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Right Click > Fit Modules

Author
PinkKnife
The Cuddlefish
Ethereal Dawn
#1 - 2012-03-21 23:24:51 UTC
A small small feature request, basically: Right click a group of 8 or so guns, fit to rack. Fills the entire high slot rack with that group of guns.

Rather than double click, double click, double click, double click, double click, double click, double click, double click.

Or drag to slot (8x) etc.
Nalha Saldana
Aliastra
Gallente Federation
#2 - 2012-03-21 23:29:50 UTC
One of many old UI things that should be changed.
Christopher AET
Federal Navy Academy
Gallente Federation
#3 - 2012-03-22 04:27:05 UTC
Good idea. With all the love the UI is receiving recently I am sure it will be implemented sooner rather than later.

I drain ducks of their moisture for sustenance.

leviticus ander
The Scope
Gallente Federation
#4 - 2012-03-22 06:20:49 UTC
while it's a bit of a tacky work around, I just use the fitting tool and fit a specific setup. that way I can get everything at once, not just all the guns.
Drop-Me-Own-Stocks Darius
Caldari Provisions
Caldari State
#5 - 2012-03-22 07:07:34 UTC
Supported
Who would like to buy a melon?  Madame, would you like to buy a--   ...oh. I see you've already got some.   Who would like to buy a melon?
Zombo Brian
Doomheim
#6 - 2012-03-22 10:47:42 UTC
leviticus ander wrote:
while it's a bit of a tacky work around, I just use the fitting tool and fit a specific setup. that way I can get everything at once, not just all the guns.


this, just learn to use it


also, if all 8 guns are unpackaged, this actually allready works
Qen Tye
In Between
#7 - 2012-03-22 11:11:01 UTC
Zombo Brian wrote:
leviticus ander wrote:
while it's a bit of a tacky work around, I just use the fitting tool and fit a specific setup. that way I can get everything at once, not just all the guns.

this, just learn to use it

also, if all 8 guns are unpackaged, this actually allready works

That is a nice feature yes.

However it would still be a good thing to just mark 8 guns and fit.

I mean you can ctrl+a; shift+click, ctrl+left click on your items and choose refine (x items), repackage (x items). Cannot see why this should not be implementet.

Two possibilities exists: Either we are alone in the universeĀ or we are not. Both are equally terrifying.

  • Arthur C. Clarke
Yelena Fedorova
#8 - 2012-03-22 13:40:04 UTC
this should have been implemented ages ago
+1
FloppieTheBanjoClown
Arcana Imperii Ltd.
#9 - 2012-03-22 14:35:50 UTC
If you have 8 separate stacks of guns, this works. For bulk fits like gank thrashers where I might fit out 8-10 ships at a time, I make one stack of mods for each slot so that I can select all, right click, fit to ship, and everything loads at once.

I'd prefer the ability to specify a quantity. I don't want it to fit 8 heat sinks to my abaddon just because that the first low module I grab out of my hangar.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2012-03-22 14:42:47 UTC
How about this: I'd love the ability to build and save fits without owning the ship and modules. This way I could build out a fitting, save it, and when I need it just assemble the ship and load the fitting.

Expanding on that idea, it would be REALLY great if the system could tell me whether I have all the necessary items in my local hangar or whether I need to buy something else.

Even better is if they add "search assets" to right click on items, so that I can open a fit, find that I'm missing one item, and immediately search my assets list to see if I have that nearby.

I could carry this one for at least several more ideas, but I'll stop here. I think I need to write up a "little things" suggestion for UI improvements.

Founding member of the Belligerent Undesirables movement.

PinkKnife
The Cuddlefish
Ethereal Dawn
#11 - 2012-03-22 21:36:28 UTC
FloppieTheBanjoClown wrote:
How about this: I'd love the ability to build and save fits without owning the ship and modules. This way I could build out a fitting, save it, and when I need it just assemble the ship and load the fitting.

Expanding on that idea, it would be REALLY great if the system could tell me whether I have all the necessary items in my local hangar or whether I need to buy something else.

Even better is if they add "search assets" to right click on items, so that I can open a fit, find that I'm missing one item, and immediately search my assets list to see if I have that nearby.

I could carry this one for at least several more ideas, but I'll stop here. I think I need to write up a "little things" suggestion for UI improvements.


