with not being able to shoot POS...


I fail to see how requiring alliances to field dreads instead of just titans is a bad thing.
Shadoo
North Eastern Swat
#114 - 2012-03-27 17:12:50 UTC
BTW -- just to be clear, a titan with turrets removed and DD dmg/cycle boosted would massively benefit entities with significant number of titans to a point of being fairly broken from overall game mechanics perspective

If I fielded 50 titans + 200 carriers w/sentries in that model, there's not a whole lot of anything anyone in EVE could do about it -- unless they brought more titans themselves. The supercarrier role would in that model be fairly limited to structure-only game, since a few titans would just DD blap a SC fleet fairly efficiently given the massive alpha from DDs.

So I'm not suggesting it's a good change, but it would accomplish the currently stated objective for the titan to be purely anti-capital combat ship.

I'd just wish that the proper resources are dedicated to Greyscale and the team to put he 2-3 devs on this to rework the ship completely and just move it out of the combat role because no matter how you twist this -- the ship just will always be OP given the number of them that exist and their concentration in few alliances in EVE.
pmchem
Brutor Tribe
Minmatar Republic
#115 - 2012-03-27 17:14:18 UTC
CynoNet Two wrote:
Shadoo wrote:

In the meanwhile absent a proper re-evaluation of the Titan combat role and refocus to something cool & unique -- if you really wanted a purish anti-capital role for the titan without the slightest chance of being in any sort of anti-support role -- have you considered removing the ability to fit turrets/launchers altogether and instead buffing the Doomsday Device cycle/dmg to match the overall DPS vs. capitals while making the DD module able to activate in low-sec (since really -- why would it today still be limited to null sec?)


plagiarist!

But yeah that's probably our best option at this point.


that link has yet another good cynonet two post. Not trying to +1, but people often don't click on links unless urged to do so.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

stavi shaushu
the f zazzmatazz corp
#116 - 2012-03-27 17:15:42 UTC
Delicious goon tears in this thread.

Bottom line - changes in game mechanics should not be made to make happy only one alliance in Eve.
Jita Bloodtear
Bloodtear Labs
#117 - 2012-03-27 17:16:09 UTC
We should not nerf scan res on titans, but decrease their tracking abilities even more. Down to 25% or less of what they currently are. When a titan nails a subcap it should be an awesome lucky shot that totally annihilates the subcap. Drugs and implants shouldn't affect capital sized vessels (boosters, slave, snake, etc), and armor supers should be rebalanced to compensate for the lack of slaves.

The goal here is to let them still play effectively in the anti-capital role they were designed for (which they don't need tracking for)
Retar Aveymone
GoonWaffe
Goonswarm Federation
#118 - 2012-03-27 17:16:32 UTC
Shadoo wrote:
BTW -- just to be clear, a titan with turrets removed and DD dmg/cycle boosted would massively benefit entities with significant number of titans to a point of being fairly broken from overall game mechanics perspective

If I fielded 50 titans + 200 carriers w/sentries in that model, there's not a whole lot of anything anyone in EVE could do about it -- unless they brought more titans themselves. The supercarrier role would in that model be fairly limited to structure-only game, since a few titans would just DD blap a SC fleet fairly efficiently given the massive alpha from DDs.

So I'm not suggesting it's a good change, but it would accomplish the currently stated objective for the titan to be purely anti-capital combat ship.

I'd just wish that the proper resources are dedicated to Greyscale and the team to put he 2-3 devs on this to rework the ship completely and just move it out of the combat role because no matter how you twist this -- the ship just will always be OP given the number of them that exist and their concentration in few alliances in EVE.


Don't boost damage: reduce cycle.
EnderCapitalG
Caldari Provisions
Caldari State
#119 - 2012-03-27 17:19:55 UTC
CCP Greyscale wrote:
EnderCapitalG wrote:
I updated my previous ~Graph~ post. Here's a graph with resists added in (our maelstrom fitting has its largets resist to Kinetic due to drakes, so I'm going with the Biggest Buffer option, which will default to kinetic):

http://i.imgur.com/FOp7y.png


Can you do me one with say double-web/triple-TP?


Raw EHP: http://i.imgur.com/Q7gWs.png

Resists added: http://i.imgur.com/wUfQ7.png
Kyle Myr
Brutor Tribe
Minmatar Republic
#120 - 2012-03-27 17:21:43 UTC
CCP Greyscale wrote:
Kyle Myr wrote:
Ok, I understand the context of your post, but warping in and out isn't necessary mechanically against Titan missiles currently. The damage formula alone means that small, fast ships with low signature radii are able to speed tank their weaponry.


Yup. However, it is likely to be a primary reason why nobody's bothered to set up blapleviathans with TP/web support (aside from the fact that you'd need either lots of officer webs or a paper-thin recon to actually pull it off, rather than just slapping a TPII in a mid), which was the discussion we were having. Again, yay for context.


I think we agree, but because of the fact that your posts are necessarily short, I'll break it down:

The damage formula for missiles scales very well with target size and velocity, such that capital missiles from Titans (which get a bonus to damage normally, unlike Dreadnought's sieged damage bonuses, which are balanced by the drawbacks of siege) do minimal damage to small signature targets moving quickly. This is fine, as 'mass Leviathans' are unable to kill all sub capital ships without support, as they do not do exponentially stacking damage as amassed.

Your suggestion, for a 'blapping Leviathan' would involve the use of Target Painters and Webs, which are currently unnecessary for Turret based Titans to do large amounts of damage to sub-capitals, due to the fact signature radius on Turrets is not as significant as explosion signature on capital missiles, and because Angular Velocity is relative, as opposed to the absolute nature of linear velocity, so that for a larger group of spread out Titans (which is the issue, not solo Titans), angular velocity approaches 0 for one of these turret titans, and thus this numerical factor in the damage formula approaches 1 (which is to say, it is not possible to decrease damage this way).

To do the equivalent of this using webs and target painters would not be unreasonable, but it would require a significant support fleet of Target Painting carriers (which has already been proposed as the 'counter' to the since scrapped signature radius change) or a large amount of Carriers or Huginns using faction webs (as mentioned, Rapiers are paper thin, and while Huginns are far from invulnerable even with carrier reps, they at least can be tanked). Even still, with stacking penalties, ship velocity would not be reduced to 0, and this mechanical setup still requires a support fleet, something which current turret titans are perfectly fine operating without.

As far as I can tell, the 'goal' of these changes is to give Titans a role while operating with a support fleet, and as an anti-capital platform. Reducing tracking and the number of targets they are capable of locking goes part of the way towards this, but the underlying problem deals with the relative angular velocity of anything versus a spread out blob of turret titans (0), versus the absolute velocity of any ship versus a missile (not 0). This is evident in all the killmails of sub capitals killed by Titans.