These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Battleship designed for shooting at capital ships

Author
ivar R'dhak
Deus est Mechanicus
#21 - 2012-03-27 07:03:02 UTC
If there only was a shipclass that could fit battleship guns and still remain relatively fast and have a small signature radius. Yet still be easily gankable by smaller ships to compensate for its power.

A cruiser that could do battle or something. P

In other news: Ship Balancing at Fanfest 2011
Tobiaz
Spacerats
#22 - 2012-03-27 07:09:25 UTC
Battleship with a single XL turret and very good tank.

Gives players in High-sec and lower wormholes a better ship to blow up a pos.

Gives non-capital players a better ship to counter capital ships.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

EnslaverOfMinmatar
You gonna get aped
#23 - 2012-03-27 08:10:58 UTC
Reaver Glitterstim wrote:
TriadSte wrote:
A Vindicator already has this number, and is as expensive as a dread/carrier.


Actually a Vindicator with max skills, tech 2 425mm railguns, antimatter ammo, and no bonuses from modules gets 440.2 dps. With tech 2 neutron blasters, it would get 649.4 dps, but that's irrelevant because I was listing dps for a long range setup.

My Apollyon would get 2769.1 dps with tech 1 (meta 0) pulse lasers.

I'd like to further add that the Vindicator is a hybrid platform, and blasters are the highest dps turret. The Gallente version of the ship type I'm proposing would get 3807.4 dps with the same max skill empty setup. That's 765% more dps than a Vindicator.


Quoted so everyone can laugh at you before you erase it.

Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07

Reaver Glitterstim
The Scope
Gallente Federation
#24 - 2012-03-27 11:20:25 UTC  |  Edited by: Reaver Glitterstim
Zi'Boo wrote:
First of all - caps use stront (http://wiki.eveonline.com/en/wiki/Strontium_Clathrates) and not liquid ozone for their siege modules.
I thought I was making a mistake. I should have looked it up. Anyhow, that's not evidence I haven't flown one, it's a phenomenon known as a brain fart. Evidence I haven't flown one would be revealed on my eveboard page (http://eveboard.com/pilot/Reaver_Glitterstim) where you can see that I do not have the skills to fly one of those ships.

Zi'Boo wrote:
Second of all - going into siege mode makes you immobile for the whole duration, so what sub cap mobility are we talking about in here? After all dreads and caps in general are much easier to move around than subcaps, and once on battlefield if you can't move you might as well be in a proper dread instead of this BS (price would be the same).
I did mention that the siege module duration would be much lower; also subcaps align to warp much faster. So it would not take nearly as long to get them out of there. I was only guessing at the mobility required to fix the problem, I need input to further refine the idea.

Zi'Boo wrote:
Now for some smaller issues:
- abbadon hull with 7 mids and 4 lows with an armor tank bonus?

Even if you decide that this ship has a special bonus that allows it to move under siege with capital turret tracking you'll outtrack yourself if you start to move anyway.
I figured it doesn't need to move while sieged.

Zi'Boo wrote:
If you really want to go with subcap capital killers you'd pretty much need to go with the bigger bomber route or a small supercarrier (capable of launching fighter bombers) as missiles are the only missile system that doesn't include the attackers speed into damage calculations.
I think the problem is that capitals and supercapitals have too high a max velocity. Even without propulsion modules they coast nearly as fast as battleships that aren't using propulsion modules (though they get less bonus from props). They clearly have little use for this propulsion other than speed tanking, and so I believe that capital max velocity should be cut way down. It is not possible for dreadnoughts to match a target's velocity while in siege mode.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Aestivalis Saidrian
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#25 - 2012-03-27 16:48:49 UTC
Reaver Glitterstim wrote:
Kiandoshia wrote:
I think the kickback (do you even call it that on ship mounted weapons) generated when firing these

Aestivalis Saidrian and Cambarus, you both fail at reading. Go find your mistake before I have to point it out to you and make you look like idiots.


No, the real question is why the **** do we need this lol battleship that costs as much as you want when it already exists today. No, this ship would be T3 BC of Wormholes, fly around and **** whatever you find in hilarious suicide ganks.

Kinda like Tornados in Highsec.

Non-bling Subcaps soloing Dreads and Carriers would already make them worse off then they are now. I don't have a problem with Bhaalgorns and Vindies soloing Carriers and Dreads because they cost as much as them, so from an Isk standpoint, if you threw money at it, and they threw money at it, it evens out.

After all, if this ship is made, I ask the following.

Why should I buy and fly a Dreadnaught when I have access to these? I can travel in High Sec. I'm far more agile in Lowsec and Nullsec.

Why should I buy and fly a Carrier when one of these ships can do horrible things to the carrier alone? And if two show up with tackle, my ship gets obliterated.