These aren't really related to my post...

In theory if you have 29 heat sinks and don't want your lows all taken up by all heat sinks then this option is not for you. For that you can simply shift click drag whatever to split the stack into whatever you want.

However, for those situations in which you DO want to fill all the same racks, i.e. 7 turret points out of 8 highs (or whatever). You could right click a group of 29 tachyon lasers (or whatever) and fit the entire rack/turret count in one click. SAVES TIME, MAKES MORE SENSE, MAKES EASIER!

DOooo it.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#12 - 2012-03-23 15:46:00 UTC  |  Edited by: FloppieTheBanjoClown
PinkKnife wrote:
FloppieTheBanjoClown wrote:
How about this: I'd love the ability to build and save fits without owning the ship and modules. This way I could build out a fitting, save it, and when I need it just assemble the ship and load the fitting

Expanding on that idea, it would be REALLY great if the system could tell me whether I have all the necessary items in my local hangar or whether I need to buy something else

Even better is if they add "search assets" to right click on items, so that I can open a fit, find that I'm missing one item, and immediately search my assets list to see if I have that nearby

I could carry this one for at least several more ideas, but I'll stop here. I think I need to write up a "little things" suggestion for UI improvements.


These aren't really related to my post...


It's an alternative idea I came up with while thinking through the issue I posted about it. What you suggest takes the tedium out of fitting a stack of guns, but the rest of the fitting goes precisely the same. What I suggest is the ability to design the fit before you own the ship and modules, and then click one button to load the fit once you're in the ship. A natural progression from that is to make it easy to determine whether you own the fittings

PinkKnife wrote:
In theory if you have 29 heat sinks and don't want your lows all taken up by all heat sinks then this option is not for you. For that you can simply shift click drag whatever to split the stack into whatever you want

However, for those situations in which you DO want to fill all the same racks, i.e. 7 turret points out of 8 highs (or whatever). You could right click a group of 29 tachyon lasers (or whatever) and fit the entire rack/turret count in one click. SAVES TIME, MAKES MORE SENSE, MAKES EASIER

DOooo it.


I (and most Eve players) fit a lot more modules in sets of 2 and 3 than 7 or 8. Low- and mid slots often have more than one of an item. Your idea is great for high slots, but little else. In fact I fear it could be detrimental to new players who are learning to fit, as they'll be more likely to pile on all of one thing because it's easier

Maybe add a second layer to the fit to ship option that lets you chose a quantity, from 1 to 8? Then you get the ease of not dragging 8 lasers to your abaddon. Then it goes like this

Laser > Fit to ship > 8
Heat sink > fit to ship > 3
EANM > fit to ship > 2
...

Founding member of the Belligerent Undesirables movement.

PinkKnife
The Cuddlefish
Ethereal Dawn
#13 - 2012-03-23 18:16:03 UTC
FloppieTheBanjoClown wrote:
PinkKnife wrote:
FloppieTheBanjoClown wrote:
How about this: I'd love the ability to build and save fits without owning the ship and modules. This way I could build out a fitting, save it, and when I need it just assemble the ship and load the fitting

Expanding on that idea, it would be REALLY great if the system could tell me whether I have all the necessary items in my local hangar or whether I need to buy something else

Even better is if they add "search assets" to right click on items, so that I can open a fit, find that I'm missing one item, and immediately search my assets list to see if I have that nearby

I could carry this one for at least several more ideas, but I'll stop here. I think I need to write up a "little things" suggestion for UI improvements.


These aren't really related to my post...


It's an alternative idea I came up with while thinking through the issue I posted about it. What you suggest takes the tedium out of fitting a stack of guns, but the rest of the fitting goes precisely the same. What I suggest is the ability to design the fit before you own the ship and modules, and then click one button to load the fit once you're in the ship. A natural progression from that is to make it easy to determine whether you own the fittings

PinkKnife wrote:
In theory if you have 29 heat sinks and don't want your lows all taken up by all heat sinks then this option is not for you. For that you can simply shift click drag whatever to split the stack into whatever you want

However, for those situations in which you DO want to fill all the same racks, i.e. 7 turret points out of 8 highs (or whatever). You could right click a group of 29 tachyon lasers (or whatever) and fit the entire rack/turret count in one click. SAVES TIME, MAKES MORE SENSE, MAKES EASIER

DOooo it.


I (and most Eve players) fit a lot more modules in sets of 2 and 3 than 7 or 8. Low- and mid slots often have more than one of an item. Your idea is great for high slots, but little else. In fact I fear it could be detrimental to new players who are learning to fit, as they'll be more likely to pile on all of one thing because it's easier

Maybe add a second layer to the fit to ship option that lets you chose a quantity, from 1 to 8? Then you get the ease of not dragging 8 lasers to your abaddon. Then it goes like this

Laser > Fit to ship > 8
Heat sink > fit to ship > 3
EANM > fit to ship > 2
...



That is by far more obtuse and complicated than it needs to be. If you have a large group of items, and only want to fit 2 of the 29 some odd, simply split the group up, and right click > fit modules.

done.

Rather than add additional overly obtuse menus for what is essentially the same command. It doesn't take long, if more than once, to figure out right click > fit modules, will fit all the modules. Additionally, it works intuitively as only packaged items can be stacked, so if you are simply changing modules out, you can shift click them all, or grab them via a box, and right click fit modules to put them all on.

I'm sorry that you don't like the idea, or feel it will slow you down, but you can always fit ships like you have been previously.
PinkKnife
The Cuddlefish
Ethereal Dawn
#14 - 2012-03-27 16:21:41 UTC
*bump*
Jace Errata
Caldari Provisions
Caldari State
#15 - 2012-03-27 16:45:50 UTC
PinkKnife wrote:
FloppieTheBanjoClown wrote:
PinkKnife wrote:
FloppieTheBanjoClown wrote:
How about this: I'd love the ability to build and save fits without owning the ship and modules. This way I could build out a fitting, save it, and when I need it just assemble the ship and load the fitting

Expanding on that idea, it would be REALLY great if the system could tell me whether I have all the necessary items in my local hangar or whether I need to buy something else

Even better is if they add "search assets" to right click on items, so that I can open a fit, find that I'm missing one item, and immediately search my assets list to see if I have that nearby

I could carry this one for at least several more ideas, but I'll stop here. I think I need to write up a "little things" suggestion for UI improvements.


These aren't really related to my post...


It's an alternative idea I came up with while thinking through the issue I posted about it. What you suggest takes the tedium out of fitting a stack of guns, but the rest of the fitting goes precisely the same. What I suggest is the ability to design the fit before you own the ship and modules, and then click one button to load the fit once you're in the ship. A natural progression from that is to make it easy to determine whether you own the fittings

PinkKnife wrote:
In theory if you have 29 heat sinks and don't want your lows all taken up by all heat sinks then this option is not for you. For that you can simply shift click drag whatever to split the stack into whatever you want

However, for those situations in which you DO want to fill all the same racks, i.e. 7 turret points out of 8 highs (or whatever). You could right click a group of 29 tachyon lasers (or whatever) and fit the entire rack/turret count in one click. SAVES TIME, MAKES MORE SENSE, MAKES EASIER

DOooo it.


I (and most Eve players) fit a lot more modules in sets of 2 and 3 than 7 or 8. Low- and mid slots often have more than one of an item. Your idea is great for high slots, but little else. In fact I fear it could be detrimental to new players who are learning to fit, as they'll be more likely to pile on all of one thing because it's easier

Maybe add a second layer to the fit to ship option that lets you chose a quantity, from 1 to 8? Then you get the ease of not dragging 8 lasers to your abaddon. Then it goes like this

Laser > Fit to ship > 8
Heat sink > fit to ship > 3
EANM > fit to ship > 2
...



That is by far more obtuse and complicated than it needs to be. If you have a large group of items, and only want to fit 2 of the 29 some odd, simply split the group up, and right click > fit modules.

done.

Rather than add additional overly obtuse menus for what is essentially the same command. It doesn't take long, if more than once, to figure out right click > fit modules, will fit all the modules. Additionally, it works intuitively as only packaged items can be stacked, so if you are simply changing modules out, you can shift click them all, or grab them via a box, and right click fit modules to put them all on.

I'm sorry that you don't like the idea, or feel it will slow you down, but you can always fit ships like you have been previously.