Moms and Titans laugh at them if they go into siege mode, thereby invalidating what you want. Titan simply goes "Oh, thank you for sitting still." while the Mom just throws enough fighters at it so it goes away.


Markus Reese
Deep Core Mining Inc.
Caldari State
#26 - 2012-03-27 16:57:41 UTC
I personally like the idea of a combat sentric gun capital, but as a capital ship. This was brought up earlier in the development forums. The idea of a lower tanked capital ship for guns, but actually usable out of siege. Similar to Tier 3 bc, they would be closer to T1 battleship performance and tanks, Actually, a bit more on tank simply due to module costs. Cap guns and citadels aren't that great against maneuverable fleets even with no siege so hopefully they would be able to be countered. Higher cost would make them a bit more specialized but allow vets to fly dps outside the logistics of carriers, or the locked into the ship of the supercaps.

As a capital, I would agree with a mobile XL weapon ship, but not a high sec capable battleship. If they want something for sieging poses, then they need siege barrage ships. Dessie, bc and bs that do the same few turrets and siege modules.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Klown Walk
Science and Trade Institute
Caldari State
#27 - 2012-03-27 17:00:48 UTC
I could get more dps from 2 cruisers and for 60m.
MeBiatch
GRR GOONS
#28 - 2012-03-27 17:01:54 UTC
you know i came up with the same idea in 08... but then thought that seige mod on a bs would be bad as bs's wont be able to tank the damage and will die real fast...

but if you made the eq of a t3 bc but for bs's... a ship the size of a frieghter that has 8 capital sized weapons but does not use a seige mod... example would be a galente one which would do around 26k alpha and 3500 dps...

so pretty much the ship would have the hp of a tier 3 bs but the damage of 3 tier 3 bs's....

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#29 - 2012-03-27 17:04:19 UTC
Markus Reese wrote:
I personally like the idea of a combat sentric gun capital, but as a capital ship. This was brought up earlier in the development forums. The idea of a lower tanked capital ship for guns, but actually usable out of siege. Similar to Tier 3 bc, they would be closer to T1 battleship performance and tanks, Actually, a bit more on tank simply due to module costs. Cap guns and citadels aren't that great against maneuverable fleets even with no siege so hopefully they would be able to be countered. Higher cost would make them a bit more specialized but allow vets to fly dps outside the logistics of carriers, or the locked into the ship of the supercaps.

As a capital, I would agree with a mobile XL weapon ship, but not a high sec capable battleship. If they want something for sieging poses, then they need siege barrage ships. Dessie, bc and bs that do the same few turrets and siege modules.


umm yeah what this guy said...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gogela
Epic Ganking Time
CODE.
#30 - 2012-03-27 19:32:57 UTC
A Widow that could fit 6 bomb launchers would be pretty devastating. I'm not sure that would balance well at gate camps though. Maybe there needs to be a new kind of ammo for these BS... like maybe you could give a BS 2 citadel torp launchers. I'm liking the heavy glass cannon roll though. There is a need.

Signatures should be used responsibly...

Glockshna Quant
Versatility Production Corporation' LLC
#31 - 2012-03-27 19:49:29 UTC
Buy a dred.
Reaver Glitterstim
The Scope
Gallente Federation
#32 - 2012-03-27 21:44:15 UTC
Aestivalis Saidrian wrote:
No, the real question is why the **** do we need this lol battleship that costs as much as you want when it already exists today.
With 2 capital weapons and a siege module, it would do far more damage than any other battleship in the game. So no, it most certainly does not exist already. It also does considerably less DPS than a dreadnought and cannot fire for such extended periods of time, so there's the benefit of a dreadnought. Of course all of those numbers can still be tweaked anyway.

Aestivalis Saidrian wrote:
No, this ship would be T3 BC of Wormholes, fly around and **** whatever you find in hilarious suicide ganks.

Kinda like Tornados in Highsec.
It wouldn't be all that easy to gank ships with this. Don't forget it uses capital weapons. Also, it cannot fire in highsec, as I mentioned.

Aestivalis Saidrian wrote:
Non-bling Subcaps soloing Dreads and Carriers would already make them worse off then they are now. I don't have a problem with Bhaalgorns and Vindies soloing Carriers and Dreads because they cost as much as them, so from an Isk standpoint, if you threw money at it, and they threw money at it, it evens out.
Precisely why the capital-killer I am proposing is more expensive than a carrier and similar in cost to a faction battleship. What's your point?

Aestivalis Saidrian wrote:
After all, if this ship is made, I ask the following.

Why should I buy and fly a Dreadnaught when I have access to these? I can travel in High Sec. I'm far more agile in Lowsec and Nullsec.
Dreadnoughts do a lot more damage and can siege for longer. They also have dramatically higher tank to offset their lack of mobility, which really pays off while sieged. Once again, the numbers can be tweaked if dreadnoughts need a larger margin ahead of the ship I'm proposing.

Aestivalis Saidrian wrote:
Why should I buy and fly a Carrier when one of these ships can do horrible things to the carrier alone? And if two show up with tackle, my ship gets obliterated.
I should hope two of these obliterate your carrier. After all, either one of them is more expensive. But they probably would fail in a one-on-one with a carrier. You've got to figure your carrier's DPS can break their tier 3 battleship tank faster than they can break your carrier's dramatically superior tank. Still, I'd like to think something that expensive would stand a chance against a carrier.

quote=Aestivalis Saidrian
Moms and Titans laugh at them if they go into siege mode, thereby invalidating what you want. Titan simply goes "Oh, thank you for sitting still." while the Mom just throws enough fighters at it so it goes away.
/quote

Once again this is an issue with supercapital speed tanking, not with the ship I'm proposing. Just the same, a swarm of fighter bombers may be able to apply significant DPS to one of these, but they'll lose so much damage on it that it'll be a waste of time overall, unless there are no better targets on the field. And that seems about right, a capital fleet vs. a fleet of capital killers, the capital killers should win.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alavaria Fera
GoonWaffe
#33 - 2012-03-27 21:57:28 UTC
Something between a battleship and a dreadnaught, but subcap? It would be interesting change to mechanics.

For one currently if you are attacking into a cynojammed systems, if you are in an alliance strangely reliant on supercaps this causes problems. But even ignoring that - the defenders can have their own capitals in the system beforehand and turn on the cynojammer unless I am recalling incorrectly.

Of course you could be heroic and murder the jamming thing at all cost. But having something that could kill the caps would be nice. Well, of the capitals, only titans and carriers (with fighters) would be that effective against subcaps, but it might be painful to be taking fire and kill the jammer if triage carriers are repping it. Who knows...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Reaver Glitterstim
The Scope
Gallente Federation
#34 - 2012-03-27 22:03:04 UTC
It might then be useful for breaking into cyno-jammed systems.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alavaria Fera
GoonWaffe
#35 - 2012-03-27 22:14:29 UTC
Reaver Glitterstim wrote:
It might then be useful for breaking into cyno-jammed systems.

Oh yeah, I imagine it would help some of those littleer alliances that start off. Of course nowadays you can just buy dreads and titans, but being able to build these from a Large Ship Array rather than the "murder me now please" CSAA might also help.

In highsec, well I suppose some of the issues with grinding resistance POSes with battleships would be alleviated, but they decshield right now and between decshield and invulnerability (refinforce timers) ... meh.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Reaver Glitterstim
The Scope
Gallente Federation
#36 - 2012-03-27 22:51:56 UTC  |  Edited by: Reaver Glitterstim
I'm curious: do you think that 2 capital weapons is too much? And if so, do you think that one is enough?

-edit-
with a t2 siege module, t1 pulse lasers, t1 ammo, max skills, and 3 t2 heat sinks, it'll get 5378 dps. With only one capital turret it'll get 2689 dps.

Perhaps there needs to be a new class of capital weapons, smaller and with better tracking but that don't hit as hard. These could be used both for dreadnoughts to hit nanoing capitals and for the battleship I'm proposing to fit (it could be designed to come short on powergrid if trying to fit the regular capital turrets). And then perhaps there should be a large capital turret as well, for titans to fit. Their dps bonus should be reduced so that their overall damage is about the same when they fit the large weapons, but now they have worse tracking.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alavaria Fera
GoonWaffe
#37 - 2012-03-27 23:03:26 UTC  |  Edited by: Alavaria Fera
Reaver Glitterstim wrote:
I'm curious: do you think that 2 capital weapons is too much? And if so, do you think that one is enough?

That is hard to say. I'm told an unsieged dread does pretty damn bad damage. If the battleship uses the same siege module (well it could go either way) then having 2/3 the dps of a dread would be pretty crazy. Of course if a dread was 2bil and the ships were 1bil, then you could get 4/3 the dps of a dread for the price of one, but its tank would be oh so bad, it coukdn't be repped in tank mode and thus almost any subcap fleet would rip it up.

2 sounds ok, people could make an argument for just 1. It would be interesting if they made it so you would easily fit 1 xlarge and a few large guns (like 4). Or, you really go all out (reactor controls etc) and can barely squeeze in 2.

Note that having a ship costing 1 bil but with half the subcap damage of a normal battleship isn't so horrible. It's only half a battleship, haha. They could even siege to increase their tank, but remote reps would probably be worth more since they aren't using capital sized reps.

---

I suppose all said, repainting a BS and giving it bonuses so allow fitting one or two xlarge guns and a siege module wouldn't be too hard. Not so easy to guess what people might do with it (or if it would just sit by the wayside).

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Previous page12