Actually, his idea of an additional sub-menu for Fit To Ship makes perfect sense. It'd (presumably) function exactly like the Warp To... and Orbit At... sub-menus in space, which function very intuitively and are easy to use.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

FloppieTheBanjoClown
Arcana Imperii Ltd.
#16 - 2012-03-27 16:47:32 UTC
PinkKnife wrote:
That is by far more obtuse and complicated than it needs to be. If you have a large group of items, and only want to fit 2 of the 29 some odd, simply split the group up, and right click > fit modules.

done.

Rather than add additional overly obtuse menus for what is essentially the same command. It doesn't take long, if more than once, to figure out right click > fit modules, will fit all the modules. Additionally, it works intuitively as only packaged items can be stacked, so if you are simply changing modules out, you can shift click them all, or grab them via a box, and right click fit modules to put them all on.



I suggested adding ONE MORE layer of menu where you choose the number of modules you want to fit to your ship, and you called it "far more obtuse". Then you suggested that if I don't want to fit 8 armor plates to my battleship, it's easier for me to shift + drag, type the number of plates I want to put on it, and THEN right click the new stack and chose to fit THAT set of plates. Yes, your way is far less obtuse than mine. Roll What you're suggesting is very limited in its usefulness in that it ONLY fits a full rack, something very rarely done outside of high slots.

PinkKnife wrote:
I'm sorry that you don't like the idea, or feel it will slow you down, but you can always fit ships like you have been previously.

You are obviously going to shoot down any and all suggestions, variations, or derivatives of your idea as being inferior. You don't want a discussion, you just want people to nod, give you a like, and pat you on the back for a good idea. Since apparently you're not going to tolerate any attempts to make it into a more versatile idea, I'm just going to shoot it down.

This idea sucks. It's going to result in people accidentally fitting more modules than they intended and getting frustrated with the interface. It likely won't survive testing and developer time shouldn't be wasted on it. It's too much of a niche, one-purpose UI "feature" that it's just not worth doing.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#17 - 2012-03-27 16:48:59 UTC
Jace Errata wrote:
Actually, his idea of an additional sub-menu for Fit To Ship makes perfect sense. It'd (presumably) function exactly like the Warp To... and Orbit At... sub-menus in space, which function very intuitively and are easy to use.

I could have just said that, but I was annoyed. Lol

Founding member of the Belligerent Undesirables movement.

PinkKnife
The Cuddlefish
Ethereal Dawn
#18 - 2012-03-27 17:23:03 UTC
FloppieTheBanjoClown wrote:

I suggested adding ONE MORE layer of menu where you choose the number of modules you want to fit to your ship, and you called it "far more obtuse". Then you suggested that if I don't want to fit 8 armor plates to my battleship, it's easier for me to shift + drag, type the number of plates I want to put on it, and THEN right click the new stack and chose to fit THAT set of plates. Yes, your way is far less obtuse than mine. Roll What you're suggesting is very limited in its usefulness in that it ONLY fits a full rack, something very rarely done outside of high slots.

You are obviously going to shoot down any and all suggestions, variations, or derivatives of your idea as being inferior. You don't want a discussion, you just want people to nod, give you a like, and pat you on the back for a good idea. Since apparently you're not going to tolerate any attempts to make it into a more versatile idea, I'm just going to shoot it down.

This idea sucks. It's going to result in people accidentally fitting more modules than they intended and getting frustrated with the interface. It likely won't survive testing and developer time shouldn't be wasted on it. It's too much of a niche, one-purpose UI "feature" that it's just not worth doing.


Really, you learned all of this about me from one response? Dude, calm down, I'm not going to bother responding to your childish temper tantrum because someone called your idea a mean name.

Your suggestion was more obtuse because it adds more layers of complexity to something that it doesn't need to be. The answer is not, "more menus! SUB MENUS! DROP DOWN BOXES!" It does nothing but clutter up the UI in a game that already is infamous for a terrible UI.

The problem is/was simple,

Fitting a large number of the same item type is not easy, it requires 8 double clicks, or 8 drag/drop motions. The easiest way to do this is to make a command to fit all of a stack until the rack is inherently full.

If you want to fit one or two modules, the double click and drag/drop option is perfectly viable and not nearly that large of a pain in the ass. There are very few scenarios where you need only 4, or another larger number of a module, in which you can't fit out an entire rack.

In regards to player confusion, as I said previously this is easily modified by changing the text to "fit rack" or "Fill rack" or "fill available" which performs the same function but does not convey the idea of fitting a single module.

But, in your scenario where you have many stacks of packaged items and in need of 2 or 3 modules, double clicking twice is easier than right click, drop menu, drop menu, click.

I'm not going to sit here and debate with you whether an extra double click is inherently better than the .5 a second you wait for the drop down menus to added.

In regards to your other suggestions,

Quote:
How about this: I'd love the ability to build and save fits without owning the ship and modules. This way I could build out a fitting, save it, and when I need it just assemble the ship and load the fitting

Expanding on that idea, it would be REALLY great if the system could tell me whether I have all the necessary items in my local hangar or whether I need to buy something else

Even better is if they add "search assets" to right click on items, so that I can open a fit, find that I'm missing one item, and immediately search my assets list to see if I have that nearby

I could carry this one for at least several more ideas, but I'll stop here. I think I need to write up a "little things" suggestion for UI improvements.


Make your own thread suggesting these ideas then, they require a much larger developer role and time invested than the one I am proposing. As it is, this is a small and very easy fixable solution, adding it to a larger overhaul of how ships are fit and the utility and ability to fit out ships by design is an entire different topic and not one that is relevant here.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#19 - 2012-03-27 18:21:53 UTC
PinkKnife wrote:
Really, you learned all of this about me from one response? Dude, calm down, I'm not going to bother responding to your childish temper tantrum because someone called your idea a mean name.

I posted one suggestion inspired by yours and your response was essentially "I don't want that in my thread because it doesn't look like my idea." Then I posted a different idea which you called "far more obtuse" because it added a layer of options which, as was already pointed out, is EXACTLY LIKE similar context menus in other parts of the game. I stand by my assessment: for whatever reason you believe the solution you offer in the OP is the best possible solution and won't tolerate discussion of anything else. Case in point:

PinkKnife wrote:
Your suggestion was more obtuse because it adds more layers of complexity to something that it doesn't need to be. The answer is not, "more menus! SUB MENUS! DROP DOWN BOXES!" It does nothing but clutter up the UI in a game that already is infamous for a terrible UI.

Not layers. Layer. One. A single list of numbers, allowing you to choose how many of an item you want to fit. It's not difficult. It's not counter-intuitive. If you know how to warp to any distance but 0, you know how to fit using my idea.

PinkKnife wrote:
Fitting a large number of the same item type is not easy, it requires 8 double clicks, or 8 drag/drop motions. The easiest way to do this is to make a command to fit all of a stack until the rack is inherently full.

If you want to fit one or two modules, the double click and drag/drop option is perfectly viable and not nearly that large of a pain in the ass. There are very few scenarios where you need only 4, or another larger number of a module, in which you can't fit out an entire rack.

I'm not going to sit here and debate with you whether an extra double click is inherently better than the .5 a second you wait for the drop down menus to added.

So basically you want to create two discrete methods of fitting things (one at a time, or the whole stack/rack), where my suggestion allows everything to be fitted the same way.

PinkKnife wrote:
In regards to your other suggestions...Make your own thread suggesting these ideas then, they require a much larger developer role and time invested than the one I am proposing. As it is, this is a small and very easy fixable solution, adding it to a larger overhaul of how ships are fit and the utility and ability to fit out ships by design is an entire different topic and not one that is relevant here.

Again: you appear to have no interest in a discussion on alternatives to your idea. I assumed this was a thread about making ship fitting work better, not an ego thread. What I posted was an idea to make it easier to put together fittings, I just took a different approach than you.

Founding member of the Belligerent Undesirables movement.

Jace Errata
Caldari Provisions
Caldari State
#20 - 2012-03-27 19:40:22 UTC
...Seems to me that even with adding Floppy's idea, the ability to double-click to fit would remain. It wouldn't make any sense to take it out. So if you wanted to just add two, then go ahead and double-click twice. But if you wanted more, then you would Rightclick > Fit modules to active ship... > x.

Which incidentally, is click - short pause - click. Hardly time-consuming or awkward. Whereas fitting all 6, then pulling the 2 extra off because you only wanted 4, is a pain in the arse.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

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